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Heating up: How the pros warded at Worlds

Riot··4 votes·97,463 views

Heating up

How the pros warded at Worlds

Clairvoyance Blog

As the 2015 season drew to a close, our data analysts were paying close attention to the vision control strategies used by each of the best League of Legends teams in the world.

In this blog post, we'll use heatmaps to analyze how teams and regions played the vision game in the group stages of the 2015 World Championship. Hopefully, we can provide a window into how the best teams in your region establish vision control and how that stacks up to other regions. Who knows—maybe you'll find some information to take your own play to the next level.

  • SK Telecom T1

  • KOO Tigers



What is a heatmap?

Heatmaps are two-dimensional representations of data in which values are represented by colors; they're really good at summarizing large and complex data sets. They're often used to understand a person’s focal attention on a computer screen, or track mouse behaviors in UI design.

In this case, it allows us to quickly visualize and start to interpret the 11,000 wards dropped on Summoner’s Rift during the 49 games played during the Worlds 2015 group stage. To generate these maps, we gathered the coordinate positions of each ward placed and plotted each of these points on a grid the size of Summoner’s Rift. We plopped each ward down on its corresponding (x,y) position on the minimap, then smoothed the distribution of wards. Clumps of wards placed in close proximity to each other generate a "hot spot" on the map. The hotter the spot is, the larger proportion of overall wards were placed there.

Wards Per Game

By Region



Warding by Region: Blue Side


  • IWC

    INTL Wildcard

  • NA LCS

    North America

  • EU LCS

    Europe

  • LCK

    Korea

  • LPL

    China

  • LMS

    Taiwan


While playing on the blue side, teams from KR were overall more distributed with their ward placements, tending to spread their wards out and not dedicating a huge chunk of their wards to any one place (which would be indicated by red on the heatmap). This was accompanied by a large amount of wards deep into the enemy jungle and side lanes—probably a combination of intentional strategy as well as a reflection that Korean teams generally swung games in their favor to spend more time in enemy territory.

NA and the International Wildcard (IWC) regions placed heavier emphasis on vision around Baron and Dragon.

Comparatively, NA and the International Wildcard (IWC) regions placed heavier emphasis on vision around Baron and Dragon compared to KR, suggesting a heavier overall emphasis on these objectives in their overall warding strategy. Note that this does not necessarily mean that Korean teams placed fewer wards around Baron, just that a smaller overall proportion of their wards were placed there, compared to teams from NA or IWC.



Wards by Side: Win vs Loss


  • Blue Side Win

  • Red Side Win

  • Blue Side Loss

  • Red Side Loss


In general, winning teams push their ward lines into the enemy jungle.

In general, winning teams push their ward lines into the enemy jungle, and losing teams put more priority on defending their turf or warding around neutral objectives. This likely reflects an attempt to gain control of those areas to execute on riskier strategies in the Baron and Dragon pit while a team is behind. These plays can start to swing some momentum back into the losing team’s favor.

Teams from NA and IWC had more losses overall during the group stages, so their warding patterns are somewhat overrepresented in the losing team heatmaps (and a similar story can be told for KR teams and winning team heatmaps).



Exploration

So far, we’ve only talked about regions and sides, but what about our favorite teams? We’ve put together heat maps for every team during the group stages for their games on Red and Blue side. Pick your two favorite teams and compare them. Take the same team and see how their warding patterns differ between Red and Blue side. Compare whatever you want, just FOLLOW YOUR HEART.


What did you find? Did you figure out how you can get an edge over your opponents in your next game? Tell us your stories about warding in League and what other data you want to hear about!

309 Comments

Nimarumei198 votes

I have this feeling that Riot is trying to tell me something. Something important. But what could it be? ... Eh, must not be that important.

Cosmic Binding83 votes

LeeSin cant see it either m8

Xaytsr57 votes

RekSai I don't need to see it <3

Øutsider23 votes

then warditem 3340

Rowdster00736 votes

Velkoz I can see it perfectly fine

geometricnut50 votes

Eye see what you did there Velkoz

Pure Dark Magic60 votes

LeeSin Eye don't.

Sir Wigggles9 votes

AND icy what u did there Anivia

akaas1an10 votes

I sea what you didNami

RattleKnight75 votes

LeeSin + Velkoz = Clairvoyance

63879705DEL1278 votes

Found the ADC.

Ekoth99 votes

Most importnat stat: All pro teams ward on average over 100 times per game. If my team in ranked hits half that many I'll be happy.item 3340

Riotboom bear122 votes

When I originally was looking at average wards per game, I had to triple check. So. Many. Wards.

Zielmann38 votes

I was looking at ward count data on the World's matches after it was all over, and did a double-take at the overall counts as well. However, the number of wards swept is also very impressive, and I feel like that probably contributes some to the high ward count itself. Many wards certainly aren't lasting their full life span at this stage.

There's so much more info that could be looked at, but only so much time to analyze! Wards swept total and by role, sweeping accuracy, which ward positions were swept the most, average life span of a ward...

Sorry, I'm a support main (outside of ARAM) and also love detailed analysis like this >.<

Riotboom bear40 votes

Totally agree, there's a TON of stuff to look at!

Not from this data set, but I did some exploration into warding/sweeping in games from live servers (where us mortals play) earlier this year. At high levels of play (diamond+), over 20% of all wards placed are swept or killed. This is compared to 2% at the lower end. Quite the difference in vision control.

KAC5 SoulStealer11 votes

These maps are great! I would love to see heat maps of individual games or a heat map of warding throughout the game. Is there any chance of riot releasing these type of maps?

Crovax II26 votes

I wish we could get the stat of which role warded where and how much. Because I'm sure that jungle and support were a 40-50(at least) of those 100 wards

Riotboom bear109 votes

Jst took a look at this! The breakdown of wards by role (for these 11k wards in group stages) is: Support: 38% Jungle: 28% Top: 17% Mid: 12% ADC: 4%

ProLoLMaster45 votes

lazy ass adcs.. start warding!

rtbf2110857915 votes

Ugh. Leave it to the ADC. Here's looking at you, Draven . . .

penguinelf28 votes

Let's be fair here, almost everytime you drop useful wards you have to go into the dark Fog of War part of the map and that leaves you exposed. ADCs generally have low burst damage, limited cc, low move speed, low health, low resistances, and count on positioning to keep themselves protected. It's not that adcs don't care about wards or don't know how to use them, it's that they become too exposed when they go to place them.

WettestSupportNA8 votes

I main support and get at least 35 in a 30 minute game, and thats low. Its not that hard especially with the trinket being upgraded automatically

DorkunedAuras18 votes

The trinket being upgraded automatically and so many times worse than the old upgraded trinket. It's not an upgrade at all.

Stormfather5 votes

A) Read the patch notes please. It literally says that they don't actually upgrade automatically. B) It's better. Game just started so no time to explain why. But it is.

DorkunedAuras15 votes

Technically, the current trinket is better than the old standard yellow trinket, it even has the double ward capacity. However, if you upgraded the yellow last season, you'd get 1 180 second ward every 60 seconds, storing up to 2, giving you the ability to have 3 wards out constantly. Now, at max level, you get what, 1 ward per 150 seconds, with duration of 150 seconds? that's so far worse it's pathetic. You think it's better because you never spent 250 gold for map hacks.

Zedi26 votes

Legit, I used to check the ward counts when I was in silver 4. I placed about 7 combined yellows and greens and 3 pinks. the rest of my team combined place 4 yellows, 1 green, and 2 pinks...

Place a ward. Save a life.

RavenHusky72 votes

All I know is that I want my purchasable green wards back.

Pope Of Nope13 votes

Right there with you man RIP in pepperonis green ward item 3070 item 3070

ShadowIsleAcolyt35 votes

ward trinket does the job just fine

AmpKaotic11 votes

No it doesn't. Trinket wards don't last as long as green wards and you are forced to either ward or sweep. You can no longer ward while having anything other than a yellow trinket except for your one pink ward.

PlatypusSurprise11 votes

That's not true, just get the blue ward at level 9 and you can have unlimited of them on the map without them expiring and only a 60 second cd. Also you can drop them long range on things like barron and dragon and react if you notice them get cleared.

xXEvangelionXx33 votes

I completely agree. It's doing the job great, combine that with the Pinks you should be buying more of (especially since they cost less now), you should always have the map warded. I have no problems, as a support main, with the way wards have been changed!

xXEvangelionXx14 votes

I'll also say this: In LCS, the support and the jungle had sightstones, combined with sweepers, and everyone else had a trinket ward. That should make up for things beautifully. If you have a problem, it's probably something you should be working on, and trying to get your teams to help out with.

Seringol14 votes

I absolutely love the wards this season. As a longtime support, spreading out the load ( and giving others the responsibility for themselves ) has been huge in my games so far.

Kaeblen39 votes

All I want is for my team to ward and not just leave it to me as support.

upark713 votes

rip supports for warding cause you get yelled at if your adc die while you are wardingitem 3070 and then you get summoner 3 of your team yelling at you all the time

hihihihihihiguy30 votes

Was in a game recently, im telling my team to ward places, the first thing they said is "your the support, ur job is to ward" I couldn't believe how dumb my teammates were, not only did i have all 3 of my wards down the ENTIRE game, but they never had wards out EVER!!! It shocks me still, that there are players who still think this way. (through some miracle, we won said game)

ElasticKnife15 votes

Supports are treated like trash. Leona main speaking here.

Jobriq13 votes

Don't lie. We all know you never bought them.

MrC00lBeanz65 votes

What if you were able to view Heatmaps of your own matches? Clairvoyance

SoryInAdvance50 votes

they would be entirely blue

ChefCookCOG27 votes

RIOT MAKE HEAT MAPS 4 REGULAR PLAYERS

Nikola41 votes

Reads post* Thinks about map strategy and wards * Proceeds to open game and just ward bush *

Riotboom bear78 votes

8/10 not enough face check

Catlamity13 votes

7/10 too much river

i luv thots25 votes

7.8/10 too much water

Eshiel27 votes

The biggest problem with warding in the new season is that it's much harder to ward aggressively unless you're already in the lead, because there are no good invisible warding options. It's easy to pink your jungle and hard to pink the enemy's jungle, and in the early game trinket wards are so short that it's not worth the risk of running around in the enemy's jungle.

You can only ward aggressively with pinks in the enemy's jungle if you've got all the map pressure already, which makes even defensive warding hard for the losing team. This takes away a key strategic tool for losing teams to stabilize and recover. If this is true the warding patterns we see in the post should be even more extreme based on whether the team is winning or losing. It's a part of I think an excessive move towards snowballiness in the preseason.

Even if we don't get green wards back in the shop, yellow trinket needs to act more like old upgraded yellow trinket and give longer duration wards earlier in the game. Wards being more vulnerable and more like mini-objectives makes sense as a design goal, but I think that can be served by cheaper pinks and no infinite purchaseable green wards, and putting some power back in yellow trinket.

Jean WiT RaZoR5 votes

I agree with you, i hate the way trinkets were changed. It affects me and a few people the most because we actually upgraded our trinkets and in my case I ended up placing like 20 wards per game, and 6 pinks also. Now, this weak ass trinkets only last for like 1 min and take for ever to recharge, the lvl9 upgrade of the yellow trinket allowed me to have 3 wards of 3 min each all the time because when 1 died anotherone just came up again, now as a mid main i struggle with vision so much. (Ps, if you want vision, i found that the blue trinkets covers way more than the bitchass yellow trinket, for cooldown and durability purposes.

Null The Void8 votes

My question is, do the Scuttle Crabs (mind is blanking on the name at the moment) count toward these heat map blots? Or are these player-used wards that these heat maps are taking count for?

Riotboom bear39 votes

Scuttle does not count in here. This is only player-placed wards. That said, #allscuttlersmatter

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