Patch 8.22 notes

Riot·11/6/2018, 6:43:08 PM·5 votes·160,653 views

Welcome to the last patch before preseason! It's been a relatively quiet couple of months, but 8.22 revs the gameplay engine back up with a few bigger changes (Pyke and Time Warp Tonic). Worlds has come to an end and the foundations for the next year of League are dropping in a few weeks, so gather your strength and make the final push toward your 2018 goals!
Paul "Aether" Perscheid

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Patch Highlights

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Champions

Akali

Last-hit assistance removed. W cooldown increased early. R damage decreased early; increased late.

With Akali's initial (re)learning curve pretty far back in the rear-view mirror, we're reducing several margins for error. Less reliable income, access to Shroud's protection, and executes in lane will force the Rogue Assassin to work harder to secure an early advantage. A late-game damage lift, on the other hand, allows Akalis who pass these challenges to press their advantage harder.

General

removedCHEATER CHEATER No longer has 4 last-hit assistance

W - Twilight Shroud

COOLDOWN 17/15.5/14/12.5/11 seconds 21/18.5/16/13.5/11 seconds

R - Perfect Execution

BASE DAMAGE 100/150/200 85/150/215

Fiora

Small improvement to Lunge targeting.

Someone said to us "Hey, it's weird that Lunge doesn't focus the target who gives Fiora a big heal circle when they die." We said "Yeah that's weird," and then made this change.

Q - Lunge

PRIORITIES Lunge still prioritizes R Vitals then P Vitals, but now prioritizes an R-affected target next even without a Vital to proc
LESSER PRIORITIES After the above prioritization, Lunge looks for a low-health champion in range, last-hittable minion in range, champion in range, then nearest unit (unchanged)

Jhin

Bugfixin'.

A thematically resonant number of fixes for Jhin.

Passive - Whisper

ONE Jhin's movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits
TWO If Jhin crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus
THREE Fixed a bug where Jhin was getting an empowered haste off his first Hail of Blades attack (the one that procs it). This is a fix to the fix we released in 8.20 which only corrected the AD conversion portion of this interaction.
FOUR Fixed a bug where Jhin was NOT getting an empowered haste off his third Hail of Blades attack

LeBlanc

W damage decreased.

If you think this looks like an oddly light nerf to LeBlanc... you're right. The Deceiver will remain on the strong side for patch 8.22. Next patch's preseason changes will indirectly nerf her by giving opposing squishies a way to load into game with significant amounts of magic resist. (Spoilers!)

W - Distortion

BASE DAMAGE 85/125/165/205/245 75/115/155/195/235

Maokai

E cooldown decreased; damage increased early.

While this change is useful all-around, it'll especially help Maokai clear the jungle.

E - Sapling Toss

DAMAGE 6/6.5/7/7.5/8% target's max health 7/7.25/7.5/7.75/8% target's max health
COOLDOWN 11 seconds 10 seconds

Nunu & Willump

AD increased. Q heal from champs increased.

Since their update, Nunu and Willump have been sitting in a somewhat lackluster spot. Last patch's usability/quality-of-life changes didn't bring them up, so we're taking a more direct approach to get the Boy and his Yeti onto more competitive footing.

Base stats

BASE ATTACK DAMAGE 57 61

Q - Consume

BASE HEAL 37.5/60/82.5/105/127.5 (+0.35 ability power)(+5% bonus health) 60/96/132/168/204 (+0.56 ability power)(+8% bonus health)
HEAL VS NON-CHAMPS 200% base heal 125% base heal (values unchanged)

Pyke

Grey health no longer scales with max health but scales harder off AD. W movement speed decreased; scales with lethality instead of AD. E stun scales with lethality instead of rank. R scales with lethality.

We put abundant utility into Pyke's kit to support a high-risk, high-reward playstyle, but with his builds frequently leaning on tanky pickups, there's not much of a dangerous line to walk. The changes below tie his utility to offensive scaling rather than baseline values so safer builds won't get the same explosive payoffs that aggro Pyke delivers. A few mana cost reductions should ease that transition away from Ancient Coin and Frozen Heart back into riskier pickups.

General

RECOMMENDED ITEMS Updated!

Passive - Gift of the Drowned Ones

MAXIMUM GREY HEALTH 25% max health + 21% per 100 bonus attack damage, up to 50% 80 health + 8 health per 1 bonus attack damage, up to 60% max health

W - Ghostwater Dive

COST 75 mana 50 mana
MOVEMENT SPEED 60/65/70/75/80% (+4% per 100 bonus attack damage) 40% at all ranks (+1.5% per 1 lethality)

E - Phantom Undertow

COST 50 mana 40 mana
STUN 1.1/1.2/1.3/1.4/1.5 seconds 1.1 seconds at all ranks + 0.1 seconds per 10 lethality

R - Death From Below

newLETHALITY RATIO Execute threshold (and damage done if target isn't within the threshold) increases by 1.5 per 1 lethality

Trundle

Q damage increased.

Previous nerfs took too big a bite out of the Troll King's strength so we're returning some of the dueling prowess we removed earlier in the season. Chomp chomp.

Q - Chomp

BASE DAMAGE 20/30/40/50/60 20/35/50/65/80
RATIO 0/0.1/0.2/0.3/0.4 total attack damage 0.1/0.2/0.3/0.4/0.5 total attack damage

Viktor

Q discharge base damage decreased late; ratio increased. R damage decreased; ratio increased.

We're shifting some of Viktor's damage from base values into ratios so he pays a higher tradeoff for building into survivability and utility, rather than offense.

Q - Siphon Power

DISCHARGE BASE DAMAGE 20/50/80/110/140 20/45/70/95/120
DISCHARGE RATIO 1.0 total attack damage + 0.5 ability power 1.0 total attack damage + 0.55 ability power

R - Chaos Storm

BASE DAMAGE PER TICK 150/250/350 130/210/290
RATIO PER TICK 0.7 ability power 0.85 ability power

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Runes

updatedTime Warp Tonic

Potion and biscuit regen is front-loaded but no longer extended. No longer affects elixirs.

We like having a rune that alters the way you think about consumables, but Time Warp Tonic's added so much extra sustain to mid and top laners (via Corrupting Potion) that it's become near-mandatory for scaling champs. It also boosts the strength of Biscuit Delivery so much that the two runes are almost always picked together, effectively eliminating a choice in Inspiration rune setups. Front-loaded—rather than extended—regen moves Tonic out of lane attrition (keep yourself topped off for longer) into combat utility (pop a potion for a small heal).

PS: No one really caught onto this, but three minutes of +5% movement speed was kind of bonkers. We're removing Tonic's interaction with elixirs before it becomes a major abuse case.
newCHUGGING Consuming a potion or biscuit grants 50% of its health and/or mana restoration immediately but prevents that consumable from being used again until the effect ends. Health/mana per tick is then reduced by half for the effect's regular duration.
removedSIPPING Potions, biscuits, and elixirs no longer last 20% longer
SUGAR RUSH You still gain 5% movement speed while under the effect of a potion or biscuit
removedBOTTLE SERVICE Time Warp Tonic no longer affects elixirs

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Bugfixes

  • Kennen no longer stops moving after casting W - Electrical Surge
  • LeBlanc is no longer missing VFX and SFX during Q - Sigil of Malice
  • Shaco boxes and Azir soldiers no longer play their respective champion's death audio instead of their own
  • Twisted Fate's E - Stacked Deck no longer breaks if TF uses the empowered attack on a Teemo shroom
  • Passive SFX are no longer missing when Ravenborn LeBlanc comes out of stealth.
  • SFX for Star Guardian Soraka have been restored
  • SFX have been restored for Count Kledula’s Q - Bear Trap on a Rope
  • Trick or Treat Ekko’s joke bat now remains a consistent size throughout the duration of the emote
  • Dragon Trainer Heimerdinger no longer has redundant death SFX
  • Dragon Trainer Heimerdinger is no longer missing dance SFX
  • Reconnecting during homeguard as a Star Guardian skin no longer causes SFX to linger
  • Officer Vi’s baton no longer flies up out of place at the start of the animation
  • Star Guardian and Pool Party Lulu’s R - Wild Growth VFX no longer clip on elevated terrain.

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash!

The following chromas will be released this patch:

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300 Comments

Baron0BeefDip11/6/2018, 8:53:48 PM191 votes

Are we seriously still doing nothing about that ARAM bug where emotes don't work? This has been going on for quite a while now and I'm seeing other people post about it a lot, but for some reason this hasn't even been acknowledged.

How Do You Meta11/7/2018, 12:48:49 AM47 votes

I think one of the main reasons why people prioritize coin over relic is because the coin doesn't involve interactions with your teammates while the relic involves you having to allow the gracious gods that are your teammates allow you to last hit a minion.

Near mid to late game there is a terrible problem where the allies don't let the supports last hit minions and you see adcs and midlaners burn their entire spell rotations and last hit cannon minions without acknowledging the supports walking up to it. Even if you tell your teammates to stop it they will continue doing it, even if they have complete builds. I had cases where people would literally use their ultimate to clear a wave before I get near one minion and they just tell me they want the gold fast and dont want to wait for me :/

Let your supports have income too! They have to buy items to support you and relic doesn't take away ANY gold or even CS/Minute from anyone. Otherwise don't complain if the support on your team is underleveled and can't do much in the game because you starved them of income and experience points.

x o11/6/2018, 7:54:05 PM31 votes

item 2033

AquaEmpoleon11/6/2018, 9:49:10 PM26 votes

No kaisa or irelia nerf? lol seems like you really listen to your players huh?

Grand Saber Tri11/6/2018, 11:28:22 PM25 votes

Time warp isn't even a rune now.

reaperman43811/8/2018, 12:41:38 AM19 votes

So, Riot, when in the hell is Akali 's shroud not going to let her tower dive you and not have her take any tower hits. Towers LITERALLY give TRUE sight and you cant even see her in her shroud. It's like the old Rengar Ult where he was invisible right next to you and all you had was a exclamation point. Really shitty and not much counterplay unless you enjoy completely zoning yourself every 15 seconds.

Jzjax11/6/2018, 7:25:50 PM19 votes

Really would like to see anything for Katarina but decent patch

MrWizard711/6/2018, 9:06:43 PM17 votes

Really not digging the Pyke changes, you have to build a ridiculous amount of lethality to retain your old values. You shouldn't be forced into having to buy Yoummuus and Duskblade every game to be useful, unless they're releasing lethality boots in preseason this just seems like too much.

Ulitimate11/6/2018, 9:06:57 PM17 votes

Just so I understand, someone please correct me otherwise, now there's realistically only one way to build pyke to render hits kits damage output useful throughout the game? I think we will be seeing more mid pykes being played..

smashie11/7/2018, 12:58:49 PM13 votes

We are all dying (literally) for an Irelia nerf

o0000011ooo11/7/2018, 9:03:55 PM11 votes

So when are you bringing the fun modes (nexus blitz) back?

Good Sir11/7/2018, 11:48:02 PM11 votes

I thought one of Riot's core game philosophies was choice: the opportunity for players to customize and choose how they want to play the game. This Pyke change is completely contradictory to that goal; I can't believe this went through. This change is enforcing lethality Pyke (in which there are literally only 3 items for him to choose) while hard nerfing all other options. Riot is basically saying: "We want you to ONLY play Pyke as a lethality assassin and any other variations will be voided by this nerf." They put lethality scaling on 3 abilities. Why? Why would you have to deviate Pyke from normal champions by making his scalings based off lethality?

I understand Riot's goal of trying to keep Pyke away from the Tank build, but if you wanted him to be played as an assassin with risk, why wouldn't you just increase the AD scalings and lower the bases as an incentive for damage builds. This would make it so he's still dependent on damage, but isn't reliant on lethality. You can just as easily make phantom undertow's stun and ghostwater dive mms scale based off AD.

Lethality is such a BAD stat for Pyke as a support. The stat is literally level scaling armor pen. LEVEL. The support role is almost always the lowest level in the game. People didn't like going lethality on Pyke because it is by its nature one of the worst stats for the support position. This change removes the distinction of Pyke as an assassin support. He'll likely just be played in other roles or not at all. As a support, he'll only be feast or famine.

This makes me really sad as both a Pyke main and a player. The champion that I found to be interesting and very rewarding to play, albeit he was overpowered and did deserve nerfs of some kind, is now gutted in his distinct role. What's even worse is that this gives me even more distrust of the balance team since they are willing to force players to abide by how they want the game to be played. What if we see mages that are forced to build magic pen or marksmen be forced to build only attack speed.

I really want to love this game since I've played it for so long and have met so many friends through it, but this is seriously a heart dropper.

mariaiiaiaai11/6/2018, 11:49:32 PM10 votes

Can you guys consider to fix the voice chat issue after the new macbook updates? I know there are not many mac users but still, lots of people have countered this issue.

BestPudgeNA11/6/2018, 10:42:04 PM10 votes

That is one stupid looking Graves Skin LMFAO

Critical Role11/7/2018, 2:00:19 PM8 votes

My game has completely crashed so many times ever since the implementation of 8.21, and it's happening to a number of other individuals as well but not a single peep from Riot about it. I have talked to support about it and essentially was told to "fuck off it's not our problem." The only solution to the game completely crashing is restarting my computer and that means I am out of the game for 5-10 minutes, and that's awful in a team-based game.

Shinuu11/6/2018, 10:17:11 PM7 votes

I think that's not gonna affect Viktor Top as long as he still max Q 1st, to nerf " Top Viktor" you need to target his Qs cooldown, shield and ms then slightly buff his E.

XxVoidProphetxX11/7/2018, 3:30:28 PM6 votes

So uhhh, anyone else think the victor nerf is a little out of touch..? I think a better nerf would have been to the Q shield but maybe damage nerfs are fine

S H A Y C 011/7/2018, 10:24:52 AM4 votes

we have less than a week and youre disabling ranked for this garbage update? keep giving me reasons to divorce this company. Your decision making is so poor...

Harrowe11/6/2018, 8:58:12 PM2 votes

Buff Taliyah, or rework her passive and R. they actually cripple her and hurt teammates, and her passive either needs a higher mvmt speed or needs use in combat.