Patch 9.9 notes
Hey all. Welcome to the biggest patch of the year (so far.)
We're seeing huge changes to Aatrox and Tahm Kench, champions who've relied on specific aspects of their kit to dominate in some skill brackets of play, but make them suffer in others. Soraka's another one we're evaluating, with changes aimed at getting her back to the ally-focused support she was meant to be. A small pool of champions are also getting VFX updates, helping them feel more modern and be up to caliber in visuals to newer champions.
We're adjusting a wide assortment of runes as well, with the goal of having them compete with other runes and encourage more diverse rune paths.
Get ready for one of the longest reads of your week.
Mid-Patch Updates
5/2/2019 Balance Update and Bugfixes
Aatrox
Q - The Darkin Blade
Blitzcrank
Rakan
4/30/2019 Bugfix
Yasuo
Patch Highlights
Champions
Aatrox
Passive attack now also heals Aatrox and mutilation removed. Q cooldown adjusted and damage increased. W slow flattened and cooldown increased. E heal trigger adjusted. Revive no longer a baseline effect on R. Takedowns now extend R and enable revive, movement speed adjusted, increases healing. LOTS of tuning… Just read the full changelist for this one.
Where do we even begin? Since his rework, Aatrox has settled into a diving, one-shot playstyle that’s protected by the guaranteed safety of a revive. Rather than number tuning to make the revive less powerful, we’re making mechanics changes across the board to even the scales between reliable power that's valued in pro and power that's more fitting of Aatrox’s fantasy. Most notably, the revive on his ultimate is much less reliable, freeing up a lot of room to give him buffs (which make up the majority of the other changes here).
Overall, this patch pushes Aatrox toward a more bruisery, drain-tanky playstyle and his list of strengths will include more than one, all-in dive combo, accentuating his thematic as a life-draining war machine.
Base Stats
Passive - Deathbringer Stance
Q - The Darkin Blade
W - Infernal Chains
E - Umbral Dash
R - World Ender
Blitzcrank
Passive shield adjusted. R passive changed to mark targets with auto attacks and cause more damage after a delay. VFX for base and some skins updated.
While popular for his grabbing and popping, Blitzcrank really only has that one interaction up his nonexistent sleeve. We're modernizing his interactions with champions and giving him more to do when his hook is on cooldown.
VFX Updates
Passive - Mana Barrier
Q - Rocket Grab
W - Overdrive
E - Power Fist
R - Static Field
Rakan
Base health, armor, magic resistance, and magic resist growth increased. Base attack damage decreased. W dash speed increased. R cast time adjusted to disallow W or Flash during.
Rakan's R > W combo consumes too much of the power budget of his kit. His zippity-zoppity flying is what makes him unique and fun to play, so we're restricting The Quickness a bit so we can give him some buffs.
Base Stats
W - Grand Entrance
R - The Quickness
Soraka
Q cooldown and haste adjusted, empowered heal for ally and self increased, damage decreased. E cooldown decreased, cost now scales, and damage decreased late.
If Soraka is going to be a bully to her enemies in lane it should manifest through healing and supporting her ally to allow them to beat the pulp out of the enemy lane, not by whittling them down herself with non-counterable damage. While we like that Soraka can contribute a measure of poke damage to her lane, we aren't particularly happy with the fact that her E max builds offers no real counterplay for her opponents.
We're taking this opportunity to make her Q > W combo more impactful and appreciable for her carry, so players consider utilizing her more supportive nature instead of always playing her as an aggressive goat.
Q - Starcall
W - Astral Infusion
E - Equinox
R - Wish
Tahm Kench
Passive bonus damage flattened. Q slow, range, and slow increased. W CCs self for enemies and allies, and refunds mana when used on enemies. E heal and shield increased and no longer costs mana. R range decreased and cooldown increased.
Tahm Kench’s Devour does too much for a basic ability, and it makes him a huge priority pick for pros, regardless of the state of the rest of his kit. We're taking some big steps at redistributing some power, namely by significantly restricting beloved-by-pro abilities like his ally Devour and moving some power into his stats.
Base Stats
Passive - An Acquired Taste
Q - Tongue Lash
W - Devour/Regurgitate
E - Thick Skin
R - Abyssal Voyage
Simple Champion Changes
Akali
W extended duration when breaking invisibility decreased; cooldown increased early.
We want Akali to have more windows of vulnerability, especially during laning where she's often too safe in her shroud.
W - Twilight Shroud
Darius
Q healing and damage increased.
We're improving Darius' conditions for success when he gets in the thick of fights.
Q - Decimate
Ekko
Base attack damage increased. E cost decreased at later ranks.
Buffing Ekko to help him last hit in lane, clear monsters in the jungle, and better synergize with Sheen.
Base Stats
E - Phase Dive
Hecarim
Q bonus damage decreased. E min and max damage decreased later.
While we like that Hecarim ramps up over the course of a fight, his latest buffs enabled more of a bursty pop-off type affair. We're nerfing his damage all around so his targets have some semblance of a chance to survive in a drawn-out fight and when caught out in the jungle.
Q - Rampage
E - Devastating Charge
Jarvan IV
Base health, mana, and mana regen decreased. W bonus shield for each enemy champion hit decreased and flattened at all ranks. E cooldown increased.
Cleaning up some base stats and hitting Jarvan IV's fallback Q > W max build so it's less effective.
Base Stats
W - Golden Aegis
E - Demacian Standard
Kennen
E bonus resistances removed. Bonus resistances added to R.
Kennen's E max build, while niche, covers his vulnerabilities too well. We're moving around his resistances so that he doesn't get all that and a bag of chips in one ability.
E - Lightning Rush
R - Slicing Maelstrom
Kindred
Passive mark spawns later in game.
Matching some Rift Scuttler changes below. Sorry for spoilers.
Passive - Mark of the Kindred
Lissandra
W damage increased late.
The 9.7 hit to Liss was great for slowing down her waveclear. However, with Aftershock seeing nerfs this patch to hit champions like her (see Runes), we’re giving her a small bump in power that'll help in situations where she's getting all up in her enemies' faces.
W - Ring of Frost
Maokai
Q base damage increased.
Maokai is underperforming so we're giving him a little water and a smidgen of sunlight to grow into a mighty tree in the top and jungle.
Q - Bramble Smash
Morgana
E cooldown increased and shield strength decreased.
Morgana’s still too strong even with the changes in 9.7. We’re targeting her shield this time so she (and her lane partner) is a bit more vulnerable when it's on cooldown.
E - Black Shield
Rek'Sai
Base attack damage and attack damage growth decreased. Empowered Q cooldown increased. E min and true damage decreased.
Rek'Sai is another example of a champion we've been trying to quell a bit due to her status as a "must-pick" for her role. We're hitting two birds with one stone by taking some bark out of her bite and tidying up some of her base stats.
Base Stats
Burrowed Q - Prey Seeker
E - Furious Bite
Shaco
Sweeping Lens no longer reveals and immediately activates stealthed W.
Changing Sweeping Lens’ interaction with Shaco's boxes so enemies don’t completely neutralize his signature toys from a distance with little consequence.
W - Jack In The Box
Shen
Base attack speed ratio increased. E damage ratio increased.
We’re buffing Shen to help him out in the top lane.
Base Stats
E - Shadow Dash
Sylas
W base damage increased.
We stole a considerable amount of power from Sylas in 9.7, and we want to give some of it back. He'll still have the vulnerabilities we wanted to open up with those past changes, but also have a fairer chance to fight back.
W - Kingslayer
Volibear
W bonus attack speed increased.
Increasing Volibear's clear speed to help him compete with other junglers.
W - Frenzy
Items
removed
Hunter's Potion
Hunter's Potion is an underpowered and seldom-picked option for players. We're removing it from the game as we don't feel it’s necessary in the current jungle.
Manamune
Base damage increased.
Bow down Ezreal mains.
Base Stats
VFX and SFX Updates
Ashe
VFX updates across the board to clean up unnecessary noise, improve gameplay clarity, and bring Ashe more in line with newer Freljordian champions.
Caitlyn
Reinforcing Caitlyn's Piltover/hextech thematic in her VFX where it made sense, while preserving her unique feel. Effects should feel more impactful and modern, and improve gameplay clarity.
Jax
VFX are now sharper, more impactful, and clearer in gameplay.
Renekton
Cleaning up Renekton's audio so his abilities sound more clear to pair with his earlier VFX updates.
Runes
Aftershock
Resistances no longer scale with level; now scale with other bonus resistances up to a level-based cap. Damage no longer scales with AD or AP.
Aftershock is taken by a fairly wide variety of champions, especially those with access to hard CC who opt into this rune for a windowed boost of durability. Right now, it looks to be strongest on mages specifically: that extreme durability in combination with high amounts of burst damage mages can provide via Aftershock's AP ratio leaves little room for opponents to play against Aftershock mages. To combat these cases, we're specifically targeting Aftershock's scaling to better hit the same power level for all its users.
Minor Rune Tuning
We've pulled too much power out of runes in general, so we want to give back power in ways that don't favor a specific role/class too highly. We're targeting runes that, when tweaked, can better compete with Inspiration's minor runes, and avoiding sustain runes since they've been overperforming in comparison.
Celerity
We're pulling back slightly on Celerity's niche status. We want more players to use it and broaden its use cases, so while these changes may not always be favorable to its old top tier users, it should be stronger overall to compete with other rune options.
Magical Footwear
Magical Footwear has become its own beast that outperforms every other option by a large margin. We're reining it in a bit so that it still stays viable for many champions, but isn't so overwhelmingly better that other runes can't be considered.
Rift Scuttler
Scuttler's first spawn now happens later in the game
Right now, there's a lot of frustration between junglers and laners due to an expectation for the laner to help the jungler secure Rift Scuttler when it first spawns. At 2:00, this tension creates forced, awkward conflict between players who at that point are barely level 2, pushing players to pick junglers and laners that are strong at level 2 and 1, respectively.
By moving the Scuttler's spawn time later, players will have a bit more time to plan out and assess the game before committing to taking down the Scuttler; they'll also be less mandated to pick specific champions who are strong at early Scuttle takes.
As a note, this is also not meant to be a meaningful nerf to early game jungle experience. Since Scuttler's level is based on the average level of the game, it'll more likely than not be higher-leveled than it was when it spawned at 2:00, meaning it'll grant more gold and experience when killed.
Bugfixes
- Fixed a bug where Frostblade Irelia's moving blades did not play sounds during her Golden Chroma respawn animation
- Fixed a bug where players who first join League Voice with Push-to-Talk enabled would pick up audio even when not pressing the associated key bind
- Elderwood LeBlanc and Ravenborn LeBlanc no longer incorrectly use base LeBlanc's R - Mimic
- Casting LeBlanc's Q - Sigil of Malice or her R - Mimic Sigil of Malice and W - Distortion in quick succession no longer sometimes fail to trigger her mark
- Taliyah's R - Weaver's Wall toggle animation no longer permanently stays on the ability icon
- When reactivated quickly Kayn's model no longer appears before R - Umbral Trespass completes
- When spectating a game, the Dragon icon no longer appears on the HUD before the Dragon is killed
- Added a feature where players get a message when they've successfully made it out of Champion Select. If unsuccessful, players will not see any message
- Reactivated Ranked Decay
- Fixed a bug in Ranked Profile display in regions where Ranked Twisted Treeline was disabled
- Fixed a bug where Kayle would sometimes freeze when casting her R - Divine Judgement and then teleport to a new location
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:
273 Comments
What do you do / whom do you contact when Riot Support messes up MULTIPLE times and can't fix / escalate it to someone who can fix it?
tl;dr: Why does Riot not have methods to escalate issues from Player Support to people who can actually fix things? (Note: Sorry this is a long post, just want to show evidence backing up everything I'm saying as these issues have been going on for 5+ years now and are only getting worse)
The problems with Player Support (PS) not being able to do anything or find someone who can help are a constantly reoccurring theme I see pop up all over the place. The story seems to go something like this: player tries to get help by contacting PS, next PS says they can't do anything, then player tries to get PS to escalate issue to someone who can do something, and finally PS says they can't escalate it or pass it on to anyone who can help. PS does nothing, player gets no help, everyone is left frustrated and sad. See: "Agents told you eons ago wouldn't truly be wrong at the moment," where 'eons ago' is apparently less than 1 year ago (https://i.imgur.com/zEAwfCt.png / https://i.imgur.com/PALcRcq.png).
Seriously, I see this continually. Like the recent Morgana chroma debacle where a PS person said, "get used to it / hope u like it," when Morgana's chromas were mixed up (https://i.imgur.com/senpEvY.jpg). Or when you try to get clarification over something confusing, like what content is Limited Edition or Legacy or whatever (https://www.reddit.com/r/leagueoflegends/comments/8mphk9/why_is_jaximus_a_limited_availability_skin_when/), and get berated by PS saying, "dude cmon i didnt sign up for this," over minor things (https://i.imgur.com/7Jc8UGk.png).
Likewise, even when PS says they will refer the problem to someone, it is often unlikely you'll ever see it fixed. For example, I've been waiting on the Limited Edition (LE) borders for "Happy Elf Teemo" and "Union Jack Fiddlesticks" being added for over 2 years now (https://i.imgur.com/xYEG8LP.png / https://i.imgur.com/nU1FRgF.png).
Then we have major debacles with PS/Rioters saying one thing and something completely different happening. Here are 3 different PS people telling me that a lot of the 2018 Lunar Revel content wouldn't be coming back (Wukong emote, Ruby chromas, Gold chromas / https://i.imgur.com/xpZDUiY.png), something I followed up with non-PS Rioters to clarify as well. Then when the content comes back after I spent over $100 on RP just for that content based on what I was told, I get a "sadly there's really nothing I can do here" (https://i.imgur.com/npgCdwp.png)
You know what happened the last time Riot said content would "never come back" and then it did? Players got an RP refund, an icon, and a special loading screen border (https://na.leagueoflegends.com/en/news/store/sales/plan-vintage-limited-edition-skins) or at the very least got a special version of the skin (Championship Riven: https://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/M3soEg9r-an-update-on-championship-riven / PAX Sivir: https://na.leagueoflegends.com/en/news/champions-skins/skin-release/neo-pax-sivir-and-epic-capsules)
It wasn't like this in the beta. PS worked hand-in-hand with the rest of Riot. I know that can't happen due to the scale of LoL, but you'd think they would at least have a way to escalate key issues. Instead, you have to go to some social media platform, hope your story resonates with people, and get enough traction that some Rioter with influence takes notice and does something about it. Even then it is unlikely. Another example, it's been 5 years since Hippalus and Tryndamere promised to get back to original Limited Edition skin owners better compensation ("Hip himself is working on additional (longer term) projects that should also help our most dedicated players feel appropriately recognized" https://www.reddit.com/r/leagueoflegends/comments/1u4317/tryndamere_w_context_on_riot/ceeqzj4/).
I really want to support Riot Games! I've been following them since early, early closed beta. But the company has really changed from being "Player Experience First" to "do whatever we can get away with" it seems. From major fiascos within the company to sleazy marketing schemes (https://www.reddit.com/r/leagueoflegends/comments/af8642/the_psychological_manipulation_of_prestige_aatrox/), they've really changed over the years into something I barely recognize... and it hurts when a company I loved keeps doing these things and continuing like they aren't even trying to get better.
Whew. Okay, so really, who do we contact / what do we do? Why is there no team dedicated to handling escalation and things outside of the norm? We have Rioters whose sole job is about managing talking to Influencers / Affiliates / Partners (https://partners.leagueoflegends.com/en_US/), you'd think they could get someone to deal with the above issues?
no one is going to read all that buddy
Read it all, didn't follow links.
I've had different issues but the same problems. +1
I remember back when you'd report a bug, you would mot likely get some response. Now you report a bug and there's no response, they don't fix it, and it is an issue until some pro ends up abusing it, or they see it happen in an LCS game and decide, "hey, that shouldn't be happening" and fix it. Like with Yasuo's VFX issues, they were there for about a month, and there was no response, but the Rengar VFX bug was going on at the same time and it had a lot more upvotes, and a rioter had dropped a message that they were working on it. It took them 3 more patches to fix the Rengar issues, and two more patches after that to fix the Yasuo ones.
Logged in just to upvote this. Fight the good fight. Player Support is largely useless at times, and are always quick to criticize.
You're absolutely correct. I have a good job and always loved League. I spend money on skins and have collected an army of them. A few months ago they changed my mind and I will never spend another dollar supporting this company.
Their client messed up and double gifted a friend 2 good mystery skins for his birthday, when I wanted to gift just one. That's an extra 790RP. I contacted support and they said the only way I could get a refund is if my friend:
- hadn't used the skins yet
- created his own support ticket with my ticket number in the subject giving riot permission to remove the skins from his account.
First of all, he already used both skins right away. Second, fuck that I'm not asking my friend go through all that just to refund my birthday present.
I asked them to look at my account and see I had spent $200+ on the game in the last month, had never been punished for any kind of bad behavior, always achieved lvl 5 honor, and have been playing since season 3. They told me that because they robbed me of so much of their expensive imaginary money (that only works in THEIR digital store) that they couldn't refund me any amount or help me out at all. No sorry. No partial refund. No nothing.
You're absolutely correct. I have a good job and always loved League. I spend money on skins and have collected an army of them. A few months ago they changed my mind and I will never spend another dollar supporting this company.
Their client messed up and double gifted a friend 2 good mystery skins for his birthday, when I wanted to gift just one. That's an extra 790RP. I contacted support and they said the only way I could get a refund is if my friend:
- hadn't used the skins yet
- created his own support ticket with my ticket number in the subject giving riot permission to remove the skins from his account.
First of all, he already used both skins right away. Second, fuck that I'm not asking my friend go through all that just to refund my birthday present.
I asked them to look at my account and see I had spent $200+ on the game in the last month, had never been punished for any kind of bad behavior, always achieved lvl 5 honor, and have been playing since season 3. They told me that because they robbed me of so much of their expensive imaginary money (that only works in THEIR digital store) that they couldn't refund me any amount or help me out at all. No sorry. No partial refund. No nothing.
Yep. I've had similar things. Like I had a bug where it spent tokens to get the same skin... one I already had. When I explained that to support they were like "oh well, maybe you wanted the other skin to disenchant?" WHY WOULD I SPEND TOKENS TO GET SOMETHING TO DISENCHANT INSTEAD OF THE SKIN I WANTED? Ugh... they literally can't do anything beyond the most basic stuff. It is so frustrating.
I've also had two separate issues where I was trying to get an event award with the points you accrue (icons, or something similar), but after I spend the currency on them, I didn't receive it. One of the two items in question I figured I must have mistakenly exited out, and tried to get it again. It took my points again, and didn't give it to me.
The first item this happened with, I contacted PS, and absolutely nothing happened. The second item, I didn't even bother wasting my time navigating to the page.
I agree now, after the Tencent deal, this company has changed drastically. They don't care about anything at all except their bottom line now. A good example is the absolute onslaught of Prestige events they did back to back to back. Where they try to manipulate people into paying $20 to get more points, to get an "exclusive" Gold Prestige skin. Then as soon as that event ends, they have another one. And another one. Not all that "exclusive" when they pump them out like that, but tons of people are still manipulated into paying for the pack. Disgusting marketing tactics.
Tl;dr - I logged in to upvote the OP, and here's the unrelated ravings that got me to that agreement:
Kinda disgusting that we're left with no other options than to play the Hashinshin card in discussions and forums like this one to get Riot to notice anything. Is that what you want, Riot? It's not exactly difficult to gather up a decent amount of torches and pitchforks, we're just kinda waiting for you to decide if that's the road we're taking...
Esports are important, but don't even make up 0.1% of the player experience, so why are balance decisions being made based on that? Especially when Riot is being so shallow and see-through about it. There's got to be a better way to do this, like making changes that only affect professional play, like how ARAM changes are made. The way Riot has been doing it up until now is like giving everyone only half an ice pop because that's as much as little Jimmothy can handle, disregarding the rest of us.
I understand that it's only a business if the operation can be scaled up, but if this, and by "this" I mean Prestige Edition drivel- among a few other unmentionables, is what we are to expect then maybe it would have been better if Riot stayed small... Why not put effort into bringing all champions to the same level of mechanical and visual prowess so that each champs skins are more or less just as valuable in the eyes of the company? This makes decision making about how to promote growth and sales an easier one than just "MOAR LUX SKINS" or "SPOON FEED EM PRESTIGE GARBAGE."
Unfortunately, we as the players are left frustrated and with few viable methods of venting that frustration in a constructive way, or even one that will be seen at all. If we, as the players, need to start doing true damage to Riot's bottom-line in order to be heard and recognized, something Riot can't even accomplish for their own employees- let alone the players that literally pay the bills, then I'm not sure the game, or company, are even worth supporting.
I've been at least pseudo-playing League since slightly before Lulu was released, and if I recall correctly, the newest champ at that time was Ahri. I've always been excited to see the new growth and development from the company and how one of my favorite games can grow and evolve into an experience that, for a while, I only liked more and more. But ever since Tencent decided to stick it's swinging dick where it doesn't belong, it's only grown in ways that cause me discomfort, like cancer.
Tl;dr - I logged in to upvote the OP, and here's the unrelated ravings that got me to that agreement:
Kinda disgusting that we're left with no other options than to play the Hashinshin card in discussions and forums like this one to get Riot to notice anything. Is that what you want, Riot? It's not exactly difficult to gather up a decent amount of torches and pitchforks, we're just kinda waiting for you to decide if that's the road we're taking...
Esports are important, but don't even make up 0.1% of the player experience, so why are balance decisions being made based on that? Especially when Riot is being so shallow and see-through about it. There's got to be a better way to do this, like making changes that only affect professional play, like how ARAM changes are made. The way Riot has been doing it up until now is like giving everyone only half an ice pop because that's as much as little Jimmothy can handle, disregarding the rest of us.
I understand that it's only a business if the operation can be scaled up, but if this, and by "this" I mean Prestige Edition drivel- among a few other unmentionables, is what we are to expect then maybe it would have been better if Riot stayed small... Why not put effort into bringing all champions to the same level of mechanical and visual prowess so that each champs skins are more or less just as valuable in the eyes of the company? This makes decision making about how to promote growth and sales an easier one than just "MOAR LUX SKINS" or "SPOON FEED EM PRESTIGE GARBAGE."
Unfortunately, we as the players are left frustrated and with few viable methods of venting that frustration in a constructive way, or even one that will be seen at all. If we, as the players, need to start doing true damage to Riot's bottom-line in order to be heard and recognized, something Riot can't even accomplish for their own employees- let alone the players that literally pay the bills, then I'm not sure the game, or company, are even worth supporting.
I've been at least pseudo-playing League since slightly before Lulu was released, and if I recall correctly, the newest champ at that time was Ahri. I've always been excited to see the new growth and development from the company and how one of my favorite games can grow and evolve into an experience that, for a while, I only liked more and more. But ever since Tencent decided to stick it's swinging dick where it doesn't belong, it's only grown in ways that cause me discomfort, like cancer.
Yeah... they are a very different company from when they started. I'm user 2352 and started right after Rammus / Anivia were released and before Veigar. Been around forever and have been playing about 1 game a day since then. I've seen it change over the years as I've been studying the rise of AoS / MOBA games since WC3: TFT came out. Been interviewing people from Riot and other companies for nearly a decade. It is really sad to see that they don't address so many fundamental issues and just keep going forward like nothing is wrong. =/
TBH I think that Hunters Potion should have been an auto upgrade from refillable pot after you cleared a certain amount of camps. Sort of like Tear's upgrade. F for our fallen item.
Tahm was sitting at a 43% winrate as a support, if anything, his devour was the only thing he had going for him. This is just gonna shift him from support to toplane. Why did they have to gut my boi like that...
They nerfed him cause he was broken in pro play. Everyone knows he's terrible in solo queue and broken in pro play so they nerfed his W and R, which are way more useful in a coordinating environment. They buffed his Q E and base stats which are more useful in uncoordinated environments
This is a massive buff to Tahm. How do you look at that and think, "that's a nerf"?
For support, it's a huge nerf. For top lane, not bad.
Tahm was sitting at a 43% winrate as a support, if anything, his devour was the only thing he had going for him. This is just gonna shift him from support to toplane. Why did they have to gut my boi like that...
Three letters L C S , sucks i know...
As an ex-Tahm main (because I can't even play him anymore due to all these changes) I was upset to see the change encouraging him to eat enemies instead of how he should be used to re-position your carries. After this patch, I am probably not even going to bother supporting with him again. Riot keeps taking what makes him unique and completely encouraging bad play styles with him. That's why his win rate is so low and it will continue to drop. Guess I will try him again when he gets a rework because they mess him up so bad. F in chat for the Tahm mains. RIP
My best friend ;-;
I used to spam Tahm but haven't for a while. Maybe the tongue extension surgery will be good for him
Honestly the rift scuttler change is the best thing they've done to the jungle in a very long time. If you're playing a tank jungler (God bless you) and the enemy jungler is, say, Vi or Kayn, you just might as well not even walk over to the river because you know they are going to eviscerate the scuttles the moment they spawn, and you too if you dare challenge them. Pushing the scuttle timers back gives junglers with less power a chance to set up some vision or coordinate with an ally to actually have a chance not to be behind for the first 15 minutes because they can't 1-shot scuttle crabs.
I would still really like to see purple and/or green smite come back. Smite color options are really stale now. Old purple smite allowed so many cool niche junglers.
Do you even play jungle? Green and purple were the items not the smites?
Do remember that the color of the smite _item _ dictated what the smite summoner spell did. ie. Purple smite item gave AoE smite and more sustain, Green smite had no additional effects but gave the item wards instead.
Magical Footwear is a straight nerf to all supports.
You have to take this skill due to your already low and cippled gold income and now you will get your boots even later on top of being completely dependent on your ADC in order to got the flippin Sightstone bonus from your gold income item.
Gj on making the Support role even less attractive by just nerfing and nerfing them!
Instead of doing things like "If you start with Spellthief/other gold income items Magical Footwear time will be reduced by 2 minutes".
You do know Supports carry the ADCs in lane, right? I don't know why supports believe that because they are a "support" they have to stand back and soak up exp/coins (if taking Ancient Coin) then be useful doing other things such as poking or engaging or picking Synergy-like support that goes well with their ADC. Like ADC vs ADC only occurs when they pick Draven or any other early game ADC, but Support picks matter more due to the amount of CC, sustain, and poke you have. Which is why people are playing a lot of enchanters supports because they hard poke and sustain the lane usually demeaning support tanks like Braum, Leona, Alistar.
It depends on the support.
Enchanter supports like Lulu will not carry the ADC in lane. Their harass is negligible, and they mainly fulfill the purpose of keeping the ADC alive. Lulu has a solid point and click cc, an amazing ult, and mild harass.
Supports that carry the early game are "supports" that are actually mages, like Brand, Velkoz, and Xerath. These three deal a LOT of damage, and Zyra's snare is the only actually significant form of cc any of the three have. They focus on harass and base value damage, as well as late game scaling to remain relevant.
Mix supports like Lux and Morgana are somewhere else, where they have good cc and good defensive measures, but are lackluster in some other area. For Lux, she dies almost as fast as Sona, and has none of the healing. For Morgana, she brings no damage whatsoever.
Yikes dude! They haven’t fixed Mac voice chat yet!!! They’re looking at that, they said! They were gonna fix it, they said!!!
Come on Riot. Give melee champions a way to deal with the Shaco boxes. Now more than ever, they can only clear them out if their ADC or mage is there. At least the Temo shrooms have a very tine ring of safety that melee champions can use to clear them out when seen.
This shows up more in ARAM than the Rift, but it's still valid.
That's a horrible nerf to Tahm Kench's ally devour, as it's almost the entire reason he's valid as a support character in the first place. He has a 46% win rate in all ELOs in support and with this it could only get worst. You're going to kill this champion faster than you've ever done to any other. Playing him support is the only fun I get while playing this game and now I can't even have that. Garbage. You care more about the competitive aspect of LoL than everyone else that keeps this game alive. It's two different worlds.
Login just to say "R.I.P Hunters potion." I used it with certain junglers to regen after ganks so I wouldn't have to go back. 😞 Rest in Peace
Why does Riot feel the need to just unnecessarily remove jungle items from the game that are situational? Why remove hunter’s potion like they removed poacher’s dirk last year? Riot, if you don’t think the item is useful, then you don’t have to fucking buy it - but you don’t need to remove it for the people who DO find value in it.
Hunter's Potion=RIP
i agree, i used hunter's potion when i wanted to just never recall, ever but now i can't. enough destroying and hating, lets repair or replace.
Removing niche items like Hunter's Potion is is unfair and not fun, I've been playing jungle for the past 3 seasons and I love Hunter's potion, on Champs like Udyr and Xin its great so you can sustain for ever and your always ready to gank, It wasn't something that needed to be removed, all I hope is that something similar comes out for junglers to use to sustain or add in a potion that refills entirely on a kill either 2-3 charges on it so you can't mass sustain and be to broken for laners
Well, it was nice playing Kench as a support, but clearly they want him top. Rest In Peace my fishy friend. See you Top Lane.
screams in Demacian
We already had a life draining war machine, but that was before RIOT "reworked" Aatrox.
Is anyone else mildly confused about the removal of
? I mean, I'm just a filthy Sion jungle main, so what do I know, but I loved it? If I'm starting with a
anyways and I have the perfect amount of gold on my first back to buy
and
why would I not want infinite sustain in the jungle? And even if no other champ in the game wants that (I buy it on other junglers too though tbh) why remove it? The only reason I can think of is rito doesn't want junglers to have good extended sustain in the jungle but the commentary certainly doesn't reflect that... O.o
Gimme the Teeto changes please.
Yes please where is the deletion of this rodent?
You can't delete what you can't see... Unless you're Karthus 🙃
Or Lee Sin
STILL NO RIVEN NERF!!!!!!!!!!!!!!! Is he like the baby of Riot?
Riven is a she not a he
When is the patch coming out?
Tomorrow
[{quoted}](name=Armenian Bot,realm=NA,application-id=Ag8jgd8Q,discussion-id=EKZEZzEf,comment-id=00030000,timestamp=2019-04-30T18:18:19.354+0000)
Tomorrow
ty
When will i see a buff on zed again.
never, if we are lucky














