Got bored and had some free time on my hands, I'll update this later but for now I just wanted to post it so I didn't delete it by mistake.
Right, hello and welcome to the League Community Podcast
I'm your host, Patrick "Scarizard" Scarborough
And I have some experts, some reported experts here.
Find out how expert they really are, to talk with me about the state of the game.
This is march 16th for all of you listening from the future.
Joining me today, I have the (what is it like) Lord of Gameplay,
Lord of all Gameplay I think it is, Andrei van Rune Also known as Meddler.
Alright folks ya
We have eh, Wesley 'Reddle' (?) also known as "SmashGizmo" also The Best Falco
at Riot Games
- Thank you Patrick, that means a lot to me.
* And ofcourse we have Aiden "Zirene" Moon, known for his dancing skills and
questionable sodium tainted analytics.
How are you doing Aiden?
Aiden: I love how the salt theme is just catching on.
Patrick: Oh we were just, oh wait wait, that's a thing, people call you salty
Aiden: Salty
[General laughter] 1:16
Patrick: That's actually, that's one of those where you feel sad you didn't make it up.
Just like okay that's quite good.
So guys like I said, we're talking about the state of the game, and
I kindda wanna focus this discussion on preseason to now, so that's
patch 5.22-6.7 i the one that's going to be coming out.
Assuming people are generally aware of the stuff that's going to happen there
But yeah, general thoughts, how are we feeling about the game right now?
- I'm starting to feel a little better about it, I had a couple of patches where I
was feeling pretty down on it, the last few were starting to make me turn up a bit
in particular nerfs to Zz'rot portal, starting to tune down
some of the particularly ininteractive top laners. Made me start to like the game
a lot more than I was in 6.4-6.5. For me it's starting to get better but it's kindda
been ups and downs this season.
Patrick: So more interactive top lanes this season.
I mean I know you play a lot of top lane.
- Yeah.
Patrick: Aiden you primarily a jungler, at least when you wanna win.
How has jungling been, how has that felt like for you since this season began?
Aiden: Junglings kindda been kind of all over the place right,
we've had Runic Echo introduced and people have started playing Gragas again,
we got that back.
Now we got Kindred the Devourer so we have to really dabble in a whole bunch of different
things that flow with the meta.
I haven't really seen too many warrior junglers. You might play like the really
agressive Lee sin and stuff like that, but other than that people like Lee sin and Sejuani.
The meta keeps shifting every patch, that I'm trying to think of like what really
is stuck the entire time.
Rek'Sai has fallen down a tier list as well, Elise I guess is still up there.
Yeah it's really adaptability.
In terms of objectives dragon still not really hitting the mark in my opinion
Like I don't think it's something people are going out of their way to contest unless it's like
really far down the... 4th dragon place.
[General agreement] 3:13
#Rift Herald Discussion
Aiden: Rift Herald is really interesting, cause some teams are really prioritizing it more in Esports
and trying to use it cause it's at least something you have over your opponent on the map.
But I don't even know if that's even where we want it to be just yet.
Patrick: Right, it does give gold, right which is kindda even if I don't gaah (you guys mumble a LOT)
use the buffs super well
Aiden: It's actually an interesting amount of gold too as well, cause it's just enough gold
that if you allocate too many people to it, it's not worth it. So if you can get like your
support and top laner to do it, or your support and jungler to do, it in like a laneswap.
Then it's definitely worth it cause your supports not going to be acruing any gold right.
So if you bring laners to it, so if you had your midlaner and toplaner doing it
they'll be actually be missing enough cs that they go down in gold.
Patrick: Yeah this is, kindda interesting actually .... it's a good way to bring our conversation
to the objectives, cause I think that's one of the big things from preseason we were like...
We made a lot of changes to towers, we introduced Rift Herald. Previously there was nothing and now there is something. Andre what's your thoughts on how Rift Herald is playing out? In my opinion it feels a little bit like a math problem, right? It's like hard to know when I'm supposed to go for it or when I want it, I get really scared when I hear it Screech from across the map and I know someone has it, but other than that it's a little hard for me to gauge the value, what'd you think?
Andrei: Yeah, we still really like the idea of Rift Herald as something you can contest without your entire team, particular with your top laner or one other. Don't overall feel it entirely hit it's mark in terms of worthwhile contesting, and as you say clear enough when you should contest it in particular.
So we're actually gonna be making some changes to Rift Herald, to Dragon as well and to a couple of other smaller objectives, things like red and blue buff and probably some tweaks to towers.
In a patch coming up in the middle of the year, sorta trying to get some more focus onto those.
Patrick: Yeah, so, so I guess let's not talk around it, let's actually contextualize that real quick. [5:10]
#Objective changes
Patrick: Were calling it midseason?
Andre: So we're aiming for midseason, probably in late May at a best guess.
That'll be a miniature version of preseason, not big and disruptive as those things tend to be, but a bundling of small changes together.
We've already talked about the major updates, which will be about the sort big cornerstones in that. Our other big focus will be on updates to those objectives
- In a lot of ways this is about formalizing something that we've been at a lower scope for years now, which is like the break between competitive seasons. We take a little more liberty in terms of how we can balance the game we feel like we can be a little more experimental because it won't necessarily ruin people's jobs in the LCS.
I actually feel empowered to do bigger changes, this year we're going gunho with it, right. We're taking that to the next level and actually doing a lot of big changes all at once.
Patrick: Yeah I think it's been exciting just to watch the process because it feels like.... I'll just say as a balance watcher, not just when I was working on design but then in resent years as well, it feels like we will make a big shift, or make a big change, and sometimes then just let it sit for a while. And it feels like oh well maybe we wait until preseason to change the jungle right? That can be a really long time away, so I don't know, having a defined base, to kindda really shape things up seems neat. Aiden how do you think this is gonna work, especially heading into (what is it) best of twos, best of threes?
Aiden: Yeah best of threes here in NA, best of twos over in Europe.
Patrick: NA is I believe the only region and language that we ..... ¿¿¿ think of?
[General murmur] 07:02
Patrick: What do you think about heading into midseason, Elise even being a think. You think it's gonna shake things up a lot?
Aiden: Well I think it's gonna shake things up a lot, like you know Cinderhulk and juggernaut updates did coming into worlds, where people are gonna have to figure out the meta and adapt. I mean League of Legends they're playing it for 6 years now and still always fresh, I absolutely love that we keep doing these things where we update it, that feels like a different game and you're playing different champions, you're trying to learn new things and you're playing against different champions. So it's constantly evolving, I absolutely love that. So I think this is something that's exciting for me from an Esports perspective. I wanna see what people catch onto and what they do with it, new types of 7.42