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Match History Beta Now Live

Riot··10 votes·146,037 views

Players,

In a game that emphasizes strategy and competition as much as League of Legends, information can be incredibly powerful. We've been itching to provide more data on how you play the game, and we’re ready to introduce the evolution of your match history. The beta is now live!

Our goal is to deliver robust, intricate details about your previous matches in an accessible, intuitive interface that allows you to share game histories with your friends. We’re making more of your games visible, not just your last 10. We’re expanding the end-of-game information, using graphs and heat maps to display dragon kills, gold-per-minute, death locations and more. And now you can share links to your match history across all of your favorite social channels.

Related to sharing, there is one aspect of the new match history we want to dive into deeper. We believe ranked play is the highest sphere of competition. Players opt in to ranked play to measure their skill in an amped-up competitive environment, and the focus is much more on winning. In order to maintain that legitimacy, we believe that ranked game stats should be open knowledge, so unlike match histories for normal queue games, ranked games will be publically available.

As we said before, the evolved match history is in an early state, so we’ll continue to refine the online experience. For now, if you have any additional questions, check out our FAQ. As always, we’re looking for your feedback as League continues to evolve, so join the discussion below!


Riot MattEnth

FAQ

  • What exactly is my match history?

    Your online match history is a record of past games you’ve played, expanded and organized with graphs, charts, heat maps and more to help you tell the story of your most epic games. The online version includes games stretching back to May 1, 2014.

  • What does “beta” mean?

    Admittedly, this question probably isn’t going to be “frequently” asked, but it’s worth clarifying anyways! During this transition, we’re currently storing each game of League of Legends in two locations: one in the “old” data storage, and one in the “new” data storage.

    The old match history (the one with just 10 games and limited data) is built off of the old data storage. This is also what the Riot API builds off for 3rd party sites.

    The new match history is built off of a new storage, and while we’re very confident that you’ll have an awesome experience, there is still the potential for bugs. These bugs can cause things like data corruption, loss of data, incorrect data, or other problems. We’ve tested the new match history a whole bunch internally, but we can’t 100% guarantee that there won’t be pesky problems a whole case of Raid couldn’t kill.

    So to answer the question: “beta” means that we might have bugs, and in the worst cases, we could lose games or other data. “Beta” also means we’ll be tweaking what data is available on the page, and adding new graphs and visualizations as we go. This is an evolving experience, not the final experience.

  • What graphs are available?

    We’ll have five graphs available when we debut the new match history:

    • Gold Advantage - the difference in cumulative gold between the two teams over the course of the game
    • Team Gold - the cumulative gold value for each team over the course of the game
    • Individual Gold - the cumulative gold for each individual champion over the course of the game
    • Champion Kills - the kill locations for each character in the game
    • Building Destroyed - the final building states at the end of the game
  • How many games can I see (I know it’s more than 10…)?

    You should be able to see nearly all games since May 1st. Team Builder games and games for recently transferred players may not have been collected prior to patch 4.8.

  • How long will games be saved?

    We have no plans to delete data, though we likely can’t hold onto every game indefinitely. Our current thoughts are that we’ll hold onto a game for a full year. This could change in the future.

  • So ranked games are public, what about normal games?

    We strive for normal queues to balance fun and winning. League is a competitive game, but players enter normal queues to have a good game with friends or try out new champions and playstyles without the pressure of ranked. While you’ll be able to see the end-of-game info from normal games even if you aren’t friends with those players, player information will be hidden. For example, if you aren’t friends with a player that appears in your normal queue match history, you’ll see the name of the champion they were playing, rather than their summoner name.

  • When will I see a champion name or summoner name in a game?

    The default assumption is that we show the champion name. The summoner name is visible instead if any of the following conditions are met:

    • It’s a ranked game
    • You are the summoner
    • You are friends with the summoner
    • The summoner shared their game with you. In technical terms, this means that the summoner’s numerical identifier was appended onto the URL.
  • What determines visible games in another summoner’s match history list?
    • All ranked games for the current season are visible
    • Normal games will be visible if you are friends with the summoner
    • Custom games are only visible to yourself
  • How do I report bugs or give feedback?

    You can find our bug report forums here: http://forums.na.leagueoflegends.com/board/forumdisplay.php?f=3, and there are a few places for you to leave feedback, including the discussion below! Otherwise, try our Help & Support communities here: http://community.na.leagueoflegends.com/en/f/osqw6G4M.

1,602 Comments

Joke Lemon1481 votes

BRING BACK U.R.F. MODE!

Le Luce Pilote87 votes

They are bringing back U.R.F mode, in 2015. (Next year.) "Good things, come to those who wait."

Hardhearted5 votes

rito saded that this was this is just a test because the is the evolution the glores revolution

ProjectKronos184 votes

Rito said to improve your spelling.

XxWulvesxX65 votes

I'm crying with laughter.

GD Warrior140 votes

FIX PURPLE SIDE CAMERA 1ST BEFORE FEEDING THE NEWCOMERS. THE CAM LOCK AND SPACEBAR ON PURPLE DOES NOTHING, HOW THE HECK ARE WE SUPPOSED TO PLAY RANGED ON PURPLE SIDE IF ALL WE CAN SEE IS FOG OF WAR AND THE TURRET ABOVE US, THERE'S HUD AT THE BOTTOM OF THE SCREEN, I DON'T WANT A (&i*??$%&?*() FLIP CAMERA I JUST WANT IT TO BE FOCUSED LOWER BECAUSE OF THE FORSAKEN SPELLS AT THE BOTTOM OF THE SCREEN WHERE WE CAN'T SEE MINIONS THRU THE HUD

BlueBuffandChill199 votes

they are fixing it with the new SR VU shut up pls ffs purple side isnt a issue at all stop playing locked ._.

I Have The Girth108 votes

Doublelift plays with locked camera lol.

Lynari104 votes

He centers his camera during teamfights.

Timnitrotoluene150 votes

OK, I am going to say this as definitively as fucking possible. IT IS NOT ABOUT LOCKING THE CAMERA! Even with it UNLOCKED, the HUDs still block MORE of the forward vision for red side than blue side. If that old mod could flip the camera, than rito can. If you don't want it flipped, it could be an OPTION. STFU about the raging at "bad" players locking their screen whenever this UNRELATED issue is brought up.

Gr8umbreon64 votes

Here is a suggestion for Rito to make everyone happy. Camera Rotation. Think about it, have you ever wanted to see it from a different view? An example; You are best on Blue team but you are on Purple/Red team? Why not allow a player to turn the camera when playing as if they are on Blue team? Again it's an suggestion and not even 1% happening, but if we can get more players to up this, we could make it happen. Let our voices be heard. Or not and ignore this.

Jaemon38 votes

only thing about the purple side . Is it at anyway possible to flip abilities spells and map to the top of the screen? It would help bot lane and mid lane to make it a more evenly competition. As with wards vision counts alot and purple side is at an extreme disadvantage to have to push to see the champs they are laned against to get ganked . Only vision is based on map icons that u have to make a lottery skill shot to be effective into pushin off turret.

TheWinslowWonder34 votes

lock screen and playing on free camera is all based on the player preferences no one is better then the other. I play on lock screen because it helps my farm and i can tell a team fight may happen because the game gives us a mini map to look at other places on the map

spartango137 votes

Mid lane is fine IMO but bot lane...

Abs0lem34 votes

purple is an issue.. In 10 million games played blue had a 55% win rate at all levels compared to purple. Thats pretty big.

A Typical Native36 votes

Well maybe it's not a problem for you but many people have problems playing with an unlocked camera. The game should be made easier to play for those that play with locked AND unlocked camera. Players should be allowed to choose which feels more comfortable for them. Not everyone is an RTS junky.

Lozier56 votes

Do you know how annoying it is to repeatedly adjust the fucking camera just so I can last hit a canon minion. ._.

Glarblar435 votes

YOUR CAPS LOCK APPEARS TO BE BROKEN

FFF1321 votes

IT LOOKS LIKE IT'S WORKING PERFECTLY TO ME.

Pepsi Sparkle383 votes

WHAT LOOKS PERFECTLY FINE? LeeSin

LamestDragon271 votes

IT'S A GOOD THING LEE SIN CAN READ, THEREBY ALLOWING HIM TO REPLY TO THAT COMMENT Trundle

Space Bum48 votes

Not knowing that most computers are equipped to read pages for the blind and poorly sighted

Jaelatwu156 votes

HE WANTS SENPAI TO NOTICE HIM

Alairus339 votes

#noticed Shen

Royx10 votes

Wow you're a nerd

Ballogabear83 votes

Wow you're a nerd

Aren't we all now get out of here and stick to playing Teemo

Royx2 votes

I hardly ever play league so no go away

ArchmageZulir121 votes

Level 30, Post on every single blog with toxic remarks, knows about league, who in the world are you kidding?

violentLighting222 votes

DON'T YOU MEAN SHENPAI?Shen

PadThaiFighter94 votes

Rammus Ok

Kazop56 votes

Enough with these comments, this has nothing to do with the topic at all. This isn't the way to get your not so well thought out opinions out there.

Cafe Restoran206 votes

Shut the fuck up with URF already. Like it was fun seeing evelyn maokai zed and the same shit every game. Let Riot experiment with new modes, don't interfere with the creative process.

Outofanser194 votes

If I may make a suggestion. A Kills heat map sounds like an amazing idea, but on the same topic, a warding heat map would also be amazing tool for new players, especially in conjunction.

Players will directly see how their warding effects kills and deaths in a match, and see how the best ranked players decide to ward and clear wards with higher accuracy.

Trufflshuffl33 votes

this has been the only decent suggestion on this entire thread.

Zanez149 votes

Please make it so we watch our games as well as look at the stats

whompr33 votes

no that would take way too much space

kskilz119 votes

They just have to only make it available for a short time and you can get the game ID and download it if you want. At least thats what makes the most sense

BildoSama79 votes

"Match Replays" would be nice. It is a feature that Blizzard's StarcraftII has available. I suppose it's possible that much of that data is saved onto individual's hard drive memory rather than server based, which of course will be the source of our match history here. Would it really be too much to even save it in a compressed format?

Døuge100 votes

League should use the Dota 2 system. They keep the match for a week, and if you want to keep it, you can download it off the server onto your computer.

Fiddlesnout42 votes

If they're worried about the memory, they could just do it for 3 days instead of a week. I'd still use this feature if they made it that short.

Forerunnerr32 votes

Going off of akajoe1234 and Fiddlesnout's comments, why not? Going even further on Fiddlesnout's comment, why even go for 3 days? If memory's their main concern, make it stick for 6 hours with the option to download. Then it's the player's problem to worry about memory, and there's a decent window to decide to download the game data. Honestly, it's not like I'm sitting there, 3 days later, thinking, I wish I could watch that game again... IF that ever happens, the game in question is likely one that I would've wanted to DL immediately, anyway.

DAVdaBRAV17 votes

If they only keep it for 12 hours I'd use it.

Ramesses ll121 votes

Let games be recorded so we can watch them later.

Skanah66 votes

PBE actually was testing that recently

Jonny Charming75 votes

Are we finally going to see the duration of our games in match history? Currently only available on websites.

Araidan54 votes

Please provide like a Lol Replay system so we can watch our replayed games through our match history instead of having to run a background program. Also it would be awesome if inside the death locations you place a suggested ward spot to statistically prevent the death. Thanks for reading :)

Stole Your Buff48 votes

It says it will show "Building Destroyed". Will this include how much damage each character dealt to Towers/Inhibitors, and who destroyed what? There have been many times where 1 player does all of the pushing.

 Respectfully, 



 ![Heimerdinger](https://ddragon.leagueoflegends.com/cdn/16.21.1/img/champion/Heimerdinger.png) 
Fuzzykittnz74 votes

That, and I wish there was a "Damage Mitigated" stat...That way there's at least one valuable post-game stat for the team tank. I like stats, and seeing how effective my armor/mr actually were, would go a long way :)

Don't get me wrong, it's still cool to see how much damage you took...but it could mean you played either great or awful.

Zepharia52 votes

I'm a Janna main and sure I can do quite a bit of healing with my ult but what I really want to know is how many hundreds of thousands of shield damage I negated for my team.

S1lentMessanger44 votes

Thank you Riot for this new accessory to enhance our gaming experience. Recently there has been a large effort in communicating with your audience on how to improve this game and it is much appreciated. In my own opinion I can only see a upgrades in the foreseeable future. So.. continue supporting this community. Thank you :)

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