Skip to content

Patch 7.6 notes

Riot··7 votes·172,651 views

Got patching problems? Check the Boards for tips and solutions!

Greetings, Summoners,

Welcome to patch 7.6, the one where leg day pays off for Galio and he begins jumping halfway across the map.

We’re taking a lighter touch than normal this time around, but that isn’t to say we’re devoid of changes altogether. 7.6 brings follow-up to recent projects such as Aatrox, Warlord’s Bloodlust, and Varus/Miss Fortune. Fun fact: a bunch of stuff’s being outright buffed, but nothing’s being nerfed without some form of buff to offset. It’s been a while since that’s happened.

Gameplay aside, it’s been a while since we talked about the updated client here in the intro. The team’s been focusing on performance and stability improvements, and while these don’t make for the sexiest patch notes, they add up to make for significant improvements. We’ve got snappier mastery page edits and a smoother champ select experience across the board. Check the League Client Update section below for the specifics.

That’s it for this patch! As always, best of luck on the Rift. We’ll see you next time!
Paul "Aether" Perscheid Mattias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho

Back to top

Mid-Patch Updates

Additional Bugfixes

Fiora

STUNNING W - Riposte now consistently applies its stun when blocking crowd control from empowered basic attacks

Galio

NEEDS A MAP When Galio casts R - Hero's Entrance on an out-of-range ally, his landing point is now properly the spot his ally was at when Galio entered cast range, rather than where they were at when Galio first attempted to cast Hero's Entrance

Lulu

TRANSMOGULATE Fixed a few cases where W - Whimsy's polymorph wasn't interacting properly with effects that block, mitigate, or remove spell effects

Basic Attack Modifiers

WHAT ARE YOU WAITING FOR Spamming the hotkey for a basic attack modifier (ex. Ashe's Q - Ranger's Focus, Nasus's Q - Siphoning Strike) no longer causes the empowered attack to be delayed

Cloud Drake

HEAD IN THE CLOUDS Cloud Drake's effects now properly increase with additional stacks

In-Game Chat

CAN YOU HEAR ME NOW Fixed a few issues around sending or receiving private messages from a player currently in a game

Champions

Galio

Galio, the Colossus, will be updated with the launch of patch 7.6! For more details, check the following links:
Head to the “Extras” section of Galio’s Champion Reveal article above for high-res images of his updated base and skin splash art!

Aatrox

After reviving, Aatrox now keeps his primed Blood Price/Thirst hits and gets full Blood Well.

Between the depth of Aatrox’s changes last patch and the buffs we shipped shortly thereafter, the dust has yet to settle. We’re holding off on targeted balance follow-up until his performance has stabilized, but in the interim, we’re delivering some quality of life changes that should make the revive experience feel more consistent. Also... is it Darkin here or were Aatrox’s tooltips just hard to read? Turns out, a bit of the latter, so we’re doing some cleanup work.

Passive - Blood Well

NOT ACTUALLY DRAVEN Aatrox’s full Blood Well buff is now “Hellbent”, not “Blood Rush”
THIS ISN’T EVEN MY FINAL FORM On reviving from his passive, Aatrox now has a full Blood Well
WAIT FOR IT Aatrox now no longer loses his third hit from Blood Price/Thirst after reviving
DARK BUT NOT MYSTERIOUS Aatrox’s passive tooltips rewritten for clarity
These changes are already live; we’re just putting them here as a reminder.

Base stats

HEALTH 537.8 ⇒ 580

Q - Dark Flight

COOLDOWN 16/15/14/13/12 seconds ⇒ 13/12.5/12/11.5/11 seconds

W - Blood Price

BASE DAMAGE 30/60/90/120/150 ⇒ 45/80/115/150/185

Cho'Gath

R grants more health per stack and stacks an additional time from minions/small monsters.

There’s always a relearning curve after we update a champion. In Cho’Gath’s case, this was more notable: few players had been picking him before the update, so there’s more learning than relearning. That being said, we think he’s slightly on the weak side even for those players who have adjusted. He is a giant monster, so we think a bit more base tankiness from Feast should do the trick.

R - Feast

BONUS HEALTH 80/110/140 per stack ⇒ 80/120/160 per stack
MINION/SMALL MONSTER CAP 5 stacks ⇒ 6 stacks

Fiddlesticks

Q cast range increased. W refunds its remaining duration when its target dies.

Fiddlesticks has been having a rough time clearing camps since pre-season’s updates - particularly the raptors. While Dark Wind is a solid AoE tool, it’s the only one Fiddle’s got, so after he’s Drained the Crimson Raptor, he’s left with nothing but basic attacks to slap the remaining little birds with. We’re giving him the option of chain-Draining the chicken nuggets (and other small monsters, like the smaller Krugs), provided he’s got the mana to do so.

On a completely separate note, we’re reverting last mid-season’s change to Terrify’s cast range. Our thinking back then was that if Terrify had a lower cast range than Drain, Fiddlesticks would get better mileage out of his Terrify-Drain combo since his target wouldn’t be forced out of tether range as quickly. What ended up happening is that trying to quickly execute the combo only worked if Fiddle was already in Terrify range - otherwise, his attempt to walk up would immediately be overwritten by Drain. This is equally - if not more - problematic than the original interaction, so we’re giving our scarecrow his 50 cast range back. Caw Caw.

Q - Terrify

CAST RANGE 525 ⇒ 575

W - Drain

newI CAN CAST IT TWICE?! If Drain’s target dies before the channel completes, the remaining duration is applied as cooldown reduction

Gnar

Mini Gnar and Mega Gnar have the same health regen.

When Gnar is ahead, his constant basic attacks and ability-casts send him Mega that much more often. But when Gnar is behind, he often can’t safely build the fury he needs to transform, denying access to Mega Gnar’s increased health regeneration. We’re smoothing out Gnar’s regen between forms to make him a little more capable of healing up when he falls behind. That being said, this should be an overall buff to Gnar; he spends more time small than large, even when he’s not behind.

Base stats

HEALTH REGEN (MINI) 2.5 ⇒ 4.5 health per 5 seconds
HEALTH REGEN GROWTH STAT (MINI) 0.5 ⇒ 1.75 health per 5 seconds
HEALTH REGEN (MEGA) 6.5 ⇒ 4.5 health per 5 seconds
HEALTH REGEN GROWTH STAT (MEGA) 3 ⇒ 1.75 health per 5 seconds

Mega E - Crunch

BUFF-FIX Mega Gnar can now queue another spell during E - Crunch’s cast time

Miss Fortune

Q damage up. Q and E are smoother to use.

Last patch’s shifts to Lethality, Deathfire Touch and Double Up were a big, coordinated swing at Miss Fortune’s strength. While these changes were important to keep MF healthy in the long run, it was overall a bigger power-down than was needed, so we’re adding a few follow-up buffs. Double Up should pack a bit more of its old punch (still not three-quarters of a health bar), especially as she transitions into the mid and late game, and we’ve bundled in some Lucian-style slickness improvements to boot. These changes will help the pirate hunter scale better as she starts to pick up her big-ticket crit items.

Q - Double Up

DAMAGE 20/35/50/65/80 ⇒ 20/40/60/80/100
RATIO 0.85 total attack damage ⇒ 1.0 total attack damage
NOW WE’RE PLAYING WITH POWER Cast range now adjusts based on Miss Fortune’s attack range (ex. Rapidfire Cannon)
HAIR TRIGGER Miss Fortune no longer briefly pauses after casting Double Up

E - Make It Rain

HAIR TRIGGER Miss Fortune no longer briefly pauses after casting Make it Rain

Orianna

The Ball no longer returns to Orianna if the target it’s attached to dies.

The one-liner below is a one-stop ‘fix’ to a few bugs that occurred when an ally holding the Ball died (more specifically, when the Ball returned to Orianna immediately after). Unintended benefit of ditching the bugged mechanic entirely: one less case of accidentally ulting yourself!

E - Command: Protect

STAY! If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna

Quinn

Harrier procs grant more attack speed. Skystrike damage down. Quinn respawns as Valor once R is available.

Let’s paint a picture: you’re minding your own business when a blazing-fast bird streaks out of the fog of war. In an instant, your vision disappears. A moment later, you’re dead. Quinn’s burst - combined with her high movement speed - gives opponents little time to react to her entrance. We want Quinn’s kill combo to have a little more room for enemy reaction, shifting some of that burst into extended trade strength.

W - Heightened Senses

BONUS ATTACK SPEED 20/25/30/35/40% on Harrier proc ⇒ 20/35/50/65/80% on Harrier proc

R - Behind Enemy Lines

SKYSTRIKE DAMAGE 100% total attack damage ⇒ 40% total attack damage
newCATCH THE PIGEON After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game

Varus

Q refund from Blight procs no longer reduced by cooldown reduction.

Last patch’s changes to Varus were part of a three-pronged approach to knocking Varus off the bot-lane throne (the other two being Edge of Night and Deathfire Touch nerfs). Speaking to Varus specifically, we tied Piercing Arrow’s cooldown to Varus’s willingness to use basic attacks to nock enemies dead. We’re happy with this direction, but have some room to restore a bit of power.

Part of Piercing Arrow’s cooldown refund mechanic included anti-scaling with cooldown reduction: we were hesitant to give him the option of getting Piercing Arrow’s cooldown lower than it was pre-nerf. Ultimately, though, Varus still has to use his basic attack to get his refund, which is the main improvement we wanted to see. Nixing the anti-scaling is a power-up for Varus that also makes the refund easier to understand and feel better in cooldown reduction builds.

Q - Piercing Arrow

COOLDOWN REFUND ON BLIGHT PROC 4 seconds, scaling down with cooldown reduction ⇒ 4 seconds

Lux VO Expansion

We’ve added a bunch of new lines to Lux’s existing voiceover. She’s now got about four times as much to say, including many champion-specific interactions!

Magic Damage Shield UI

Real quick: we’re slightly changing the color health bars use to represent magic damage shields (Morgana, Camille, and now Galio!)

Back to top

Masteries

Warlord's Bloodlust

Now restores health based on attack damage rather than granting lifesteal.

7.5’s update to Warlord's Bloodlust is living up to its goal of creating discrete-high impact moments. It also came with a few kinks to smooth out, thanks to the way lifesteal works. Since lifesteal works based on damage dealt, the health you get can vary from one attack to the next, depending on stuff like basic attack modifiers and enemy armor. This becomes a pretty significant difference once the lifesteal value climbs up to 50%.

Warlord’s should have success cases, but “Caitlyn Headshots a minion” shouldn’t be more rewarding than “Caitlyn kites the enemy frontline”. Switching to a heal effect keeps Warlord’s rewarding as a combat sustain tool while making success easier to ID: kite and reposition against any threat that comes your way.
SUSTAIN BONUS Grants 1-50% lifesteal (at levels 1-18) ⇒ Restores health equal to 3-40% total attack damage (at levels 1-18)
CRITICAL HEAL If the attack that procs Warlord’s Bloodlust critically strikes, the heal crits as well (further increased by crit damage modifiers, ex. Infinity Edge)

Back to top

Summoner’s Rift

Red Brambleback

Magic resist down.

Per our pre-season changes, Red Brambleback is meant to be resilient against magic damage, while Blue Sentinel offers the same challenge against physical damage. Those numbers didn’t line up, so we’re standardizing them now.
MAGIC RESIST 15/20/26/29/30 (at levels 1/4/8/9/10) ⇒ 10/15/18/19/20 (at levels 1/3/5/7/8), matching Blue Sentinel’s armor

Back to top

In-Game Options Menu

Back in 7.4, we increased the size of the Options menu to make it more readable at high resolutions. The resulting size was a bit too large at super-high resolutions, so we’re reining the change in to a sweet spot somewhere in between.
COMFORTABLE SIZE The Options menu has been significantly reduced in size at larger than 1200 vertical resolution (smaller size reductions at smaller screen resolutions)
CONVENIENT POSITIONING The Options menu can now be click-and-dragged from any empty spot, not just the title bar

Back to top

Rotating Game Modes

Attack. Defend. Repeat. Nexus Siege blasts back into rotation from 3/24/17 12:00 PT - 3/28/17 04:00 PT and 3/31/17 12:00 PT - 4/4/17 04:00 PT.
TL;DR:
  • Take turns charging and protecting the Nexus with a crazy arsenal of unique and mega powerful siege weapons.
  • Earn the fastest base destruction (in attack mode) and victory is yours.
  • Average game length: 25 minutes.
Seem simple enough? Let the mayhem begin.

Back to top

League Client Update

We’ve updated Low-Spec Mode to make it feel smoother and improve performance even more drastically. There’s still some work to be done here, but we think enabling Low-Spec Mode will solve most performance issues for players having trouble running the updated client.

Enabling Low-Spec Mode kills the client while you're in-game, boosting your in-game machine performance but adding to the time it takes to get to the end-of-game screen (since the process has to automatically reboot the client). Based on player feedback, we’re working on making this an optional toggle in the settings so you can enable Low-Spec mode without killing the client in the background (or vice versa).

You can find solutions to most common issues in the Known Issues section of our support site.

Notable Fixes

  • We've improved the performance of the chat module in champ select, eliminating bugs that were causing lock-ups.
  • When using Low-Spec Mode, mastery pages should now work more smoothly in both champ select and the collection.
  • We rebuilt the ready-check process to improve stability and responsiveness.
  • Interactions with the champ select grid are now smoother—including hover, click, and open/close actions.
  • Clicking on the summoner name of "recently played with" players in the "Add Friend" interface will now take you to their profile.
  • You can now right-click friends in the conversation chat panel to invite them to your game, view their profile, or spectate their match.

Back to top

Queue Health Update


Ranked Solo/Duo

Ranked Flex

Back to top

Bugfixes

  • Fixed a bug causing Viktor’s R - Chaos Storm to fizzle on death
  • When Yorick’s Q - Last Rites-empowered basic attack crits, the basic attack portion of the damage is now properly modified, rather than the bonus damage
  • Knight's Vow’s healing now properly interacts with Forbidden Idol
  • Illaoi can no longer spam W - Harsh Lesson to ignore the cast time of E - Test of Spirit
  • LeBlanc’s Mimic’d R - Shadow of the Rose cooldown no longer resets when LeBlanc casts R - Mimic if she died between casting Shadow of the Rose and casting Mimic
  • Dr. Mundo’s W - Burning Agony VFX no longer stutter when he turns
  • Anivia’s Q - Flash Frost slow no longer overrides her R - Glacial Storm slow (giving movement speed back to affected enemies)
  • Attack-moving during Vladimir’s E - Tides of Blood no longer causes it to immediately release
  • Fixed a bug where Fizz's R - Chum of the Waters wouldn't slow enemies properly when the shark erupted
  • Fixed some interactions causing abilities to do weird things if cast at the same time a spell shield on the user was popped
  • Ivern no longer gains vision of both wolf camps on Twisted Treeline when freeing one of them or the other. Too friendly, Ivern.
  • If a teammate becomes invisible or camouflaged while hidden from you by Nocturne's R - Paranoia, you now still properly gain vision of them if they enter your reduced vision radius before Paranoia ends
  • Enemies affected by Ahri's E - Charm during a dash are no longer still able to cast spells during the dash
  • Using W - Riposte while Banshee’s Veil is active no longer causes it to visually go on cooldown in Fiora’s inventory (or to visually fizzle, then instantly reappear)
  • SKT T1 Alistar no longer slides around during Passive - Triumphant Roar’s animation
  • SKT T1 Alistar’s recall animation audio is no longer bullishly loud
  • Blood Moon Jhin no longer uses Base Jhin’s critical strike VFX
  • Technically not a bugfix: Made colorblind readability improvements to Blood Moon Twisted Fate’s W - Pick A Card
  • Technically not a bugfix: Arcade Corki’s E - Gatling Gun VFX have been toned down to be less overwhelming
  • Technically not a bugfix: Arcade Corki’s R - Missile Barrage VFX have been updated to be more recognizable

Back to top

Upcoming Skins & Chromas

The following skins will be released in patch 7.6:

The following chromas will be released in patch 7.6:

Back to top

294 Comments

DeltaRaven194 votes

Doublelift dies to Red buff in LCS, next patch Red buff gets nerfed.

Coincidence? I think NOT!

Civility81 votes

Rest in peace, Galio.

And welcome, new champion that is coincidentally also named Galio!

Just so we're clear on what is happening here.

RobbieFry1332 votes

YES, that is exactly what they did!!! poor gargoyle Galio they called him a Rainspout :( I will miss him, not sure how much I will like playing as the White Ranger . . . er. . . new Galio

Kairoptra5 votes

Isn't that what they do with most champion reworks? The only things the same about champs like Yorick and Warwick are their core themes and ideas. Almost everything else changed.

ChroniclerC10 votes

That right there is exactly the problem, at least in my eyes. Not only was his gameplay drastically (completely, I'd say) changed, his entire character has been erased and replaced with something completely different. The core ideas and themes of Galeo, the Sentinel's Sorrow are no longer there. And, frankly, I can only see it as one more case of Riot's complete disregard for their old lore.

(Side-note disclaimer: No, I don't play Galeo. Yes, I am a fan of the pre-Great-Retcon lore. No, I have no problems with this new character other than that Riot deleted a completely functional character to create him.)

Meat Feast4 votes

It's funny how most of the comments on new patches nowadays receive primarily negative feedback. There used to be a time where ANY negative comment used to be down-voted into oblivion just because Riot was infallible. But Riot's been out of sync with their gamers for a while now.

My theory as to why: There's no consistency to the game anymore. It makes it frustrating for long time gamers who don't want to have to re-learn the game, or find a new main, every few months.

For me I finally lost interest when they nerfed Anivia's R>E combo a while back (my long time main). Anivia was considered to be fine for like 5 years, and then all of a sudden she's randomly considered OP, and a staple of her gameplay was deleted. Now she's just frankly not fun to play anymore.

I feel for all the other characters which have been through the same thing. But I've already moved on, I only logged on to see if URF was coming back.

Light Sovereign42 votes

darn i wanted Urf since it was almost april fools i hated arurf it wasnt random at all and it was cancer. Reasons why:

  1. No mirror matches
  2. a lot of the free to play champs were picked often
  3. i had to play yasuo in urf
  4. i had to play vs Fiora/Xin/Wu/Eve/Shaco/Fizz/Maokai, when in normal urf i could have ban them.
  5. theres a reason why we had bans cause the OP urf champs were still AVAILABLE and they were banned for a REASON
  6. unbalanced teams ex. blue team 3 op pick 2 decent picks red team 1 op pick 4 ok picks
  7. not all of us are tryhards, i would like to pick the same champ and try different builds with them, like lethality on jinx, Ap Ashe, etc.
  8. playing a very weak urf champ against your will (dont say that "all champs are op u just have to learn them" bs, its urf i wanna have fun not learn a champ)
  9. more bans could have fixed the whole urf issue :/, it would remove all the stale picks leaving room for the underrated champs. Rito u already tested random now give us more bans! and to counter your argument about "arurf and aram are the same thing" at least in aram u dont have infinite mana and a karthus ulting every 35 seconds. also i have uberdanger and Magikarpusedfly to agree with me "should you play Urf? Yes! should you play Arurf? No" -Uber "i just hate that i can;t choose who i wanna play on urf anymore i mean wtf man, that was the coolest thing about urf, finding and testing out champions that you think would be fun" - Magikarpusedfly also my friend only got to play her favorite champion once this arurf, and this just isnt what urf is about, plz rito give us normal urf back.
ryanstanfield13 votes

Yeah I really don't have that much interest in playing AR Urf. I hate getting into games with super unbalanced teams and I enjoyed normal Urf being able to just pick the kind of BS that I got to play that game instead of getting forced to pick something that may just be really weak and not even having fun on it.

Zherron Vorse17 votes

I probably logged as much time in ARURF as normal URF but not because I enjoyed it as much, it was because I was desperate to play at least 1 game with my mains. And almost everything in-between was miserable playing for me.

Fluffybunny64532 votes

Surprised that there are no upset comments about URF not being on April 1st

Godheim16 votes

Not that surprising. People are starting to learn that Riot really only cares about Rift and everything else is a tacked on afterthought. The game mode rotation for the last couple of months has been nothing but a slog of low popularity/overused game modes with the exception of AR URF which most people dislike in place of normal URF. Ultimately, Riot will do what they do with Howling Abyss/Tristed Treeline. Half-ass it until people stop talking about it or they decide to get rid of it.

ShippoTail6 votes

Kind of makes me think about my summoner icon, what is Dominion again?

NAsureIsARegion29 votes

Just thought I'd leave a quick comment- Ahri's W is NOT charm, her E is her charm while W is foxfire! It's a mistake in the bugfixes!

Hethalean7 votes

ha! they also listed Viktor's bugfix twice.

Salganos27 votes

KogMaw <- now officially a puppy. This is fine.

PeponiPoro3 votes

Agreed. If I didn't already have Battlecast, I would buy it. I still might tbh. I've been known to do that with certain champions...

shggfhdh5 votes

As a kog'maw main, I personally love when they make skins for my mains but even I think he has quite a few to choose from, correct me if I'm wrong but I think this most recent skin makes him tied with teemo and jax for most skins? This is his 10th skin, while some of the older champs like zilean have only 6. I love that riot is making skins and I'm not saying to cancel the skin just because he has alot of them, but maybe share the love and let some other mains feel the joy of seeing that new skin in the patch notes.

From, A Kog main KogMaw

meluvulongtime324 votes

Too many crappy rotating modes. Feels like you gotta wait 2-3 months every time for a fun one.

Would be interesting to see what the numbers look like in terms of how many people actually play each one...

nanogibbon18 votes

I like nexus siege. Some people love URF. I can't stand it, and that's fine. Repeating modes a lot makes people get sick of them. Having them on all the time rather than just the weekend can negatively impact queue times. There's nothing wrong with variety, and Riot does have reasons for most of its decisions.

I agree it'd be interesting to see the data on popularity, though.

zaire9011 votes

lol so why is ascension and that snow mode repeated so much but i have to sacrifice my 1st born for One for all and just look at pictures of urf while looking at arurf that comes once or twice a year

meluvulongtime311 votes

Ascension, Poro King and Nexus Siege have been out a combined 28 weekends.

URF, ARURF, One for All, Nemesis Draft and Hunt of the Blood Moon have been out 14 weekends combined.

That's pretty pathetic.

Rein Masamune22 votes

You forgot to mention that Kassadin has a magic damage shield on his Q. Nice try Riot, I'm, not forgetting all those years of 95% ban rate THAT easily.

AidanWR19 votes

"Ahri's W-Charm." And several Ahri mains became tilted

Light Sovereign18 votes

I wanted One for All >:V

NewGuy1017 votes

same, I wanted a One for All with 5 Alistars donking the enemy into submission.

XHAD117 votes

and not a single bugfix to mordekaiser is riot waiting to release a reworked mordekaiser?

Jasiwel5 votes

The probability might be higher than we all think. After Urgot, has Riot stated who the next VGU will be? It's definitely not a secret that Mordekaiser and Swain are both heavily outdated, so I expect they aim to redo Morde rather than trying to fix 20+ bugs.

Anth8956 votes

Eve is after Urgot. Don't know who is after that though.

DeathBurst6 votes

Yeah, when you see even a pro missing CS due to bugs, imagine how it is for us scrubs.

datJoosua17 votes

i love how the croma skins of Meowkai, Amumu and Alistar do not only change the color like the one for Gnar, but also the faces/cake dekoration :D

Zherron Vorse13 votes

For those of you keeping track at home here is the RGM dates and how many of each mode we have seen so far.

RGM Dates

2016

4/8 Ascension 4/15 Legend of the Poro King 4/22 Urf (Ultra Rapid Fire) 4/29 Hexakill -Twisted Treeline 5/6 One For All 5/13 Ascension 5/20 Urf (Ultra Rapid Fire) 5/27 Definitely Not Dominion 6/3 Legend of the Poro King 6/10 Hexakill - Twisted Treeline 6/17 One For All 6/24 Ascension 7/1 Hexakill - Twisted Treeline 7/8 Definitely Not Dominion 7/15 Nexus Siege 7/22 Nexus Siege 7/29 Legend of the Poro King 8/5 One For All 8/12 Ascension 8/19 Nemesis Draft 8/26 Hexakill - Twisted Treeline 9/2 Nexus Siege 9/9 Legend of the Poro King 9/16 One For All 9/23 All Random Urf 9/30 Ascension 10/7 Definetly Not Dominion 10/14 Hexakill - Twisted Treeline 10/20 Doom Bots of Doom 10/28 Doom Bots of Doom 11/4 Legend of the Poro King 11/11 Ascension 11/18 Ascension 11/25 One For All 12/2 One For All 12/9 Nexus Seige 12/14 Legend of the Poro King 12/23 Legend of the Poro King 12/30 Legend of the poro King

2017

1/6 Legend of the Poro King 1/13 Ascension 1/20 Ascension 1/27 Nexus Siege 2/3 Nexus Siege 2/10 Hunt of the Blood Moon 2/17 Hunt of the Blood Moon 2/24 All Random Urf 3/3 All Random Urf 3/10 Ascension 3/17 Ascension 3/24 Nexus Seige 3/31 Nexus Seige

Totals:

2 = Urf (Ultra Rapid Fire) 3 = All Random Urf 11 = Ascension 9 = Legend of the Poro King 5 = Hexakill - Twisted Treeline 6 = One For All 3 = Definitely Not Dominion 8 = Nexus Siege 1 = Nemesis Draft 2 = Doom Bots of Doom 2 = Hunt of the Blood Moon

nGio7 votes

So the 3 worst are the most common? It's almost like they're forcing the AIDS down our throats, trying to beat us into liking Siege or Poro King.

Riot needs to understand that outside of Hexakill, URF, and One For All, there just isn't replayability. Nexus Siege is cool for 1-2 games, but then I don't want to see it again for 6-12 months. Stop rolling out these monotonous game modes so often.

Birdie Sànders12 votes

Quinn After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game

Please explain, Im too dumb

Long Schlong PhD9 votes

Quinn spawns as Valor after dying so she doesn't have to spend the mana and time to cast ult to get to lane faster.

EndlessSorcerer34 votes

Quinn won't have to activate her ultimate in the fountain.

This won't actually change anything for Quinn players aside from being a little more convenient. There is no reason they wouldn't activate their ultimate in the fountain after respawning anyways.

DireWolf974 votes

As Quinn main, can confirm, I ult as soon as I respawn/back

Aeszarck9 votes

{quoted}

Quinn won't have to activate her ultimate in the fountain.

This won't actually change anything for Quinn players aside from being a little more convenient. There is no reason they wouldn't activate their ultimate in the fountain after respawning anyways.

It's a beautiful QoL change! I play Quinn occasionally, so when I respawn I sometimes forget to use my ultimate. This is so helpful.

KAYDEL10 votes

Pretty sure Ahri W isn't Charm but close enough.

Otter Fire9 votes

She’s now got about four times as much to say

Jhin is pleased by the perfection....

Trump Win 20207 votes

I have question. Do Tier 3 LifeSteal runes going to be fixed in 7.6? Because they dont work(show 0 LS in game). And i tested them in practice tool(they dont work)

And if not. Can i get my IP back? [zombie-nunu-tears]

NewGuy1015 votes

Checked to see if its been mentioned on the list of bugs on Reddit or if it's been asked in Help and Support on the boards. If it hasn't been asked in Help and Support, feel free to ask. You'll more likely to get a direct response that way than hoping a Rioter involved with bug fixes finds this comment.

UpooOnMe5 votes

Why do you still use the assasin update splash above the patch notes?

Kairoptra10 votes

They did the same kind of thing for the season 6 patch notes. Think of it as the "Season 7 Splash."

Light Sovereign5 votes

Oh wow im having so much fun! Rito: Fun? oh we can't be having that in our game. changes something without communities approval Community: Y tho?

Final Cutter7 votes

Which change(s) are you referring to?

Alzon16 votes
  1. They nerfed Irelia.
ShippoTail4 votes

Better nerf Irelia

Ethan Hannum4 votes

STOP NERFING VARUS

sixths48 votes

this is a buff, dear child. his 4 sec reduction on q used to be LESS reduction if you had MORE cdr, now it is flat 4 seconds no matter your cdr.

edit: a buff to the previous nerf (longer cd with refund on blight pop)

TwoFaceTony3 votes

Personally, I think the "rotating game mode" section should show what the mode is more prominently. Maybe a bold title, in the same way that "Red Brambleback" has it. Mainly because if you're just skimming that section just to see what the mode is, since you already know how to play most/all modes, it takes a while to actually find it.

More from Announcements