As a long standing player the one change I see that isn't consistent with prior Riot MVV's (Mission, Vision, and Values) is the Mastery Tree makeover. Not from an issue with any of the individual options or lack there of. The issue I see is that rather than giving the players empowerment options and difficult and viable options at each level to differentiate and make for unique gameplay the new Mastery Tree builds feel very binary and un-compelling. For Ex: Are you AD based or AP based? If AD left side blue pill. If AP red pill for you. There isn't a lot of room for hybrid champs that I see unless you want to fully commit to Cunning which I don't see it for most.
It seems like there are few interesting choices to make until the last level to complete the tree that there miss well not even be trees, rather simply having pre-loaded kits based upon general characteristics. AD crit build platform (Door #1). AP Caster Door #2, Tank Door #3 and so on. All of the choices prior to the last option of three feel very irrelevant as there isn't a lot of build path variety available. I'm not advocating that, just stating that variety is less not more with these changes.
And the reason this disagrees with Riot's philosophy is that previously I've read a lot that Riot values empowering not dumming down and making everything the same and generic. Riot wanted kits and players to feel strong and unique for a gaming experience. It doesn't feel dynamic right now. Either your champ really capitalizes on the offerings or they don't.
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Can we take a look at Ashe's Q ability and differentiate it from that of Lulu's harassing skill? It doesn't have to be a completely different graphic, but at least lets agree that they don't sound like arrows going whiz and thud! and much too similar to pixie dust spam attack. I like Ashe, but I don't play ADC much, and when I do I don't want to feel like a slap and tickle support Lulu, just saying.
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Congrats on the innovative direction Riot took with Corki, Graves, Quinn, MF. I applaud the very unique and fun attributes they received in their kits. All are pretty darn cool. I trust that you'll tone down Graves' early wave clear spam in time. Stylistically Graves is very well done when watching on screen as with a buffing janna, etc. I think we will find that in a skill players hand there isn't going to be a lot of direct counter play outside of your junglier coming to the rescue.
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Any change to WW's E coming? He's kind of in the same spot Ashe was in for years prior to hawkshot. Possibly a smell based warning of enemy champions in bushes or unseen within a large radius and some sort of smell trail with MS buff when running in that direction passively? That would fit with his kit and model and not give him an overwhelming change in power. His current skill feels like a void, not that it doesn't have uses. There's just something missing in its execution. It would be cool if a change was made in the same vain as these ADC's that could make the champ come alive a bit more and more animate.
Thanks, the changes overall are a positive for me. Biggest negative would be the Masteries. I'd rather just buff champs than have these trees at this time as then they'd get what's unique to them only better where some champs are missing out on benefiting significantly as are others in this current version.
I do really like the Resolute tree Support sharing damage end attribute though. That's a keeper! Go Braum Go