Heating up: How the pros warded at Worlds

Riot·11/17/2015, 10:10:01 PM·4 votes·97,463 views

Heating up

How the pros warded at Worlds

Clairvoyance Blog

As the 2015 season drew to a close, our data analysts were paying close attention to the vision control strategies used by each of the best League of Legends teams in the world.

In this blog post, we'll use heatmaps to analyze how teams and regions played the vision game in the group stages of the 2015 World Championship. Hopefully, we can provide a window into how the best teams in your region establish vision control and how that stacks up to other regions. Who knows—maybe you'll find some information to take your own play to the next level.

  • SK Telecom T1

  • KOO Tigers



What is a heatmap?

Heatmaps are two-dimensional representations of data in which values are represented by colors; they're really good at summarizing large and complex data sets. They're often used to understand a person’s focal attention on a computer screen, or track mouse behaviors in UI design.

In this case, it allows us to quickly visualize and start to interpret the 11,000 wards dropped on Summoner’s Rift during the 49 games played during the Worlds 2015 group stage. To generate these maps, we gathered the coordinate positions of each ward placed and plotted each of these points on a grid the size of Summoner’s Rift. We plopped each ward down on its corresponding (x,y) position on the minimap, then smoothed the distribution of wards. Clumps of wards placed in close proximity to each other generate a "hot spot" on the map. The hotter the spot is, the larger proportion of overall wards were placed there.

Wards Per Game

By Region



Warding by Region: Blue Side


  • IWC

    INTL Wildcard

  • NA LCS

    North America

  • EU LCS

    Europe

  • LCK

    Korea

  • LPL

    China

  • LMS

    Taiwan


While playing on the blue side, teams from KR were overall more distributed with their ward placements, tending to spread their wards out and not dedicating a huge chunk of their wards to any one place (which would be indicated by red on the heatmap). This was accompanied by a large amount of wards deep into the enemy jungle and side lanes—probably a combination of intentional strategy as well as a reflection that Korean teams generally swung games in their favor to spend more time in enemy territory.

NA and the International Wildcard (IWC) regions placed heavier emphasis on vision around Baron and Dragon.

Comparatively, NA and the International Wildcard (IWC) regions placed heavier emphasis on vision around Baron and Dragon compared to KR, suggesting a heavier overall emphasis on these objectives in their overall warding strategy. Note that this does not necessarily mean that Korean teams placed fewer wards around Baron, just that a smaller overall proportion of their wards were placed there, compared to teams from NA or IWC.



Wards by Side: Win vs Loss


  • Blue Side Win

  • Red Side Win

  • Blue Side Loss

  • Red Side Loss


In general, winning teams push their ward lines into the enemy jungle.

In general, winning teams push their ward lines into the enemy jungle, and losing teams put more priority on defending their turf or warding around neutral objectives. This likely reflects an attempt to gain control of those areas to execute on riskier strategies in the Baron and Dragon pit while a team is behind. These plays can start to swing some momentum back into the losing team’s favor.

Teams from NA and IWC had more losses overall during the group stages, so their warding patterns are somewhat overrepresented in the losing team heatmaps (and a similar story can be told for KR teams and winning team heatmaps).



Exploration

So far, we’ve only talked about regions and sides, but what about our favorite teams? We’ve put together heat maps for every team during the group stages for their games on Red and Blue side. Pick your two favorite teams and compare them. Take the same team and see how their warding patterns differ between Red and Blue side. Compare whatever you want, just FOLLOW YOUR HEART.


What did you find? Did you figure out how you can get an edge over your opponents in your next game? Tell us your stories about warding in League and what other data you want to hear about!

309 Comments

Nimarumei11/18/2015, 6:33:53 PM198 votes

I have this feeling that Riot is trying to tell me something. Something important. But what could it be? ... Eh, must not be that important.

Ekoth11/18/2015, 6:44:34 PM99 votes

Most importnat stat: All pro teams ward on average over 100 times per game. If my team in ranked hits half that many I'll be happy.item 3340

RavenHusky11/18/2015, 6:08:10 PM72 votes

All I know is that I want my purchasable green wards back.

MrC00lBeanz11/18/2015, 6:54:19 PM65 votes

What if you were able to view Heatmaps of your own matches? {{summoner:2}}

Nikola11/18/2015, 7:15:00 PM41 votes

Reads post* Thinks about map strategy and wards * Proceeds to open game and just ward bush *

Eshiel11/18/2015, 8:41:08 PM27 votes

The biggest problem with warding in the new season is that it's much harder to ward aggressively unless you're already in the lead, because there are no good invisible warding options. It's easy to pink your jungle and hard to pink the enemy's jungle, and in the early game trinket wards are so short that it's not worth the risk of running around in the enemy's jungle.

You can only ward aggressively with pinks in the enemy's jungle if you've got all the map pressure already, which makes even defensive warding hard for the losing team. This takes away a key strategic tool for losing teams to stabilize and recover. If this is true the warding patterns we see in the post should be even more extreme based on whether the team is winning or losing. It's a part of I think an excessive move towards snowballiness in the preseason.

Even if we don't get green wards back in the shop, yellow trinket needs to act more like old upgraded yellow trinket and give longer duration wards earlier in the game. Wards being more vulnerable and more like mini-objectives makes sense as a design goal, but I think that can be served by cheaper pinks and no infinite purchaseable green wards, and putting some power back in yellow trinket.

Null The Void11/18/2015, 6:57:09 PM8 votes

My question is, do the Scuttle Crabs (mind is blanking on the name at the moment) count toward these heat map blots? Or are these player-used wards that these heat maps are taking count for?