GRIEFER BUSTER
RITO PLZ:
Is there a way to prove a player is grieving their teammate using in-game clicking behavior? How good is your resolution if the capability is there?
I believe that in-game griefing can be proven to have happened if (for instance) the support last hits minions with consistent and high accuracy but has no charges in his/her respective support item. Some of the most toxic players are the players who say nothing in chat, but are there to throw a subtle wrench in the gears or perhaps deliberately give the enemy lee sin a ward to hop to with no consequence to them. There must be a way to discriminate between ability behavior intended to deliberately sabotage teammates or their advantage. A single basic attack can cost a jungler the whole game at 1:40. How many times has a deliberate move such as that been punished? Or Tahm Kench swallowing the allied ADC just as they are about to land that last attack? These things happen all the time ( a given variable) but in what manner do they occur when they do? Can statistical models be built around them? Can RITO build a program? Griefer-Buster?