**Rather than disjointedly replying to other people's comments and hoping for the best, I'll leave my remarks here so they're hopefully seen and taken into consideration. **
I absolutely loved the concept, foremost. Anything that adds incentive for making friends and playing with them consistently over always playing with new people from a pool of, what, 12m people?, is a blessing. I can't tell you how eager I was to get into game and tear into this, hoping for that big jackpot. I gathered up my online friends, got them to gather up their friends, added everyone to my friends list, and we took off into the rift.
Now, at the end of the event, I can safely say if any rewards were earned, if any jackpot was earned, it completely slipped by me and my scouring of the endgame stats and match history.
Scott Wade: I'm not sure what the data will tell you, but I can assure you that I never felt like I was getting any rewards, even if I did get a bonus +30ip or whatever.
It just didn't give me any emotional satisfaction at all
Exactly this. I partied up constantly the entire time this event was active and I'm pretty sure I got no rewards. If anything, it just built up the expectation that "something awesome is going to happen!" and it never once paid off. I get that it's a jackpot, and it's not going to happen all that often, but not once? Easily 40~60 games, and not once did I get any reward? Bad times.
If you hit the jackpot, there should be some celebration/splash/sfx on the endgame stats page -- something very obviously alerting you to the fact that, hey, you hit the jackpot, baby!
It would be nice if there was definitely a more consistent and worthwhile reward for playing with friends. Not only would it incentivize better behavior (so that you can make friends in games), it just makes the game more fun all around to get to know the playstyles of, and learn to rely on, your teammates. Piddly rewards with a chance at a reward somewhat less piddly isn't doing that.
This is not something that should happen for a short period of time. This is definitely a part of how the game should be, period. That it boosts the IP gain of people that actually play nicely together with people is not a bad thing -- they should absolutely be rewarded in a way that doesn't feel completely insignificant. This should happen on a fairly regular basis, though, and in an amount equal to the effort of grouping with x number of players. The jackpot should be an added bonus on top of already solid group rewards.
Possible problems here:
-- 1. So we're talking about incentivizing playing nicely, making friends, and playing with said friends, right? What about the people that don't want to do this? They just get shafted?
To say that not doing something resulting in not being rewarded is getting shafted is a strange interpretation of things, me. This being a mainstay feature in the game would help Riot out in many ways, not the least of which is encouraging and incentivizing positive player behavior. If you choose to continue to be a unfriendly/antisocial (or, even worse, toxic) player, should you be rewarded? You're not contributing all that much to the community, but hey, you still get to play the game the way you want to. The best reward you can hope for if you choose to do nothing is that nothing changes for you. And nothing will. Yippee!
-- 2. Does it mean they'll play the game less because they get to a point where they don't need any IP?
Doubtful. They're playing a team game with friends. Even if they want to get out of it, their friends will usually pull them back in. If it's not the friends encouraging them to rejoin, it's simply being on vent/curse voice/skype with the friends and hearing how much fun they're having in LoL that'll do it.
-- 3. Doesn't this mean they wouldn't be spending real money on the game? Isn't that the opposite of what Riot wants?
Here's the thing. Let's say the party rewards become a full-time feature. All the time, this is just how the game is now. People that make friends and play nicely are now able to have enough IP to get a good portion of the things they want without needing to open up their wallets. This is just the way things should be.
Paying real money for something you can get if you're just a little patient does not feel good at all. Not needing to pay money for said things makes the experience of a F2P game feel more wholesome and rewarding. It's like the game is being good to you for you being good to it. In our stupid monkey brains, and this is a real thing that happens, this creates massive goodwill to the company that creates the game. We start thinking of Riot as an entity that is nice to us. (Corporations = people, right?) League of Legends is our friend. We start to want to support the game that is so good to us. Thus, we open our wallets. Even people that would otherwise 100% oppose ever spending money on something silly like a cosmetic change in an otherwise free video game would do so.
-- 4. So some people will spend because they like Riot. Doesn't that equate to an overall loss, though, because they're no longer spending on IP Boosts and other money-wasting garbage that doesn't feel good or rewarding anyway?
It's a loss because they're no longer having to spend on stupid shit, yes, but it's an overall gain because brand loyalty is a crazy thing. The more goodwill we feel toward League of Legends, the more we play. The more we play, the more invested we get into it. The more invested we are, the more we justify spending a few bucks here and there to pick up something nifty like ward/champ skins to make us stand out in-game. Basically, the more we love the game, the more we really, really love it. And we reward Riot by showering them with our affection/money.
This also translates massively to spreading the word, encouraging/pressuring friends/family/acquaintances/strangers into playing the game, too. The happier we are with the game, the more people we spread the word to. The happier we are with the game, the better the word we're spreading is. (e.g. instead of saying, "Yeah, I play League of Legends. It's alright." and turning people off to the game forever, we say, "DUDE, have you played League of Legends? No? Seriously? Go download it, now. Or you're dead.") The more people playing, the more people spending. Net gain.
-- 5. But with all of those extra people, everyone is still spending less than if everything was frustrating to earn the slow way, right?
Nope. Quality of life (in the gaming world) all leads to brand loyalty. Everything's coming up Riot! More fans. More fans that are fanatic about the game. More fanatic fans (not to be confused with Fnatic fans) means more fanart, more community involvement, more exposure, more word-of-mouth recommendations, and more people attending live League events. (Like me, in May!) And, of course, more money for Riot.
In summation, I love League of Legends, and League of Legends loves me. I think. Sometimes.