Champion Update: Ryze heads to PBE

Riot·4/7/2015, 12:56:05 AM·15 votes·180,404 views

One of League’s original 40 champions, Ryze’s gameplay has been largely left alone over the last five and a bit years. Welp, time to change “has” to “had”, because the champion update crew just finished creating a Rogue Mage fit for 2015’s champion aficionados. Alongside his new ability and sound effects, a couple of Ryze’s abilities have undergone some pretty hefty changes. But before we get into how new Ryze plays, here’s a quick look at his shiny new kit:

WIP

Passive: Arcane Mastery

Ryze builds up stacks of Arcane Mastery as he casts his abilities. After reaching max stacks, Ryze becomes temporarily supercharged and gains a couple of powerful buffs: casting an ability significantly reduces the cooldown of his other abilities. Ryze also gains a shield based on his max mana.

Ryze’s damage dealing abilities scale in part with his maximum mana.

Q: Overload

Ryze fires a ball of rune energy out in a target direction, damaging the first enemy struck.

W: Rune Prison

Ryze traps a targeted enemy, damaging them and rooting them for a short duration.

E: Spell Flux

Ryze targets an enemy unit, blasting them with a slow-moving ball of energy that, after striking the target, splits to damage all nearby enemies before returning to Ryze’s original target, dealing increasing damage based on the number of bolts.

R: Desperate Power

Passive: Ryze passively gains cooldown reduction.

Active: Ryze channels immense power, gaining significant spell vamp and movement speed and turning all of his abilities into area of effect abilities.

While Ryze’s general role has stayed consistent (he still absolutely has the potential to be a late game powerhouse), our update brings both the blue man and his opponents sizeable windows of power to play around. It’s a term we introduced with Gnar, and basically means that, where old Ryze was largely consistent with his damage output, new Ryze alternates between moments of relative weakness and power. For both Ryze and his opponents, learning to play around Arcane Mastery is crucial: Ryze’s power spike is colossal as soon as it’s triggered, so he’ll likely start to move in to engage as his passive stacks near completion. Once Arcane Mastery kicks in, Ryze can quickly cycle through abilities which, in turn, help reset the cooldown of the spells he's already slung. Provided he has the mana - and this is important - Ryze will at least win the trade, and at best, utterly destroy his target.

Aside from his passive, some of the biggest changes have hit Overload and Spell Flux. Overload is no longer targeted, so while there are benefits to his new Q (its new range is much longer, for example), it’s much harder to land against targets who sit within or behind their minion wave. On the other hand, Spell Flux now works best on targets who’ve buried themselves amongst friends. Essentially, Ryze’s opponents now have to decide if they’re best off hiding behind their minions and dealing with Spell Flux’s potentially brutal damage, or moving off to the side and hoping they can dance around multiple Overloads.


Champion Insights

Ryze, gameplay by RiotRepertoir

Old Ryze had a number of problems, but first and foremost, he just wasn’t all that interesting. His damage output was predictable and his damage windows were pretty much always open. He’d build a tear and catalyst as early as he could, then pretty much sit back and hope to reach his final late game hypercarry form. This turned him into an all or nothing champion in competitive play - he was either 100% pick/ban or never seen at all depending on where his numbers were - and while consistency isn't usually a bad thing, Ryze just ended up flat and predictable. Changes were needed.

Which brings us to the update. As we mentioned earlier, the update revolves around the notion of windows of power. When his passive is down, Ryze will actually be notably weaker than old Ryze, but by giving him that period of weakness, we’re able to really amp up his power when his passive triggers. These windows give both Ryze and his lane opponent(s) a bunch more to think about, and can even dictate the outcome of entire late game teamfights. We still want Ryze to get into the thick of things and melt faces from his limited range, but now he has to judge his timing and make sure his team fights when he’s good and ready to ramp up.


Ryze will hit PBE soon, so give the new blue man a spin and let us know your thoughts!

762 Comments

GranCombat4/9/2015, 7:50:41 PM283 votes

As a Bronze 2, I have no right to post, but here goes anyway.

Ryze's new passive. As someone who played Gnar for a little bit I love the idea of windows of power. They are very useful tools to create counter-play. His new passive allows him to be counter-played, while annihilating his opponent if they do not pay attention to his stacks (a skill any player needs, paying attention to his enemy), which is also why he is going to be a very powerful assassin when played correctly, and not so much when he fails to utilize the passive. Learning curves are also very important to game health (Garen).

Ryze's new Q is not going to kill him. Everyone is saying Veigar died to his Q change. That's not true, what killed him was the change to his E. I personally am very interested to see where his top lane matches end up early game because he can't pressure melee champs until level 3 or 4 (whenever he decides to scale both his W and E).

Ryze's W looks the same, so there is no need to comment on this.

Ryze's new E is a very interesting change, and I know a few ways that people can take advantage of it. First off, Ryze was always meant to be a teamfighter who steamrolled clumped groups in the late game. This actually buffed his late potential by giving him a targeted nuke that damages the target TWICE if other units are hit in the aoe. Hello, Luden's Echo (for a mid lane Ryze).

And lastly, Ryze's ult. It's the same, but the cdr from old Q went to new ult. Nothing much to say here, although the idea of an aoe snare would be interesting, but I doubt Rito would buff his 1v5 THAT much.

Overall, I think new Ryze is going to be a very powerful top and mid pick, with maybe slightly less focus on tankiness and more sheer power to delete two squishies at once. I am very excited to see the fast paced teamfights his passive and ult will bring, along with the QQ spam (laced between other abilities, of course), and laning phase without reliable level 1 and 2 poke.

TL;DR, THIS IS GONNA BE GOOD BOYS

The Pirate Bae4/9/2015, 7:40:01 PM97 votes

It never fails. When riot brings out things like this to show they are not forgetting about old champions, someone always has to says, "Still waiting for -insert champion name/image-" Why not just be happy they are even doing this at all instead of being bitter that a champion you semi like isn't next in line on the rework list. zzzzzzzzz

Totalis4/9/2015, 8:02:01 PM70 votes

Aaaaaaand they made q a skillshot...... This will separate the great ryzes from the good ryzes

Cuix4/9/2015, 8:10:02 PM68 votes

No champion can escape Skillshot Q Syndrome. Zilean tried to warn Ryze, but he was too late... or too early, hard to tell.

So, will Garen be getting a skillshot Q in his update early next year?

SKULLxFR3AK4/9/2015, 7:14:01 PM45 votes

Still waiting for Yorick Changes like promised years ago

LoRdJeSuS69694204/9/2015, 7:47:08 PM43 votes

Can we stop making everything into skill shots? Why can't there be a few mages that just have point and click? It seems so unnecessary...especially on someone like ryze where you have to run around between casts, I really don't want to have to be aiming 5 skillshots in quick succession. May as well make auto attacks skillshots too, so much counterplay!

Master Clapp God4/9/2015, 8:55:42 PM34 votes

This IMO bodes well. My only issue is that Q particle.... Just too much blue on Ryze at this point and it looks like a weird hadouken.... A blue man shooting blue energy balls seems pretty kindergarten. I really feel like the old Q felt visually better, looked more powerful and also had a more satisfying on hit damage sound effect and damage animation. If I am not the minority opinion and it is not too late, some slight tweaks could go a along way in improving the quality of Ryze's bread and butter spell.

tree the tree4/9/2015, 7:21:09 PM30 votes

Will anyone ryze to the challenge!! ;P see what I did there

Xhieron4/9/2015, 7:56:41 PM27 votes

I hate it. --not because it's good or bad or anything; I have no idea about whether it's better or worse than old Ryze. Odds are it's an overall improvement for game balance, and that's good.

I just hate counting stacks. That's why I don't play Annie and don't play much Kennen anymore. I can't tell you just how much I hate-hate-HATE having to keep up with a number on my buff bar to tell me when my champ is good or bad.

I feel like you could have accomplished many of the same goals by loading his window into his ult (as previously) and giving it a cooldown appropriate for that.

The passive change makes me very sad, because I always loved Ryze, and now he's been saddled with a mechanic that I utterly despise. It makes me even sadder because now that I know about it and can voice an opinion, it's basically already shipped, give or take some power changes.

At least I have plenty of other mages to play now. Better luck on the next rework.

Dcolewizard4/9/2015, 7:15:14 PM26 votes

oh my god. He is a wizard harry.

CruxisMaximus4/9/2015, 8:57:54 PM14 votes

Taric Rito!, My creator! Why have you forsaken me?!!!!!!!!!