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Dev Blog: The Animation of Poppy

Riot··2 votes·60,161 views

Hey everyone! Paul “PartiestCat” Jarvis here. I was in charge of driving the style and direction for how Poppy moves and wanted to give you all a little behind-the-scenes look on how we approached the animation for Demacia’s tiniest hammer delivery service.


SQUASH, STRETCH, AND SMEAR

Okay, quick animation history lesson. There’s a set of animation principles that most animators follow that dictate and drive the choices we make when building out the motion for characters and they cover topics like posing, exaggeration, and visual/emotional appeal. One principle in particular -- squash and stretch – is something we’ve adapted as a fundamental aspect to League’s in-house animation style. Broadly speaking, squash and stretch helps a character feel organic and alive. It’s used to emphasize weight, momentum, and speed of objects by warping and distorting their shape. When we use more extreme versions of these distortions to connect our most important “key” poses, we call them smears or “smear frames;” single distorted frames between broad actions. Using smears helps to sell impacts on spells, attacks, or any super-quick motion. A champion’s animation needs to feel awesome in fractions of seconds, and smears help by adding texture and flavor between exaggerated motions.

Back to Poppy.

Yordles are squishy. I don’t mean that literally, but their short stature gives them lots of wiggle room for us to exaggerate how they move. Poppy has a tiny frame, so it’s also important that we can make her motion broad enough to not be hidden under her big Yordle head. Ideally, she should never LOOK like she’s made of rubber, but her motions should have a certain extra snap to them to keep her feeling energetic and punchy. 


We kept the same mindset with the motion of her hammer, but I’ll get to that below.


EXPRESSIVE

Historically, League isn’t the kind of game that normally needs facial animation. The camera angle and distance from your champion normally means a character’s face only takes up a handful of pixels on-screen at any moment and extra detail actually makes it harder to understand what is happening. As animators, we wanted to challenge that idea, and our early tests actually showed us that her expression changes were fully readable and felt like they added a lot to her personality.

In terms of her character rig (the set of bones that allow us to move our characters around), Poppy is the first champion in League to be built from the ground up to support such a wide range of facial expressions. Every champion has a budget in terms of rig complexity, so we had to be smart about how we fine-tuned her model and facial setup. Many high-end character rigs in modern games have more bones in the face alone than all of Poppy combined, so the challenge was to give us the widest control with the least amount of resources.

Poppy’s facial rig

Just to get technical stuff out of the way, Poppy’s face is only 11 joints in all:

  • 3 per eye (pupil, upper eyelid/eyebrow, and eye shape)
  • 3 to shape the mouth
  • 1 for the upper bridge of teeth
  • 1 for the jaw

After working closely with our tech artist (and waves and waves of iteration), we landed on what you see above. We were able to get a surprising amount of flexibility out of such a simple setup!


Poppy face tests

The first thing I did with Poppy was to carve out a set of base expressions to feel out her emotional range, and then develop them until that we all felt confident about the direction. Once we had a solid foundation, we were able to focus on the expressive timing – finding punctuated moments during and after her abilities and attacks where the expressions could be clearly seen. When you only have a fraction of a second to sell an attack, communicating  a clear change in mood is really important.


…Fool me twice… HAMMER!

Poppy’s hammer is just as important as she is and we really wanted to reflect that in her animations. Why not give her hammer the same degree of personality that we give to the Yordle that wields it? We spent some time going back and forth about what kind of shapes we needed the hammer to make, which parts we wanted to push and pull, and which parts needed to twist, distort, or grow and shrink.


Early tests to develop the hammer rig

Squashing, stretching, and smearing is just as important for the hammer as it is for Poppy, so we needed to crank it up to 11. The head of the hammer scales to cartoonish sizes for single frames so you can really feel the force behind the swing, and the neck of the hammer bends to compensate. With a little sorcery and a lot of clever rigging we were able to build really clean smear trails for the hammer that gave us a nice, stylized alternative to motion blur. It’s a more traditional animation method that meshed really well with how we normally animate our champions.

Lastly, take a look at the most extreme case that brings everything together: the swing of her fully-charged Keeper’s Verdict.


That’s about it! We’re always looking for new ways to improve champion experiences and bring out the best in every single rework we do. The whole team is extremely excited and proud to see Poppy out in the world, and hope you enjoy playing her as much as we enjoyed making her!

Thanks for reading!

173 Comments

Epic Murph68 votes

The Poppy Face Test vid reminds me a lot of the menu screen from Super Mario 64

http://s.emuparadise.org/fup/up/40261-Super_Mario_64_(USA)-1.jpg

Dr Oshawott30 votes

"Super Poppy 64" confirmed Um... you know, riot, have you ever considered a 3D platformer?

Epic Murph79 votes

Sorry, your hero is in another castle

item 3070 Poppy item 3070

LagacyZ3 votes

Logs in just to upvote the preference.

Milodic Mellodi2 votes

It was 64 votes before I upvoted it :D

OhDearItsUdyr3 votes

you mean... like this :3

https://www.youtube.com/watch?v=Y2iokNjcjmY

wish i could of got the chroma to look a little better , but it was fun to mess around with!Poppy

Epic Murph2 votes

Exactly like that XD

Waffles Inc21 votes

Two cents as someone who doesn't like the animation direction: the way the hammer grows does exaggerate the impact, but at a pretty serious cartoonishness cost. It feels really weird to have these big Looney Tunes-esque effects next to characters like Talon who are very stiff and serious or even Garen, who is exaggerated in a way that doesn't feel intentionally silly. Even Jinx, arguably the most cartoony character in the roster to date, has animations that are very much grounded in a real feel, and that "real"ness is a big part of League's overall aesthetic.

It feels wrong for the game to have spent the better part of seasons 1-5 removing things like the original cel-shaded champ icons and summoner icons, releasing violent and gritty lore like Blood and Fortune, and then suddenly this one character is so out of place with silly animations.

RiotPartiest Cat38 votes

I feel you!

The general "League style" has trended more towards exaggeration as time has gone on, but in different ways for different champs. We still use the same techniques in our humans (see: the Braum/Yasuo animation write-up by RiotLamz!) and even Jinx has it too, just more contained. With Yordles there are less expectations in how they move (IE they're not human), so we can write our own rules and go bigger where we feel they could use it.

Heimerdinger, Tristana, and (small) Gnar are other examples of some more modern Yordles that share that same kind of mentality -- League isn't all blood and grit! :D

Hellioning8 votes

I'd like Yordles to be an actual race of something besides comic relief, thank you.

Robertsmash61 votes

Veigar was falsely imprisoned and held in torturous isolation for years until his mind broke. When he escaped, he traveled the world learning forbidden magics from dark wizards. His affinity and talent for magic is such that he easily surpassed the others and became one of- if not THE- most powerful wizard in the world. Compared to most of the league roster, Veigar's power is incomprehensible. His power grows with every life he takes. He can summon dark matter itself to annihilate an area. He can create an event horizon, mirroring the massive, irresistible power of a black hole; and, of course, he can summon, harness, and direct the very primordial forces whose magnitude created the universe.

And this being is not benevolent, he is not kind- he wishes to see destruction, and he shall have it. We make light of Runeterra's dire situation with "Is that a short joke?", but no gods or jokes will help you when Veigar comes in his wrath.

Hellioning8 votes

Hmm.

I'm fairly certain this is a short joke.

Zaeowen11 votes

forget the ever encroaching threat of the Shadow Isles, the supposed return the Watchers, the Solari Lunari conflict from Ionia, and the war between the Noxians and the Demacians, The Worst most threatening things on Valoran are Veigar ,the yordle with black magic that can control space-time who is evil, Syndra the Ionian Mage with unlimited potential who is also evil, Mordekaiser the undead lord that isnt confined to the shadow isles and will exist even after they are gone, The possibility of Velkoz deconstructing Zilean and giving the void knowledge of time magic,Fiddlesticks LITERALLY KILLING EVERY THING IN THE WHOLE ENTIRE WORLD, and Aatrox because he facilitated the genocide of an entire race, several times.

woodvsmurph2 votes

Except we don't know exactly how strong mordekaiser is -- he kills powerful mages for fun. Also in terms of pure power Ryze takes the cake. Finally, lux is said to be able to mimic any spell she sees cast, so if veigar uses any spell of his and does not instantly finish lux, lux will just return all the damage back at the little yordle and then some. So I like your enthusiasm, but you overestimate veigar.

Eddiot2 votes

@jedi89 while Lux can mimic any spell you are missing the key bit of information here, Veigar hits with the power of a tsunami and in comparison Lux hits like the tidal coming in.

Dreamspitter3 votes

Will Ziggs keep his rictus grin and odd "hop", or will an eventual vu change him significantly? Can he benefit from this kind of animation technique?

Blac Iyc10 votes

i like tha new Yordle designs

Lotus Storm19 votes

Can we get an ahri visual rework with those animations xD I dont know why but I feel like champs like ahri and twisted fate could use these facial animations to convey their personalities. x3

KitsuneChaos186 votes

Ahri THIS NEEDS TO HAPPEN RIOT. DO IT NOW.

Not Katarina37 votes

Yorick get in line

TryingRobin26 votes

Urgot cough cough

Hello I am Yasuo16 votes

Galio please

Zorture9 votes

Taric THAT is Truly outrageous!

Jeddy0177 votes

Problem with that is Ahri's face.It's much smaller than Poppy's.Even if they do add facial animations,it'll be very hard to notice in game.Especially TF since his face be blocked by the hat most of the time.

I'm not saying they can't,just that it will be a difficult task to do.

AbesolutZERO1 votes

The rest of her body is fair game, I think. The rest of the animation techniques mentioned here might do her good. Energetic, bouncy running animation. Smearing when dashing with her R, stuff like that.

Jeddy01710 votes

{quoted}

The rest of her body is fair game, I think.

( ͡° ͜ʖ ͡°)

Pope Of Nope2 votes

you win [slayer-pantheon-thumbs]

MikeShortStories12 votes

It was a warm fall afternoon, as legend goes, and the forest was almost completely silent. Everything seemed to lie still in anticipation. The only thing that could be heard was the voice of an excited yordle in the woods.

“... but I’ve been using the hammer.” PoppyPoppy said, chattering one-sidedly to a lazy and rather placid nearby squirrel. “It’s meant for the hero, I hope he doesn’t mind.” She had been waiting patiently for a long time. The hero was rumored, by a reliable source, to make an appearance in these woods. “Today’s the day I find that hero! I can’t stop thinking about how amazing … sigh, talking to a squirrel, LuluLulu would be proud” she said, rolling her eyes.

With this she continued waiting in silence, which was significantly more boring. She didn’t do it for long though, before she heard a startling yell; a distant voice harshly screamed command.

PoppyPoppy quickly sprang into action, dashing towards the source of the noise. She found herself at the base of a sharp incline; a rigid mountain. She hid herself in a brush as she looked all around for the source of the noise. She saw a tiny figure approach, a young boy. Doubtful that he was capable of the aforementioned ugly scream, she remained hidden.

Crack

Before PoppyPoppy even had time to think, she found herself springing into action once more, instantly reacting to an incoming boulder, and tackling the boy out of harm’s way mere seconds before he was flattened. Once again she found herself necessitating another quick reflex as she was now directly under the rapidly approaching boulder.

(Read the rest here: https://www.facebook.com/mikeshortstories/posts/322059801250951 )

MildRetaliation5 votes

Cool story!

Jack º10 votes

Her arms stretch really long... Poppy

honorspell42 votes

turns out she was secretly a Zac skin

i3lind6 votes

Can I ask why the smaller irises with Poppy? Tristana sort of ushered in a new Yordle norm as you guys have said before I believe, and basically all of her eye was her iris. I really liked the wide-eyed design. Poppy's splash and the comic on release sort of followed in her footsteps, but her actual player model feels a bit...inconsistent, I suppose. I don't want this to come off as negative criticism, as I'm in love with her rework, just more so curious about it. Thanks!

Forerunnerr2 votes

I agree with you there, Blind. I'm guessing that it makes Poppy come off as a bit more serious in nature? Having a mission and being on the front lines can harden even the most battle-tested.... Just my guess. That thought seems to make it a bit more sensible in my mind. Poppy's always been the most stern of the Yordles from my perspective, so I think it fits in that respect.

i3lind2 votes

If they have reasoning behind it, I feel like your theory is correct. Between her seriousness, determination, and her taunt towards other Yordles which is "I don't get Yordles. Too fluffy," I feel like she leans more towards the human side; it'd make sense I guess, because that's where you could see some of her old lore shining through.

RiotPartiest Cat17 votes

I'll defer to Lonewingy's reasoning from Poppy's Q&A for this since I'm not the best one to speak to all the choices in the concept itself:

"Yordles have trait varieties, think about how many dog breeds out there and they look completely different from one another but they are still dogs. Same goes for yordles. They could have different ear shape/positioning also different eyes, and fur color."

As far as animation goes, it was a lot easier to read her expression changes when there was a mix of iris and sclera (the white part of the eye). League's in-game camera is pretty zoomed out most of the time, and we wanted people to see her mood clearly without having to get close :)

We also decided pretty early on that Poppy should be clearly different from Tristana since there were already some overlaps in their looks.

i3lind12 votes

The different dog breed analogy made it a lot easier for me to really understand where Yordles designs are going. Thank you for the response!

PixelBrodakon6 votes

I really like a how expressive Poppy is and it adds so much character which really makes her fun to play, keep up the great work. Poppy

SenpaiAzir5 votes

I just graduated from college and got my degree for Game Art & Design. It is great seeing this type of article on LoL and see what kind of new stuff you guys came up with to improve the overall gameplay/character. Really neat, makes me want to work at Riot!

TheAppleTree255 votes

Jax +item 3124 = OP AF

ModCaptainMårvelous4 votes

Could you guys do an animation blog on Zac at some point?

RiotPartiest Cat9 votes

I didn't get a chance to work on Zac, but I'll pass it along to the guys that did!

ModCaptainMårvelous2 votes

Thanks man. You did an amazing job with Poppy, sorry if I was off topic!

FriendTroll4 votes

Riot This might be way to expensive but can u make a movie about the lores and story lines? That would be kool! Some Games have movies like Halo and Pokemon So Why Cant League!

Kutsuryu2 votes

I agree that would be really kool.

DanTheFryingPan4 votes

Blitzcrank BRING ME AO SHIN

Zac x Me3 votes

But Zac can't have new skins because all that strechting and distortion would make it look so weird, meanwhile Poppy's hammer goes Wukongpoop or Dunk Darius arms reach as far as to the enemy nexus.

Neverundead3 votes

Talon Now if only you could me back a short silence or a channel interrupt.

xX420NoSc0perXx3 votes

No!, you get the calf cutter only! item 3070 item 3070

LauraTheLunatic3 votes

I only got into League at the end of season 5 but I love the creators at Riot. Im going to be going to school for animation and illustration. So seeing these videos on how you guys create these amazing Champions really inspire me to do what I love. And the interactions between riot creators and league players is truly admirable. I commend you for your hard work and I thank you for being as interactive as you all are with your audience. Much love <3

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