Dev Blog: Visual Effects in League of Legends

Riot·6/17/2015, 10:56:08 PM·4 votes·82,117 views

Hi everyone! We’re the the visual effects team at Riot Games and, with a few of our mini “VFX updates” heading out into the world, we wanted to take this opportunity to talk about what visual effects are in League of Legends.

When explaining visual effects - or VFX for short - it’s easy to say, “we design the look of champion abilities,” but what does that really mean?

When you think of your favorite champions in a game of League, you usually include their Q, W, E, and R abilities but, from the VFX perspective, there’s much more that makes up a character. Xerath, for instance, is a being of pure arcane power. Here is what we start with:

And then we add VFX!

Quite a lot of feeling is portrayed with visual effects!

One of the main goals of visual effects is to convey the fantasy. Imagine you’re a sexy gunner named Miss Fortune. When you press R, you want to be shooting waves of bullets, destroying your enemies while you laugh hysterically. You want those bullets to feel powerful! Now let’s add the Arcade Miss Fortune skin on top of that; the effect still has to read as Bullet Time while also conveying that simple, pixelated theme that classic arcade games are known for. We work closely with the amazing concept department to help us narrow down the shape and color of an effect.

You can see the in-game version is our own interpretation of the desired concept. That’s not to say we are limited as artists to the concept, but it’s a great starting point to have the framework of what shapes and colors you are working toward before you actually dive into production.

Spawning many minions then using an ability will show damage radius, making it easy to identify the range of the visual needed to accurately represent gameplay.

Along with conveying the fantasy, gameplay clarity plays a key role in VFX. League of Legends, after all, is a competitive game, and ideally no visual should take away from clarity. Clearly designing the visual to fit gameplay space is imperative for a fast paced, competitive game.

Ryze using his Q and R’d Q, side by side.

It’s important that the elements that make up an effect clearly tell the size and directionality of an ability without being distracting or too subtle. Sometimes maintaining a spell’s clarity can be a difficult task, especially when working with thematics that just don’t work with clear constraints. A Nami Bubble lends itself well as a round, targeted spot on the ground, but what about Mordekaiser’s Siphon of Destruction? There’s a generally accepted ‘cone of fire,’ but the challenge comes in clearly communicating that area of effect while also representing that in an artistically pleasing way.

It’s a Siphon of Destruction!

When it comes to executing against the above values, there are always opportunities for us to improve. We mentioned this earlier, but the main reason we kicked off this dev blog was because the VFX team, like other parts of the Champion Update team, realized we could add value in our own unique way. As such, several VFX artists have worked tirelessly on updating a few champions to better align them with League’s current art style, champion fantasy, and gameplay clarity. The first four of these champions are: Galio, Nautilus, Corki, and Brand. We’ll soon follow up with Shyvana, Nunu, Mordekaiser, and Rumble!

Obviously the League of Legends Champion Update team is continuing to work hard on full-scale updates but, like how we’ve done with texture updates, we’re always looking for opportunities to add value where we can. This round of VFX updates are the first in our experimental wave and, if we hear good feedback from everyone, maybe we can continue to do work in this space!

We will be doing a few more in-depth posts on how we actually go about creating visual effects, so stay tuned!

348 Comments

BuzzyBeetles6/22/2015, 9:43:21 PM50 votes

Another amazing Dev Blog, showing us more about why you do this or explaining why its important. Keep up the good work!

Mugiwara Guy6/22/2015, 11:43:17 PM32 votes

Logged in to my old NA account just to ask for because I think it is deserved, I have long craved an Anivia VFX update, I mean, I main Anivia, I play her Blackfrost always and that skin is plain beautiful, but when looking at any other Anivia skin, VFX screams "here since beta" or something, polygons on VFX suck, I think her Q would look better by just changing the model for an old minion with a wooden face :p I love the new splash art that is on the PBE and I'd love to see an Anivia Visual update that matches with it C: please comment, I put my faith in that you shall be seen and maybe if God smiles at us we will get a short response :'v

iggyfreestyling6/23/2015, 5:36:19 AM24 votes

Meanwhile Taric still shoots oversized sparkles and has a brown piece of spaghetti hanging off the back of his head.

King Goongala6/22/2015, 9:42:38 PM24 votes

Sion You can't hide behind lackeys.

Boosted Toaster6/22/2015, 11:12:14 PM23 votes

gg minions fed sion

Phhase6/22/2015, 10:26:29 PM17 votes

Funny you should mention Xerath, I'm kind of dissatisfied about his particles. His abilities are great but I don't like how smooth and non-lightining-like they look. Xerath is all about vast amounts of uncontrolled, unshaped energy spewing forth. These visuals are too discrete, too precise, which is why I think they'd look much better as lightning. For example, instead of a...raindrop...his ult should cause an arc to jump between him and the impact point, with a really sweet electric "ZAP", and an echo of magical thunder.

Just thoughts though. Ideas are cheap.

ElRaspaHielos6/23/2015, 3:40:04 AM13 votes

imagine a buzz light year Nautilus

Khaegii6/23/2015, 3:58:00 AM12 votes

Poppy Taric Udyr Anivia Warwick need major work.

General Overview6/22/2015, 11:42:35 PM11 votes

MissFortune is finally being talked about?

Pindi6/22/2015, 11:20:33 PM9 votes

Why Can't we spawn a ton of minions? #satisfactionOP

QMighty6/22/2015, 10:09:06 PM9 votes

I'd love to see Malzahar get one of these updates I think he really deserves it.

Dicerson6/22/2015, 10:55:02 PM8 votes

As a Mordekaiser main I approve of this message.

Mordekaiser As do I.

Gengar6/22/2015, 10:42:11 PM8 votes

" You want those bullets to feel powerful!" Maybe they would be if they didn't scale with AP and do Physical damage... Get it together

NsEternal6/22/2015, 11:37:59 PM7 votes

ive seent he new brand animations and honestly i dont think they are all that good. they are very.... well.... comic book like, kinda like something you'd see on a videogame from the gamecube. I just feel like the animations couldve been better designed but for the most part the other animations are good.

Stexe6/22/2015, 10:13:20 PM6 votes

Also, I think you guys need to work on your particle engine. Have it so you can change particle colors without needing a completely new asset. I remember talking to a Rioter about how they couldn't just "change Ahri's nuke color without creating an entirely new particle just for it." No clue if that has changed, but it seemed like a huge limitation.

dragonbrawler96/23/2015, 1:10:34 AM5 votes

That's gotta be attack on Sion there for the minions. Now all we need is for a minion to turn into a champion and were good

Devious Annie6/22/2015, 9:22:56 PM5 votes

I see the images clearly. I do love the VFX on Star Guardian and Master Alchemist Ziggs. I wanted the Pool Party Ziggs to match Graves...but when I saw MA Ziggs. I loved it instantly. Im looking forward to the new improved skins.

Dunkrius2g6/23/2015, 12:54:56 AM3 votes

Riot. Can you fix Darius's ULT VFX? It just seems like he is cutting a mountain in half...