Skip to content

Ask Riot: Summoner spells, 4K support, and Reddit

Riot··1 votes·56,145 views

Welcome to Ask Riot!

This week, we’re talking Reddit, 4K, and summoner spells.



Why does Riot use Reddit more than their official forums?

Given the huge number of League communities out there, our thinking is that Rioters should be free to interact with players wherever they choose to congregate, and wherever the Rioter is most comfortable doing so. The subreddit is a huge community nexus with a couple unique advantages (multi-regional community, high visibility, etc.), and obviously has to be a part of our overall goal of reaching out to you whatever your chosen community. There are absolutely things we can do better on both the Boards AND the subreddit, but we try to address those needs on a channel-by-channel basis rather than with a give-and-take approach.

As an aside - our latest data shows similar numbers for Rioters posting on the NA boards and the League subreddit (~130 Rioters commenting ~1500 times each month). Once you add in the PBE board, other English boards (OCE, EU), not to mention non-English regions (e.g., Brazil) for which the Boards are the primary community forum, Boards are far and away the leading space in which Rioters talk with players.

Ostrichbeernana, Player Relations & ADillonMostDaddy, NA Editorial



Are there any plans to update League of Legends to make it more compatible with 4K resolution?

Priority-wise, there are no plans to do anything about this in the short term. We squash 4K specific bugs from time to time and make quality of life updates when we can, but this is likely the best we can do for the moment. There’s always a give and take with stuff like this -- we’d have to pull people away from a project like Replays or the new client to make a concerted effort on 4K, and as 4K is still a very small percentage of the player base it doesn’t feel like the right thing to do right now.

We’re continuing to think about this space, though, and if 4K continues to gain in popularity, it’s likely we’ll revisit it.

LevelLobster, Engineering Architect



Why aren’t all summoner spells unlocked at level 1?

This is pretty similar to the answer I gave about runes progression several weeks ago.

The original intent was that you’d unlock summoner spells over time for two reasons: 1) as a reward for earning a new level, 2) to keep complexity for new players to a minimum. While I’m not sure either of those reasons is really delivering in spades, I also don’t think there is a ton of harm in restricting level 1 accounts to fewer summoner spells with one exception. That exception is Smite.

I think we actually cause a lot of problems by completely preventing low level accounts from being able to jungle. I realize Smite isn’t the only issue here, but it is an issue. Low level players can’t replicate the way most League players experience Summoner’s Rift with a champion in each lane, someone playing support, and someone playing jungle.

If we really wanted to make the ability to play jungle something you unlock (and I’m not sure there’s a compelling reason to do so) I would want to be more explicit about that rather than just restrict a tool that you kinda, sorta need to be able to jungle effectively.

There are a lot of problems with our low-level experience. Ideally we could clean up summoner spells when we clean up rune progression.

Ghostcrawler, Game Design Director



Have a question? Head over to Ask Riot and sign into your League account. Check out the Dos and Don’ts, then ask away.

Ask Riot

We promise to read every question, but we can’t guarantee they’ll all get answers. Some questions may already be answered elsewhere, and some won’t be right for Ask Riot. This isn’t the best place to announce new features, for example, and we might skip conversations on issues we’ve talked about in depth before (though we can clarify individual points).

We are listening, though, so keep asking. We’ll make sure your questions are heard by the Rioters working on the stuff you’re curious about.

262 Comments

Solerian206 votes

I disagree completely on the parts pertaining to summoner spells. Players need to start from Level 1 having access to what's going to be expected of them at max level, all things included (runes, for example).

Better rewards would be stuff like IP boosts (or a lump sum), icons with progression, etc. Inhibiting gameplay is not a proper reward, imo.

rtbf2340765534 votes

lol have u thought about smurfs

Hungry Cancer13 votes

They discussed Smurfs a few months ago, they stated that they don't believe that it is a significant problem.

Fatiguely11 votes

[deleted]

President Swa1n26 votes

Do these bots come with upvote bots too?

Ashen Rider12 votes

Go away

Civility6 votes

For gamers familiar with this type of game it's probably best to give them everything up front. True newbs, though, benefit from the simplicity of only dealing with the lanes before figuring out the jungle afterward. But maybe that gradation of complexity should be handled with tutorials only.

X Anivia X3 votes

Thank you for not spelling it "noob" and showing a bit of decency and respect.

set43511 votes

I agree with you, and to clarify: When you just make another account because ranked too hard, and you have to waste your time leveling up to 10 just to get smite, and up to 8 for flash, leveling up to lvl 10 takes too much time for people with tight schedules, which is many people, Riot should have tutorials to show how to use summoner spells for beginners, with videos also, this will teach beginners how to use the spells and not get tilted, and to add on, they can (with the community's help) make tutorials on each champion. This will effectively bring many good players who just started, which causes more competition, more champions, new updates because there so many people that one dissatisfaction can be spotted immediately , using this method, people get all summoner spells accessed at level 1, so beginners and pro players opening new accounts would not waste as much time getting all the spells.

Mishli34 votes

you gotta remember though, riot doesn't directly approve of smurfing, and using smurfing as your argument doesn't work very well imo.

To be fair, i think smite should be available earlier to help lower level players try to jungle, but i don't believe 'because i want to smurf' is a valid argument

Mcløvin4 votes

I honestly don't think that jungling at lower levels is even necessary, although it does change the way you play the rift, it is not as efficient as it could be compared to if you had runes or a full mastery tree.

Not a Lancer15 votes

I feel jungling at low levels should be needed so players can understand it more quickly instead of randomly going into queue and being flamed about there being no jungler when they're level 16 or something. I really had this issue while leveling and because the EXP got cut in half to reach 30 i played like 5 games in the jungle before hitting it.

Mishli4 votes

simple issue with that is theres now over 110 champs, and it's hard enough for new players to keep those champs apart, i personally appreciated having only a few summoner spells available when i started just so i didn't get overloaded

Itsbeghdev2 votes

I don't think anyone else really appreciates having only been able to use Heal and Ghost when Flash, Teleport, and Smite are so much more essential to gameplay in general, and of course none of the champs who really like Ghost are free for noobs, so by the time they actually start playing them they forget that Ghost actually does something because it's one of the noob summs.

Mishli4 votes

you're not wrong, but ghost is a much lower cooldown than flash and the fact that they get access to that before flash means they get to play around with it instead of just grabbing flash and forgetting ghost exists. Teleport imo is a good thing not being available at level 1, most players at that point don't even know what last hitting means, asking them to make teleport plays is way too much, the only thing they'd do with it is use it to get back to lane. Smite i do agree with, to a point, but i know when i started i didn't even understand what the jungle was. Sometimes experience players forget how confusing a moba can be to someone who has never touched one before, especially since a level 1 player won't have the runes or masteries to help them survive the jungle either.

Beedle85 votes

It seems like you agree for the most part in regards to lower level players being able to jungle. The fact that I was restricted from jungling made the task seem daunting and really complex so I didn't put the time in to learn it until I had been level 30 for quite a while. I missed out on the opportunity to play what is now my favorite role because the current system overemphasized the difficulty of jungling. In retrospect, learning to jungle wasn't that hard. I wish I had known that when I first unlocked smite. I wish I had known that from before I unlocked smite. That's why smite needs to be available from level 1 (or level 5). This applies to runes and rune pages, too. I'm glad they intend to fix these things, but I don't understand why it takes so long. They should just lower the costs of runes and give everyone 3 (maybe 4) rune pages instead of just 2.

The high costs of runes themselves is ridiculous. It doesn't incentivize players to experiment, and just feels like a way for Riot to drain our IP and push us to purchase RP. I can understand that Riot may want to profit off of rune pages, but additional rune pages should be for people that want to have many champion-specific rune pages. Two rune pages doesn't allow a player to have enough runes to cover the standard AP, ADC, Tank, and Support setups. It takes money to have enough rune pages, and it takes too much time to fill them.

EelayInsay11 votes

exact same thing & opinion here

lIIlIIIlIIIlIIl36 votes

Then why do you need to comment that instead of just upvoting

S H A Y C 011 votes

why do you need to ask him instead of just downvoting...the answer is within daniel son XD

urgaypwned8 votes

Not to mention there's no real explanation of the advantages of having a jungler. Just hit level 10, "hey here's smite good luck!". I appreciate that most players will watch video guides, but you really shouldn't have to for the very basics.

Masquerobot4 votes

I have talked to so many people who never learned to jg or are scared of it and I'm like why? I remember that feeling too though, and the lvl restriction is definitely part of it. It should be available at lvl 1 and maybe just give a brief tutorial on what jg is, the very basic concept.

X Anivia X4 votes

I'm silver and I'm STILL scared of learning to jungle because I never learned, and now I feel like I can never learn because people will flame at me if I try in norms, and nobody ever wants a jg in bot games. I want to learn to jungle, but I'm not really sure I am willing to take the heat.

Tabaerius18 votes

While it is inhibiting from the level 30 perspective, the perspective of the new player is that a fresh account with 1 mastery point, a couple spells, and no runes is the base of the game and the new toys unlocked through progression are bonuses. If you dump people with everything from the beginning they will not know what to pick and will get overwhelmed with all the information. Someone else suggested that Riot make tutorial videos on how to use all the variables in the game, that is not a good way to teach players. Tutorials should be presented a little bit of information at a time, and players should learn by doing, not by watching an information dump before going into your first game.

Unlocking summoner spells, rune slots, and mastery points allows new players to focus on one thing at a time and provides a streamline for learning. The incentive to level up is also important. Rewarding players with icons or other meaningless trinkets that do not affect gameplay are not good rewards. While a sum of IP or IP boosts are incentivizing, they create a situation where players may be overwhelmed even further, ironically by their own purchases. You might ask why buying things with RP is allowed then for new players, and that is less of an issue because most new players do not buy RP and even if they do, they will most likely not spend it all on champions, runes, and rune pages. Therefore a very small minority of new players in the current system overwhelm themselves based on their RP purchases. In the system you are suggesting, EVERY new player would have access to all the customization options before they even play one game. This is not acceptable as it would greatly overwhelm most players and hinder progression incentives. Even though the current system is not perfect and could use reformation, unlocking everything at level 1 is not a good idea.

Alzon8 votes

I remember when I started playing League back in early S4. I felt overwhelmed by the mastery trees, and I thought runes (and new champions) were too expensive.

Granted, the new mastery trees are much simpler, and rune costs have been adjusted.

However, my biggest problem is that players can't effectively jungle, even with Summoner Smite, until Level 20, where Tier 3 runes are unlocked. No amount of fancy playing, especially when the players are new anyway, can make up for the raw stats a player needs to survive in the jungle, except for a Warwick and Fiddlesticks.

Itsbeghdev6 votes

I have one tier 3 rune in total. It's a crit rune. I definitely have less healthy clears than someone with their tier 3 armor runes, and slower early clears than someone with attack speed runes, but I am in no way prevented from jungling.

Doppio Vinegar9 votes

another example that shows why you shouldn't necessarily give everything to a beginner player is with Dota 2. when I first started that game I had no idea who to play or what to do because there was this huge cast of characters and there was no difficulty ranking for them which lead to a lot of trial, error, and frustration

Euzer7 votes

They need to remove the IP cost of Runes. simply make all of them available from lvl 1, and have runes scale with summoner level. so the runes would be weak at lvl 1, and full power at lvl 30.

Itsbeghdev12 votes

So making newer players just plain weaker but shoving a ton of complexity into their faces level 1 that doesn't even have much impact. Fixing only half the problem and introducing the one the original problem was meant to solve. gj

Euzer7 votes

They only have one rune slot per level anyways, so it's not that complicated.

Vishra63 votes

My concern is Refunds, like at least give 1 extra refund every season or something like that. : ^)[zombie-brand-mindblown]

Höok8 votes

Or just get rid of rental skins :^) rip tpa nunu.... but srsly need to add it to hex-tech crafting for refunds that is. [slayer-pantheon-thumbs]

edit: im just agreeing with 0Kiritokun0

Professor Pump43 votes

_"and as 4K is still a very small percentage of the player base it doesn’t feel like the right thing to do right now."

There's a reason for that, because its unplayable. Uou would have a much much higher percentage of people using 4k+ if it wasn't complete garbage.

hunterspec7 votes

What's with the 4k? I mean I got 3440x1440 monitors and it looks beautiful.

Useless Jungler17 votes

The mouse cursor is extremely tiny in 4k, it doesn't scale with the resolution. Because of that it's extremely hard to keep track of where the cursor is during fights and general gameplay.

1119king15 votes

Yeah really. I've had 4K for over a year now and it's really frustrating that League is one of the ONLY games I can't play at this resolution. I have to scale down the resolution to even be able play the game (and this itself causes problems from time to time) and it's very frustrating seeing Riot ignore this for so long.

Jaybasin6 votes

Oh right, because it's riots fault they aren't focusing on 4k, it isn't your fault because you got 4k so early. there's hardly any content for it; it's getting big but it's not quite there yet. Could riot do 4k if they started the game over from scratch? most likely, but then we'd be without league for who knows how long.

Shalashalska8 votes

All they need to do to make 4k playable is double the UI resolution. That's it. And they refuse to do it.

The Schiphtur20 votes

You sir are the kind of person that makes my life as a UI/UX engineer miserable at times. NOTHING is that simple. There's a reason that Riot doesn't "just double the UI resolution" and its because they would have to dedicate multiple software engineers and significant time to the task and they'd rather spend those resources developing things like replays.

Tl;dr nothing is as easy in CS as you think it is.

Mcløvin7 votes

Personally never had a problem with 2560x1440 while playing league, just scaled up the size of the hud and the minimap v

Pyr0mrcow20 votes

Doing something about the low level botting plague would be nice, too. ARAM under level 30 is basically Coop VS AI...assuming that anyone on your team is an actual person. ...I mean, it's kind of fun figuring out the patterns of the bots and going like 20-0 afterward, but it's still a problem.

Itsbeghdev7 votes

I get bots about half the time I play on Twisted Treeline as a level 30.

On a side note, once myself and two friends went into a TT game and pretended to all be bots. For whatever reason, the enemy team didn't buy the act, but it was still hilarious. xD

TranscendVirtual2 votes

How so? How do you pretend to be bots, they don't say anything at all, How would they assume your bots rather than people who don't speak much, unless you were playing Free to play champions because that's all bots play and were feeding really hard

Itsbeghdev3 votes

We were playing free to play champions really badly for about twenty minutes, not saying anything, building all sorts of bits and pieces, we had really dumb summs, we never left lanes, could hardly cs, etc. Only things we missed were those weird artificially-natural names.

Caesar of Salad3 votes

lmao, like "10667205643" as your name? That's not a bot or a smurf, totally not. Leblanc [slayer-jinx-wink]

Hakumele16 votes

For me, the locked feeling of runes, masteries, and summoner's spells is only breeding the issues that normal players feel when a player finally decides to move from bots, or ranked players feel when a player decides to move from norms: they're not prepared. I definitely understand the feeling of not wanting to give the player too much all at once, but that could be alleviated with a proper tutorial system.

As a new player, there were minimal tools to assist me in what I was doing and how to play. At that low of a level, I was paired with either smurfs, or players who also didn't know what they were doing. There were some in game prompts that help here and there, but nothing really intuitive and truly helpful. I'm ultimately left with two options: get scolded at by other players because I don't know what I'm doing (most common option, and why I quit the first time I tried to play) or watch videos online of other players who play the game.

One problem with that: there's not many resources that actually teach you, from the ground up, what you're supposed to be doing. They don't teach you the importance of CSing, how threatening towers are, or why you shouldn't try and 1v1 champs because this game isn't like other games you've played. Core mechanics that will prevent you from being chastised the minute you leave bot matches because you don't know what you're doing. The game is, without friends, a huge trial by fire, with very, very angry teammates that have high expectations.

I'd much rather see a tutorial system that covers all levels of play, and the mechanics that come with it, and access to those mechanics from level 1, as opposed to them being locked and earned. Will you be able to find all of the greatest places to flash over the walls from the start? No, but at least you have the opportunity to practice. You want to reward the players through their levels? Either give them extra IP, or a one game IP boost for their troubles.

Misterjablez7 votes

The only reason I'm playing League at all now is because 2 years ago a friend took the time to teach me how to play, the tutorial is useless and the first time I tried playing the game I was getting flamed by other players constantly for feeding. Furthermore, the way bots behave in lanes is very misleading because there's always a duo top instead of a jungler. Anyone that's brand new to the game won't even know junglers exist unless either A.) A friend tells them, B.) They watch some youtube videos where the jungler is brought up, or C.) The hard way, by having an enemy jungler come out of nowhere and kill you. I truly hope that Riot makes a useful tutorial after the client update so that people can go into the game knowing more than "Keep your fingers on QWER and right click things to kill them"

Caesar of Salad4 votes

The main reason that bots don't jungle (I personally believe, anyways, after jungling for a long time & fighting many bot matches) is that jungling has too many variables for a pre-programmed computer to understand. For instance, there are soooo many paths you can take through the jungle it's retarded. Not retarded in a bad way, mind you, but it's crazy. And then you have ganks, vision, & a lot of other things that sigh bots just aren't very good at dealing with. item 3041

Longest comment I've put on any website summoner 13

Hakumele3 votes

You might be right, and if that's the case, I understand, but all the same, it doesn't take away from the fact that two top laners is not in the meta, and certainly not something you'll see anywhere else but with bots.

Tabaerius8 votes

The best way for new players to learn is by doing, not by watching. If tutorials were presented systematically at a little bit at a time over a long time, and were completely interactive, they could work. But an information dump of videos or written tutorials would not be effective for new players. Given the resources it would take to develop an interactive tutorial internal to bot and pvp games, it is not worth it for Riot to invest in it presently. I have played other MOBAs and it is almost the same tutorial system as League: a couple basic tutorials at the beginning, and then relying on the player exploring and discovering the best ways to play themselves. There are many guides written independently from Riot and that is the best way to do things for now. There is a real joy to the discovery of mechanics, strategies, and metas for new players to experience and that would be compromised if Riot spoon-fed players with instructions on how to play the game. That is the thing: League is a very open game, the goal is to destroy the enemy nexus but there are many ways to achieve that goal and many tools available to help. If Riot tried to cover all of that information in tutorials, they would have an immense, bordering on impossible task in front of them. Additionally, League is a dynamic game, with strategies, champions, and items growing and changing all the time. As with champion spotlights, many of the tutorials produced by Riot would become outdated every season, maybe even sooner. It is not worth it for Riot to cover all this material in tutorials, it is much better to let players discover creative solutions themselves with the aid of the community.

Tabaerius5 votes

The three main resources in League are gold, experience and time. You can get gold in a variety of ways, from killing champions, monsters, minions, and towers. Riot does instruct players with the basics of last hitting, buying items, hitting towers, etc. in their tutorial. As soon as you step away from the absolute basics, you are getting into the territory of content that is constantly evolving and / or developed from the player base. Riot just gave players three lanes with minions and towers, jungle monsters and Smite, they never told anyone that there has to be a designated jungler, one top laner, one mid laner, an adc, and a support. This is the meta that the player base internally determined is the most efficient way to distribute gold and experience among 5 players. In a few patches from now, maybe due to buffs to Rift Herald, there might be 2 players top lane and 1 player bot lane. Or maybe the jungle will get buffed and it will be better to have 2 junglers. These are problems for the players to think about and solve themselves, not for Riot to dictate how the game should be played. It is not necessary and not worth it for Riot to develop and constantly update interactive tutorials on the more advanced aspects of the game.

More from Announcements