Skip to content

Champion Update: Ryze heads to PBE

Riot··15 votes·180,404 views

One of League’s original 40 champions, Ryze’s gameplay has been largely left alone over the last five and a bit years. Welp, time to change “has” to “had”, because the champion update crew just finished creating a Rogue Mage fit for 2015’s champion aficionados. Alongside his new ability and sound effects, a couple of Ryze’s abilities have undergone some pretty hefty changes. But before we get into how new Ryze plays, here’s a quick look at his shiny new kit:

WIP

Passive: Arcane Mastery

Ryze builds up stacks of Arcane Mastery as he casts his abilities. After reaching max stacks, Ryze becomes temporarily supercharged and gains a couple of powerful buffs: casting an ability significantly reduces the cooldown of his other abilities. Ryze also gains a shield based on his max mana.

Ryze’s damage dealing abilities scale in part with his maximum mana.

Q: Overload

Ryze fires a ball of rune energy out in a target direction, damaging the first enemy struck.

W: Rune Prison

Ryze traps a targeted enemy, damaging them and rooting them for a short duration.

E: Spell Flux

Ryze targets an enemy unit, blasting them with a slow-moving ball of energy that, after striking the target, splits to damage all nearby enemies before returning to Ryze’s original target, dealing increasing damage based on the number of bolts.

R: Desperate Power

Passive: Ryze passively gains cooldown reduction.

Active: Ryze channels immense power, gaining significant spell vamp and movement speed and turning all of his abilities into area of effect abilities.

While Ryze’s general role has stayed consistent (he still absolutely has the potential to be a late game powerhouse), our update brings both the blue man and his opponents sizeable windows of power to play around. It’s a term we introduced with Gnar, and basically means that, where old Ryze was largely consistent with his damage output, new Ryze alternates between moments of relative weakness and power. For both Ryze and his opponents, learning to play around Arcane Mastery is crucial: Ryze’s power spike is colossal as soon as it’s triggered, so he’ll likely start to move in to engage as his passive stacks near completion. Once Arcane Mastery kicks in, Ryze can quickly cycle through abilities which, in turn, help reset the cooldown of the spells he's already slung. Provided he has the mana - and this is important - Ryze will at least win the trade, and at best, utterly destroy his target.

Aside from his passive, some of the biggest changes have hit Overload and Spell Flux. Overload is no longer targeted, so while there are benefits to his new Q (its new range is much longer, for example), it’s much harder to land against targets who sit within or behind their minion wave. On the other hand, Spell Flux now works best on targets who’ve buried themselves amongst friends. Essentially, Ryze’s opponents now have to decide if they’re best off hiding behind their minions and dealing with Spell Flux’s potentially brutal damage, or moving off to the side and hoping they can dance around multiple Overloads.


Champion Insights

Ryze, gameplay by RiotRepertoir

Old Ryze had a number of problems, but first and foremost, he just wasn’t all that interesting. His damage output was predictable and his damage windows were pretty much always open. He’d build a tear and catalyst as early as he could, then pretty much sit back and hope to reach his final late game hypercarry form. This turned him into an all or nothing champion in competitive play - he was either 100% pick/ban or never seen at all depending on where his numbers were - and while consistency isn't usually a bad thing, Ryze just ended up flat and predictable. Changes were needed.

Which brings us to the update. As we mentioned earlier, the update revolves around the notion of windows of power. When his passive is down, Ryze will actually be notably weaker than old Ryze, but by giving him that period of weakness, we’re able to really amp up his power when his passive triggers. These windows give both Ryze and his lane opponent(s) a bunch more to think about, and can even dictate the outcome of entire late game teamfights. We still want Ryze to get into the thick of things and melt faces from his limited range, but now he has to judge his timing and make sure his team fights when he’s good and ready to ramp up.


Ryze will hit PBE soon, so give the new blue man a spin and let us know your thoughts!

762 Comments

GranCombat283 votes

As a Bronze 2, I have no right to post, but here goes anyway.

Ryze's new passive. As someone who played Gnar for a little bit I love the idea of windows of power. They are very useful tools to create counter-play. His new passive allows him to be counter-played, while annihilating his opponent if they do not pay attention to his stacks (a skill any player needs, paying attention to his enemy), which is also why he is going to be a very powerful assassin when played correctly, and not so much when he fails to utilize the passive. Learning curves are also very important to game health (Garen).

Ryze's new Q is not going to kill him. Everyone is saying Veigar died to his Q change. That's not true, what killed him was the change to his E. I personally am very interested to see where his top lane matches end up early game because he can't pressure melee champs until level 3 or 4 (whenever he decides to scale both his W and E).

Ryze's W looks the same, so there is no need to comment on this.

Ryze's new E is a very interesting change, and I know a few ways that people can take advantage of it. First off, Ryze was always meant to be a teamfighter who steamrolled clumped groups in the late game. This actually buffed his late potential by giving him a targeted nuke that damages the target TWICE if other units are hit in the aoe. Hello, Luden's Echo (for a mid lane Ryze).

And lastly, Ryze's ult. It's the same, but the cdr from old Q went to new ult. Nothing much to say here, although the idea of an aoe snare would be interesting, but I doubt Rito would buff his 1v5 THAT much.

Overall, I think new Ryze is going to be a very powerful top and mid pick, with maybe slightly less focus on tankiness and more sheer power to delete two squishies at once. I am very excited to see the fast paced teamfights his passive and ult will bring, along with the QQ spam (laced between other abilities, of course), and laning phase without reliable level 1 and 2 poke.

TL;DR, THIS IS GONNA BE GOOD BOYS

acrid56388 votes

Your bronze. So? half the league population is. So what if some of us are silver? Thats like saying only the rich can vote. Voice your opinions! Rito wants you happy too!

Dragon Slút Fae7 votes

well, maybe, normally they only care about the 1% of the LCS

Jingerbeardman44 votes

this is not true. It only seems that way because of what the pros do. The pros actively seek out imbalanced champs and items to try and exploit them for as long as possible until it gets hit with the nerfbat. I am not trying to portray them negatively though. It is simply the competitive mindset. If something can give you an edge over your opponents and is completely legal, why wouldn't you want to use it.

That means the pros end up revealing the problem cases that Riot has to address in order to keep the game as balanced as possible. What further complicates the issue is that the game has become so intricately intertwined that the instant a facet of power is reduced a new problem case makes its way to the surface. Once the pros hone in on that imbalance that no longer has a check, they use it until it gets addressed. then the cycle resets and continues.

That is why it seems like Riot only caters to the pros. Because the pros are the ones keeping them on their toes... (yup I just went there)

There are problem cases however that are not so easily dealt with. three such issues have been Ryze, Kassadin, and Lee Sin. These three champs have seen some of the most play over the years because of their incredible versatility and capability. They have also seen more changes done to them than most of the other champions in the game because of this. The options are tweak and hope it is enough to shift the power enough but not to much, Retune/rework the champion so it can be better balanced compared to its current state, or completly gut the champion so it will never be a problem in the future. One of these options is the easiest to implement but seems kneejerky (totally a word and delicious) because of the amount of back and forth that occurs. One of them requires an incredible amount of time and resources to finish and can only be viewed and addressed in the long term. The last one will never be done again because of how poorly it addresses the issue and reflects on Riot as a company. it should be rather self explanatory which is which.

Fellow SunBro10 votes

Finally, someone who understands how this works. Why isn't this common knowledge?

llreIia Bot1 votes

Ryze hasn't been changed ever.

Jingerbeardman5 votes

lol? maybe not the core of his kit, but he has seen a rediculous amount of nerfs, buffs, and range changes over the years.

Brandakeran22 votes

70% play like Bronze

Glitter Spitter239 votes

and 90% of stats are made up on the spot

KKilroy103 votes

and 100% of people like me logged in to upvote this comment xD

Wind Up Slinky39 votes

3 out of 4 People make up 75% of the population

LaBlanche57 votes

you're* DONT KILL ME PLS

XplosivePizza29 votes

Just wanted to say, in some ways it can matter what rank you're at but sometimes you can get trapped in low rank or even know the ins and outs without being able to perform to the standards.

Example: I can tell you all about baseball and tell you who's doing what right and what wrong. But I can't play at a professional level.

I hav 974 RP7 votes

in my opinion you only deserve to be out of bronze IF you get urself out of bronze, wether it'd be solo or duo q, im bronze 2 myself

RiotRiot Calad90 votes

Don't sell yourself short due to ranking! I think you have a really cool and thoughtful analysis of the new kit here. Can't wait to try out Ryze again.

The Pirate Bae97 votes

It never fails. When riot brings out things like this to show they are not forgetting about old champions, someone always has to says, "Still waiting for -insert champion name/image-" Why not just be happy they are even doing this at all instead of being bitter that a champion you semi like isn't next in line on the rework list. zzzzzzzzz

Kieferr72 votes

Still waiting for Poppy update.

CreeperYnnead90 votes

still waiting on that 2013 Yorick rework. Don't worry 2013 is almost here!

Dominus O Legend23 votes

Did you post this comment on Internet Explorer?

Totalis70 votes

Aaaaaaand they made q a skillshot...... This will separate the great ryzes from the good ryzes

Kiinyo27 votes

He still has a click snare. So it won't be that hard.

CruxisMaximus30 votes

turn them all into skill shots. Lux Morgana Let the hate flow through you Ryze!

Purplebot15 votes

Honestly I don't understand why Morgana has a skillshot snare for as long as it is. Many other champions have a similar ability to that snare, but theres is maybe half the duration of Morgana's. Correct me if I'm wrong, but doesn't she have a three second snare? That seems a little stupid to me. It's not any harder to hit than most straight line skillshots. And it's just stupid kiting. My emotions against Morgana -> Amumu

bravesoul8 votes

Morgana has a three second dark binding because it ties into her kit. Reason 1). W is a time based damage over time spell that deals more damage depending on how much health the opponent is missing. In short, if you are not rooted, you can easily dodge this ability. (Most people think that the majority of Morgana's damage comes from q, however in fact, W does more damage based on its % of missing health factor). Reason 2). In order for Morgana's kit to be successful, she has to not only hit Q, but a consecutive W and R as well. Even if Morgana hits Q, being unable to land both halves of her ult, will lead to an injured enemy running away safely from Morgana. The reason Q is 3 seconds at max rank is to literally keep the target in place for the entire duration of her ult, Soul Shackles. The channel time from start to stun is 3 seconds, and a master Morgana will only Q after she has initially started her ult. Ergo, The target will be forced to endure her ult and cannot escape. Reason 3). If you add up the time of Morgana's cc. she only has a 4.5 second window to deal all of her damage, which plays into tormented soil's 5 second duration. Even if morgana Lands Q and R, chances are, if she did not lay down W between the first half of her ult and Q, she will not do enough damage to kill her target.

Simply put, Morgana's Q is to enable her to kill at least one target of her choosing in the late game. If her snare's duration was shorter, they would also have to alter the channel time for R to match the duration of the snare. So all in all, Riot is doing you a favor by making her Q's duration 3 seconds, rather than 1.5. If Morgana's snare was only 1.5 seconds long, they would decrease R's channel time by half, and amp up the total damage that W does by 100% in order to compensate for a shorter window of opportunity to keep targets on top of tormented soil. All in all, if you don't like to play against Morgana, here are some tips: 1. Buy merc treads (and use tenacity mastery in defensive mastery tree) 2. Buy a Zhonya's hourglass if you are a mage, and a Banshee's Veil if you are playing anyone who is not a mage. 3. Play someone who does not rely on CC to win games; i.e. Fiora/Kat.

Tibberino24 votes

There are advantages and disadvantages to having a skill shot and a targeted ability. Even though it's called a skill shot, it's not technically more difficult.

The main drawback of skill shots is that you can miss. The main drawback of targeted abilities is you can't hit anything you don't have vision of ( and they are often shorter ranged ). So with both skills, there's aspects that make them strong and aspects that make them weak. Ezreal is almost entirely a skill shot champion, yet he's a safer and easier champ to play than Vayne who spends 90% of her time not using a skill shot. So yeah, stop assuming skill shots make things harder.

Cuix68 votes

No champion can escape Skillshot Q Syndrome. Zilean tried to warn Ryze, but he was too late... or too early, hard to tell.

So, will Garen be getting a skillshot Q in his update early next year?

Cheez Whiz FTW205 votes

Garen throws his sword at an enemy, executing minions and severing the vocal chords of the first champion it connects with. He cannot use other damaging abilities until he picks up his sword, and his autoattacks deal half damage. He gains 50% base movement speed because damn that sword was heavy.

STRKMAN2 votes

thats actully really stupid, throwing a huge sword?

ITakeYoSandwich116 votes

Ignores Olaf completely

Kool669823 votes

Nerfs Olaf into hell because throwing axes is too op

Zéychin36 votes

I have a different idea:

Deathfire Grasp (Q): Deals 15% of target champion's maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds.

YOU BEEN WARNED26 votes

The inevitable return of DFGaren.

Doppio Vinegar29 votes

your summoner name makes your reply so much better

SKULLxFR3AK45 votes

Still waiting for Yorick Changes like promised years ago

Poofefer18 votes

maybe if he was ever on the free rotation, people would care more about him

Daen28 votes

I am beyond grateful that Riot doesn't put him on free rotation. As EnvyDragon mentioned, Yorick has absolutely zero counterplay whatsoever and doesn't really even have compelling mechanics. If you are within 600 range of him he'll just walk over and spam ghouls on you all day long, and they will follow you all the way back to your turret even if you aren't attacking Yorick or the minion wave.

I'm not saying he's overpowered, he is just ridiculously frustrating to lane against unless you have a champion that specifically counters him. It's kind of like Teemo; he's not a particularly strong top laner, but he is incredibly annoying to deal with.

CrazyJelloman4 votes

[deleted]

Callka19 votes

If you play smart against anyone you'll do well. Also, Unicorns of Love had Yorick in the top lane for a few games. So yes, he is played by pros.

laser laura 9449 votes

Yorick walks into a bar... ...there's no counter.

LoRdJeSuS696942043 votes

Can we stop making everything into skill shots? Why can't there be a few mages that just have point and click? It seems so unnecessary...especially on someone like ryze where you have to run around between casts, I really don't want to have to be aiming 5 skillshots in quick succession. May as well make auto attacks skillshots too, so much counterplay!

Xhieron44 votes

Agreed. I remember when Ezreal came out he was special because he was all skill shots. Now that's basically the order of the day. I appreciate that skill shots are better for controlling counterplay, but it's very frustrating to me that now I'd absolutely be willing to bet that for any given champion rework, reliability is going to be the first thing out the door. The trouble is that that's an awful lot of reworks to do.

Nobody likes to be on the receiving end of a lane tax, and I understand that even though I'm glad at least Ryze's entire kit isn't turning into skill shots. When you have manaless champs like Katarina still in the game (with a targeted poke no less), along with all of the ninjas, and plenty of other champs with targeted poke (Sona comes to mind), it's hard for me to believe that these kinds of changes are being done systematically.

If you're going to try to globally reduce reliability, then say so. Make a policy statement, and I can get behind that, confident that Kat's and Akali's days are numbered--not that I want them nerfed, but rather that if targeted skills are a problem, they need to be dealt with consistently.

Instead, what I'm seeing is piecemeal. The result is that the game is better because there's one less champion with a solid, repeatable lane tax ability, and so you have less champs to worry about banning. That's a pretty bad rubric for determining whether things are improving.

If performance consistency is going to be a target for the chopping block, that's a totally legitimate stance, and I support it. But actually put it on the block, and be up front about it, because that's exactly the kind of commitment players need to be able to hold someone to, and without it it just makes some of us less confident that high-view design goals mean anything.

Otherwise, it's very easy for us to judge based on appearances, and by all appearances champion balance and design has no overarching method whatsoever. This means that right now I'm scared to death that Malzahar or Brand will get a rework (even though Brand could definitely use some work), because I expect that would mean mechanics I associate with them will likely be replaced because they're consistent. So at least give me some peace of mind about whether that fear is well-founded, because if it is, I should absolutely have the same fear for every single champ that has targeted damage.

Master Clapp God34 votes

This IMO bodes well. My only issue is that Q particle.... Just too much blue on Ryze at this point and it looks like a weird hadouken.... A blue man shooting blue energy balls seems pretty kindergarten. I really feel like the old Q felt visually better, looked more powerful and also had a more satisfying on hit damage sound effect and damage animation. If I am not the minority opinion and it is not too late, some slight tweaks could go a along way in improving the quality of Ryze's bread and butter spell.

Quort18 votes

I agree... a lot of the same color is somewhat boring in my opinion! :/

tree the tree30 votes

Will anyone ryze to the challenge!! ;P see what I did there

Xhieron27 votes

I hate it. --not because it's good or bad or anything; I have no idea about whether it's better or worse than old Ryze. Odds are it's an overall improvement for game balance, and that's good.

I just hate counting stacks. That's why I don't play Annie and don't play much Kennen anymore. I can't tell you just how much I hate-hate-HATE having to keep up with a number on my buff bar to tell me when my champ is good or bad.

I feel like you could have accomplished many of the same goals by loading his window into his ult (as previously) and giving it a cooldown appropriate for that.

The passive change makes me very sad, because I always loved Ryze, and now he's been saddled with a mechanic that I utterly despise. It makes me even sadder because now that I know about it and can voice an opinion, it's basically already shipped, give or take some power changes.

At least I have plenty of other mages to play now. Better luck on the next rework.

RiotRiot Phoenix22 votes

The passive stacks are represented in gameplay space if that helps :)

Xhieron10 votes

I'll try it. That's the point of testing after all, and honestly I'm not really worried about clarity. Almost all of the new stuff (last year or so, I guess) has been good about that. Even if the count is communicated clearly, I just don't like having to count casts, autos, etc., and I hate the idea of now having to do that if I want to play Ryze, a champ I'm already attached to. We'll see.

EDIT: Honestly I think a lot of it has to do with gaming the count. When I think about it, that's why I don't play Annie--not because I don't want to control the stun, but because I hate having to manipulate when I'm casting spells around that. I don't want to have to not cast something because that would cause my shield to come up when I'd rather hold it. Or I want to stay two spells back so the opponent doesn't know the passive is primed, etc.

Sirsir17 votes

My concern is the passive on his ult. 30%? That puts Frozen Heart on the iffy list...

Dcolewizard26 votes

oh my god. He is a wizard harry.

CruxisMaximus14 votes

Taric Rito!, My creator! Why have you forsaken me?!!!!!!!!!

More from Announcements