Riot Games API Challenge 2016 Winners!
The results are in for our third online coding contest; the 2016 Riot Games API Challenge. Back in April, we asked community developers to utilize Champion Mastery data to create a project in one of three categories: Entertainment, Usability/Practicality, or Creativity/Originality. We’re very happy to present the winners of the 2016 Riot Games API Challenge:
Entertainment
First Place
Mastery Duel by SleepyBox (NA) and Bouhm (NA)
We saw several games built around Champion Mastery each with its own merits, but our favorite was Mastery Duel. We’ve seen several card games based around League of Legends but this card game allows a player to utilize their most played champions based on their Champion Mastery.
Usability/Practicality
First Place
Mastery Profiler by Merricat (NA) and Osbourne Cox (NA)
There were a lot of entries that took a snapshot of a player’s Champion Mastery, but we felt Mastery Profiler had one of the most usable implementations. Mastery Profiler covered all the bases with a quick statistical overview, a graphical breakdown by lane, and a way to search and sort through your own mastered champions.
Creativity/Originality
First Place
URF Tunes by RndmInternetMan (NA) and KirkBerkley (NA)
In a unique take on Champion Mastery, this entry utilized a player’s mastered champions as a unique “fingerprint.” What better way to present this fingerprint to the user than through music?! Who wouldn’t want a song tailored to their own champions?
Runners-Up
Usability/Practicality
League Mastery by Kingpool (EUW) and CrazyyCheshire (EUW)
Creativity/Originality
Gromp by LissandraEU (EUW) and Pigeon (EUW)
Creativity/Originality
Road To Mastery by PanPhoenix (NA)
For more information about the winning entries and a list of all the submissions, head over to the Developer Forums.

