Sona Update

Riot·7/28/2014, 9:56:22 AM·7 votes·74,460 views
Sona
Maven of the Strings
With three big visual updates now tinkering, poisoning, and death-defying their way through the Rift, it’s time to take a look at the next of our coming gameplay-oriented updates! We’re talking about Sona, a champion whose kit made her one of the most passive champs on the Rift... outside of her game-changing ultimate. We’ll fully get into the why of the update later, but first here’s a rundown of her new abilities and intended play patterns to give you a feeling of how we’re updating her.

Abilities

  • Passive: Power Chord

    After casting three basic abilities, Sona’s next basic attack deals extra magic damage and applies an effect based on the song she last played.

  • Q: Hymn of Valor

    Sona plays a melody that deals magic damage to the nearest two enemies. Additionally, Sona briefly creates an aura around herself that empowers her and her allies, charging their next basic attack with extra magic damage. Tagging an ally with the aura briefly increases its duration.

    Power Chord – Hymn of Valor’s Power Chord deals even more magic damage.

  • W: Aria of Perseverance

    Sona performs a tune that heals both her and the most wounded nearby allied champion. Additionally, Sona creates an aura around herself that briefly shields her and her allies. Tagging an ally with the aura briefly increases its duration.

    Power Chord – Aria of Perseverance’s Power Chord briefly reduces the target’s damage output.

  • E: Song of Celerity

    Sona plays a song that accelerates her movement speed. Additionally, Sona creates an aura around herself that briefly speeds up all allied units. Tagging an ally with the aura briefly increases her movement speed boost along with the aura’s duration.

    Power Chord – Song of Celerity’s Power Chord briefly slows the target’s movement speed.

  • R: Crescendo

    Passive: Crescendo passively empowers each of Sona’s auras, giving Hymn of Valor increased damage, Aria of Perseverance an increased shield, and Song of Celerity increased movement speed.

    Active: Sona fires out an irresistible chord in a broad straight-line skillshot. Enemies caught by the chord take damage and are briefly forced to dance.

Laning

From the start of the game, Sona works best operating close to her allies. Here her auras help them trade effectively, with Hymn of Valor boosting her marksman’s attacks while empowering her own poke. Aria of Perseverance heals more on low health friends, so while topping off an ally’s health is relatively inefficient (particularly with its high mana cost and low base values), saving her heal for later in fights grants markedly more health and makes baiting all the more effective. Power Chord offers some tactical options, too: Aria of Perseverance’s Power Chord effectively reduces the enemy marksman’s attacks when timed correctly, while Sona can chase down fleeing enemies or escape from ganking junglers with the slow from Song of Celerity’s Power Chord.

Teamfights

In teamfights, the smaller auras encourage Sona to stay mobile enough to heal, shield and empower her allies as needed. Song of Celerity gives her plenty of movement speed, and tagging allies with the edge of her aura gives them the same buff while extending the duration of her own. And while she previously relied on flash to position for her ult, her new E’s sudden surge of mobility is significant enough to get Sona into position to use Crescendo, which is just as potent and game-changing as before. Once it’s been cast, Sona works best healing and shielding her squishier allies with Aria of Perseverance while using Hymn of Valor to amp up her allies’ damage.

Champion Insights

Sona, designed by Fearless

So, let’s get to the why part!

Essentially, we took Sona to the update board because we saw a unique opportunity to make her more rewarding and more fun. She wasn’t terribly strong or weak, but her kit clearly lacked high moments and overall satisfaction. We wanted to keep her theme as it was and retain her awesome Crescendo while giving her basic abilities a more visible and tangible impact. Oh, and if we could sneak in some fancy texture updates in the process (and we could!), then all the better.

So what’s changed? Well, Sona’s gameplay now revolves more around moments of power. Instead of hanging back and winning a war of attrition during laning, Sona’s now got the kit to power up her allies and save their lives when a fight turns against them. Auras are smaller and more visible now, so getting the most of them requires great positional awareness for Sona and coordination with her allies. This allows us to reward great play with much more impact for each of her songs. You’ll be able to make plays as Sona, earn your team kills and save lives with clutch ability casts and smart positioning. At the same time, the enemy team has larger windows to fight back in thanks to her longer cooldowns, adding in clarity and counterplay to Sona’s kit. We can't wait to see what players can do with her update.

That’s about it for this update! Give the new Sona a spin and let us know your thoughts below! We’ll be back with more news from the champion update team soon. It’ll be bananas.

1,588 Comments

Ramona Vance7/29/2014, 8:26:54 PM611 votes

Meanwhile, Sion silently waited, knowing his time was imminent.

Runesael7/29/2014, 8:36:47 PM315 votes

The texture updates are nice and much needed.

Did you guys buff her health/resistances to account for the fact that the Sona player is now going to have to stay VERY close to the action due to the reduced range of her auras. She was extremely squishy to begin with and hanging back during laning phase kept her safe, while allowing her to stand in the back and empower her allies. Now she has to pretty much piggyback on her team-mates to take advantage of the shield/buffs.

Now it seems she has to play like a Braum or a Leona in terms of positioning, but now it'll be extremely easy to burst her down unless her base HP / HP gains per level and resistances are buffed as well.

Sona isn't very mobile - never has been, even with Swifty/Mobis. Unless there's been a massive increase to her mobility (say on the level of pre-nerf Janna), she's just going to be relegated into a role of dying very, very quickly in team fights if she gets bogged down for even half a second.

The shield does make Ardent Censer a good item for her though, so I'm wondering if that was part of integrating the item into gameplay, along with Soraka/Karma/Janna shields and heals. I like the idea of AP healer/caster supports being more viable, but due to the influx of the current bruiser meta, I'm still thinking Sona's going to have a hard time staying viable.

tl;dr: Hope you buffed her health/resistances as well movement speed because the new positioning demands she be in the middle of everything at all times, giving the enemy an excuse to burst her down very quickly.

Tigerclown7/29/2014, 8:21:34 PM250 votes

Sona Guys stay in my aura it will buff us! Amumu Thx for grouping!

HarmoniousChoir7/29/2014, 9:10:13 PM209 votes

Awesome. On the PBE forums, there are LOADS of requests to make her more viable, yet none of them got answered. 9/10 of the people (including myself) who played Sona on the PBE with her new update did not like it and voiced that opinion to Riot.

Of course they ignored us though.

Dead Dinosaur7/29/2014, 9:31:10 PM185 votes

I personally feel this update is completely unnecessary. Riot says Sona will now be more focused around "moments of power", but there are plenty of champions who do this already, and much more effectively (Looking at you Thresh, Leona, Braum). The so called "war of attrition" was what made sona in my opinion, a niche support. Sure there are other champions with shields and heals, but comparatively, sona's heal is much lower than any of them, in addition to lower scaling. the constant, small heal was what made her so effective vs poke lanes, something we're seeing more of, even at higher elos. her kit now requires more positioning and coordination with your allies, but from what I've seen in the videos you have to be nearly hugging your lane partner to get any extra benefit out of her skills. any decent player will be able to land a some hard cc on either Sona or her carry while they're trying to get the extra buffs, and easily snowball the lane, since Sona and marksmen (happy riot?) in general are so squishy. from what I'm seeing now with the kit change and increased cooldowns, there is no reason to play Sona, since she's basically a very bad Nami. Hard cc ult? Nami has that with longer range. Healing for teammates? Nami has that, with the added bonus of damage or healing herself. Magic buff to auto attacks? Nami has that, and it slows. Speeding up teammates? Hey! That's Nami's Passive! Not to mention damage and cc with her Q. I know one voice won't make a difference, but this kit change won't help Sona, it will just put her into the pool of champs that only a few players will bother to pick.

Honeybadger21987/29/2014, 8:41:01 PM182 votes

RIP Sona players "opens up room for counterplay" meaning any support with any sort of AoE now can hit both the ADC and Sona! Alistar, Leona, Thresh, Nami, Braum, Gragas, Karma, Morgana, and Zyra all thank you Rito!

Interact7/29/2014, 9:26:26 PM178 votes

LolSona "won't have to flash with her new movement speed passive to get a good crescendo off"

Riot:Shows sona flashing to get crescendo off in the teamfight video. never played sona but i thought that was funny

Zetaphrem7/29/2014, 8:24:19 PM161 votes

Wow, so she's actually being pushed live...despite all the complaints...

Let's count all the patch rotations it takes to get her fixed 'cause you know the current suggestions "do not match our direction for the champion and our play tests suggest you are all wrong anyways."

Baka S0raka7/29/2014, 8:23:40 PM127 votes

RIP Sona. I'll miss you. She's getting olaf'd.

The Corn King7/29/2014, 9:19:31 PM126 votes

i've never felt strongly enough to post until now. Apparently my constant poking in lane phase was passive so they decided to decrease the range of nearly everything so that poking is now more or less a suicide mission. not to mention the increased cooldowns will make poking less rewarding as you can't keep their health down as effectively. Riot specifically says "She wasn’t terribly strong or weak, but her kit clearly lacked high moments and overall satisfaction." theres an old saying that goes something like "DONT FIX WHAT AIN'T BROKE"

As a sona player who enjoyed the moments of saving team members thru walls with heals and speed boosts or chunking a soft champion to half health with q-power-chord-lichbane combo.... I disagree with the assertion that her kit lacked high moments.

why can't you fix what is broke, like the commonly accepted underpowered or overpowered champions of which there are many?

DreamingOf Peace7/29/2014, 8:34:15 PM114 votes

RIP Sona

DarkestPhoenix7/29/2014, 9:33:52 PM113 votes

This. Is. Awful. What the heck, guys? Who did you give this to? He mauled it, whoever it was. Thanks for nothing. My favorite champ is now just a paperweight that I own all of the skins for.

GRIZLEDORF7/29/2014, 8:49:36 PM106 votes

wtf why...

Skernan7/29/2014, 8:30:58 PM102 votes

Why are you making one of the squishiest champions in the game move up to the front lines? Sona is VERY rewarding to play as is. Her ult locks down entire team fights, she can single out high priority targets, and she can be played as an AP Carry if worse comes to worse.

Her win and pick rates WILL plummet and never recover.

thunderingecho7/29/2014, 8:37:21 PM94 votes

as one the sona players whose developed her over the years this feels like a major debuff to a champ that was more tactical of a play style. Smaller auras put her closer to fight when up against someone like blitz thresh leona morg lux naut nunu amu trist and ali is not a good thing

FeralTanto7/29/2014, 8:55:09 PM90 votes

Yeah... I feel this is gonna be terrible... RIP Sona :\

Kaledain7/29/2014, 8:32:59 PM88 votes

"a champion whose kit made her one of the most passive champs on the Rift... outside of her game-changing ultimate"

.... So.... I was playing Sona wrong when I went full AP before.... huh.. :S

OxxMegadetHxxO7/29/2014, 8:38:36 PM78 votes

Well this sucks.

Tadidam7/29/2014, 9:36:04 PM78 votes

I think this rework is very bad. So now Sona has no longer auras, just short aoe buffs and she just feels like a different champion, much weaker overall. What pisses me off the most is that she was a perfectly fine and well balanced champion before riot had to ruin her. Very disappointing.

bad vibes forevr7/29/2014, 8:26:58 PM56 votes

i dont play sona nor have i tried her yet but she already is squishy i dont know if a smaller aura would be that great on her

Lyraphix7/30/2014, 1:48:05 AM50 votes

Overall the gameplay videos are showing an unreal and idealistic view of what Sona's new update is going to do to her. In the video of the teamfight, Sona isn't hit once, which she obviously would be if the Gragas they were playing against wasn't staging the teamfight to highlight Sona. They won't show us Sona being melted in a second because she now has to stay on top of her team. They won't show us the times in which Sona's new q bonus is completely wasted on minions and wards (Yes, it procs on wards.) They don't even show us the pathetically small amount of damage she does for an even higher risk now that she has to stick to her adc and get a combo off.

In general, this rework is terrible. The reason Sona had no high moments of gameplay was because she was too squishy to make plays, and the amount of risk outweighed the reward. Now the risk is even higher, and the reward feels lower. She needs higher ratios, especially on her q, and diminishing her power chords value in exchange for an additional 20-30 damage with her q feels pathetic. I'm not going to go into what they did to her cooldowns either, but it's suffice to say I disagree.

After the rework, I expect there to be a high rise in Sona popularity for a few days, until people realize she's less fun and less rewarding than before, after which we will wait months for her to be brought back out of the deadpool zone. If the changes in their current form make it to live, I'd be very disapointed, as this is making an already fairly weak champion completely unviable. I wish Riot would read these comments and see the general dissent towards these new changes, and realize she needed stronger ratios (Nami anyone?) and a better e (similar to Karma's, which is infinitely better, offering both a targetable shield and a movement boost.)

In the end, I hope Riot is able to react to our disapproval and either rework the rework, or just leave a fairly fun champion alone .

LeagueOfNoobsx7/29/2014, 8:17:18 PM17 votes

First Gnar... Now revamped Sona?! HELL YA, WHATS NEXT?!? :DDD

Ferezilla7/29/2014, 8:30:14 PM6 votes

Cool, Sona is even more OP now. Good job riot balance team.