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UPDATE: Play games that matter with /remake

Riot··22 votes·379,093 views

UPDATE: /Remake rules were updated after testing on PBE. This article now lists the correct rules.

Even if the occasional stomp feels great, every game of League should feel hard-fought and competitive on both sides. With that in mind, /remake lets you mash the eject button at the beginning of a 4v5 game, ending the match consequence-free, and allowing everyone to move on to a more equitable rumble. Here’s how it works:

After a short delay, /Remake will roll out for testing in NA during patch 6.12 and a global launch shouldn’t be far behind. Check out the FAQ below and hit us with any questions in the comments!

FAQ

  • What queues will /remake be available in?

    All normal and ranked Summoner’s Rift and Twisted Treeline queues, sans-bot matches.

  • When exactly can I start a /remake vote?

    Only when prompted. This will occur once a game, at the three minute mark of an eligible game.

  • So, my team just started a /remake vote. I stopped playing to vote, and I died. What happens?

    Once the vote starts, it will resolve regardless of kills. So, you’re good.

  • Okay, what exactly happens after a /remake vote is successful?

    The game ends. All players go to the end-game lobby. The dc’d player is Leaver Busted and incurs a loss. All other players face no consequences, basically pretending the game didn’t happen, and can requeue whenever.

  • Are 4v5’s really that common?

    They’re not, but when 4v5s do happen, they feel awful. So even if they’re pretty rare when compared with the past, we felt like the pain was worth solving for.

  • What if a player dc’s after the three minute mark?

    After the three minute mark, the game’s considered a game of record and /remake will not be an option. This shields the integrity of individual games, ranked queues, and W/L records.

  • I totally read the whole article, and I know it says “first blood”, but do executions prevent a /remake vote?

    Executions will not stop a /remake, only a PvP kill will.

  • Do the extra rules around Diamond players and premades affect normal games or just ranked?

    Just ranked. If you’re Diamond and in a premade with the dc’d player in a Normal game, you can /remake with no consequences.

  • I’m a Plat player in a premade with a Diamond player who dc’s. If I vote to /remake, will I lose LP?

    No, only Diamond players in a premade with the dc’d player incur losses from remade games.

  • I’m a Diamond player in a premade with a Plat player who dc’s. If I vote to /remake, will I lose LP?

    Yes. Diamond players in a premade with the dc’d player will incur a loss from the remade game. Diamond players not in a premade with the dc’d players will not take a loss.

  • If I’m dc’d player, or affected by the Diamond rules of a remade game, do I lose a little LP or a lot?

    Imagine the game played out and your team lost, that’s how much LP you stand to lose.

  • Why test /remake in NA?

    With a brand new system, we’d prefer to keep live testing in the same language and time zone as the team building it. Test duration and location is a team-by-team decision, not a broad policy. Happily though, we’re aiming to ship /remake ‘round the world much sooner than later.

InTheory547 votes

[deleted]

7upper135 votes

Logged in to upvote this. I no longer have this problem, but it used to be pretty often that this would happen to me.

GP Ulted Japan54 votes

Same here. Hasn't happened in quiet some time but last season this was a regular thing and it happened so often I got in the habit of closing the program and restarting as soon as it loads because i didn't want to wait and see if it bugs or not. Very unfortunate for those who are still having this problem :/

Magearna25 votes

Same here. This used to happen to me in about 40% of my games. It was really annoying that whenever it looks like it's gonna happen now, I restart. I hope they can fix this so us/other players who experience this (or may in the future) don't get flagged by this system.

Direly40 votes

I agree.

I think 3 minutes is not a good time because some people that haven't connected take a while connecting in and usually connect back in after 3 minutes. Also don't blame us for the connection problem when it's from riots side because I have a really fast internet and I use to get 15-20 ping before the server move and now I get 56 ping after the server move. I sometimes get this problem too where everyone is 100% including me and I'm still on the loading screen for 5 minutes so only way to get past that is to close the game and reconnect back, but by the time I do all of that and get back in the game it's already 5 minutes into game. Now you see the problem here. People are going to be punished with a lp loss/leaverbuster penalty for a problem that is on riots side. My suggestion is to remove the first blood condition and increase the time to 5 minutes to start the vote for remake if that one player hasn't connected. This way if the person connects before 5 minutes he won't be dealt with any punishment and can still move on with the game. Also being able to start the remake vote after 5 minutes will allow us to remake if a player dc's after 5 minutes and yes this happens quite as often as a dc player in the start. Anyone else agree?

Just my 2 cents.

Magearna23 votes

Mhmm. I think the first blood thing is a bit too much as well. Some people go into the jungle by habit and may not realize Summoner X hasn't connected. Now if they get invaded and die (which will happen before the 2 minute mark), you have to play a 4v5 game?

I like the idea of this, the execution just needs to be refined a bit.

Kazymandias18 votes

Mhmm. I think the first blood thing is a bit too much as well. Some people go into the jungle by habit and may not realize Summoner X hasn't connected

Absolutement. In fact, if the enemy team gets any hint that there is a player disconnected, this ENCOURAGES them to quickly invade and kill someone just to secure the easy match.

And think of the number of idiots who immediately announce:

/all gg we have a disconnect

...in order to make sure everyone knows there's a problem they can't be blamed for.

I don't know how many times I've had that happen, and of course the enemy team now knows to press their advantage, several minutes before they'd have been sure the player was AFK.

DanWaigand24 votes

^What this guy said.

This happened about every 3 days to me, it got to the point where if I stared at the loading screen for what felt like an awkward amount of time I'd power-off my computer and try to load back in, missing the first 5 minutes of the game.

Hopefully there's some kinda detection thing... I mean who the heck disconnects intentionally at the loading screen? In champion select, 10 minutes in when your whole teams flamed you.. but at the start!? That's almost always a BUG happening!

and on literally EVERY SINGLE OCCASION I was in a premade with someone who didn't show up, they were on skype or something with me going "what the hell it won't load in!!". So I'm gonna get punished because their client bugged if i'm in Diamond!?

It's not like that 10+ times this happened in my premades we were working with mods, different computers, or there was a storm or something going on which might otherwise make our power or internet functionality act differently from normal! Still a Bug that we have absolutely no control over!

Wimbledofy33 votes

I just don't understand why there is a leaverbuster punishment for this. You already are getting the loss.

Oksanaandjoy47 votes

You really shouldn't be playing if the system, that is your system and Riot's, isn't working reliably. This is a PvP game, and your potential bug can ultimately waste 9 player's time. I'm not suggesting this is your fault, but I think you should be working hard with support to figure out the connection issue. I had a similar problem recently, so I stopped playing until we could get it sorted out. Once the game was up and running again, I moved back to playing normals and then ranked.

I'm not sure why people don't get this. You wouldn't go play a soccer game with a sprained ankle, or if the ball provided by the field owners was flat. You might be able to play in either situation, but not reliably. So you would work to improve the conditions to the point where you can reliably play.

It does suck when you can't play the game. I completely understand. But I think we can all show a little responsibility and respect towards our team mates, making the tough decision when the system isn't working to be patient until a fix is found and working with support to help them find the root of the problem.

Blossora67 votes

The problem with your soccer analogy is that you are already aware of the sprained ankle beforehand... a bug or connection issue can be random, and you don't realize it's happened until it already has.

If you're suggesting people shouldn't play because they could potentially encounter a bug, then that would include the entire population, since that's just the nature of computers and software.

If it's an issue that occurs every game, then I can agree with your point. But one that happens maybe once in 20-40 games- not so much.

Red Onion King7 votes

If it happens to you once or twice because you didn't know about it, it's not a big deal. But if it's happening to you 50% of the time, that's a problem that you know exists, and his point stands. I can state for a fact that people do not bug out of a league game 50% of the time. It's probably under 2%

b3rn136 votes

I used to start a beginner bot game every time I got on league, just to make sure I did not fuck someone else's day.

A pain, but not so bad.

Troll for Trump31 votes

The bugged login screen isn't your system (despite what it says, it's not the firewall; If it were that simple, no one would have the problem), it's something on Riot's end.

The bug is unpredictable.

Oh, you want to play a game? Well, your internet COULD spike, or you COULD have a power outage. Shouldn't play then.

Best Foxx NA6 votes

The whole power outage thing is completely out of anyone's hands. I got leaver-busted for five games after the power shut off in SM recently and I am absolutely upset about it. It has literally made it where my friends don't wanna wait 15mins for a game so I'm left queing up for bot matches or solo and doing something else other than socializing with friends.

Murlock Rager49 votes

Can I start a vote for a dancing poro on the login screen so you can see if it crashes?

Best Foxx NA17 votes

It would be a nice Quality of Life add-on for the client to prevent people from sitting there for 15 minutes before realizing their game crashed...

[zombie-brand-mindblown]

OzzyOzrock150 votes

FF@3

Otarie5399 votes

... what if i crash during the loading screen? can you at least put a spinning circle in the loading screen so i can know when i crash

TheStevenWu20 votes

Watch your ping. If it fluctuates, you didn't crash. If it doesn't fluctuate, then maybe should consider whether the game crashed or not.

RasCaelestis34 votes

The problem is that some people (myself included) have relatively stable internet, and it sometimes stays at certain numbers for long periods of time. I've seen it stay at 72 for an entire loading screen before. Once everyone hit 100%, it took about 2 minutes for the actual game to load. Just as I was in the process of force-quitting we loaded into the game. Not sure what happened, but a few people commented on it in /All chat, so it wasn't just on my end.

TheStevenWu2 votes

{quoted}

The problem is that some people (myself included) have relatively stable internet, and it sometimes stays at certain numbers for long periods of time. I've seen it stay at 72 for an entire loading screen before. Once everyone hit 100%, it took about 2 minutes for the actual game to load. Just as I was in the process of force-quitting we loaded into the game. Not sure what happened, but a few people commented on it in /All chat, so it wasn't just on my end.

I've noticed that if someone tabs out during loading, the game doesnt start until they tab back in. At the very least, my friend and I have both experienced this. If I tab out during loading (I have dual screens) and see that the game is loaded 100%. Sometimes it just stays at 100%. It's not until I tab in, or a good couple minutes in, will the game start. Maybe it's just coincidence though.

Mephyt21 votes

I've joined a game multiple times tabbed out, I can confirm that being tabbed out doesn't affect your loading screen times.

RasCaelestis12 votes

As can I. My friend's computer is probably below most actual toasters when it comes to its ability to play games. It still does its best though, despite its user's near-total lack of computer skills, so I can't fault it completely. When playing League with him, tabbing out is a requirement, unless you want to spend the next 4-5 minutes looking at a loading screen. It's still funny to see comments from both teams mentioning its speed though.
"Holy <excrement> upgrade your potato."
"feed ur hamsters, m8."
When he was playing Ashe "<Name>, did you ult your pc?"

Blossora9 votes

Pretty sure it's just coincidence, I've been tabbed out and relied on hearing the game sounds to know that the game has actually started.

Master900066 votes

The one problem with this is a troll dying then dcing

Shadòw6 votes

this comment and the fact that it got upvoted is the proof that ppl comment shit before actually reading things

z040258170 votes

Your comment and the fact that it got downvoted is proof that people comment before actually reading and understanding other people's comments.

SadKill79 votes

There's not really any way to stop a dedicated troll. Having this feature is better than not having it. It'll also make it a lot more obvious on who is trolling instead of just unfortunate DCs.

hgjkdlsaf jeldvb19 votes

it's not a solution to trolls, it's for people who totally fail to connect.

Nagashizar14 votes

Absolutely, but I think connection failures are typically due to the software, not the individual player, which means a penalty is unfair. Meanwhile, this doesn't solve the problem of trolls or people who start games then "Hurry, I have to go in 15." It's later game drops that are a problem, not penalizing people who've had their game crash or disconnect without any indication they need to try to reconnect. (A reconnect process that might not even work.)

Daen36 votes

My only issue with this feature is the First Blood restriction. What if the enemy team does a 5 man invade and kills someone, a lane goes south and someone accidentally dies, etc. before the 3 minute mark? I'm aware the point of this restriction is to make sure people don't die then AFK, but I feel like the abuse cases are actually less common than the situations where this becomes a problem.

I would prefer it being 2 minutes with no First Blood restriction, that's enough time for someone to attempt to reconnect and is when the first minions generally start dying. If a player hasn't reconnected by the time he/she starts missing CS, that team is already at a disadvantage.

13 Snakes23 votes

or make it so the dc'ed person has to be involved in the First Blood for it not to count (i.e. get killed)

Jaawn14 votes

EDIT: After thinking about it some more, I honestly don't think there should be a FB requirement at all. If you imagine the possible scenarios, there isn't one where the FB restriction makes sense logically.

Scenario1: Player invades alone and dies. They say "GG" and ragequit. Their team did nothing wrong, and if the game were allowed to be remade, that person gets a loss and marked by leaver buster. Seems fine to me

Scenario2: The remaining 4 play their lanes/jungle normally, but they die during an early fight or they get a kill during an early fight, or the jungler gets invaded and dies. If they still have a DC on the team, I see no reason why they shouldn't be able to remake the game just because they were playing normally and someone died

Scenario3: Someone dies before 1:20 to an invade and their team gets mad at them and tells them to quit so they can remake. This person would have to quit before the 1:30 mark for this to work, meaning there is no point in arguing about it after that, and it is pretty hard to get into a fight with the enemy, die, and quit all before 1:30 if you add in time to argue about it lol

Scenario4: Someone manages to give up FB, another player on the team is mad and ragequits. Why shouldn't the remainder be able to remake?

...I cannot think of a scenario that isn't already addressed by the 90 second AFK requirement. I think they should take out the FB rule entirely.

13 Snakes11 votes

these all make sense, but my biggest question would be how is this fair for the other team? if you make an outplay right out of the gate, you get punished. this would completely take away one of the major strengths of team invades, becuase if it acutally suceeds, the other team just votes to restart.

your post makes sense for your team, but would absolutely be terrible for the other team. that is what the FB thing is all about. they dont want to screw the other team out of making plays/give your team a way out of getting out of an outplay against you.

I have not thought all of this through completely, but this is just my 2 cents.

Best Veigar FL28 votes

This is going to suck for people who get into the game late, only having 3 minutes to get in instead of 5.

Igotlazy30 votes

3 minutes is a pretty long time to get into a game. I know some players who run League on a literal toaster and even they come in by at most the 45 second mark.

Pimpinabox73 votes

That's a fancy toaster. Mine only makes toast... or fires. Sometimes both.

Igotlazy20 votes

Their toasters are overclocked. When you reach high enough levels of toast capacity shit starts getting weird.

Clavecin17 votes

Yeah, it will definitely help the game!

BEFORE : AFK in spawn for the entire game.

AFTER : Wait 3 minutes / kill himself and then afk.

GGWP Riot, once again making the good decisions! That'll teach em :)

PS: You should take exemple on Dota2.

EDIT : as someone else said, the fact that you lose ALL LP is complete bullshit. Your game is so broken that sometimes you can't even connect to the actual game. So the fact that you have litteraly 3 minutes to connect is just plain ridiculous.

Igotlazy66 votes

This isn't to combat trolls and ragers, it's to make sure that if someone was unable to connect within the first 3 minutes then 9 players don't have their experience ruined by a 4v5.

hippobot717 votes

80% of the dc's and afk's in my games happen after they feed 3 or more kills. This solution only solves connection issues which shouldn't result in LP lost because it wasn't their choice. there should be an option to end the game as soon as there is an afk not only when its connection problems.

madeawesomeman14 votes

What happens if you waited a 20 minute leaverbuster and the match gets remake. Do you have to wait another 20 minutesAmumu

TheUrfGoesWurf14 votes

I'd rather have something along of lines of: if someone dc's or afks for a certain amount of time, such as, maybe like 5-10 minutes, then your team may surrender early and face no LP loss, but the enemy still wins. This way, the enemy team gets something and isn't wasting time because it's not their fault the enemy had an afk. Also, sometimes dc's are legit dcs and they may need some time to reconnect, for example if their PC decides to restart. I think that this is more fair to both teams because one gets a win and other loses nothing so they'd be less irritated as they would be if they lost LP. 3 minutes into the game is a very short amount of time to get that option and the first blood rule just seems pointless.

FantasticFoxtrot10 votes

Very happy to have something like this. One change that would be nice though, if the system is capable of tracking this, is that if a player d/c's and then that player is killed, and that player never r/c's, that shouldnt count towards the fist blood criteria. Honestly I think the firstblood criteria should be done away with entirely - it's more likely to result in false positive situations,i.e. thinking a game is "valid" when it isnt, than prevent false negatives, i.e. allow people to cheat the system. The only people i can think of who would try to "cheat" the system are 1) the person who gives fb, and if they dc they still take the loss so they have no incentive to do this, or 2) someone on the team of the person who gives fb, who again will take a loss for sure and have no incentive to cheat. So yeah the more i think about it the more I wonder why its important that there were no kills - it seems like a safe system to implement if anyone is afk for more than 1.5m at the 3 min mark, regardless of the game state at that point.

Logical Lemon11 votes

Actually, removing the first blood requirement entirely would provide a huge incentive "cheat" the system. With no first blood requirement you could give up first blood then DC on purpose to make sure that just you take a loss and your friends that are with you in your premade don't take a loss or lose LP in ranked. Everyone in your premade could even potentially take turns taking the loss on purpose in any game where the early game isn't going your way.

FrozenFiction8 votes

I feel like if the enemy team found out that there was an AFK on the enemy team, that someone would be a dick and try super hard to get First Blood so that they are forced to play the 4v5.

Strawberrycocoa5 votes

How often is there not a First Blood in the first three minutes...?

RengClaw4 votes

also it could be abused if u get an unfavorable comp one could take a hit for the team to get a better comp

Destíny20 votes

I'd rather take the smaller hit in lobby....

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