Building Bilgewater: A Pirate Renovation

Riot·8/25/2015, 6:38:15 PM·3 votes·58,504 views

Existing lore and narrative cues established Bilgewater as a city filled with shivering timbers, echoing yarrs, and plundering pirates – certainly a locale that’s rife with opportunity for storytellers, but not unique in of itself. Though references and hat-tips are part of League’s charm, leaning too heavily on existing tropes can leave players with the impression that they’ve been to this place before. It’s easy to take a place like Bilgewater and turn it into a theme park rather than a living, breathing, part of a believable world.

Enter Foundations, a dedicated group of Rioters working to enhance the building blocks of League’s universe by exploring Runeterra’s people, customs, and the world itself. Foundations’ work isn’t focused on player-facing content; instead, its deep dives of Runeterra serve as the base from which creative teams at Riot can create content like Bilgewater: Burning Tides.


Into the Deep

Foundations begins by exploring every imaginable facet of a location and its culture. As its artists and writers discover new ideas and expand upon old ones, they document those concepts through internal style guides focusing on art, history, culture, language, and more. The work of Foundations is the result of thinking deeply about League’s core elements and looking for ways to add compelling layers to what we already know. Internally, Foundations creates the go-to resources for learning about and understanding Runeterra.

Foundations wanted Bilgewater to be a recognizable, unique location - not just a pirate cliche. Note the Freljordian dragonship in the background that's been converted into a structure, and the indigenous stone carvings in the rock.

Senior producer Thomas Vu explains; “There are many teams within Riot working within the IP, from new champions and events to relaunches and character bios, etc. Foundations make it so that teams are able to build upon a common and consistent framework without creatively constraining them.” These in-depth examinations of the world behind the game serve as the jumping-off point for League’s content creators.

Representing the combined efforts of the Foundations team, the concept art, style guides, and story cues provide Rioters with systematic overviews of the people, places, and things in Runeterra and empower teams to create content with deep narrative roots and consistent artistic themes. Everything is up for discussion, from granular explorations of iconography to detailed representations of key locales.

We wanted Bilgewater to feel eclectic; a melting pot of different cultures and backgrounds, reflecting that its inhabitants have come from all over the known world.

With Bilgewater, Foundations looked for points of differentiation from existing pirate tropes. How could we take Captain Hook and cross him with Bill the Butcher? Lead concept artist Mark Gibbons says, “We were fortunate that people like Twisted Fate and Graves were already associated with the faction. There is already a blend of cultures inherent to the canon stories that has a very American West feeling.” The groundwork was already in place for an overlap of cultures and styles that would dirty the family-friendly image of the place and replace shanty-singing pirates with scrimshaw-loving underworld tycoons.

Ant Reynolds, lead writer for Foundations, adds, “We didn’t want Pirate Town. We wanted Bilgewater to exist in its own unique space. If we see someone cosplaying as Gangplank, we want people to say, ‘That’s a cool Gangplank costume,’ not, ‘cool pirate.’”


Bilgewater Under the Surface

Foundations’ work with Bilgewater is about showcasing what Gibbons calls, “the concentrated version of what was only hinted at.” It’s the stuff below the surface that bubbles up in the form of champions, environments, and the stories that connect them. Reynolds explains, “Bilgewater should feel like a living place. We should know where it came from.” Gibbons elaborates, “We wanted Bilgewater to feel eclectic; a melting pot of different cultures and backgrounds, reflecting that its inhabitants have come from all over the known world. Add in the original indigenous culture (which is highly respected in Bilgewater), and you start to have a place that feels rather unique.”

The Bilgewater: Burning Tides event is an example of how foundational exploration can inform the creative process at Riot; teams focusing on the story of Gangplank’s near-demise or working on the Butcher’s Bridge ARAM map pulled heavily from the details and themes laid out by the Foundations team.


New Beginnings

Foundations isn’t here to erase everything players know about places like Bilgewater. Reynolds says, “Sometimes better ideas come along, or new directions actually work better, but we need to update in a respectful manner. We’re not trying to invalidate what came before, but to expand upon the things we think are really cool about a location.” Foundations takes a careful iterative approach to world building, looking for opportunities to make each region unique and interesting but still familiar to players.

Vu adds that Foundations is about giving depth to the world and champions players already love. “Players spend a lot of time playing their champions and want to know more about their champion's background and journey,” he says. “World-building allows us to create the environment and challenges for these champions to overcome along with creating a level of detail and depth that makes Runeterra a more tangible place for players to experience.”

Bilgewater has a thriving industry built around hunting sea monsters. Fleets leave port at sunset each night, seeking these mighty beasts. If successful, they return to the Slaughter-Docks to render the once-great creatures down to meat, bones and armored hide.

Foundational research and worldbuilding provide touchstones for environment designers, character artists, events teams, and other Rioters involved in the creation of League’s worlds. By exploring a location or faction’s symbols, language, goals, and interactions with other places and people, Foundations helps content creators to answer core design and philosophy questions during the early phases of building new things like champions, skins, events, and featured game modes.

With the Bilgewater: Burning Tides event now sailing toward the horizon, the Foundations team is excited to see how players react to the new Bilgewater. Says Gibbons, “I’d like to think that fans of Bilgewater, fans of those champions, are thinking, ‘Wow, like, I thought it was cool before – pirates, right? But it’s so much cooler, so much richer now.’”

184 Comments

SomethingUnknown8/26/2015, 6:26:03 PM75 votes

Burning Tides was the best event up till now. Foundations did a great job, they didn't delete the old lore, but built upon it. Can't wait for the next event.

Shadecrystal158/26/2015, 6:08:31 PM21 votes

dudes i feel sorry forYorick he's so underused. could u plz update him

TheMoonBog8/26/2015, 6:17:00 PM19 votes

AO SHIN? no its a sea monster item 3070 Rengar

OZONEATSU8/26/2015, 9:17:50 PM18 votes

i loved the pirate announcer better then the female voice i miss that although i usually mostly only hear "Yer mates are feeding the fishes"

Vistha Kai8/26/2015, 6:10:32 PM15 votes

"Squid'o'nine"

10/10 would get lashed

LilHugz8/26/2015, 9:46:41 PM13 votes

Idk about anyone else, but I really wish we could re-enable the Bilgewater music in Summoners Rift...item 3070

Major Monado8/26/2015, 7:14:38 PM10 votes

Will that ARAM map come back? It was pretty neato.

Dylightfull8/26/2015, 6:12:16 PM10 votes

Up next on HGTV- Another episode of "Pirate Renovations!" After that, a new episode of "Love it or get Eaten by Baron!"

princesstwilight8/26/2015, 6:06:54 PM7 votes

You know i am just waiting for you guys to make an art book full of concept pieces like this for bligewater howling abyss and the new map. Also some concept work of champs are cool too. Not like i don't appreciate these post but i would rather it in printed form

SamBlade8/26/2015, 9:02:23 PM5 votes

The way they word this makes it sound like a League of Legends MMORPG would be a great idea, like you play as a champ and you get to go through their backstory and stuff and it would just be awesome. I know that it would never happen but just a thought item 3073 item 3070 item 3073

JasonWildBlade8/26/2015, 8:40:05 PM5 votes

Okay...that sea monster is too big...like...calm down you do not need to be that big...that is not necessary sir

Rose Deci8/26/2015, 6:19:47 PM5 votes

I want to go to bilgewater so badly! I will do anything to get there!

Lit Enos 8/26/2015, 8:44:06 PM5 votes

my idea, is that bilge water was once a spot not far off the coast where ships and outcasts met in open waters to discuss illegal activity's, trade and whatnot, with a lame slogan it would be like, as the tide moves, so does Bilge water. initially it was a single ship named the S.S Bilge water, where renegades and consorts could board with parley, and use it as a sort of conference center with no specific traceable location. Over time it became a floating city with mini shops and services floating along beside bilge water. but when the wars where in progress and the world was being ripped apart, massive stalagmites and columns of rock protruded from the oceans disrupting a particularly large gathering of ships around bilge water (they could be planning to take over noxus or piltover treasury or something) and in there attempts to flee, the escaping ships sealed there fate, getting stuck on top of the ever rising pillars, when the mist had settled, few where left, but miraculously nearly every ship was nestled atop a perch of granite, and the S.S bilge water had finally dropped its anchor for the first time. It was time to start building.

DinDinDin8/27/2015, 1:36:37 AM4 votes

Can we be able to switch the bilgewater music back it was amazing.

DarKlowd8/27/2015, 4:11:59 AM2 votes

I enjoyed Butcher's bridge so much. The graphical update and the imagery was a very fresh change from the howling abyss... I was hoping that update would have stayed, so beautiful it was.

Urbina8/26/2015, 6:49:47 PM2 votes

Those coffin/anchor things are so dope.

Shmoox8/26/2015, 7:57:40 PM2 votes

Thank you, someone who actually tried to avoid the pirate cliche. Next step is to make an actual lore for the new champions, like bard or rek'sai. "They are just random people who have magical abilities or are strong so they joined then LoL and god knows how they did it"

Mr Dirt Bag8/27/2015, 1:27:07 AM2 votes

all hail lord rito.