UPDATE: Play games that matter with /remake

Riot·5/18/2016, 4:58:53 PM·22 votes·379,093 views

UPDATE: /Remake rules were updated after testing on PBE. This article now lists the correct rules.

Even if the occasional stomp feels great, every game of League should feel hard-fought and competitive on both sides. With that in mind, /remake lets you mash the eject button at the beginning of a 4v5 game, ending the match consequence-free, and allowing everyone to move on to a more equitable rumble. Here’s how it works:

After a short delay, /Remake will roll out for testing in NA during patch 6.12 and a global launch shouldn’t be far behind. Check out the FAQ below and hit us with any questions in the comments!

FAQ

  • What queues will /remake be available in?

    All normal and ranked Summoner’s Rift and Twisted Treeline queues, sans-bot matches.

  • When exactly can I start a /remake vote?

    Only when prompted. This will occur once a game, at the three minute mark of an eligible game.

  • So, my team just started a /remake vote. I stopped playing to vote, and I died. What happens?

    Once the vote starts, it will resolve regardless of kills. So, you’re good.

  • Okay, what exactly happens after a /remake vote is successful?

    The game ends. All players go to the end-game lobby. The dc’d player is Leaver Busted and incurs a loss. All other players face no consequences, basically pretending the game didn’t happen, and can requeue whenever.

  • Are 4v5’s really that common?

    They’re not, but when 4v5s do happen, they feel awful. So even if they’re pretty rare when compared with the past, we felt like the pain was worth solving for.

  • What if a player dc’s after the three minute mark?

    After the three minute mark, the game’s considered a game of record and /remake will not be an option. This shields the integrity of individual games, ranked queues, and W/L records.

  • I totally read the whole article, and I know it says “first blood”, but do executions prevent a /remake vote?

    Executions will not stop a /remake, only a PvP kill will.

  • Do the extra rules around Diamond players and premades affect normal games or just ranked?

    Just ranked. If you’re Diamond and in a premade with the dc’d player in a Normal game, you can /remake with no consequences.

  • I’m a Plat player in a premade with a Diamond player who dc’s. If I vote to /remake, will I lose LP?

    No, only Diamond players in a premade with the dc’d player incur losses from remade games.

  • I’m a Diamond player in a premade with a Plat player who dc’s. If I vote to /remake, will I lose LP?

    Yes. Diamond players in a premade with the dc’d player will incur a loss from the remade game. Diamond players not in a premade with the dc’d players will not take a loss.

  • If I’m dc’d player, or affected by the Diamond rules of a remade game, do I lose a little LP or a lot?

    Imagine the game played out and your team lost, that’s how much LP you stand to lose.

  • Why test /remake in NA?

    With a brand new system, we’d prefer to keep live testing in the same language and time zone as the team building it. Test duration and location is a team-by-team decision, not a broad policy. Happily though, we’re aiming to ship /remake ‘round the world much sooner than later.

InTheory5/18/2016, 6:12:12 PM547 votes

[deleted]

OzzyOzrock5/18/2016, 5:18:57 PM150 votes

FF@3

Otarie535/18/2016, 5:27:38 PM99 votes

... what if i crash during the loading screen? can you at least put a spinning circle in the loading screen so i can know when i crash

Master90005/18/2016, 5:14:59 PM66 votes

The one problem with this is a troll dying then dcing

Daen5/18/2016, 6:02:37 PM36 votes

My only issue with this feature is the First Blood restriction. What if the enemy team does a 5 man invade and kills someone, a lane goes south and someone accidentally dies, etc. before the 3 minute mark? I'm aware the point of this restriction is to make sure people don't die then AFK, but I feel like the abuse cases are actually less common than the situations where this becomes a problem.

I would prefer it being 2 minutes with no First Blood restriction, that's enough time for someone to attempt to reconnect and is when the first minions generally start dying. If a player hasn't reconnected by the time he/she starts missing CS, that team is already at a disadvantage.

Best Veigar FL5/18/2016, 5:20:41 PM28 votes

This is going to suck for people who get into the game late, only having 3 minutes to get in instead of 5.

hippobot75/18/2016, 9:34:15 PM17 votes

80% of the dc's and afk's in my games happen after they feed 3 or more kills. This solution only solves connection issues which shouldn't result in LP lost because it wasn't their choice. there should be an option to end the game as soon as there is an afk not only when its connection problems.

Clavecin5/18/2016, 5:22:23 PM17 votes

Yeah, it will definitely help the game!

BEFORE : AFK in spawn for the entire game.

AFTER : Wait 3 minutes / kill himself and then afk.

GGWP Riot, once again making the good decisions! That'll teach em :)

PS: You should take exemple on Dota2.

EDIT : as someone else said, the fact that you lose ALL LP is complete bullshit. Your game is so broken that sometimes you can't even connect to the actual game. So the fact that you have litteraly 3 minutes to connect is just plain ridiculous.

madeawesomeman5/18/2016, 7:50:59 PM14 votes

What happens if you waited a 20 minute leaverbuster and the match gets remake. Do you have to wait another 20 minutesAmumu

TheUrfGoesWurf5/18/2016, 9:28:09 PM14 votes

I'd rather have something along of lines of: if someone dc's or afks for a certain amount of time, such as, maybe like 5-10 minutes, then your team may surrender early and face no LP loss, but the enemy still wins. This way, the enemy team gets something and isn't wasting time because it's not their fault the enemy had an afk. Also, sometimes dc's are legit dcs and they may need some time to reconnect, for example if their PC decides to restart. I think that this is more fair to both teams because one gets a win and other loses nothing so they'd be less irritated as they would be if they lost LP. 3 minutes into the game is a very short amount of time to get that option and the first blood rule just seems pointless.

FantasticFoxtrot5/18/2016, 5:32:44 PM10 votes

Very happy to have something like this. One change that would be nice though, if the system is capable of tracking this, is that if a player d/c's and then that player is killed, and that player never r/c's, that shouldnt count towards the fist blood criteria. Honestly I think the firstblood criteria should be done away with entirely - it's more likely to result in false positive situations,i.e. thinking a game is "valid" when it isnt, than prevent false negatives, i.e. allow people to cheat the system. The only people i can think of who would try to "cheat" the system are 1) the person who gives fb, and if they dc they still take the loss so they have no incentive to do this, or 2) someone on the team of the person who gives fb, who again will take a loss for sure and have no incentive to cheat. So yeah the more i think about it the more I wonder why its important that there were no kills - it seems like a safe system to implement if anyone is afk for more than 1.5m at the 3 min mark, regardless of the game state at that point.

FrozenFiction5/18/2016, 6:37:39 PM8 votes

I feel like if the enemy team found out that there was an AFK on the enemy team, that someone would be a dick and try super hard to get First Blood so that they are forced to play the 4v5.

Strawberrycocoa5/18/2016, 6:03:18 PM5 votes

How often is there not a First Blood in the first three minutes...?

RengClaw5/18/2016, 6:08:49 PM4 votes

also it could be abused if u get an unfavorable comp one could take a hit for the team to get a better comp