Improving the New Player Experience by modifying the Punishment System
The punishment system currently takes the worst of the community and bans their accounts, forcing all of them who want to stay to create new accounts. These new accounts get intermingled with the fresh new players, and while there may be some attempt to filter out the veterans it still takes time - and during that time players can give up on the game. Dumping your sewage into a river upstream of where you get your drinking water is one of the easiest ways to give a population cholera, and the results aren't much better for League. We can take Riot's ads and missions trying to entice new players as an indicator that Riot would very much like it if more new players tried the game and stick with it, and having the welcome wagon be the toxic players they're trying to get rid of doesn't help with reaching that goal.
So, what do you do?
It would be nearly impossible to prevent smurfing all together, but there is another solution - don't dump toxic players into the new player stream. Don't force them to create new accounts. AKA: Don't permaban them.
Now, before you jump to the comments to say "they already tried that!", I know, hear me out.
When Riot had infinite chat restrictions, the game had 4 pings: Danger, Warning, MIA (?), and Assist Me. Everything else had to be communicated with chat. No chat and no timers would indeed make the game very hard to play at a high level, which lead to increased frustration and the inting/trolling problem.
That's no longer a problem for League of Legends today. You can ping the timers on Baron, Dragon, Rift Herald. You can ping your HP, your Mana, and how much time is left on every ability you own. You can ping who's alive and dead. You can ping just about anything your heart desires. Communicating with your teammates is easier than ever, even if you can't type. It's reasonable to conclude that there'd be less frustration if you couldn't type.
But I'm proposing something different than infinite chat restrictions.
#I'm proposing a modified Prisoner's Island.
"But Riot already said why they don't like Prisoner's Island!" I know. Believe me, I know. Let me explain.
The conventional Prisoner's Island states that you lock all your trouble makers in a queue with each other and let them torment each other as much as they like. It has problems, ranging from limited matchmaking to limiting the ability of someone to turn around and get out. If queue times were to get too long, or if matchmaking was too bad, prisoners would just create another account, and create the same problems as we currently have. That's no good.
What I'm proposing instead is 10 game chat restriction, 25 game chat restriction, X games on "probation". (Ok, the name sucks, but I'm using it to get the idea across, bear with me)
Probation would prioritize matching you with other players on Probation when possible. If it found 10 players who were all on Probation and the MMR was right, there'd be no difference between that and a regular queue. However, if it couldn't find 10 players, then it'd prioritize MMR, but it would mute the players on Probation from those who weren't on Probation. No chat restriction, they can talk as much as they want to whoever will listen to them, but their audience would be reduced to those who are on par with them or opt-in to listening to them.
Players troll in Probation would be no more likely than people trolling when teamed up with people who start the match by typing /mute all (in theory). The scenario is exactly the same, you can yell all you want, but you're not getting through unless they allow you to.
It's possible that getting out of Probation could be earned by getting Honors rather than playing a specific number of games, particularly if their chat checks out as being neutral or good.
Some players have asked for an """adult""" server that lets them say whatever they want. With this system, let them opt into Probation, it'll make them happier and it'll keep their teammates who don't want to listen to that while is person goes through the punishment system happier.
All in all, I think this could be better for the players punished and the new players.