/dev: On Missions

Riot·5/18/2017, 8:45:36 PM·2 votes·883 views

Hey folks. I’m Game Designer Evan “Revenancer” Humphreys, and I’m here to talk about our upcoming feature, Missions.

Most of us have played dozens, hundreds or even thousands of hours of League. To stay fun over such a long time frame, the game can’t become monotonous or stagnant. When it comes to moment to moment gameplay on the Rift, a lot of what we do helps add that necessary variety—new champions, frequent patches, deep mastery curves, etc. Outside of the Rift, we address this with long-term goals reflecting your growth as a player—ranked and champion mastery specifically.

These long-term goals are fun to work towards, but progress usually takes months (or years), and important milestones are fairly scarce. On a week-to-week or day-to-day level, there aren’t many different goals to pursue to bring variety and character to your individual play sessions.

Historically, we’ve added these sorts of goals to the game periodically in the form of events, like Snowdown and Bilgewater: Burning Tides. But the difficulty of working with the old client made putting any parts of the events directly into the game impractical, and players were often stuck deciphering websites to determine what they could earn and how to get it. With each past event hard-coded and managed by hand, handing out event rewards required our Insights team to go through the database, check which players qualified, and then manually hand out each item (if you ever wondered why it takes a week for you to get that sweet summoner icon for Snowdown, that’s why).

The new client makes bringing these sort of features directly to the game much easier. This gave us the opportunity to build a way to deliver the same sort of goals players had seen in events, but faster and better (and more often). From there, it was a short step to opening up those goals to more than just traditional events—and thus League of Legends Missions was born.


What will Missions be like?

Missions will offer players new challenges to solve on the Rift for rewards like unique skins, Summoner icons, and loot. Since this is uncharted territory for League, we don’t quite know where we’ll end up years from now, but we do have some guiding principles to separate a good mission from a bad one.


Principle #1: Missions don’t troll your games.

This is a delicate area. It’s important to us that missions don’t negatively impact your games. This means missions can’t encourage players to play to lose or to play in sub-optimal ways. However, we’re making an exception for situations where all five players are signed up for the same challenge.

Good mission: Win three games with at least 10 kills/assists.

Bad mission: Win a game with 300 AD as Lux.


Principle #2: Missions challenge your skill, not your patience.

Not every mission will be easy to complete in one afternoon, but no mission’s condition of success will simply be how much you’re willing to play.

Good mission: Win three games as Leona with an A grade or higher.

Bad mission: Play 100 games as Leona.

Ultimately, we want players to come away from a completed mission having had fun—or feeling satisfied with the challenge they’ve overcome.


Will League be about completing missions?

Rest assured, League of Legends is first and foremost a PvP game that’s about battling it out on the Rift. It isn’t an RPG; we don’t want to make the game about questing or checking boxes off a list. We won’t be flooding the game with a deluge of missions just to keep shaking things up.

Our goal with Missions is to deepen all sorts of aspects of the game you already enjoy. Now regions and feature teams have the flexibility to add missions that enhance your experience with new goals and rewards. You might be able to do a chain of missions to demonstrate your loyalty to TSM (or CLG, if you’re a masochist like me) and earn a unique icon, or live a new champion’s story personally through a set of missions.

We’re just starting with Missions, and we’re going to start small. Ultimately, what you guys think of the feature will determine its place in League, so definitely leave us feedback about what you like—or don’t—as new missions roll out.

5 Comments

The N1ckster6/1/2017, 2:19:29 AM1 votes

Are missions coming in 7.11? They weren't in the patch notes.

burazz17/18/2017, 12:27:54 PM1 votes

When will next missions come out? I`ve been waiting for them since Order vs Chaos event finished

ImALeonaFan407/30/2017, 2:44:36 PM1 votes

I love that Riot has incorporated these missions to the game. I am now more calm and having more fun since the missions started. My win total has increased tremendously and I feel important now. I am a veteran who served in the navy and since these mission came out, I am more focused on team play and helping to make the match fun by not getting tilted. I really appreciate this. I am having so much fun in aram again! Please keep bringing the missions. I feel I am using my skills I learned in the navy and incorporating some of them into the game. For example camaraderie, knowing each other has each other's back. It's nice teammates are giving me advice when I am playing a champion I don't know. Thanks Riot and those who play who are positive influence to me! I will try to pay it forward.

manjula8810/9/2017, 2:27:18 PM1 votes

The whole missions thing is a huge miss in my eyes. It does not feel like something extra and fun to do. It feels like a chore something you have to do repeatedly, over and over again to finally get something. I get the idea to reward players or get players to play more. But all it is in my eyes it is a grind. Just look at the new worlds missions, its a total obnoxious grind for points. You have to get people to help you, because half require a premade team. And you have to complete like a dozen missions to finally get the chroma half the people want. But wait, if you spend real money you get to grind more so you get there faster. Seriously who taught of that and said "yes players will love it".

Even your rivals like blizzard HOTS and several other small companies do better then that. And that is not to say, theirs is good but it feels less of a grind and more of a gain. So all you had to do is peek at all the little guys around you, copy that and improve. Its not like that is anything new, like the lootboxes and unending lvling that has been around for more then a year in your competitors before riot finally joined.

I don't want to whine and nag the whole post, which i'm actually doing now i read it back. So i don't think the idea isn't good the way its done though feel absolutely horrible. I like that you want to try and make it different and unique. I am just trying to give my honest opinion And unfortunately this and several other things in LOL are starting to steer our little clan/group away from LOL and more to other similar games. And at least it would make me sad to know that this game i had so much fun in is just slowly slipping and losing out to all the small competitors around it.

I tried to post it in the thread that came up like 3 days ago but it would not let me, why i do not know. I am sorry if my English sucks it isn't my native language.