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Update to Summoner’s Rift headed to PBE

Riot··16 votes·293,750 views

It’s nearly time to push a big update out to PBE and we want to provide context on what’s around the bend. As some of you have guessed, we've been working on an update to Summoner's Rift for a while now. This effort is a big part of our commitment to continually improve League of Legends. We’re focusing on preserving the spirit of Summoner’s Rift and evolving how the map communicates gameplay.

Given the importance of Summoner’s Rift to League of Legends, the fundamental structure of the map remains untouched. Flashable walls, turret ranges, lane sizes, brush interaction and ward placements are exactly as they are on the current map. The intention is to keep moment-to-moment League of Legends the same while improving gameplay through additional clarity.

What clarity translates to is the updated map doing a better job of drawing eyes to the most important information of the moment. When fights break out, the environment should be the background, allowing particle effects and champions to pop off the screen and feed players the crucial data they need to make the right play.

Beyond this, Summoner’s Rift should help players and spectators stay oriented. The western half of the map looks damaged by the emergence of Baron Nashor, while the eastern half feels ancient and overgrown. This, alongside each quadrant’s respective buff, gives every jungle section thoughtfully placed landmarks and subtle color cues. Speaking of the jungle, a cadre of new monsters made Summoner’s Rift home, sporting designs that more accurately reflect their respective gameplay characteristics. For example, the Krugs’ (double golem replacements) rocky exteriors look like the damage soaking mini-tanks they are--and they appear weaker than the hulking Blue Sentinel.

Once the update moves onto the PBE, we will begin sharing a series of features to give you insight into the development of the update. You can expect:

  • Dev blogs written by artists, designers and producers on the team
  • Live Q&A sessions with the developers
  • PBE patch notes with the latest developments

The dev blogs will kick off soon, providing insight into the art and design of the update. We’re also creating a dedicated Community Beta environment for you to give us crucial feedback. On the technical side, new texture rendering tech requires a bit more RAM than the current map, but we’re working on optimizations to mitigate the impact. This update absolutely shouldn’t require you to upgrade your PC (or Mac) when it launches to live.

Even when this update ships to live we’ll continue to make updates. There’s always room for improvement and we’ll be looking to you for ideas.


FAQ

  • Is this replacing today’s Summoner’s Rift?

    Yes. We’re still ironing out the full launch, but this update will eventually roll out to every queue that loads up Summoner’s Rift. More details to come.

  • How much is gameplay changing?

    We’ve made a number of quality-of-life changes around readability, but you won’t be fail-flashing because of the new map. Flashable walls, turret ranges, lane sizes, brush interaction and ward placements are all exactly as they are on the current map. Dragon and Baron feature reworked design and art, driving them toward feeling more intimidating and powerful. From a purely gameplay perspective, we focused on clarity, eliminating randomness in their attack patterns so skilled players can predict and avoid the monsters’ attacks.

  • When’s it hitting live?

    We don’t have an exact date right now. We’ll be squashing bugs, ensuring great performance and listening for player’s feedback throughout the update’s stay on the PBE. All the work ahead makes a firm date tough to pin down.

  • How do I play the update?

    The update will soon patch out to our PBE environments and that’ll be the only place to play until it goes live. We’re working to get the map ship-shape and will keep you posted as launch plans take shape.

  • Will you do a Team Builder-style beta on live?

    We’d love to open up such a great avenue for feedback and we’re exploring the possibility, but technical hurdles like patch sizes and performance concerns make a live beta a tricky proposition for this update. We’ll keep you posted.

  • Will I need to upgrade my PC or Mac to play?

    At this very moment, the new map is more memory (RAM) intensive than the current map, however we’re optimizing like crazy and we’re committed to performance parity with the current Summoner’s Rift. You will not need to upgrade your PC or Mac.

  • What’s this mean for other maps?

    We’re not quite sure yet. We’re laser-focused on getting this update to players globally.

4,387 Comments

Rimpleton911 votes

FINALLY!!! THE SUMMONER'S RIFT VU!!! AND IT LOOKS AMAZING!!!

ab111392206 votes

HOW LONG TIL THIS IS ON REGULAR SERVERS? I WANT THIS SO BAD ITS Draven ME CRAZY!

iamnotnan291 votes

I love this update!!!!!! Riot keep up the great work! :)

Girtorer1 votes

[deleted]

Mistress Madoka108 votes

IT'S A TRAP Fizz

Starkiller X5182 votes

Who else read that in admiral ackbars voice?(i probably spelled that wrong)

Timnitrotoluene197 votes

One thing I would love to see added is the option in settings to invert orientation of the map if you are on purple red side. The fact of is that on the northeast side of the map, heading southwest, your forward vision is limited. You can move the screen all you want, but there will always be an inconvenient hole in your screen at the bottom left. This is a distinct disadvantage for purple red side bot lane while they are defending the first turret. the side that a team is selected for should not determine a disadvantage, and this would mitigate any disadvantage based on screen layout. This pertains to Riot's design value of Clarity "Players should fight their opponents, not the game".

"But that would change the meaning of top and bot" People can figure out that those words relate to blue side and still go to the correct lane. Also, it would be an option you can toggle in your settings.

"I don't want my map flipped" It would be an option.

"Your bad! Learn to play the game!" Giant Squid of Anger It is not about skill. It is about neither side having a disadvantage based on screen layout.

TL;DR We need a toggle-able option to flip the map layout for purple red side.

IonDragonX53 votes

I'd prefer that the screen on Red Side be turned 90 degrees clockwise instead of 180. That would make red's fountain on the bottom right instead of the bottom left. You would still have the same top lane and bottom lane.

venom01477 votes

This is unbeweaveable. ha ha ha. Elise

Jesu Calamari309 votes

This is... I can't even... I... wow.

Clairvoyance Mind. Blown.

Agent Texas132 votes

Now the dota fanboys can't say they haz teh graphix :3

iAh7n4D4F7120 votes

This is purely amazing. The jungle characters specifically are just phenomenally well done. Great work Riot, this will be well worth the wait until it hits live servers

jakelh1155113 votes

silly riot garen does not jungle

hatchedtrack83594 votes

I wonder, will the spawning creature's animation effect when I am able to attack them?

Pill Pusher102 votes

Most likely but the spawn animation will probably begin before the camp actaully spawns if that makes sense. So dragon spawns at 6 minutes but the animation of it climbing on the walls and flying down will begin earlier at like 5:50 so when it touches down at 6 minutes you can attack it.

RiotRiot CaptainLx323 votes

Yes, this is correct. If Blue Buff currently spawns at 1:55 on SR, and if our spawn animation is 2 seconds long, then we will spawn Blue Sentinel at 1:53 min, so that you can attack it at 1:55. It's parity with what is on live.

We hope that spawn animations will help better time your initiation while maintaining parity with the gameplay on our current SR. This includes visibility (so, you can't see dragon if you don't have a ward in the dragon pit, even if he's running around on the rim of the pit).

There's a white flash that will tell the players when you can attack a creature, too. As with all things regarding the updated Summoner's Rift we'd love to hear your feedback!

Sparkyfish64 votes

it also makes the jungle creeps look great! i think im gonna be playing jungle a lot more now XD

Taiku Altergrund81 votes

Is there a particular reason you changed the Big Wraith to a Toad? Is that mostly so that you are not simply reusing the Small wraith camp textures in order to add diversity to the jungle?

The big buffs and Dragon look excellent. The animations are wonderful for them all. Though i am glad to see the "A Twist of Fate" Barron Nashor.

Further more I Like the fact it is red and blue rather than purple. The tower visual differences per team are a very good touch. It will help players know MORE about their surroundings to better help id escape or engage routs.

RiotRiot CaptainLx154 votes

Yes, there are a couple of reasons we did that. First of all, we wanted visual cohesion in all our camps - creatures that actually would belong into a magic forest on a mountain top - wraith felt much better in TT, in our opinion. Secondly, we wanted to clearly show how powerful the creature actually is. Putting in a big toad hopefully tells players that this camp has a lot of HP and is slow (doesn't walk far), for instance. And finally, it hopefully just looks nicer than copy+pasting a camp that we felt looks better on TT in the first place.

RiotReach4theSkylar113 votes

I addressed this in a lower but figured I'd repost it here for clarification. Sorry for the duplicate.

Monster spawn animations happen only when the creature first spawns into the world (and each consecutive time after), not every time you walk by. They do however react to your presence with increased agitation/attention. Also the animations count backward from the spawn time and play pre-spawn as to not affect spawn timers. Monsters are attackable nearly the instant they land in the play space. In most cases this is signaled clearly through animation and a white flash.

DamionDK86 votes

I have a quick question. Since the Shop keepers are being updated as well with this VU on Summoners Rift will they have special interactions with the champions being played as well like on Howling Abyss? Like if Warwick spawns or returns to purple side with the manatee shop keeper, will he get angry at him about Urf and so on?

KBingo31 votes

Riot plz!

RegnierOfHexter85 votes

New lizard elder looks like Grotle or Toterra from pokemon....OHHH MASSIVE HYPNOTAOD!!!

Sovelis Liadon68 votes

ALL GLORY TO THE HYPNOTOAD

SasukeChan85 votes

you could say....
(••)
( •
•)>⌐■-■
(⌐■_■)
the rift has been SUMMONED

Hrafnagúd84 votes

Finally the Baron from A Twist of Fate

Yarv71 votes

Replacing Wight with a frog-beast-creature? I'm down.

infIame68 votes

Finally a reason to get Clairvoyance ...just to see the map better...

KrAyTo66 votes

LOVE IT.

Screwnicorn131 votes

DrMundo Mundo go here pls?

Lexmuther104 votes

LeeSin I cant see much but I know this looks great :>

Asunaaaa24 votes

Mundo can go where he pleases

El Obadiah61 votes

Biggest change for me: Urf's uncle is the purple shopkeeper

Chef Breadstick38 votes

Red* shop keeper.

ObsoleteAsTarble61 votes

Karthus My jaw dropped.

MackleDoge60 votes

So this looks really great. But uhhh...with these animations of the camps showing up when the player approaches, is this an always animation, or on spawn? Because if the buffs/camps don't appear until the player approaches, isn't that going to severely hamper how some junglers clear the map (Lee Sin, Elise)?

Edit: Apply your salt directly to the comment. Not like this is relevant or anything.

Edit 2: Come on, you guys have more salt than this don't you? At least get me to double digits :/

Edit 3: YEAAAA double digit downvotes! You guys salty enough to hit -20?

Edit 4: Man you guys are awesome! Good teamwork everybody, I'm proud of you guys <3

Edit 5: I don't know if anybody is still checking this, but you guys amaze me. Let's band together and get this to -100! I believe in you guys, bring on the salt.

sharpshot12410 votes

Im pretty sure those are just spawning animations, the camps should still be there like normal after they spawn

RiotRiot CaptainLx41 votes

Yes, just as Reach4theSkylar mentioned our spawn animations are there to enhance the moment and help time your initial attack when waiting for a re-spawn of a creature. For all other cases we have stance-changes and reaction animations when you approach a camp, so that the creatures feel truly alive. These are not changing the gameplay of a camp, but hopefully make it more fun to jungle =)

RiotReach4theSkylar98 votes

Monster spawn animations happen only when the creature first spawns into the world (and each consecutive time after), not every time you walk by. They do however react to your presence with increased agitation/attention. Also the animations count backward from the spawn time and play pre-spawn as to not affect spawn timers. Monsters are attackable nearly the instant they land in the play space. In most cases this is signaled clearly through animation and a white flash.

MackleDoge63 votes

Alright awesome, thank you very much for the clarification! And my regards to you and the rest of those who worked on this project, it looks absolutely fantastic, and I'm really excited to see it in action on the PBE.

RiotReach4theSkylar90 votes

Thanks for the compliments. We are just as excited as you guys to go slay all the new monsters. Can't wait : D

GimmickMusik59 votes

Great now everyone is going to call jungle just so that they can see the entire damn map :/

valr255 votes

Yup, I just came

The Jeek53 votes

Sometimes updates like these can be kinda meh, but this one is not the case. The monsters look way more detailed and are actually a little frightening. The scenery is a lot more detailed than it used to be. Also, I don't know if any of you noticed, but there is a BACKGROUND now that actually looks like there is life beyond Summoners Rift! This map exceeds any expectation I could have for a map remake.

Good Job RIOT!

dragonmaker4449 votes

Riot, I love you.

Dracle23 votes

Neutral monsters won't react to the proximity of champions, I hope, like it was shown at Red Buff in this video. Or at least, will they only do that "reaction" at a set/random interval and not because there's a champion nearby...? Because it'll definitely be a dead giveaway that someone's there if the neutral monsters always react so enthusiastically. :v

RiotTroyzi11a184 votes

What if they only reacted on YOUR screen?

Dracle83 votes

Then I'd roam in the jungle all day 8D

Cpt Obviouss14 votes

Wasting time and money on this when East Coast players have over 100 ping? How about instead of making the game prettier you make it run better?

MackleDoge126 votes

How about you go cry somewhere else?

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