[Exploration] Linkedin Contributor Meter
I'm a gamer. And as a gamer I play many more games than just League, as well as many more forums than just League's. So I'm going to highlight some features of other gaming forums, websites and other places that I thought were brilliant. I'm not saying "Put this in, Rito Plz!", but exploring how different developers handled the problems presented in a forum platform can not only be a good exercise, but can be excellent springboards to other ideas.
http://i.imgur.com/l1VespA.png
I'm baaaaaaack.
Here's the Linkedin Contributor mechanic for their site. What this does is track your 'momentum' of sorts when it comes to being active within a group. While I don't know the exact algorithm, I know you can generate momentum by posting discussions, posting comments and having your discussions commented on (with diminishing returns on the last one).
This bar has 3 simple tiers 'No contribution', 'Building influence', and 'top contributor'. When you hit 'top contributor' you get a nice little title below your name on any comments in that group, as well as being included on a list of top contributors avaliable through a small link off to the side. Of course this value will decay after about two days or so of no contribution (possibly varying on total group activity) and you'll quickly lose that 'top contributor' title if you're not consistently getting activity in.
I thought this was a cool bit to look at because I know there's always been talk about how to highlight more active and helpful people within the Boards without producing an easily abusable system that means little to nothing. Now, this system exactly still isn't perfect as it doesn't (I am 90% sure) take into account word count or discussion quality, just the easier to track metrics. I think it works in Linkedin because the groups are usually much tighter in their discssion posting than, say, a public forum. So the main problem, incite/flame posts, can be dealt with through that method.
Honestly, it works a lot like the current in-game honor system, where it's actually not too difficult to get up to the top (i.e. get a ribbon) but it's much more difficult to maintain that level once you're there. It's a clever system for a site like Linkedin, as it uses the visibility increase to you as a person as an incentive to produce more discussion within a group, which in turn creates more opportunities for another person to also build influence.
Thoughts?