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Azir survival guide

Riot··3 votes·163,221 views

This week, Azir ascends to the free champion rotation! Sift through this collection of knowledge from players, pros, and the community to claim your place on the ancient throne:

IBeMatey: theorycrafts tons of options and items to fit multiple playstyles

Xervos: dives deep into lane matchups and counters

Demonata: touches on every ability and item choice in depth, as well as lane opponents, team synergy, and strategies for every phase of the game

Summoner School: a community-run subreddit overflowing with Azir discussions, tips, tricks, and builds

For up-to-date info on how the pros are building Azir, head over here.


Tips from Riot Velocity and Squad5

Looking for an inside edge? Check out some tips and insight from Riot Velocity and Squad5, two of the dudes involved in balancing Azir’s kit.

So, what’s up with Azir?

Squad5: Azir excels at zoning his enemies and dictating the pace of team fights. He’s great at protecting carries with his zone control and allowing them to deal their sustained damage. And he’s definitely one of the most, if not the most, complex and challenging champs in the game.

Riot Velocity: Yeah, your first few Azir games will just be you trying to figure out how to use him. He’s got a significant learning curve—he’s as difficult as Zed or Yasuo while being most similar to Orianna in terms of play style. But once you’ve got him down, he’s extremely rewarding.

What matters most with Azir is keeping track of how many soldiers you have on the field, where they’re positioned, and how many soldiers you have in reserve. Sometimes it’s best to be thoughtful and let the plays develop. Wait for the right opportunity and coordinate with your team.

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What summoner spells do you recommend?

Squad5: Right now, Heal is popular for midlaners, but I think Ignite is actually a much better option in Azir’s case. Getting that extra damage early is really important for Azir, and his range and kit mean he doesn’t need defensive spells as much. Teleport is another way to go because Azir has a lot of pushing and tower-killing power.

Riot Velocity: I tend to agree with Squad5, but I think Exhaust can have its place on Azir as well. If you use all your abilities and the enemy just runs past your soldiers and jumps on you, Exhaust is a great way to survive until your spells come off cooldown.

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How do you build Azir?

Squad5: I think there are three main ways to build Azir (though they can of course blend into each other):

1. Bursty glass cannon – Risky but oh-so-satisfying, you’re looking for maximum damage from ability usage + the first soldier autoattack.

2. Full CDR sustained damage – More CDR equals more AS thanks to Azir’s passive, so you’ll lay down maximum long-term hurt with more frequent escapes and utility to boot.

3. Tanky mage – An early Seeker’s Armguard into a later Rod of Ages or Rylai’s means less up-front damage, but also lets you stick around longer and exert the full-range of your zone control power and sustained damage.

Personally, I opt for number two by rushing Fiendish Codex and Lucidity Boots, because getting free AS from his passive is essentially just free gold. Once I get to 40% CDR, I go straight AP. If you’re really confident, you can make a special Rune/Mastery page with 10% CDR. It’ll make you a ridiculous lane bully.

If you aren’t convinced that you should build CDR, remember that even though it isn’t raw AP, CDR increases Azir’s potential damage output significantly. CDR means more soldiers out at once as well as better soldier attack speed due to your passive. And more soldiers with more autos = tons of damage.

Riot Velocity: Personally, I opt for a blend of the first and third options, with the specifics depending on how my game is going—something like Rod of Ages into a Deathcap is common for me. A lot of people like to add Nashor’s to their arsenal, but I skip it. It doesn’t really suit my “Q-plus-soldier-auto-for-half-your-health” playstyle.

I definitely don’t ignore CDR, picking up the 5% CDR from Masteries to get a smooth 20% when paired with Ionian Boots. After that, I’ll assess whether I want more CDR or not. Morellonomicon is a great purchase on Azir with his soldiers being able to proc the item’s passive. If CDR isn’t the appropriate choice at the moment, I go for a Void Staff. I always make sure to cap my build off with a defensive item. In most cases, I pick up a Guardian Angel.

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What’s your skill order?

Riot Velocity: You pretty much always want to max Q. Most of your damage in lane will come from Q and autoattacks.

Squad5: I’m with you there. It’s tempting, but don’t max W first. Your soldiers’ stab damage depends on Azir’s level, not on W’s level. Q is important because you rank up Q’s base damage and reduce its cooldown, so you can move your soldiers around a lot more. RQWE is the most effective path, from what I’ve seen.

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Any laning tips?

Riot Velocity: Place your soldiers in between the ranged and melee minion wave to zone the enemy and farm safely. This lets you farm the front and back line with the same soldier as well as push your opposing laner off the minion wave. Soldiers’ autos are like Lucian’s Q—they can deal damage beyond the circle of their attack range. If your lane opponent hides behind his or her minions, stab the minions for free damage!

Squad5: You’re going to want to flood the lane with lots of soldiers, but resist putting down a solider every single time your W comes off cooldown (especially if you’re losing lane). You never know when you’ll need to raise one and E to him defensively to escape a gank.

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Any final tips or advanced strats?

Riot Velocity: Players new to Azir will often just put down a soldier and E to it to offensively gap close. But instead you should WQE! This lets you deal free damage while you gap close. But don’t get too bloodthirsty—you don’t always have to go for a knockup on your E. Sometimes, you should just use E to get into a better position.

Also, always be on the lookout for opportunities to push—an unattended Azir can absolutely wreck towers, so make sure to take advantage of that power whenever possible.

Squad5: Not many people know this, but soldiers work like wards when you place them over terrain. If you can get a soldier more than half way over a wall, you can get him all the way over! And here’s another fun trick: if the enemy’s hunting you down, drop a soldier and start walking in a different direction. If they follow you, use your E like Lissandra’s E and hop to your soldier.

Riot Velocity: In team fights, it’s tempting to use Azir’s ult offensively, but it’s often better to save it to protect your squishies from bruisers. His wall makes him a huge asset for chaotic jungle team fights, so don’t shy away from those.

Squad5: Don’t get me wrong, playing it safe is great, but I usually can’t resist going for the inSec with Azir’s ult. It’s easy enough to ult enemies back into your team by simply flanking them, but you can also pull it off from right in front of them for maximum swag. Drop a soldier and send it behind your enemies with Q, then E to it and quickly ult back the way you came.

When ulting, keep in mind that Azir’s soldiers actually spawn slightly behind him before rushing (and pushing) forward, which can give you that crucial extra bit of range for catching an enemy. If you picked up Flash, you can use it to extend your threat range to a truly ludicrous level, or hold it in reserve to escape once you’ve executed the play. Works 1,000% of the time, every time.

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470 Comments

Chef Breadstick352 votes

Build 6 Zhonya's for more sand; more sand = more soldiers item 3157

Vadoe55 votes

U.R.F Azir... hmmmm >:D

Nalarion4 votes

sweet christ

Thaumaniac5 votes

Sweet bird-christAzir

DKS Hybrid9 votes

What is this? Twitch Plays Pokemon?

FullMetalPride28 votes

0_o Darudest Emperor In history.

ShadeCrenshaw110 votes

Azir survival guide:

Never get in AA range.

Use sand minions.

Stay at tower.

Spam dance.

Cannot touch your sass.

NearMello18 votes

with the song, Cant touch this.Azir

Flamestream111 votes

But what if your Blitzcrank

ShadeCrenshaw14 votes

Quickly spawn a sandy, send her to the tower with Q, jump to sandy with E.

Proceed to spam dance once again.

Cannot touch the sass...for long.

Edit: Or alternatively just bash you in face with R and casually stroll back to tower.

Proceed to show more sass.

Stitchepic8 votes

whenever irelia uses her stun/slow on you, you cant use your e..... just wanted to point that out to Rito

ShadeCrenshaw24 votes

...I think we need to come up with a name for this.

Azir'd = Character released so buggy that live might aswell be PBE.

Teranoid25 votes

Remember Syndra 's release? Pepperidge Farms remembers.

Extra Pistol105 votes

Been playing Azir since he dropped on the PBE, here's some tips.

item 1056 item 2003 x2 -> item 3028 -> item 3115 -> item 3020 -> item 3174 -> item 3135 / item 3157 / item 3116

I disagree with tankier builds simply because of how far away from the fight Azir can stand and deal unparalleled damage as a function of time via soldiers. Never use E as a damage/dive tool unless you are 120% sure you are going to get the kill AND there are no other enemies nearby. Azir should never be in the middle of a fight.

In lane, you can do heavy damage by dropping soldiers at the edge of their range, commanding an auto, then immediately Q command them directly on your opponent, followed by another auto. Only do this if you have another soldier available in case you need to retreat via W->E.

The gold efficiency of Nashor's Tooth cannot be overstated. Because of his passive, it grants 60 AP, 75% attack speed, and 20% cooldown reduction. For 2920 gold, you get 4188 gold in stats, and that's not counting its passive magic damage on hit. Gold efficiency aside, Azir can use every stat on the item. High attack speed means higher solider damage output, more AP is more damage obviously and the sooner you hit 40% CDR on Azir, the better. My build suggests chalice first for high lane presence. The only reason I upgrade it to Athene's so early is for the CDR it provides, allowing you to cap out at 40%.

Once you have Sorcs, Nashor's and Athene's, Azir is officially online. This should be the point where you are grouping with your team and decimating teamfights from the backline. Use your ult, or as I call it "the scoop" to deny dives on your backline, protecting your allies or yourself, or to block a route in a jungle teamfight. Remember that you and your friends can pass through the wall, but enemies cannot, meaning you can kite melee champions that dive on you by moving back and forth through the wall.

Sticky bruisers such as Irelia, Lee Sin and Udyr can give Azir a hard time. If you're caught out, use the scoop to block your escape route or create distance and just keep retreating until you've found some friends. Azir's damage output is high, but not high enough where you will be able to stand and fight a sufficiently bulky threat. Always look for opportunities to siege with your team. Azir can violently poke from a safe distance and can use the scoop to completely block most lane-to-jungle routes.

Also, buy wards. Lots of them. You can't rule over the rift if you don't know where the enemy is. Azir's biggest weakness is being surprised. If you have control over information in the game, there is little the enemy can do to wrestle it from the sand emperor. If you have more deaths than wards purchased, you're doing it wrong.

GLHF! Azir is an incredibly fun and rewarding champion to play once you get his combos nailed down.

Mercyz42 votes

Oh boy, Mobafire on the lol website now hahaha

Manliest Bear NA4 votes

its a waste to build chalice. azir only needs in his very early laning phrase which everybody is just probably farming. and if u build full 40% from item u waste the cdr from blue buff and mastery

Technitrose8 votes

that's why you take attack speed>cdr in your masteries, and you almost always let your jungler take blue except for the 2nd~3rd one.

ParanoidNoc21 votes

lol you "let" your jungler get it. Believe me as a jungle main you mid laners rarely use it better, and certainly give it to the enemies more... Unless you are doing well or at the very least even and scale well into late game I will never give you my blue.

regularguy322 votes

I never take blues just because im so paranoid it'll happen.

5G8Nri0B5416 votes

Yeah...no. You're not always going to get a blue buff, especially when it's always being contested, and more importantly, how often you get it depends entirely on how generous your jungler is with it.

There are many games where you won't even get it once. Welcome to solo Q.

cvHceH50AF14 votes

Athenes = nonparallel damage huh

item 3158 item 3027 item 3115 item 3151 item 3135 item 3116 this build serves more damage and durability

Big wall of text and its all misconception

Simlse15 votes

item 3027 item 3027 item 3027 item 3027 item 3027 item 3027 Perfect build

XLORDOFCHAMPIONS74 votes

Anivia +Zed=Azir

Jobriq90 votes

not really :/ MasterYi +item 3211 =Jax

Kindred L4mar150 votes

JarvanIV = Leblanc

Samtederic66 votes

Thresh + item 2009 + item 2009 + item 2009 + item 2009 + item 2009 + item 2009 = Zac

Takanuva10 votes

Shaco + 100hp Leblanc = DOUBLE DATE!!!

Xyphios21 votes

Teemo +item 3211 +item 3198 =Veigar

Ardond114 votes

*Teemo+item 3211+item 3089 +item 3200=Veigar

Yo Sup32 votes

wait.. teemo opens his EYES!??! or put in 2 wards with that equation and it's perfect

Teemo + item 3211 + item 2043 +item 2044 +item 3089 + item 3200 = Veigar

MagicGALAXY50 votes

I hope I don't see to much Fowl play with Azir

banana moon51 votes

That was unpheasant :(

AlexWC34 votes

Unpheasant? Are you Azir ious? I'll show you unpleasant. SupRyze!!! I came up with an even worse pun.

Fourlink2 votes

Jax

Jazzyforcefield15 votes

Jax off to Fiora

Gnur42 votes

Just....just....Diana hole

RiotRiot Velocity25 votes

Hey guys and girls, I'll be hanging around in the comments for a while. If you have any questions about Azir that weren't answered in the Survival Guide feel free to ask em' and I'll try to answer it for ya!

arifarie4 votes

Azir seems to be really flexible in his build. But what is truly the the build that's maximum damage output? Also personally for me I notice it seems a bit difficult to farm with him in general, are there any tips for that?

RiotRiot Velocity10 votes

Against a stationary target I would say that a mix of pure AP + 40% CDR would have the maximum damage output, however that isn't the case in most games. Enemies are constantly moving which is why I opt for the 20% CDR burst mage build that I mentioned above. :)

Mistress Madoka26 votes

Who's Older, Azir or Gnar?

What do they think of eachother?

and one last question: Can I have a hug?

GetToTheLantern11 votes

I hope in the future you can summoner 12 to his sand soldiers...

TheLastShadow458 votes

They can't be targeted nor will they ever make them that way. They also vanish if you get to far.

Best Pepe Cuba23 votes

Cant really target a JarvanIV E but you can still teleport to it.

DrunkSherlock9 votes

DrMundo get survival guied about him what is best to buy

TheCarrotSon72 votes

item 3083 item 3083 item 3083 item 3083 item 3083 item 3083

Vadoe7 votes

Iv seen that build... its awful to go against.

cvHceH50AF17 votes

summoner 14

Kindred L4mar28 votes

Sorry to burst your bubble, 6 item 3083 is an absolutely terrible idea. After one or two of them, the best option is to go with armor and magic resist, as 100 armor/magic resist doubles your effective health against physical/magical damage, and 200 of each triples your effective health. So a champion with 4000 health and 200 armor and magic resist has 12000 effective health compared to the 10800 effective health that a champion with 6000 health but only 80 armor and magic resist has.

ProcyonArcturus88 votes

I just did the math. Level 18 DrMundo with 6 warmogs: 8035 health, 84 armor, 52.5 magic resist. This means 14784.4 effective physical health and 12253.4 effective magical health. Now, a level 18 DrMundo with item 3143 item 3083 item 3075 item 3065 item 3102 item 3068 : 4835 health, 299 armor, 163 magic resist. This means 19291.7 effective physical health and 12691.9 effective magical health. EDIT: this guy has a point. Not to mention all the passive from the second build are amazing. Now, I understand the 6 warmogs build was supposed to be a joke, but don't hate on this guy.

UppButtCoconut48 votes

The math god of LoL has spoken

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