@Tamat - Moderation a la JaGeX
Hi everyone,
I wanted to outline some of the important parts of my favorite forum moderation system of all time as I feel it could be valuable for the development of these Boards. JaGeX is the company that develops RuneScape, and I feel that the way they approached their forums during the time I played was brilliant.
#JaGeX moderators (J-Mods) had their own individual identities
- JaGeX did not believe in canned responses; every moderator was an individual person and had autonomy in how they dealt with problems
- J-Mods were community figures first and mods second; they were people that players loved to interact with that also happened to be able to moderate
- J-Mods constantly set up little forum games and competitions with players, such as a "fight" between three J-Mods where players sided with their favorite J-Mod
- They were able to do this without needing to consult with other teams; the J-Mods would just decide to set up an event and follow through on it
#Every moderation action was publicly visible
- When a J-Mod moved a thread, a locked ghost copy of the thread was left behind and clicking it navigated to the new location
- J-Mods never deleted threads; they posted on the thread with their reasoning and locked it to prevent further interaction
- J-Mods were able to edit specific posts, and when this was done it would show a visible notification on that post with the name of the moderator
#Player Moderators were massively important in the system
- JaGeX would pick out the absolute best community members and offer them the ability to volunteer as a Forum Moderator
- These F-Mods were trained by JaGeX and had all the same abilities and restrictions as J-Mods
- F-Mods functioned as a bridge between the general player-base and JaGeX on important issues such as balance, stability, and discussion
- EDIT: It seems as though Wrenchmen currently fill a very similar function to JaGeX's F-Mods. This could be interesting to discuss
TL:DR - JaGeX moderation was all about individuality and player-developer interaction. It seems like these two concepts are what Riot is all about, and it concerns me a bit that the current moderation solution is, for the most part, behind closed doors. I have no idea if this will change or I'm misinterpreting the system, but that's my feeling on the current state of things.
- Daen
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: Has ability to cast concussive blows (no limit, no cool down). Can only strike a particular post once. A post receiving 4 concussive blows will be removed. This means, to hide a post, it would require 4 valuable users.