Love the idea of new masteries, runes, even honor system. How about fixing MMR a little.
I know Riot is trying, I see them all the time making attempts to improve the community. How about helping those of us out a little that may understand the game, not flame everyone for their own faults, and actually are trying to improve with fixing the MMR system. Just today I have lost 4 of 5 games due to other players feeding their lanes, flaming, or just not working as a team and throwing the game (even with 3 tower lead) to chase kills and flaming. I can go 10-0-10 every game and lose if people will not work together. That has nothing to do with my skill, that has everything to do with being stuck with players that think going 12-12-5 is ok, because their fed, never mind that they killed their team because they gave away all their towers chasing the kills, then since they lost the lane, came to another and took that person's cs (so they couldn't help) and then want to flame everyone else because they are being 2 shot by the person or more often people they have fed. MMR needs to be looked at. Here are a few suggestions:
-
If a player is consistently being reported as toxic, and (even if you want to check the logs and they are being toxic, but not ban worthy) put them together with other players that are being reported as toxic. If a player is voted as a good team mate or good attitude, or whatever it ends up, match them together. Let the trolls eat themselves and reward those that want to work as a team, and get better play together.
-
Find some way to reward good play at lower elo. This is a hard one I know, because K/D/A isn't everything. But if a player has taken 3 towers, put out a good ward score, has decent farm, you know doing the things that are suppose to show learning the game, find a way to reward them. Again, if I am mid and I go 11-2-11 and destroyed both mid towers, had a good amount of cs, bought control wards and used them, placed wards, but we lost because the other lanes are toxic, fed, whatever, do I deserve to stay bronze because I can't get 4 people to push? I know this is a team game, but people who think kills win the game, and not blowing up enemy nexus are rampant. I know this is a tough one and may not be possible, but being stuck in bronze and doing things right, but can't get your team mates to help you, kinda sucks.
-
Maybe to help teach new players the importance of objectives, and pushing, and other things that are actually important in "skill" development find a way to make them focus those things more. Ex: Maybe in bronze elo make towers worth more gold, csing worth a little more gold to lane champs and less to jg champs, and make the jg camps worth no gold to lane champs and worth a little more to jg champs. As you advance change the gold values as with skill people understand when to push, when to drag, when to baron, when to farm the jg vs cs. That way the upper level ELO who actually understand that with 5 dead and a full minion wave in front of you is not the time to farm your jg it's time to drag/baron/push (whatever is most optimal) and newer players may start to learn some of this as well. This is a tough one also, I know, but I'm tired of losing games because your team wants to farm jg, get picked or never push because they think farming jg is all you do till 18 then push. Time and a place for everything I know, but needs to be some way to help people learn that this is an objective based game.
-
I have watched countless video's of how upper Elo (Master/Challenger) just destroy even 1 level below them because people have said numerous times that there is not much of a skill difference between Bronze and Gold, and I have seen many say Diamond and Plat the skill difference between them and bronze is not usually that great. The levels should mean something. Bronze should be for new players who are learning the game, Silver more skilled, gold more skilled...etc....etc. I play with and against gold players. I don't see that big a difference in anything they do. Sorry to burst some of you all's bubbles but if rank actually means something, I should see it. This last point that Rank does not mean skill should make people say hmmmm.
Look I know none of this is easy. I also though know that if your say a sup main, and people won't work together and your in bronze, it is a pain to move. You may play your role perfectly, you may feed your adc, you may ward, you may do everything right, but since your not a damage champ you don't move. I have been up to my gold promo's a couple of times, and then dropped back into bronze because I am dependent on team. I know the excuse "just play a damage role" but even then, when people no longer really can just solo carry, being stuck in ELO hell really doesn't feel like a skill situation anymore, just luck in team match-up. I try to examine my play, see if I can improve every game, but you know, 1 Lux can not push to the nexus if team NEVER wants to push with them. No easy fix Riot, I understand, but please try to find something to at least get the toxic players out of games with those of us that try to stay positive and actually improve. I have tilted, not immune to it, one of my flaws working on, but I can also say that when 2 lanes feed then want to complain because of whatever and start flaming you, I really don't feel like helping them win sometimes. And I don't have to help them, and may take a loss to prove a point, but that's me. I would be far less inclined to worry about that if I knew that with consistent use of the honor system the right way, and reporting those that are just toxic messes on a consistent basis and I wouldn't have to play with them again, would make my tilting less often.
Long post I know, but really, just help those that want to improve, get better, try to actually climb in elo get away from the trolls and toxic messes. That would be a great start.