Update to Summoner’s Rift headed to PBE

Riot·6/5/2014, 6:01:16 PM·16 votes·293,750 views

It’s nearly time to push a big update out to PBE and we want to provide context on what’s around the bend. As some of you have guessed, we've been working on an update to Summoner's Rift for a while now. This effort is a big part of our commitment to continually improve League of Legends. We’re focusing on preserving the spirit of Summoner’s Rift and evolving how the map communicates gameplay.

Given the importance of Summoner’s Rift to League of Legends, the fundamental structure of the map remains untouched. Flashable walls, turret ranges, lane sizes, brush interaction and ward placements are exactly as they are on the current map. The intention is to keep moment-to-moment League of Legends the same while improving gameplay through additional clarity.

What clarity translates to is the updated map doing a better job of drawing eyes to the most important information of the moment. When fights break out, the environment should be the background, allowing particle effects and champions to pop off the screen and feed players the crucial data they need to make the right play.

Beyond this, Summoner’s Rift should help players and spectators stay oriented. The western half of the map looks damaged by the emergence of Baron Nashor, while the eastern half feels ancient and overgrown. This, alongside each quadrant’s respective buff, gives every jungle section thoughtfully placed landmarks and subtle color cues. Speaking of the jungle, a cadre of new monsters made Summoner’s Rift home, sporting designs that more accurately reflect their respective gameplay characteristics. For example, the Krugs’ (double golem replacements) rocky exteriors look like the damage soaking mini-tanks they are--and they appear weaker than the hulking Blue Sentinel.

Once the update moves onto the PBE, we will begin sharing a series of features to give you insight into the development of the update. You can expect:

  • Dev blogs written by artists, designers and producers on the team
  • Live Q&A sessions with the developers
  • PBE patch notes with the latest developments

The dev blogs will kick off soon, providing insight into the art and design of the update. We’re also creating a dedicated Community Beta environment for you to give us crucial feedback. On the technical side, new texture rendering tech requires a bit more RAM than the current map, but we’re working on optimizations to mitigate the impact. This update absolutely shouldn’t require you to upgrade your PC (or Mac) when it launches to live.

Even when this update ships to live we’ll continue to make updates. There’s always room for improvement and we’ll be looking to you for ideas.


FAQ

  • Is this replacing today’s Summoner’s Rift?

    Yes. We’re still ironing out the full launch, but this update will eventually roll out to every queue that loads up Summoner’s Rift. More details to come.

  • How much is gameplay changing?

    We’ve made a number of quality-of-life changes around readability, but you won’t be fail-flashing because of the new map. Flashable walls, turret ranges, lane sizes, brush interaction and ward placements are all exactly as they are on the current map. Dragon and Baron feature reworked design and art, driving them toward feeling more intimidating and powerful. From a purely gameplay perspective, we focused on clarity, eliminating randomness in their attack patterns so skilled players can predict and avoid the monsters’ attacks.

  • When’s it hitting live?

    We don’t have an exact date right now. We’ll be squashing bugs, ensuring great performance and listening for player’s feedback throughout the update’s stay on the PBE. All the work ahead makes a firm date tough to pin down.

  • How do I play the update?

    The update will soon patch out to our PBE environments and that’ll be the only place to play until it goes live. We’re working to get the map ship-shape and will keep you posted as launch plans take shape.

  • Will you do a Team Builder-style beta on live?

    We’d love to open up such a great avenue for feedback and we’re exploring the possibility, but technical hurdles like patch sizes and performance concerns make a live beta a tricky proposition for this update. We’ll keep you posted.

  • Will I need to upgrade my PC or Mac to play?

    At this very moment, the new map is more memory (RAM) intensive than the current map, however we’re optimizing like crazy and we’re committed to performance parity with the current Summoner’s Rift. You will not need to upgrade your PC or Mac.

  • What’s this mean for other maps?

    We’re not quite sure yet. We’re laser-focused on getting this update to players globally.

4,387 Comments

Rimpleton6/5/2014, 6:47:16 PM911 votes

FINALLY!!! THE SUMMONER'S RIFT VU!!! AND IT LOOKS AMAZING!!!

Jesu Calamari6/5/2014, 6:40:49 PM309 votes

This is... I can't even... I... wow.

{{summoner:2}} Mind. Blown.

Agent Texas6/5/2014, 6:48:00 PM132 votes

Now the dota fanboys can't say they haz teh graphix :3

iAh7n4D4F76/5/2014, 6:54:37 PM120 votes

This is purely amazing. The jungle characters specifically are just phenomenally well done. Great work Riot, this will be well worth the wait until it hits live servers

jakelh11556/5/2014, 7:12:03 PM113 votes

silly riot garen does not jungle

hatchedtrack8356/5/2014, 6:43:49 PM94 votes

I wonder, will the spawning creature's animation effect when I am able to attack them?

DamionDK6/5/2014, 7:30:10 PM86 votes

I have a quick question. Since the Shop keepers are being updated as well with this VU on Summoners Rift will they have special interactions with the champions being played as well like on Howling Abyss? Like if Warwick spawns or returns to purple side with the manatee shop keeper, will he get angry at him about Urf and so on?

RegnierOfHexter6/5/2014, 6:54:48 PM85 votes

New lizard elder looks like Grotle or Toterra from pokemon....OHHH MASSIVE HYPNOTAOD!!!

SasukeChan6/5/2014, 6:58:07 PM85 votes

you could say....
(••)
( •
•)>⌐■-■
(⌐■_■)
the rift has been SUMMONED

Hrafnagúd6/5/2014, 7:12:50 PM84 votes

Finally the Baron from A Twist of Fate

Yarv6/5/2014, 7:03:05 PM71 votes

Replacing Wight with a frog-beast-creature? I'm down.

infIame6/5/2014, 7:18:25 PM68 votes

Finally a reason to get {{summoner:2}} ...just to see the map better...

KrAyTo6/5/2014, 6:40:48 PM66 votes

LOVE IT.

ObsoleteAsTarble6/5/2014, 7:39:42 PM61 votes

Karthus My jaw dropped.

El Obadiah6/5/2014, 6:45:34 PM61 votes

Biggest change for me: Urf's uncle is the purple shopkeeper

MackleDoge6/5/2014, 6:44:05 PM60 votes

So this looks really great. But uhhh...with these animations of the camps showing up when the player approaches, is this an always animation, or on spawn? Because if the buffs/camps don't appear until the player approaches, isn't that going to severely hamper how some junglers clear the map (Lee Sin, Elise)?

Edit: Apply your salt directly to the comment. Not like this is relevant or anything.

Edit 2: Come on, you guys have more salt than this don't you? At least get me to double digits :/

Edit 3: YEAAAA double digit downvotes! You guys salty enough to hit -20?

Edit 4: Man you guys are awesome! Good teamwork everybody, I'm proud of you guys <3

Edit 5: I don't know if anybody is still checking this, but you guys amaze me. Let's band together and get this to -100! I believe in you guys, bring on the salt.

GimmickMusik6/5/2014, 6:45:53 PM59 votes

Great now everyone is going to call jungle just so that they can see the entire damn map :/

valr26/5/2014, 6:49:51 PM55 votes

Yup, I just came

The Jeek6/5/2014, 6:57:33 PM53 votes

Sometimes updates like these can be kinda meh, but this one is not the case. The monsters look way more detailed and are actually a little frightening. The scenery is a lot more detailed than it used to be. Also, I don't know if any of you noticed, but there is a BACKGROUND now that actually looks like there is life beyond Summoners Rift! This map exceeds any expectation I could have for a map remake.

Good Job RIOT!

dragonmaker446/5/2014, 6:38:33 PM49 votes

Riot, I love you.

Dracle6/5/2014, 7:04:45 PM23 votes

Neutral monsters won't react to the proximity of champions, I hope, like it was shown at Red Buff in this video. Or at least, will they only do that "reaction" at a set/random interval and not because there's a champion nearby...? Because it'll definitely be a dead giveaway that someone's there if the neutral monsters always react so enthusiastically. :v

Cpt Obviouss6/5/2014, 7:00:08 PM14 votes

Wasting time and money on this when East Coast players have over 100 ping? How about instead of making the game prettier you make it run better?