Patch 8.22 notes
Welcome to the last patch before preseason! It's been a relatively quiet couple of months, but 8.22 revs the gameplay engine back up with a few bigger changes (Pyke and Time Warp Tonic). Worlds has come to an end and the foundations for the next year of League are dropping in a few weeks, so gather your strength and make the final push toward your 2018 goals!
Patch Highlights
Champions

Akali
Last-hit assistance removed. W cooldown increased early. R damage decreased early; increased late.
With Akali's initial (re)learning curve pretty far back in the rear-view mirror, we're reducing several margins for error. Less reliable income, access to Shroud's protection, and executes in lane will force the Rogue Assassin to work harder to secure an early advantage. A late-game damage lift, on the other hand, allows Akalis who pass these challenges to press their advantage harder.
General
W - Twilight Shroud
R - Perfect Execution

Fiora
Small improvement to Lunge targeting.
Someone said to us "Hey, it's weird that Lunge doesn't focus the target who gives Fiora a big heal circle when they die." We said "Yeah that's weird," and then made this change.
Q - Lunge

Jhin
Bugfixin'.
A thematically resonant number of fixes for Jhin.
Passive - Whisper

LeBlanc
W damage decreased.
If you think this looks like an oddly light nerf to LeBlanc... you're right. The Deceiver will remain on the strong side for patch 8.22. Next patch's preseason changes will indirectly nerf her by giving opposing squishies a way to load into game with significant amounts of magic resist. (Spoilers!)
W - Distortion

Maokai
E cooldown decreased; damage increased early.
While this change is useful all-around, it'll especially help Maokai clear the jungle.
E - Sapling Toss

Nunu & Willump
AD increased. Q heal from champs increased.
Since their update, Nunu and Willump have been sitting in a somewhat lackluster spot. Last patch's usability/quality-of-life changes didn't bring them up, so we're taking a more direct approach to get the Boy and his Yeti onto more competitive footing.
Base stats
Q - Consume

Pyke
Grey health no longer scales with max health but scales harder off AD. W movement speed decreased; scales with lethality instead of AD. E stun scales with lethality instead of rank. R scales with lethality.
We put abundant utility into Pyke's kit to support a high-risk, high-reward playstyle, but with his builds frequently leaning on tanky pickups, there's not much of a dangerous line to walk. The changes below tie his utility to offensive scaling rather than baseline values so safer builds won't get the same explosive payoffs that aggro Pyke delivers. A few mana cost reductions should ease that transition away from Ancient Coin and Frozen Heart back into riskier pickups.
General
Passive - Gift of the Drowned Ones
W - Ghostwater Dive
E - Phantom Undertow
R - Death From Below

Trundle
Q damage increased.
Previous nerfs took too big a bite out of the Troll King's strength so we're returning some of the dueling prowess we removed earlier in the season. Chomp chomp.
Q - Chomp

Viktor
Q discharge base damage decreased late; ratio increased. R damage decreased; ratio increased.
We're shifting some of Viktor's damage from base values into ratios so he pays a higher tradeoff for building into survivability and utility, rather than offense.
Q - Siphon Power
R - Chaos Storm
Runes
updatedTime Warp Tonic
Potion and biscuit regen is front-loaded but no longer extended. No longer affects elixirs.
We like having a rune that alters the way you think about consumables, but Time Warp Tonic's added so much extra sustain to mid and top laners (via Corrupting Potion) that it's become near-mandatory for scaling champs. It also boosts the strength of Biscuit Delivery so much that the two runes are almost always picked together, effectively eliminating a choice in Inspiration rune setups. Front-loaded—rather than extended—regen moves Tonic out of lane attrition (keep yourself topped off for longer) into combat utility (pop a potion for a small heal).
PS: No one really caught onto this, but three minutes of +5% movement speed was kind of bonkers. We're removing Tonic's interaction with elixirs before it becomes a major abuse case.
Bugfixes
- Kennen no longer stops moving after casting W - Electrical Surge
- LeBlanc is no longer missing VFX and SFX during Q - Sigil of Malice
- Shaco boxes and Azir soldiers no longer play their respective champion's death audio instead of their own
- Twisted Fate's E - Stacked Deck no longer breaks if TF uses the empowered attack on a Teemo shroom
- Passive SFX are no longer missing when Ravenborn LeBlanc comes out of stealth.
- SFX for Star Guardian Soraka have been restored
- SFX have been restored for Count Kledula’s Q - Bear Trap on a Rope
- Trick or Treat Ekko’s joke bat now remains a consistent size throughout the duration of the emote
- Dragon Trainer Heimerdinger no longer has redundant death SFX
- Dragon Trainer Heimerdinger is no longer missing dance SFX
- Reconnecting during homeguard as a Star Guardian skin no longer causes SFX to linger
- Officer Vi’s baton no longer flies up out of place at the start of the animation
- Star Guardian and Pool Party Lulu’s R - Wild Growth VFX no longer clip on elevated terrain.
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash!
The following chromas will be released this patch:






's shroud not going to let her tower dive you and not have her take any tower hits. Towers LITERALLY give TRUE sight and you cant even see her in her shroud. It's like the old Rengar Ult where he was invisible right next to you and all you had was a exclamation point. Really shitty and not much counterplay unless you enjoy completely zoning yourself every 15 seconds.
nerf