Toxic Teams/Queue Dodging

AnubisDeathtouch·11/21/2019, 10:29:32 PM·3 votes·1,788 views

After all these years the various aspects of the leaverbuster system are still completely mismanaged. While queue dodging can be annoying, and there should be limits in place, it's much better for everyone of people are allowed to dodge to some degree rather than forced to play games they don't want to play. If someone wants to be angry and salty about not calling ADC first, I'd rather they just dodge than play the game and grief the entire time. If they dodge they wasted one minute of my time and it isn't memorable, if they ruin the game they wasted 20-30+ minutes of my time and ruined my game experience. Likewise, there were times when the random party was acting so toxic in champion select that I chose to dodge. If the team is screaming at each other before the game even starts, that is not an indicator that following game will be a wonderful experience. Better to do everyone a favor and dodge, so that we can go our separate ways and start over. Which would be fine, except that the punishment for queue-dodging, whether purposefully leaving or getting disconnected or the client freezing up, scales very quickly. The five minute wait after dodging is a perfectly adequate restriction, it will make a person a person weigh the options, to wait between game attempts or play with a toxic team. When you scale the punishment up each time they dodge in a day, it quickly gets to the point where it's no longer worth trying to play. No one is going to sit there and wait an hour between games.
On a side note, it's also kind of an issue that the only button to report toxic players is in the post-game screen. What if they're being toxic before the game even starts and then someone leaves? What if the client crashes after the game ends, or you're just so frustrated that you accidently skip past it? A pre-game report button that also gives you the option to dodge without being punished would go a long way toward solving these issues. Some people would abuse it, but people can already file false reports just because they don't like people and I'm sure you have a way to deal with that.

TLDR: The system sucks. Punish toxic people, not players trying to avoid toxic people. And don't punish us for your client issues.

3 Comments

rujitra11/21/2019, 10:47:59 PM2 votes

it's much better for everyone of people are allowed to dodge to some degree rather than forced to play games they don't want to play.

"My team comp is shit, I don't want to play this game". No. It's not "much better". It's much worse, as it makes matchmaking useless and the ranked ladder instead of being a measure of skill becomes "who can game the system the best".

If someone wants to be angry and salty about not calling ADC first, I'd rather they just dodge than play the game and grief the entire time.

So you're talking about blind pick? Great news - role calling isn't a thing - people can go whatever role they want. You're expected to talk and compromise with your teammates. You calling it first means jack shit.

Which would be fine, except that the punishment for queue-dodging, whether purposefully leaving or getting disconnected or the client freezing up, scales very quickly.

Because "computer issues" or "emergencies" don't happen multiple times in a row. Period. And dodging is not a tool to get out of a game just because "I don't like it". Period.

When you scale the punishment up each time they dodge in a day, it quickly gets to the point where it's no longer worth trying to play.

Yes, this is the design. You either stop dodging outside of the limited true use for it (i.e. an IRL emergency or a computer crash), or you get punished to the point you don't want to play anymore. Congrats, you've proven that dodging should stay the way it is because it's working on you.

What if they're being toxic before the game even starts and then someone leaves? What if the client crashes after the game ends, or you're just so frustrated that you accidently skip past it?

Riot Support is happy to take reports outside of the client for you.

A pre-game report button that also gives you the option to dodge without being punished would go a long way toward solving these issues.

Absolutely not. It would not solve anything, and it would cause many more issues re: gaming matchmaking and increasing queue times for everyone.

Some people would abuse it, but people can already file false reports just because they don't like people and I'm sure you have a way to deal with that.

They do - it's called reviewing the reports and throwing them out if they're wrong. How do you "review" a dodge after it already happened? How do you compensate the other players in the game for the abusive dodge after they already have to go back in queue and wait longer? You can't.


TLDR: You are the problem here that requires dodging be the way it is - not the dodging system. Maybe if people like you didn't try to abuse dodges to get out of games simply because you don't like them then there could be a little more lenient system for those who truly have unfortunate issues. But since people like you will abuse dodging like this, the system is designed to, as you say, make it not worth playing for you.

Yukata11/22/2019, 12:46:16 AM2 votes

All the responses I’ve gotten from them about this just victim blames u it’s sad that they r still a toxic staff