Aphelios Kit Primer
Most champions can be summarized relatively quickly, but Aphelios isn't most champions. Learning to wield the Weapon of the Faithful demands discipline, focus, and mental acuity, so consider this primer your first test of faith along the path to mastering a champion with one of the highest skill ceilings in the game. (But really, this page has a ton of info to process. Read it a couple times, probably.)
We're going to start with the overall structure of Aphelios' kit, then get into what each of his weapons does.
How the kit works
Guns, basic attacks & ammo
Aphelios cycles through five weapons, each with its own basic attack. He attacks with his main-hand weapon, but always carries an off-hand weapon he can swap to with W.
Aphelios can't pick and choose which two weapons he equips at any given time. His weapons have 50 ammo ("Moonlight") each, and when a weapon runs empty you get the next one in line. Empty weapons go to the end of the line to recharge.
Since Aphelios can swap between his main-hand and off-hand, weapon order changes throughout the game based on which weapons you use first.
Abilities
Aphelios only has three buttons: Q, W, and R. W swaps between his main- and off-hand weapons, leaving him with two actual abilities. Kind of.
Each of Aphelios' five weapons has its own Q ability when equipped as his main-hand weapon. Each Q applies bonus attacks and effects based on his off-hand weapon. All five Qs cost mana and ammo, and each has its own cooldown (you can Q, switch guns, then immediately use the other Q). Aphelios automatically learns Q at level 2 and it slowly becomes stronger over the course of the game. We'll get to what each Q does in the weapon sections below.
Aphelios' ultimate, Moonlight Vigil, sends forward a moon bomb that explodes on the first enemy hit, damaging nearby enemies. Then, Aphelios follows up with enhanced basic attacks from his main-hand weapon against all enemies caught in the explosion. He automatically learns R at level 6, and it automatically levels up at levels 11 and 16.
Level-ups
Since Aphelios automatically learns his Q and R, he puts his 18 level-up points into stats rather than abilities:
- Attack Damage
- Attack Speed
- Bonus Armor Penetration
Calibrum, the Rifle
Calibrum
Calibrum is a poke/harass weapon. Its basic attacks have extra range.
When abilities deal damage with Calibrum, they mark enemies hit. Aphelios can right-click marked enemies anywhere on the map to follow up with a basic attack from his off-hand weapon (or his non-Calibrum weapon, in cases where he swaps Calibrum to his off-hand before firing). This attack detonates other nearby marks for bonus damage against the marked targets.
Calibrum Q: Moonshot
Fire a skillshot that damages the first unit hit and marks them.
Moonlight Vigil Calibrum effect
Moonlight Vigil's follow-up attacks mark all enemies hit. These marks deal higher damage when consumed.
Severum, the Scythe Pistol
Severum
Severum is a sustain weapon that heals Aphelios for a portion of the damage it deals. Overhealing from Severum is converted into a small shield.
Severum Q: Onslaught
Gain movement speed and rapidly fire your main-hand and off-hand weapons at the nearest enemy, prioritizing champions. Onslaught shots behave like basic attacks but deal reduced damage.
Moonlight Vigil Severum effect
Moonlight Vigil grants Aphelios a flat heal.
Gravitum, the Cannon
Gravitum
Gravitum is a utility weapon that applies a decaying slow to enemies.
Gravitum Q: Eclipse
Damage and root all enemies on the map affected by Gravitum's slow. Eclipse doesn't use Aphelios' off-hand weapon.
Moonlight Vigil Gravitum effect
Moonlight Vigil's follow-up attacks apply a massively increased slow.
Infernum, the Flamethrower
Infernum
Infernum is an AoE/waveclear weapon. It deals increased basic attack and ability damage and creates a damage cone behind enemies hit.
Infernum Q: Duskwave
Spout a wave of flame, damaging enemies. Then basic attack all enemies hit with your off-hand weapon.
Moonlight Vigil Infernum effect
Moonlight Vigil's follow-up attacks create damage circles around enemies hit instead of damage cones behind them.
Crescendum, the Chakram
Crescendum
Crescendum is a close-range DPS weapon that behaves like a boomerang. Once Aphelios basic attacks with Crescendum he can't attack again until it returns to him, but his attack resets when it does. Attack speed increases Crescendum's travel speed instead. The closer Aphelios is to his target, the less distance Crescendum has to travel—and the faster Aphelios can attack.
When abilities or their follow-up attacks deal damage with Crescendum, they create temporary copies of it for each enemy hit that increase the strength of Crescendum's basic attack.
Crescendum Q: Sentry
Deploy a turret that shoots the nearest target with your off-hand weapon.
Moonlight Vigil Crescendum effect
If Moonlight Vigil hits fewer than three enemies, its follow up attacks still increase the damage of Crescendum's basic attacks as if at least three enemies were hit.
Custom HUD
All the stuff above is a lot to take in, and a lot to track. Aphelios has a unique HUD to ease this burden.
- Passive, explaining Aphelios' weapons and level ups. The tooltip is as long as this article.
- Aphelios' main-hand weapon and its remaining ammo.
- Q.
- Aphelios' off-hand weapon and its remaining ammo. If its Q is on cooldown, the icon will also indicate remaining cooldown.
- The next weapon you'll get once one of your weapons runs out of ammo.
- R.
Additionally, if your main-hand gun has 10 or less ammo remaining, an ammo tracker will appear on the right side of your screen so you can track your remaining shots.
The Weapon of the Faithful
Mastering Aphelios' moonstone arsenal may prove to be one of the most daunting challenges in all of League. Are you devoted enough for the task? Ready yourself, the Weapon of the Faithful arrives during patch 9.24.
1,011 Comments
No one: Riot: does a line of coke Absolutely no one: Riot: Aphelios
Community: Senna seems a bit overloaded.
Riot: Oh you poor children, you haven't seen nothing yet.
Place your bets people: Do you think Aphelios is going to go down in history as the lowest win rate champion during release window?
I do have a suggestion, if he doesn't have a proper E ability, maybe holding E could show you the current order of all your weapons, just so players that have trouble memorizing the order can plan out what's coming next?
let it be known, the person who designed aphelios is the same person who designed 
Well this is gonna take a while to understand. With these seemingly global basic abilities [sg-lux-2]
cant wait for the mental block of trying to press E
This is Omnistone: The Champion, I'm gonna need flashcards to learn these weapon names, and I'll take 7 years to master him until he gets reworked and I have to start again. It's pretty much free publicity for MCR coming back too.
Okay I wanna be the first to say that I think that this champion looks sick as all heck, but at the same time... Riot you need to stop making so many champions like this.
I get that this isn't the old days of 2010-2011 were making things was difficult and things needed to be simple as people weren't flocking to the game and they needed easy to learn, easy to play champions.
This is also setting a new precedent where new people starting the game are gunna mostly be looking at new harder to learn champions and with all the newer champions "Looking coolest" people aren't gunna wanna try champions like Mundo, Olaf, Ashe, etc.
Again, I'm not complaining about this, I'm getting Aphelios as soon as he's released. I'm more worried about what this means going forward. I do also miss seeing a simple champion released. I don't think in all my time playing I have see a NEW champion with a "simple" kit put into the game.
Okey, I may not the the first to say that but no offence for anyone these are just my own thoughts. (and I'll prob repost it on EUW when the news gets out)
I think those new kind of champion look sick as hell to create on paper, but they are just not healthy at any point for the game and here are the reasons :
You can't just make some rules about the game and breaking them over and over again. Every champ in the game have 3 spells and one ultimate (exeption for shapeshifter and rek'sai), but like they only have 6 (seven the the shifter ability) and they are not too complicated to understand. I mean, whith the akali rework, which came from the same RIOT employe I think, we all have seen that breaking basics game rules is not juste healthy for anyone, neither the players who play akali, neither the opponent. it was writen on towers that they grant TRUE vision, and you can't create an exeption. Yes, pros knew it, and good players shall have too, but it is just not fair, its like playing poker but you can see the other's players hand, like you got a hell of an advantage, and for aphelios that will prob be kinda the same, just because your oponent won't know what the hell you'll do when you throw your q. Not only the aphelios will have to learn the champion, and it is just too much of an investment for non-aphelios players.
The champ get 5 kind of AA and 10 spells with five passive that furthermore interacts with each others, you can't predict what will do a champion, if by reading his spells you can't figure out what the hell he does, and I dont think you shall go in training tool for half an hour just the figure out the basics of a champ. it is not healthy for players to die again and again because they just don't get what is happening to em.
But ok, let's go over something else : Ryze. If ryze is SO hard to balance, it is over the history of Ryze because he was increadibly hard to play, so players just did bad with him, and because they do mistakes, ryze was not broken for a long time. But at a certain time, some 1000k player masteries were just incredibly good at him and hit 65 % winrate while average players had like 45% with him, just because the champ is balance around mistakes, and not around his true potential.
Moreover, that champ seem to do a bit of everything, like wave management, poke, assassin playstyle, siege (with the tower), healing, objective control, global AA, global targeted spells, range, melee, a GLOBAL root, I mean, imagine an assassin with a normal spell beeing a root, or "massively increased slow", I mean that is just too much, akali had a too versatile kit, Sylas was a flex pick, Kalista was a bit more strange then other adc, and now her AA deals 90 % of her AD and 500 Atk range, because had too much advantage on other ADC.
In conclusion, I think that this champion is just too complicated. Zed for exemple seem fair today, and takes a lot of skill. But his spells are SO simple : Q = shuriken / W = shadows that mimic spells / E = spin around, deals dmg / R = go on target, place a 2nd mimic shadow, the more you deal dmg, the more dmg it does. Simple. Now main Zed knows that they are rewarded by energy by touching multiple skillshots, and that the shuriken deal more dmg with direct hits, but these are details. I had to read twice all the post twice to only understand his spells, and I didn't thought about the combos at all, that is just overturned I think and takes way too much time to understand and learn, and when that's done, it is not fair for players who doesn't have the same time, and simply the player that do not like the champ, the playstyle, they'll have to focus on learning a champion they don't, and you can't say "Q = shuriken" it is more like "Q, heum, ok, wich one on the fives?" and "what is the weapon on the other hand" and "okey, is the guys marked".
Ok, I guess I made my point, so have a good one everyone and thank you for reading me (y that was long x) ).
So Riot needs to now explain why the fuck the Lunari are a suppressed people in Targon if they have a fucking military arsenal residing in their shrines. Do the Solari have bigger guns and a hidden nuke in their shrines? Do the Rakkor have secret magical airships with artillery that can blast the Lunari from the sky? Aphelios really fucks up everything about Targon, because he's basically requiring that the Rakkor and Solari ONE UP the Lunari in terms of weaponry at their disposal. Where once the Targon region felt like a Grecian, mystical place, it's now full blown Stargate with these strange, alien guns under the surface of a fairly simple society.
Looks like Riot is releasing their fps early.
Prediction- Lowest win rate on launch, but after a bit of time pro play will be so busted with him it will become a unique model minion for non pro players. Next years Akali/Irelia.
April Fools?
My head hurts.
Is it just me or does this cute twink legit got everything in his kit (just split up into weapons)?
Is this a CertainlyT champ? Because he looks like he's in the category of his champs where hes gonna be fun to play but a nightmare to deal with because this is just way too much.
Making skins for this guy is going to be a nightmare. Y'all should have made him ugly to stave off his popularity.
I thought we learned a valuable lesson in overloading kits with Aatrox, Irelia, and Akali but it seems it went in one ear and out the other.
Why is is passive a (no joke) actual novel?
i just cant wait for people that want to first try him and then say he sucks. [zombie-brand-mindblown]
A new champion without insane mobility? Wack.


