Skip to content

Rethinking Ranked Fives and Tuning Dynamic Queue

Riot··27 votes·98,008 views

Two weeks ago, we confirmed we're not bringing back solo queue and promised to do a better job of keeping you updated about our ongoing efforts to improve ranked.

So let's talk about what we're doing to address three specific issues:

  • Recognition for skilled solo play in dynamic queue
  • Opportunities for ranked fives
  • Matchmaking problems including queue times for high MMR players and improved odds for everyone to get their primary role

INDIVIDUAL ACHIEVEMENT AND RECOGNITION IN DYNAMIC QUEUE

Individual achievement isn't given the same recognition in Dynamic Queue, and this has left some solo-only players feeling disenfranchised. We're shipping a feature in 6.13 that ought to help: ranked emblems.

The goal is to give you another tool (alongside your rank and champ masteries) to show what sort of player you are. We'll track your win history and premade size, and once you reach 25 wins in Dynamic Queue you'll earn either a Solo Emblem, a Dynamic Emblem, or a Team Emblem. The emblem you earn is based on the way you've queued up for your previous 25 wins, and you can only have one emblem at a time. Emblems have no impact on matchmaking, but they'll show up on the ladder and will be accessible to third-party tracking sites through our API.

So how do you know which emblem you'll get after 25 wins?

  • Solo Preference Emblem: Queue alone for most of your games
  • Dynamic Preference Emblem: Queue with varying team sizes for most of your games
  • Team Preference Emblem: Queue with full teams for most of your games.

The ranked emblems system isn't retroactive, so it'll begin awarding emblems based on the first 25 wins you get after it launches.

With solo queue gone, there needs to be better recognition of individual achievement. We're committed to solving this problem, and we think this implementation of ranked emblems probably won't completely solve this issue for the players who are least happy with dynamic queue. We're seeing emblems as one step towards a better system, not as the end-all-be-all solution to the problem. We want to see how this is received before we move on to other options (and we are looking at other options).


SCHEDULED RANKED 5v5 TEAMS

We disabled ranked teams at the start of the season because we were unsure how match quality would be affected by the addition of dynamic queue. Now that we've limited high MMR players (Diamond 5+) to solo, duo, or trio queues, those players have no option to play ranked as a group of five. Even among the much larger population of players who fall below Diamond 5 (about 99% of all players), we've heard that people miss the ranked 5v5 queue. They miss the unique challenge of managing a consistent ranked team without the constraints of tier restrictions. Queue population issues prevent us from bringing back a permanent ranked fives queue, because we can’t guarantee reasonable queue times in off-peak hours. Instead of giving up on ranked fives, we want to try a potential solution: scheduled ranked 5v5 teams.

Other than the fact that this queue will not be available 24/7, it'll function exactly like the old ranked 5v5 teams queue did. We're still evaluating exactly what time and days for each region make sense, so look for more info on this in the coming weeks.


QUEUE TIMES AND POSITION SELECT

Queue times have been far too long for high MMR players. As part of our ongoing efforts to solve this, we introduced an autofill mode that triggers when we expect position select to lead to unacceptably high queue times. Our initial data shows that high MMR queue times have improved dramatically, and most players in Master and above are only ever impacted by autofill once every ten games. Here are more specific stats:

You'll notice that queue times for everyone under Diamond tier have actually gone up slightly. This has nothing to do with our tuning of the autofill feature. Instead, this is a trade-off we're making to increase the likelihood you'll receive your primary role in champ select. Regardless of your ranking, you should have a better chance to get your primary position.

These are great gains, but what about the criticisms against autofill? The autofill feature undermines one of the main promises of new champ select—that you'll get the role you want. This is undeniably true. Forcing players into autofill means they'll sometimes get stuck in their weakest role, and this makes climbing into the highest ranks as a one-trick or mid-only player much harder.

We're okay with this right now for two reasons: 1) It's necessary to get high MMR queue times down and improve matchmaking quality, and 2) Players dealt with an even more drastic form of randomized role selection for years in the previous champ select process. The high queue times and matchmaking inequalities we've been dealing with resulted from our switch to new champ select with its position-select features.

But we aren't willing to give up the gains that new champ select brings us—it's still awarding high MMR players their desired role at a much higher rate than what players were used to with last season's ranked draft pick. Instead, we'll continue making adjustments and improvements that minimize the irritation of not getting your preferred role.

The shift to dynamic queue is about reinforcing League as a team game, so organized team play needs to be much, much easier than it is now. We need to offer the right platforms, tools, and team-finding capabilities to stand behind League as a team sport. We're not there yet, but we're determined to do the work get there.

This is an iterative process. We'll keep communicating specific details about our plans for improving ranked, and we'll be honest about what's working and what isn't. Ultimately, we're aiming to give every type of player (including solo only players, high MMR folks, and people who are currently happy with dynamic queue) the best League experience possible.

688 Comments

MuyAstuto433 votes

"The shift to dynamic queue is about reinforcing League as a team game"

It is a team game in the sense you have a team, but not in the sense that the vast majority of players are playing with their friends in ranked. It's crazy that you are trying to pad the hurt-feelings of solo que playerss by offering them meaningless swag. Icons are useless, whereas solo que experience is the CORE of the game for these people.

Very few people like the dynamic que change. You are slowly coming to grips with that and we can all see it. Your round-table made it obvious and all these band-aids only insult the people who hang on, hoping for solo que to come back. Ranked is a shadow of its old self.

Shame.

Snekcid26 votes

[deleted]

13lacKApplE21 votes

Best Thresh

Parsneeps13 votes

Thank god this got released I alrdy was looking for a way how to do that

Wabajesus24 votes

I know ever since they showed on the twitch stream I think that is really good, better than the dynamic Q crap ofc

nvvizeo10 votes

Here I already made a few, take these so you can have some: https://gyazo.com/5bcbe91842b3f306d5b30173680de38e (2 x 1780rp)

All thanks to Snekcid ofc

D rok189 votes

Agreed - this is so patronizing. "Here's an emblem based exclusively on your last 25 games, and should make up for all the shitty matchmaking!"

What are you THINKING, riot..?

iamcaustic58 votes

I mean, did you not read this entire paragraph?

With solo queue gone, there needs to be better recognition of individual achievement. We're committed to solving this problem, and we think this implementation of ranked emblems probably won't completely solve this issue for the players who are least happy with dynamic queue. We're seeing emblems as one step towards a better system, not as the end-all-be-all solution to the problem. We want to see how this is received before we move on to other options (and we are looking at other options).

D rok115 votes

Oh, I read the whole thing, and I'm giving my feedback, in order to let them know "how this is received" and get them "looking at other options".

I'm really sick of the community rallying behind riot, with phrases like "they're communicating at least!" and "give them credit, guys! They're working on it!". How many times have we heard that this year? You want me to thank them for working on their shitty system, 6 months in, after all the terrible design decisions this year that HAVEN'T ended up working out? Commending them for trying to fix their shit is like commending a Masters student for getting to class on time - that shit should just be a given. I don't care that they're doing the bare minimum of what's required if the work isn't getting completed.

There's a reason people are losing trust in this company - they talk at us for a bit, then close the blinds and call it a conversation.

Ioku98 votes

Came here hoping for a solution and found out were getting "icons" lol. Couldn't care less about some stupid icon.

RiotRiot Cactopus140 votes

Hey MuyAstuto! A decent number of players share your opinion, for sure. We were pretty confident that the people who just want solo/duo queue back wouldn't be overly hyped about the emblems. It's not exactly the same thing, right?

The thing is, everything we're seeing tells us although some people are super mad that there's no solo queue (we read the threads after all), the game overall is still better if we let people group up in ranked. We did surveys asking players "do you like the ability to queue with any number of people in ranked" and in most regions the majority of players (over 70%) said yes, they do. ~10% didn't care, another ~7.5% sort of didn't like it, and the rest (something like ~7.5%) of players REALLY didn't like it. Those are rough numbers, but they're all pretty close. Someone on the dynamic queue team will probably come throw something at me if I'm off by a point or two.

I have a solid guess about which group you fall into, and I actually feel where you're coming from. If I had to place myself in one of the groups, I'd probably land closer to the ~7.5% who feels like dynamic queue is slightly worse than solo/duo. But that's mainly because I don't like queueing up with more than one person, and I dislike being expected to put my rank on the line to play with a big group of friends who might be feeders (genuine apologies to my coworkers, I love you guys lmao).

Most players who are really vocally against dynamic queue feel like it takes away from the meaning of their rank (since people could theoretically get a ranked boost from their smurfing friends). But the truth is that dynamic queue is working for most people, and we generally like it. It could use some improvements, but we think we're gonna get there.

If emblems aren't making solo players feel satisfied, we'll keep coming up with other ways for people to express individual skill (spitballing here, but what if we showed you your rank on every champion? Like "you're the #3 Singed player in EUW" sort of stuff?). There's a lot of ideas we have, but we just wanted to try out this emblems thing first as a step in the right direction.

Hope that addresses some of your concerns. We do wanna hear from you guys and adjust as we go. The changes we're pushing out now are just one step on the way.

L0ve Is Blue127 votes

This survey is not representative if YOU chose who you want to ask it to. Why not make it public and let anyone respond? And if people like Dynamic queue that much why not give players the option to play solo queue? It should fall off since everyone likes dynamic queue right?

But the truth is that dynamic queue is working for most people, and **we generally like it. **

Oh so as long as you guys at Riot like it it's ok lol. Gotta keep that in mind.

If emblems aren't making solo players feel satisfied

I could tell you right now it won't. If this emblem doesn't prevent me form being queued with/against premades, than it is not satisfying.

Here is the trick: To make people who like dynamic queue happy, you have to make people who like solo queue sad. And that is not a good way to do things. Before, people who liked to team up had ranked team to do it and solo players had solo queue. Now solo players are forced with premades just to fill the gap in their teams. If those ideas you are preaching are your solutions to make dynamic queue better, than sorry but the only peoples you are satisfying are the one who already are and yourself. This whole emblem thing just looks like a ''Here you have something to say you are a good solo player now shut up.''

RiotRiot Cactopus115 votes

To make people who like dynamic queue happy, you have to make people who like solo queue sad.

It does seems that way, right? So (and I'm just gauging community reaction here, because I'm curious) what do people honestly think about other more drastic solutions like a split ladder for solo played games and group played games in dynamic queue? Different LP, different rank, same queue (so you'd avoid splitting the playerbase and making queue times and matchmaking worse).

L0ve Is Blue18 votes

It does seems that way, right?

It doesn't SEEM. it IS that way. We are gap fillers.

A split ladder for solo played games and group played games

did you mean: Solo queue and ranked team

For now those 2 are the best solutions instead of this dynamic queue. keep the champion select I don't care, I just want to not be matched with or against premades. At all. Ever. I am not here to fill gaps, I don't want to be matched with players worse than me because we are facing a premade of their level, I don't want groups to destroy the meaning of ranked by playing togheter with individual players. I want a SOLO EXPERIENCE where i face SOLO PLAYERS and NOT PREMADES. Unless you offer players that, no solo player will be satisfied and you will just have to admit you prefer keeping your dynamic queue at the cost of making this game unnatractive to every solo player. When we all leave your premades won't have any gap filler (they don't care about us anyway they don't even talk to us).

TL:DR: The problem is not solo players. It's premades. Don't try to fix solo players by trying to make playing with premades an easier pill to swallow. Fix premades (remove them). Or put them togheter. Make us chose if we want to be matched with/against premades or not (you probably can't do that since all solo players won't want to and again you will be witout any gap fillers for your premades... anyway.)

Keevalroy92 votes

what do people honestly think about other more drastic solutions like a split ladder for solo played games and group played games in dynamic queue?

I don't know how many times a separate ladder has been suggested, but it's far too many to count. The problem, as I, as well as many others have pointed out, is that it wouldn't work. Why not? Dynamic was built to rely on solo players filling the gaps left by the allowing of premade groups. Once a solo ladder is introduced, there are very few solo players who would want to play with premades, and they would immediately evacuate to the queue they were promised at the start of the season...which destroys Dynamic.

The only other solution to this would be using that shady, slimy BS idea from Lyte where the original draft of Dynamic would lead to better rewards at the end of the season than would be awarded if you were a solo player. And who the hell would agree that this would be a good idea? You're arguably punishing people for playing alone.

Now, back to the Dynamic only mode; what would it take to make solo players like this garbage system? If you're matched with premades, and you're a solo player, you could have extra LP gains for wins and lower losses for dealing with this. Is that going to appease the solo players? Might help, but what would be better is giving us the ladder we were promised. That would kill Dynamic Queue, but honestly, it's for the best if it disappears and never comes back - I don't care what your imaginary "data" says about how much the community apparently loves it. If you look around every League forum-esque outlet, it's monumentally hated, which makes most of us question the validity of this "data."

Hyrum Graff11 votes
Quepha42 votes

{quoted}

I don't know how many times a separate ladder has been suggested, but it's far too many to count. The problem, as I, as well as many others have pointed out, is that it wouldn't work. Why not? Dynamic was built to rely on solo players filling the gaps left by the allowing of premade groups. Once a solo ladder is introduced, there are very few solo players who would want to play with premades, and they would immediately evacuate to the queue they were promised at the start of the season...which destroys Dynamic.

he said SAME queue, different ladders.

like how dota 2 tracks your solo mmr and your group mmr separately

Lucifer36 votes

{quoted}

It does seems that way, right? So (and I'm just gauging community reaction here, because I'm curious) what do people honestly think about other more drastic solutions like a split ladder for solo played games and group played games in dynamic queue? Different LP, different rank, same queue (so you'd avoid splitting the playerbase and making queue times and matchmaking worse).

You can't split the ladder, because people would still be facing the exact same problems they're facing with dynamic queue right now. The sad fact of the matter is that pro players, high elo players and any player that cares about ranked integrity does not like dynamic queue, and it's made ranked this season look like a joke. The fact you guys won't go back on it reflects terribly on you as a company. It feels like complete shit getting trashed on by pre-mades when you are at a huge disadvantage playing alone. If everyone is still playing in the same ladder, all you're really suggesting is a cosmetic appeasement change that really accomplishes nothing.

CowMeat16 votes

The Dynamic Queuing is a bad system. It should be taken our of the game. Pairing solo players vs groups just creates bad games. You could predict the quality of games based on group size before Riot removed the ability of websites and 3rd party software to detect group sizes.

JTSpender8 votes

Honestly, the rankings aren't my real problem with dynamic queue. My problem is that I have had generally worse gameplay experiences in dynamic queue than I did in single queue. The number of games that are more enjoyable due to improved teamwork has been vastly outnumbered by the number of games where the other team has been coordinated in a way that is just impossible to compete with and the number of games where toxic players in a premade are backed up/supported by their friends instead of being pushed back against by the other people on the team.

I do care about rank a little, but my primary reason for playing in ranked was that the games themselves were much more balanced and enjoyable, people took them seriously, and when I won or lost it usually felt like my skill as a player made a meaningful contribution to that win or loss. That's not how it feels in a lot of games now. I used to play ranked very regularly, and it's reached a point where I rarely play at all anymore because the games just aren't fun.

Dad Rock5 votes

Quit giving us half assed versions of what we want. You can't rank solo players and group players on the same ladder. Dynamic queue has the same level of competitiveness as normal games. There's no such thing as a rank ladder anymore in this game by old season's standards, it's just 2 normal draft ladders.

palepizza38 votes

Holy shit, I'm sorry man, you sound like a nice guy, but idk how many times we solo players have to fucking say it. You say you're reading threads, you're listening, youre trying to find a solution for solo players. Here's the fucking solution: BRING BACK SOLOQ. There is no solution outside of that. There is nothing you can do to make this player base happy while forcing us into games with premades. SoloQers are likely the most competitive players for the game and ditching competitive integrity for the sake of numbers is not acceptable to the biggest competitors. If a few more casuals are clogging silver, cool, but why fuck over highly competitive players so less competitive players feel more comfortable in ranked? If it's a competitive queue, I'd imagine the #1 priority demographic is the more competitive playerbase.

people who were playing ranked before dynamicQ were playing ranked because they were competitive players. If casual players didn't play ranked because they didn't feel like fitting in the parameters of solo/duo and ranked 5's, awesome! They clearly didn't give enough shits to jump into the competitive environment. If more casuals are playing ranked, then what is ranked for? What are normals for? You guys wanted more numbers so you took a solid foundation to a competitive environment, smashed it into oblivion, and created a fluid environment that abandons integrity. Competitive integrity absolutely requires strict and solid design, of which there is no longer.

2 ladders won't solve anything because a solos rank still represents their skill on a dynamic ladder. There's nothing different, you're just filtering ranks into 2 categories but the process is the same. I know this sounds fucking wild, it's unbelievable really, I don't think anyone has thought of this, but maybe the solution is BRING BACK SOLOQ. I haven't played league in weeks because I have nothing to motivate me now. I don't care about getting better for ranked because ranked doesn't mean shit, and I'm obviously not alone. I'd love to see the numbers on how many players have gone dark because of Overwatch saving them from the atrocity of dynamic queue and riots ignorance.

You guys are desperately trying to find ways to make this work but the reality that you are denying is that dynamic queue is inherently awful as a standalone ranked queue. It simply cannot fill the space that 2 queues previously held. Yes, you have more normal players in ranked, good job on those numbers, thanks for making bronze and silver even more excruciating to climb through. But honestly, fuck that and fuck this company's mentality.

SergeantScuttler137 votes

A pure solo player with rank X and a pure 5s player of the same rank don't represent the same skillset. They're vastly different experiences and don't belong on the same ladder in a competitive game. It would be similarly misguided to average out doubles and singles rankings for tennis in order to provide a unified ranking. Just like in DQ's case, this would only create an ambiguous ranking which fails to be a good indicator for either format.

For a ladder to be valid, it has to operate under controlled conditions which are consistent for all its members. DQ adds a myriad of new variables which greatly increase the difficulty in isolating individual skill while also dramatically increasing variance and leading to a feeling of reduced individual control in outcomes (for both directions). Worst of all, many of the variables are not only unequal but also unknowable (voice communication, smurfs boosting friends, well-practiced pre-game plans and strategies etc.). Unknowable variables are especially problematic because it's impossible to perfectly compensate for their absence/presence and their influence can be wildly different from game to game.

When you can't accurately compare players of the same ranking due to potentially huge queue configuration differences, you know the ranking system is broken at its core. These are not just matchmaking or queue time issues. This is about the very legitimacy of ranked and as long as such inconsistent experiences are aggregated on the same ladder, it will always fail in this dimension. Even the best voodoo math cannot change the fact that the fundamentals directly oppose key premises of a viable ladder and such attempts will always lack transparency for laymen anyway.

As ranked is further devalued, motivation to pursue the game seriously will dampen and the primary engine behind the game's growth will eventually stall. When people no longer respect and trust the ranked system, they'll be less driven by self-improvement through streams, guides, as well as watching LCS or absorbing other LoL content.

Forsaking ranked integrity in the hope of attracting more casuals is akin to plunging a dagger through your heart to cure high blood pressure. As the blood pressure first drops, it may seem that cardiovascular health is better but the cruel truth eventually manifests itself. Most of what makes LoL a vibrant game comes from its hardcore fans who make art, create websites, stream, preach to their friends, post on forums, etc. The casuals don't care all that much whether it's normals or ranked anyway and tend to follow the trendsetters from game to game. Even if ranked is more accessible to them, they may never become that "ideal ranked player" who buys a lot of skins and champions. It’s not worth losing the goodwill of the community and frustrating those who actually do care about ranked.

While SQ would be ideal, Riot seems unwilling to let their customers choose which queue will live so I’ve come up with a few compromises. The first would be to simply not allow anything beyond duo queue in Platinum and above. The most vociferous opposition to DQ comes from dedicated players in these ranks and larger premades also lengthen queue times. Since it’s generally accepted that anyone can reach Gold with some effort, allowing DQ and its distortions upon the ranked system only below Platinum is an easier pill to swallow.

Another idea would be to keep DQ but segregate out solo performance almost as if it was a separate queue. This would still be higher variance than a true SQ due to premades but at least all solo players would be exposed to the same variables over sufficient games. Unlike the current system, it would have internal validity and it also wouldn’t kill 4s like a solo ladder probably would.

SergeantScuttler58 votes

I realize emblems are a way to address some of the issues I posted but they're way too small of a step. They're gimmicks rather than an objective system where you can see your solo performance separately.

Besides not being retroactive, a player could simply DQ with his friends till he gets Platinum 5 or whatever desired rank and play solo from that point onwards to get the emblem. Since you can't see true MMR, it's open to abuse. They'd have to perform at ~Gold 5 level to drop out of Platinum. To others, it will appear that they reached Platinum through their own efforts even if their skill is unchanged. Moreover, it's too easy to get it. You only have to play the majority of your last 25 games solo to get it (which means you can even DQ 13 of them). It doesn't matter what total percentage of your ranked history those 25 games represent.

It also doesn't seem consistent with Riot's vision. Such an emblem actually discourages people from grouping up so that they don't lose it. Wouldn't it be better to just separate the solo performance and not put any additional strain on someone to maintain some arbitrary emblem?

SedareMortis37 votes

Riot, listen to this man he understands competition and ranking in the way it is understood by every other ladder and tiered competition out there. Stop trying so hard to 'help' us play with our friends and just give us the tools to do it, and then tighten up your competition play so that I can look at my rating and be satisfied that I REACHED that on my own or with one other friend. Now I have no idea what the flip my rating means other then I got luckier/unluckier then the other people in my teir and division.

As a community if you give us the means, we'll use them, we don't need you to spoon feed us.

"Those who disregard the mistakes of that past are bound to repeat them". Listen to your community Riot, we aren't stupid you know.

Nidd10 votes

This needs to be higher up

Nefas82 votes

This emblem means absolutely nothing for me as a solo player. This proposal seems like something slapped together over night and quite frankly is insulting. This is what we get after 6 months of dynamic queue? Some crappy "emblem" that isn't really even unique to solo players since dynamic and full team players get their own emblems as well. Perish the thought that solo players ever get anything actually for them and them alone when dynamic players get IP boosts and all kinds of Hextech boosts.

Blah blah blah "this is just the start". Sure. This is your slapped together short term proposal. We will probably possibly maybe SoonTfuckingM in a year or so get real solo recognition. Riot really pisses me off.

Kaldazar2446 votes

This is what bothers me most: I don't get an IP boost or a decent chance at hextech chests from solo queueing.

The emblem means jack shit. For me, my distaste of DQ was never entirely about the status of "I got here on my own" or not. It was the game experience changed. Last time I played it, I got matched with groups of 3-4 in over half my games. Each time, I was forgotten about and received 0 help or communication from my team. I tried to adapt to what my team did - but without pings saying "Take this turret" or "We are backing off now" it was miserable. I haven't played since. At least give me some kind of reward for putting up with this.

KingSlushee2 votes

This is a online game supporting team play and a larger player base than the way fewer solo que players. Your right in that they are way more interested in providing those of us with friends a better experience than the way fewer solo players... it only makes sense in growing their customer base. So in the end, the solo players like yourself truly are an after thought in the big picture. (I do agree that you get shafted on ip... but who cares oncee you own everything anyways??)

Nefas18 votes

I realize you are trolling here, but it is still false to claim that there are more premades than solo. Riot has said otherwise.

http://ask.fm/RiotGhostcrawler/answers/138653287051

Solerian66 votes

The problem people complain about with dynamic queue is matchmaking, so you introduce a system that could be useful in improving matchmaking, but decide it's not going to affect matchmaking. So, we just get vanity?

Yeah, wow you guys are so unforgivably disconnected from the community. Make the social experiments stop, please.

D rok36 votes

Couldn't agree more with this. There's such a massive disconnect here, and they're totally blind to it.

Xonra34 votes

Not blind to it, just stubborn to the opposite of what THEY want. It isn't is a matter of "you think you want it, but you don't" anymore. It is 100% "We know you want it, and we understand that, but it's too bad"

They know we want solo queue, they know we don't like dynamic queue, but they don't care enough to undo the damage they are doing, and just keep digging the hole deeper. They know two things are going to happen at the end of the day that makes them win regardless:

  1. Those of us tired of this will leave and they are left with the suck ups, those that refuse to care, and the casuals who they suddenly love because they assume they will get more money from them.

or

  1. Those of us that still love this game regardless of how stupid Riot is acting will eventually give up and just play, because despite our frustration, we DON'T want to just quit and they will also get number 1.

Lose lose for us. Win Win for them.

DeynaTaggerung6 votes

With solo queue gone, there needs to be better recognition of individual achievement. We're committed to solving this problem, and we think this implementation of ranked emblems probably won't completely solve this issue for the players who are least happy with dynamic queue. We're seeing emblems as one step towards a better system, not as the end-all-be-all solution to the problem. We want to see how this is received before we move on to other options (and we are looking at other options).

It's a stopgap measure that is almost assured to have a positive effect while they figure out what they want to try next.

Nefas31 votes

It doesn't have a positive effect on me...it actually makes me angry that they think this is any sort of solution whatsoever, stopgap or otherwise, after how long soloq players have been waiting.

ThatNinetiesKid51 votes

I mean the biggest issue is I dont care about emblems. That place on the SOLO Q ladder has my name on it. And its being effected by groups, on my team or theirs because of communication.

Its not hard to see what happens at 12 mins into the game when people group and start taking stuff while my team is in the laning phase still. And or teamfights/rotations are much smoother. You simply cannot beat that with pings and stopping to type.

Nothing gets on my nerves more when im in jungle and the next thing you know im being invaded by 2-3 people working together in comms. While my team has no clue whats happening yet.

The whole "Dynamic" and Philosophy has changed since season 6. Its like the SOLO Qer is being punished. Why cant we have separate MMR's for grouping and the solo grind?

An emblem is not going to combat any of these problems I listed. Even with Voice chat coming in the future. Its no guarantee everyone will use it. And are you guys going to listen to each game to see who was toxic or not?

Maybe its time to reduce LP gained for people grouping. And give extra LP for people going Solo. We can all operate on the same ladder this way. Because for the soloQ player it gets really one sided. Its not like it was in season 2 anymore. One mistake from your own team could end the game, And it sucks because you dont have the same communication they do.

Before in Solo Q, You used to be able to read what the person was going to do with a series of movements and pings. It was sweet setting up that wombo with no words at all. You had a mental connection with your team members. All that has changed.

Does any of this make sense to anyone else? Or am I alone?

Nefas18 votes

You aren't alone at all

SedareMortis18 votes

I'm with you bro. That feeling of womboing the enemy team without a word is the best in LoL and you really feel it. I think that in groups we start relying on what people say and less of watching, waiting, and learning the opponent.

Lilybet48 votes

I would like to see some stats on solo players. how often do solo players win games? What role has the highest winrate for a solo player?

I think that your emblem system is going to be horrible. That's not a reward, especially when everyone else still gets bonus IP and better communication.

One of your dynamicq choices REQUIRES a solo player. And that solo player gets jack shit for being an essential part of a team.

Why don't you start focusing on the benefits to being solo players mixed in with premades?

Leon Etoile30 votes

Why don't you start focusing on the benefits to being solo players mixed in with premades?

This is the number one problem with Dynamic queue for a lot of solo players. Premades get added benefits while queueing together while the solo players forced into their group don't get anything. It is completely disrespectful to the solo players but the system requires us solo players to even work.

PsycloneJoker34 votes

The ranked emblems system isn't retroactive, so it'll begin awarding emblems based on the first 25 wins you get after it launches.

Nice now after six months of this cute DQ experiment all the boosted animals can start playing solo and avoid being called out on getting their friends to boost them. God bless. This would have actually been a decent addition if you made it retroactive but now it's useless for this season.

Instead of calling this Season 6 you should have called it Season Beta, because that's what this crap has felt like all season long. Hope you can manage to get your stuff together by the time Season 7 rolls around.

RiotTummers71 votes

If you can win 25 games solo without dropping tier isn't it safe to say you're holding your own?

x R e n g a R x11 votes

What? You just made yourself look stupid.

Every rioter that comments on these things never reply correctly...why even reply at all? Do kids work at riot now?

huntrshado29 votes

You're just being silly tbh. What he said made perfect sense. If you can win 25 games, without being demoted, then you are obviously not "boosted" as some people might claim you are. You are able to hold your own in whatever elo you are sitting at. That's not being "boosted", that's called being at your skill level.

midorii15 votes

No one cares who can do what either with a team or solo in DQ.

We care about the fact that we'll end up on a team consisting of 3 or more friends queuing together while our own team comprises of some duo and other single queue people thrown together. The latter is what we are used to.

However facing a team with better communication and knowhow because they are playing as a larger group is not fun and skews what ranked used to be; which is how well strangers can play with strangers.

To re-clarify, the stats are not as important as the fun value, and the fun value of playing a team against a team of friends with your ragtag group of new friends/ranked strangers is 0 fun. It is not fun.

Fix this and the sudden need to wait 10 minutes to get a game and I'll be willing to break from Overwatch to play some ranked again.

atomicwit28 votes

Not really because the * 5 tiers require you to be far under to drop. For example, you'd have to be low silver performance to drop out of Gold 5. A Silver 4 for example can go play Braum support or whatever to get carried to their boosted tier of Gold 5 with friends and then play solo only after that point. He still won't drop tiers even if he hasn't improved an iota.

lmMark27 votes

This is basically saying "now you know who to hate and be toxic to". Seems kinda backwards with what the team has been going for... is the hope that people will stop doing 5 man teams to avoid community shaming so you don't have to make the decision to limit queu size? I just don't understand this decision at all

Mktrix23 votes

Why schedule ranked 5s? Give people the option to queue up whenever they want as a team and give a pop-up disclaimer about queue times if they choose to go in at off-peak hours. Those willing to wait should be given the option to if they want it.

Jeddy01718 votes

I have a question: Are you guys planning on doing the Ranked Rewards the same as previous seasons? You know, the end of season rewards & all that. I feel you should change how Ranked rewards work due to the change to Dynamic queue.

Also, I don't see anyone at Riot address a common complaint of solo players. The pain of playing WITH premades, specifically 4 man premades. Any plans for that?

More from Announcements