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Champion Update and the Flawed Fencer

Riot··14 votes·123,837 views

One of our fundamental goals in creating League of Legends champions is ensuring each has a distinct, cohesive, and well-executed identity. In a game with an ever-expanding roster of champs, some are better examples of this than others -- especially when you consider some of the older characters inhabiting the Rift. Some champions don’t offer distinct enough gameplay, despite working well within their role. Some champions have fundamental things that feel right, but require a more cohesive package. Others need to be rebuilt from scratch (see: Poppy). Champion Update is the team tasked with sorting out which champions fit where, and figuring out how to update and upgrade as needed to help those champs reach their full potential.

This process isn’t without risks. If Champion Update is committed to the goal of blowing players away and defying their expectations, the occasional strike will always be a possible side effect of swinging for the fences.

Fiora Enters the Fray

When the ChampUp team looked at Fiora earlier this year, it spotted some major gameplay problems. With no dodgeable spells and immense damage output, a fed Fiora felt like an unfair opponent. If she caught someone, she killed them -- end of story. Her tower dives were legendary. But Fiora’s strength hinged heavily on her early-game performance; if she was behind, there wasn’t any real way to come back. Even worse, she lacked utility that could make up for her low damage output, leaving a struggling Fiora no option but to sacrifice herself to the fray in the hopes of at least contributing a bit of useful damage. Fiora was either an unstoppable monster or a liability to her team.

Additionally, ChampUp saw a mismatch in the promise of her character and her actual gameplay, as game designer Stash Chelluck explains. “She was promised to be the Grand Duelist,” says Chelluck, “but her pattern felt very straightforward. It required little thought and reactivity.” And so, ChampUp dove into Fiora’s kit and started making tweaks.

Instead of focusing on what could be dialed back or toned down, ChampUp looked for opportunities to more effectively tie her gameplay to her in-game persona. Says Seb Rhee, who lead the ChampUp team during the Fiora re-work, “that’s where Stash discovered the really interesting fencing gameplay -- the idea of dueling between two players. Not only would it solve some of her innate gameplay problems, it would make her more cohesive as a character.” The new duel mechanics would help Fiora live up to the image of a talented duelist who can dodge attacks and hit opponents where they’re weakest, along with providing some much-needed utility in the event that she fell behind.

Going big with Fiora’s mechanics posed significant risk. Players who loved her old ult, for example, likely wouldn’t be happy to see it removed. However, ChampUp often has to remove pieces of the original champion in the interest of making him or her better overall (Sion’s original VO, for example). The decisions aren’t easy, but the hope is always that players feel like they’re gaining more than they lose. In the case of Fiora, the team felt as though her new mechanics were a marked upgrade from her old kit, enough that the pain of losing some familiar play patterns would be mitigated.

With the mechanics in place, the team moved into refreshing Fiora’s visuals.

Art of the Duel

New and modified champion mechanics usually need art assets or updates. In the case of Fiora, the team saw a chance to pair gameplay-centric art additions (VFX, ability animations) with a refreshed vision for Fiora’s base appearance. ChampUp concept artist Michael Maurino brings up an increased understanding of League’s universe and factions as inspiration: “We saw an opportunity to dig into the work Foundations was doing with Demacia, to see if there were some aspects we could apply to Fiora from there. We know she’s from Demacia; she should look like it.”

Rhee adds, “The update felt like a second chance to execute on the sort of haughty, condescending character she was originally intended to be.”

The art team worked to align Fiora’s costume with that of Demacian nobles, using muted golds, clean white fabrics, and high-quality leathers. The team also used visual cues to emphasize Fiora’s character attributes. Says Maurino, “Fiora is a sharp character; her design is going to have a lot of aggressive points. Her armor comes to a point. Her tunic ends in a point. Anything we can do to drive home what the character represents on first read is a high priority.” From a design perspective, it’s important that players can glance at a character and tell exactly what that character is about.

The art adjustments weren’t limited to costuming. ChampUp also took a knife to Fiora’s features, both on the in-game model and in the new splash art set to accompany her launch. Maurino walks through the thought process of artists working on the update: “We stylized Fiora very intentionally. We decided to give her a much more chiseled face. We wanted to make her sharp—not just in design and costume, but in features. He hair was sharp and her face was much more rigid.” Each change was carefully considered in terms of what it conveyed about Fiora as a character and as an in-game weapon.

It was another big risk -- one that wouldn’t play out quite as well as the one the team had taken with her mechanics.

The Splash Heard Round the World

Initial reactions to Fiora’s updated art were negative, to say the least. Across the League of Legends community, Fiora fans expressed concerns about her new, more angular design. While players were largely in support of her gameplay changes, they rejected her art changes almost unanimously. The outcry was a stark contrast from what the ChampUp team had expected. It seemed as though the team and players had dramatically different visions for Fiora’s identity and how that identity should be represented.

Rhee explains that the team went into the reveal with high hopes: “From the team’s perspective, the art changes on Fiora were above and beyond what we needed to make the gameplay work. In the moment, it was like, ‘Wow, we can deliver this incredible cohesiveness on smaller-scope projects -- even if they’re not huge Sion-level re-works.’ We came out the other side of the process thinking, ‘This is incredible. We ended up with something so much more than we anticipated this project would ever become.’” Moving from that sense of excitement into immediate damage control, he explains, “felt like running faster than you ever thought you could, then being exhausted at the finish line and realizing you ran the wrong direction.”

The feedback highlighted a disconnect between ChampUp’s understanding of Fiora and the understanding players had developed through their interactions with her. In playing as Fiora, game after game, players gave her an identity of their own invention. Rhee frames it as a natural evolution: “Once a character goes live and players learn that character and use that character (sometimes in ways we don’t anticipate), that character becomes something different from what we built.” In other words, the character matures. Rhee explains that players rejected Fiora’s new art not because of its objective quality, but because “the update failed to honor who Fiora had become for players.” ChampUp focused on her haughtiness and better-than-thou attitude, but players more closely associated her with a young, beautiful swordswoman.

This type of feedback, though difficult to hear, is immensely resonant to teams like ChampUp. Players weren’t reacting from a negative space or from an aversion to change, but to something that betrayed their understanding of a character they cared about. Notes Rhee, “It’s not so much that players are loyal to a particular hairstyle, or to Fiora’s cheekbones. They’re loyal to what Fiora represents to them, to the parts of the character that resonate.” Again, players had been asked to give something up -- in this case what they gained didn’t feel like more than they lost.

Maurino continues the thought: “Players said, ‘This character would not represent herself this way.’ Not, ‘I don’t like, red, I like blue,’ for example, but, ‘Fiora as a character wouldn’t choose red, she would choose blue.’ When a player says, ‘Fiora’s hair streak, or the way her hair is positioned, does not fulfill what this character is to me,’ that’s completely valid. That’s what happens when a character’s design speaks directly to a player.”

ChampUp worked hard to accommodate player feedback by making changes to Fiora’s new art, softening her features and bringing her hair closer to the original design. But without the bandwidth for another complete overhaul, the team had to settle for a middle-ground. “In the end,” concedes Rhee, “our corrections were more of a compromise. We made a lot of players happier with the changes we made, but ultimately it felt like us and players may have started with different understandings of Fiora.” It’s a lesson the team won’t soon forget.

Updates to Come

For ChampUp, success isn’t measured by the quality standards set by artists or designers. Says Rhee, “Fiora’s update shouldn’t be judged by ‘What did we want to make, and did we make it?’ It’s measured by, ‘How do players feel about this? Do players love this change? We try to surprise and to do things players don’t expect, but that end goal is always present.” The objective quality of art assets or VFX are a lower priority than whether those elements reflect player passion for a given champion. A miss is a miss, regardless of its technical execution.

The Fiora update and the controversy surrounding its art brought plenty of self-examination for the ChampUp team. Champion Update isn’t here to change things for the sake of change, but to improve League of Legends by constantly improving upon the game’s roster of champs. If changes -- artistic, mechanical, or otherwise -- don’t feel like big gains to players, those changes are missing the mark. The Fiora update served as a lesson on both ends of what can happen when we work to improve the characters players know and love, and a reminder that these improvements aren’t without their potential pitfalls.

Making bold choices and trying to surprise players will never be completely safe. Rhee concludes: “In our effort to really reach, to raise the bar, we’re going to take chances. If we’re taking the level of risks we should be taking as artists, designers, and people who love League, we’re bound to miss the mark sometimes. What’s important is that when we miss, we figure out what went wrong and we move forward with those lessons in tow.”

1,092 Comments

The Whamboozler892 votes

Aaaand I still hate it. I hate her awful white onesie. I hate her goofy oversized shoulderpad. I hate her new lackluster cape when her old three-part one was amazing and distinct. I hate her goofy prance-walk. I hate her new voice over. I hate her Cruela DeVille face. I hate pretty much everything about her VU so much I tried to get all my Fiora skins refunded and got told by Riot to piss off. I hate her new kit and it's lazy "oh, just add % health true damage" and she'll be fine. I hate her new ult. Granted, her old one needed a change, but she should have an ult for finishing off an opponent in a DUEL, not a massive AoE heal. She's neither a mage nor a support, why does she have an AoE heal? Why not an execute or a massive debuff of some sort? If she had to have a heal why not make it a personal one with a stacking buff or something, so she can dispatch a foe and ride the rush of victory to glory as she runs riot across the enemy team with more fervor for every new person she drops?

Why did Riot even post this thing? Are they trying to convince the nay-sayers to accept it now? I won't. Fiora was the third champ I've loved that Riot has thrown in a blender for no real reason and turned into something I loathe. First Cass (And if you want to talk failed reworks start with CASS, not Fiora... or is riot still refusing to discuss her at all?), then Skarner, then Fiora. If you wanted to change her BS ult, fine. It was pretty badly designed. But the overall pile of crap they turned her into will never appeal to me, and now that she's no longer OP and flavor of the month, no one else seems terribly interested in her either.

Fiora's visuals were fine, and they didn't need a change... let alone an abandonment of what she was all about. This strikes me as some kind of self-comforting back patting about how "our ideas were good and our art was awesome but we just had a different vision of the character". No. The art was pretty universally REVILED. I refuse to believe that the art department saw that piece and said "This is what Fiora fans want, a 45 year old crone with the pointiest chin on earth". At what point has ANY character been improved by making them more ugly? I recall even seeing a response from a red a while back when I asked why project Fiora had the three-part cape but all of her reworked models lost it. The response was "We felt it was a very distinctive and identifiable part of her visuals that we wanted to preserve". But it was removed from ALL her other skins? This just makes it seem like riot's artists and developers don't communicate with each other. Like the project got handed to some overworked artists who have no real background or interest in the character who made a GUESS at what they were all about and threw some art together... then once it was out there Riot refused to backpedal and admit that it was crap. I'm VERY sure this is the case with the Cass rework too.

I'm not sold Riot. This post did nothing by bring back my sense of anger at a champion I loved enough to buy every skin for and how badly you mutilated her into something I want nothing to do with, then told me "tough break". Thanks. I hope you enjoyed your pat on the back and got enough positive feedback to convince yourselves the next time you bungle a rework that it's fine and the nay-sayers are just an outspoken minority.

Edit: I have been informed that her VO didn't change. I was mistaken in that. I could have sworn she had a new line or two like Cass got post-rework, but I guess I'm wrong in that. Mistakes were made. I guess it just feels off now since those lines are coming out of Fifi McPrances now instead of Fiora. I'm also still pretty sure that the animation on her joke feels a ton more clumsy as she's florishing her sword around "drawing" in mid air. It feels lazy to me. I guess that's just my opinion, but I'll admit I was wrong about the VO thing. My bad.

A Poon Raccoon266 votes

Had to log in to like the post, 100% this

The Whamboozler135 votes

Gotta say, this is way more upvotes than I expected from a rage post. When I made threads about hating the Fiora rework back when it first dropped I got downvoted to hell and insulted by people.

Blind Minion18 votes

I didn't thumbs this up even though it has very valid points; but only because I can't support the rage. Fiora is improved, but I still have little interest in playing her.

The Whamboozler121 votes

How is she improved exactly? Because she was given % health true damage... the crappiest of mechanics in the game, and because her ult is a massive AoE heal so she can win teamfights. Both are very lazy, slapped on abilities that don't really fit her and were thrown into the game just to make her viable.

The complaints are coming from people who liked Fiora... not from people who just want a pile of abilities that perform well in game. Saying "she's fine cause she's good now" is great if all you care about is mechanics. Those people don't like Fiora though... they like her new ult. They didn't care about her art because they're only in it for power. They don't care about her remodel because they're only in it for power. And if she ever ends up off-meta they'll drop her instantly for whatever they see as the NEW powerful thing. They're not Fiora fans. They are who Riot is trying to cater niche champs to though, it seems.

Denatsate101 votes

"This just makes it seem like riot's artists and developers don't communicate with each other."

I'm convinced that they don't, like most of their departments, they must work individually for the most part.

I posted a comment on the Poppy post stating that the irises are adorable and over-exaggerated in the splash art, but the in-game model had very small irises that don't even get close to matching the splash art. When I saw the teasers for the in-game models, I was reminded of the character Disgust from the Pixar movie "Inside Out". The very same picture I'm referring to even has Poppy making a contemptuous face that almost exactly resembles Disgust. This is appropriately named given the emotion it invokes. She also has a rounder, chubbier face/skull in the splash art that, combined with large eyes and irises, gives a very irresistible appearance (must hug.. too cute). The in-game model? A pointy chin (those are popular now adays in Riot HQ) and small irises and narrow eyes. She doesn't represent the cute little girl introduced in her original lore, innocent and in despair from her father's death. No, she looks like some over-confident woman with a bad attitude, possibly a service to fans of the old, unattractive sassy middle-aged-sounding woman that was Poppy. I say this is akin to the Tristana VU, who along with Poppy and Fiora, has been given the aging treatment. The fact of the matter is that when we are talking about aesthetics and loyalty to the characters, they weren't intended to be what they have regrettably become. These are supposed to be cute and or beautiful personalities, and every little detail matters.Poppy Tristana Fiora

EyeDragon179 votes

To be honest I think the BEST Champion update you guys ever did had to be Sion I remember before the update I wouldn't even try him because how UGLY he was I didn't feel like I could connect to the champion.All I seen was a ugly guy with a red sword with a terrible acted voice and ugly effects.Swear to god when Updated Sion was released I connected with him a little I could feel this dude was ANGRY FRUSTRATED and most of all wanted blood but also looked pretty good.Sion Even though Fiora and Poppy where good updates please dont forget one of the best updates you guys ever did.You changed some little ugly thing into a Character from League of legends you dont want to mess with.

Serevas84 votes

Urgot Forever alone as the most hideous champion in the game. item 3070

Mr Ross74 votes

I am here palYorick item 3070 item 2050

Serevas123 votes

Holy shit I actually forgot Yorick was a champion.

Kurisutofaa19 votes

You will forget yorick mori....3 years and counting since his last real update. It's coming soon buddy don't worry...just...hold on...item 3073 Yorick item 3073

DoctorTinman133 votes

So did Riot

IOffMeta GtOvrIt22 votes

now they should do him a big favor and update the rest of his splash art like they did for poppy.

i would LOVE to see an updated hextech sion splash or lumberjack sion smashing a tree to splinters

RecurringExtra51 votes

I'll be honest, I played a fair bit of old Sion. Whether AD or AP, his kit was a clunky mess and the character itself was a joke. The rework however gave him that identity of an unkillable warmachine, but what made me truly love the character is the voice work, and the story it tells. Scott McNeil did an amazing job, but the writers who actually came up with the dialogue deserve huge praise too. Playing Sion, while in combat, you're this blood-lusting monster ready to destroy everything in front of you. But in those quiet moments, when you're just walking around, you really feel the emptiness that Sion feels. How he doesn't understand what happened to him, and how, deep down, there's still remnants of the man he once was, however twisted and shattered. How he hates what's happened to himself, but is unable to do anything about it before the hunger takes control of him once again. That's what makes Sion's rework such a success. The fact that you can identify with the character so much. The lore they wrote for him is absolutely amazing. The style they used with it works extremely well, the more simple writing for before the combat, and the real Sion coming out, if only somewhat and for only a short time, afterwards, before reverting back as he loses himself once more.

Anita Mannow161 votes

Fiora was one of my favorite champs, but ever since the rework, I never play her anymore.

Her old kit really signified that she was a grand duelist; she would be able to lunge in and challenge you to a duel, live or die. Now, she just lunges you and challenges you to a sprint, to see who can run the fastest.

Her W is a good rework to give her more utility and survival, but doesn't compensate for the shortcomings of the changes on her E and R. Her old R had not only an effectiveness to it, but it also had aesthetics: Blade Waltz - the name connotes beauty within it, and the visual was nice as well.

Her new R is the marathon challenge: a person would have to try to hit all 4 vulnerable spots all day til the cows come home to get a decent duration of healing. And most players don't bother, they just try to kill off the target. Because by the time you try to hit all the 4 spots, assuming you can even hit all 4, your target is already enjoying his/her martini while on a plane to halfway across the world because he/she got tired of waiting for you to complete your feeble attempt.

I love looking at the old splash art every time I chose her; it depicted elegance, beauty, and a lofty nature. She had a certain sense of pride to her personality and isn't afraid to show it because she was the grand duelist. The new splash art disgusted me so much that I would never pick her; it depicted a cold, callous, and stuck-up b* that no one wants to associate with. Plus, the way she runs...legs up and down, is she trying to do hurdles? I guess that matches with her marathon attempt.

I do appreciate riot for taking the time to address this, and I hope some major changes are coming her way, as I would like to one day play her again.

HardyHarbinger18 votes

Speaking about her ult, I think you are looking at it wrong. The ult is supposed to represent a duel, with the ring. It wasn't made to hit all the vitals for a heal, because killing the enemy would be the winning a duel, right? The 4 vitals are there because those are supposed to be "weak points" (lore-wise), so it would make sense that if you hit all an enemies weak points you would win the duel, the heal proccing with her family crest is the symbol of that.

The Whamboozler90 votes

Yes, we all know what the BS excuse behind her ult is. She stabs you in your weak spots. So she stabs you in a weak spot and it... goes away. Her blade has STRENGTHENED you by taking away that weak spot. Ruthlessly hammering a weakness is for chumps. Fiora politely warns you where your weakest points are, and if you don't protect them, she lunges in and pokes you there, which makes them go away. She's like Illaoi... teaching you to keep your guard up.

Then if you die while she's teaching you... you explode into a huge circle of healing goo that her team rubs all over themselves. Because when I think "duelist" I most definitely think of a huge, healing circle on the ground. Seems legit.

StrangeStrategy7 votes

I've always thought of the healing as glory and pride: she won the duel and literally danced around someone.

The Whamboozler37 votes

Except 99% of the time she just ults a low health or squishy target and dives them to proc the heal from a kill. It's insanely hard to hit all 4 vitals.

Do you know who Fiora's ult fits perfectly? Aatrox. His lore is that he dives into fights on a losing side and inspires them to such bloodlust and fervor that it turns the tide and they win. People were legit disappointed that nothing about his kit seemed to play up this "inspiring his team" thing. Fiora's ult, working as they describe it for her, fits HIM better. Fiora is a character who is interested in PERSONAL honor and glory. Her ult should benefit HER. Aatrox is a force of nature that inspires losing men and women to dive back in and fight harder. HE should have the group heal.

Bruatar131 votes

I'll always miss the old Fiora.. she had a strong presence to her, she was intimidating. People feared her. She was fun to play for people who liked assassination styles. I don't mind the new Fiora, she is better in some regards and worse in others. Her changes were 'healthy' for the game and gave her some utility. It sucked to see her go, but I've adjusted since I like Fiora as a character..However, I am still annoyed about the direction her art was pushed in. I used to really love all her skins, and now I honestly can't stand most of them. It's one thing to change a champions gameplay, But then to change the art too, it felt like too much. Didn't feel like it was the champion I used to play anymore. Was way too alienating for me.

I also hate that horrendous walk she has now..It never stops annoying me. I don't even know how to describe it..It's like a deer or someone exaggerating their movement..Not sure why her walk had to be changed so drastically too.. I felt like her old walk was more defining as a champion..it looked like she was looking for a duel. Her walk looked swift/nimble and precise. Not someone who is frolicking through a forest. It just looks ridiculous now.

Doanage95 votes

Why should a duelist have an AoE healing ability? This seems about as contradictory to the idea of a "duelist" as anything I can think of. She's a warrior, not a healer.

That said: Why not keep her original ult, but make it condition-dependent like Yasuo's? Something like... once she hits 'R', she has a limited amount of time to score 4 vitals, at which point her ult will trigger. If she fails to hit those 4 vitals, nothing happens and the ult goes on half cooldown...

I mean, I'm just throwing this out as an idea. There are many other cool possibilities that don't require giving her such an out-of-character ultimate. Maybe each time she hits a vital while her ult is active, she could get one "stroke" of the blade waltz (rather than all of it just happening at once)?

Who knows? What I do know is that an AoE heal makes no sense for a duelist.

The Soulforged91 votes

Sadly, most of the time you do something like this, it leads to disappointment from the original playerbase, and lots of hype from the people who've never played the champ before.

Fondling Gems20 votes

While this is true I feel like Riot has definitely improved in that regard. When I learned that Poppy was going to be updated and all her splash arts redone my initial thought was "Oh no, but what about the Lollipoppy splash?" I had confidence that Riot was going to take a champ that was a bit all over the place and give them a more cohesive play style but I was worried for all the little things that made some people really connect with the champ. And yet when I saw the new Lollipoppy splash I was like, wow. They did it perfectly. It looks nice, it is well done, but the hilarious face is still tucked in. It took away a lot of my anxieties about what would happen to Armour of the 5th age Taric in the rework. And as a Taric main that means a lot to me. So yeah, and changes are going to bring some conflict from the fanbase but I feel that Riot have really learned a lot from the Fiora rework.

Last Gunfighter83 votes

It's the hair. The hair is a nightmare. I'd rather they give her a bland generic undercut than the see-the-manager cut she has now.

RufioViq73 votes

used to play her, don't anymore. Haven't been inspired to try to learn her new KIT.

Proelium59 votes

Ditto, she was my most played champ. Now I don't even pick her up.

nightpack54 votes

it took me a while to even tryFiora rework, and its not that its a terrible kit, its fairly well balanced, but as someone who has done a bit of fencing, i look at her and i dont see this skilled swords woman, she just dosent feel as emposing or as skilled as she once did, she feels frail and clumbsy in the way she moves, and her mini game passive just feel like it was slapped on last second, and her ult is just a bit uninspired.

MasterVidallis65 votes

I appreciate this. I really like a lot of the visual updates, but as a long time Fiora player who was excited for her rework I was very disappointed. And it is for the reason you said, I felt like the visual rework took her in a totally different direction to the point she looked like another character.

Old Fiora for me had this feel of a composed, highly skilled, young sword woman with a doll face and a stylish, clean looking outfit, with a demeanor which seemed cold and deadly, it gave her a really "cool" factor.

The new Fiora, even after changes, comes off as hawkish, angry looking, with a much more angular and mature face. Her outfit and sword are both over the top in the size and detail, she looks like an abrasive cartoon villain. That cold, deadly, cool factor is gone. It's just a totally different character replacing a character that I really liked.

You can see the difference in how much better she looks and feels with the project skin, which manages to capture her old style back a bit.

I do hope at some point you guys will go back to her and redo her visuals around her original character, it was much more interesting. If you really want to make over the top cartoon like villain sort of champs do it from scratch, I'm not opposed to that concept. I just don't know why you had to take the old Fiora away for it.

Novahunterz59 votes

So basically you know you messed up her design because your team was so disconnected from what the players expected and wanted, and the lesson you learned was that you should have listened to what the player base wanted for next time your calamitous hands are handed a project but you'll but leave her design the hot mess it is now because... reasons.

"What’s important is that when we miss, we figure out what went wrong and we move forward with those lessons in tow.”

No, what's important is to fix what you ruined, then move forward with what you've learned from it. Don't pat yourself on the back for a job badly done and then say it was just risk taking, you ignored the player base and we let you know until the best you could do was make some minimal changes due to the backlash.

All of her old skins look horrid on her (and in some cases different from the splash art, wish I could refund those, I would not buy them in their current state), the only good one for her now is the newly released Project skin, which I bought just so I cannot see her train wreck of a face.

I was really confused when this update rolled out, it was like she was getting a downgrade, but I thought that it would be fixed because it was on the PBE, but the team would post on reddit that it was too hard or they were unable to use the old model with the gameplay updates and that the old assets were not going to be seen again, we were stuck with the Michael Jackson face.

This update really made me unhappy, because it seemed like the concerns and opinions of the vast majority of other players and myself were being ignored so a design team could not fix what they made, because they were so proud of what they made despite the fact that they were the only ones who were. All those complaints and the only concession they reluctantly threw our way was a hair fix.

Well it's gonna be what, 2 years for another update to come her way? I'm not holding my breath for a job well done.

SirBlaw14557 votes

I loved the old fiora she was my FAVORITE champion when i first started. I love how she looked, she was beautiful, elegant, witty, and and SHARP! I love the her voice as she would entice other players as if she is "playing" around them, flirting with them and then would punish them. To be honest I loved her old kit more than I do now, if we can go back in time I'd choose the old fiora than this one(that's my opinion DONT HATE). I felt like she was a more duelist than she is now. In my opinion all she needed was a change in her q that allowed her to escape other wise everything else was good. She didn't need to armor penetration or any of that stuff she just need to find an EASIER way to escape. Her ult was THE BEST! I loved how it reminded me of an omnislash! Now her ult feels like it doesn't make senese the whole aoe heal felt like she wasn't a duelist anymore. At least give her a new ult that would allow her and an opponent a 1v1 fight! The ability to show case that she is the GRAND DUELIST and she can vs a champ in a 1v1! In clutch times I felt that I was losing more with her now. Please riot i love this champ alot go back and rework on her! THANK YOU!

DovahKing45 votes

The million dollar question is, can you please revert her splash art and character model? You know you screwed up on that part, so it's the least you could do.

Lavaniel43 votes

So does that mean Riot is going to fix Fiora's goofy-ass walk?

Doktor X15 votes

At the moment, she's a perfect candidate for the Ministry of Silly Walks.

Ultraman14543 votes

Give me old fiora~~~~

Fowus42 votes

I still like the old splash better same for Katarina and Janna and Ahri and Vayne

Emersan41 votes

I strongly Dislike this update.

Arandrus39 votes

First of all, people not only hated Fiora's splash they also hated her ultimate. To many the ult felt out of place and rather forced. I personally liked the idea of having a team based ult and I feel riot was cleaver in making her ult still match her "duelist style". Secondly Poppy's kit made close to no sense she was a champion made in the olden days of league and her kit was like pre-rework Fiora's (simple but extremely deadly/ toxic; If and only if, when ahead).I personally think Poppy is possibly the most balanced champion rework they have put out without having to nerf her to the ground on the next patch or so.

LT Divine39 votes

Fiora used to be my favorite champ. I find the notion that she couldn't come back from a bad start an exaggeration. When the update dropped I remember immediately hating the art, and then the new mechanics. She was a totally different champion. To the point where riot should have also changed her name. I don't play her at all anymore.

Byron Snads37 votes

Good thing riot can circle jerk after not listening to the community.

Donstheman34 votes

"We messed up and are now trying to pass it off as different view points!" Yeah, nah, you made what was a good looking champion and gave her the face of a character from "The Sims" I still feel sorry for any one that willingly paid money for Royal Guard Fiora pre update.

Nightshade322632 votes

I absolutely hated this update. Everything about it. The art was stupid, the model was bad, the kit was atrocious. I had the displeasure of trying her on the PBE before it was released and could not stand her. She was not fun to play anymore. The entire thing needs to be scrapped and remade at this point.

I'm seeing people complaining that her old ult made no sense in her theme, but that is not true. The concept of her ult was that she was moving so fast between strikes you only caught a brief glimpse of her every so often. You might consider it the next step beyond her Burst of Speed ability. A bit anime-ish, maybe, but it fit perfectly. Her new ult was just stupid.

And lets be honest, she wasn't overpowered. She punished idiocy. On both players. She required planning and the occasional head game. A lot like...a duelist. That isn't to say she didn't need help. She did, but this rework was NOT the answer.

Let's find out if Riot can fix their screw up. I'm not confident, but I'm hopeful.

SabrieI31 votes

I feel like the only player who thought Fiora's visual update was excellent. Speaking from personal experience, a bangs-swept-over-one-eye short hairstyle obscures my vision all the time during quotidian tasks; not at all practical for high-octane dueling. So many of the fan-edits of her new splash focused on softening her features, plumping her lips and giving her an expression where she's intrigued rather than disgusted by the possibility of seeing the player's dick.

Plus, her new lore finally delivered on the pre-beta promise that Demacia was a flawed utopia instead of the reductive good/evil dichotomy Riot's been half-assing since. More of that, please.

Hinagiku3321 votes

First off; I respect your opinion

Second off; some of us just thought she looked too much like Cruella DeVille with the wonky jagged cheeks and huge forehead making her also look way too old for a character her age

But a haughty, "this maggot thinks he can fight me?" expression totally fits her character.

Yomii26 votes

Not enough bandwidth to amend the new art? Should of just reverted her to her original model. I used to play Fiora a lot before she even became popular, owned every skin, and she was one of my favorite champions. Now I hardly, if ever, play her.

Fweefwee623 votes

controversial because of the splash not because of the true damage and heal

MasterSomething28 votes

People actually did not complain about the heal and true damage before a bit after the update. I would know, I was defending her constantly when people were saying she was shit. Now she's OP as fuck. I don't get this player base.

Hinagiku3316 votes

Actually quite a few people on the PBE forums were saying that her easy team heal (by ult'ing a guy about to die) was totally broken. And it totally was but Riot fixed it pretty nicely by scaling it by vitals hit. The true damage pissed off some people back then just because % max health true damage rubs some people the wrong way. I recall the main complaint before the update went live was that Fiora shouldn't have to rely so much on massive true damage to not suck.

ADepressedLeona23 votes

[{quoted}](name=Fiora All Night,realm=NA,application-id=Ag8jgd8Q,discussion-id=h5k9KJbo,comment-id=001900000000,timestamp=2015-12-22T22:57:45.609+0000)

Actually quite a few people on the PBE forums were saying that her easy team heal (by ult'ing a guy about to die) was totally broken. And it totally was but Riot fixed it pretty nicely by scaling it by vitals hit. The true damage pissed off some people back then just because % max health true damage rubs some people the wrong way. I recall the main complaint before the update went live was that Fiora shouldn't have to rely so much on massive true damage to not suck.

The team wide healing feels very forced.

It's like the updaters were like "Uhh... how do we make her useful in team fights...

"..."

"Give her ult a team wide heal"

PSYBRIA22 votes

I climbed from Silver to Platinum playing pre-rework Fiora. I really miss the old fiora, but I love the new Fiora as well. I still am not a fan of her new model. I think if she had her old model and same abilities I would love it. Also, I would LOVE to see a duel between pre-rework Fiora and new Fiora. Someone please make this a possibility! I am so curious!!! Fiora

Weathered20 votes

I had over 60k mastery points on Fiora and completely refused to play her after the rework. Really made me sad she got a rework, as I thought she was completely fine. Looking forward to how this works out.

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