If Iron tier was where Permabanned players had to play, how do you think that would go?

ı Sona ı·12/10/2018, 4:41:19 AM·19 votes·11,087 views

If instead of permabanning accounts from the game they permabanned them to Iron tier, where they had to play nice for a year before being unbanned, how many years do you think it would take the average permabanned player to get out? Only permabanned players would be in Iron, no one else.

Multiple questions for an odd passing thought.

[sona-playing]

71 Comments

xxxliltrash 12/10/2018, 4:47:13 AM10 votes

they'll just make another account, like they do right now

ı Sona ı12/10/2018, 5:23:08 AM7 votes

I'm sorry, you guys are missing the point, I guess I didn't explain it clearly enough and I apologize for that. I'm saying that ONLY PERMABANNED PLAYERS would be in Iron tier, everyone else would be in the standard range.

Vreivai12/10/2018, 8:13:38 AM3 votes

I don't think it would work very well. It might actually have the effect of increasing toxicity.

You'll have a lot of players in there that view it as a free license to be as much of an asshole as they want, and that might alter what the less toxic (or relatively well behaved players who end up there as a result of the zero-tolerance system) view as the norm over the course of the year they spend in there.

Basically, think of how someone who's gone through the US prison system is more likely to commit a crime after release because of their time spent in prison. That's how I think this would work.

SyraKen12/10/2018, 5:28:23 AM3 votes

[{quoted}](name=ı Sona ı,realm=NA,application-id=ZGEFLEUQ,discussion-id=xrEdFg8w,comment-id=,timestamp=2018-12-10T04:41:19.606+0000)

If instead of permabanning accounts from the game they permabanned them to Iron tier, where they had to play nice for a year before being unbanned, how many years do you think it would take the average permabanned player to get out? Only permabanned players would be in Iron, no one else.

Multiple questions for an odd passing thought.

[sona-playing]

That'd actually probably be a very popular alternative to being unable to access your account at all, especially from the "I SPENT $1000 ON THIS GAME NOW I CANT US IT RIOT IS GARBAGE" crowd. I imagine waves and waves of games where all the trolls troll eachother and it is a natural fiesta out there for the first month.

MrFawknSunshine12/10/2018, 1:02:16 PM3 votes

https://old.reddit.com/r/leagueoflegends/comments/93636h/permanent_bans_only_being_lifted_in_na/e3ay0d8/

RiotWookieeCookie 326 points 4 months ago I want to keep this pretty brief and to the point because this is an experiment that I'm spending a lot of my resources on currently. Our goal of this experiment is to test assumptions we've made about perma-banned players and their ability to adjust behaviors in the game. We're working with players who are coming to us in good faith to change and stay out of trouble. Unfortunately we don't have a lot of systems in place to run this experiment so a lot of the work is manual on our part (and mainly me).

The biggest issue being; tracking players who are returning to the game and ensuring they stay out of trouble; players who acted in bad faith to participate in this experiment or who fail and fall to their old ways are quickly re-banned with no opportunity to return.

The NA region is able to execute this currently because we have the staff and resources necessary to operate this experiment. In additional we can leverage the expertise of our central PB teams and Player Support teams here on the Los Angeles campus when needed to make sure that the experiment is in line with our long term goals here at Riot.

I can understand how this may feel bad for other regions but I would like to lay out the following context as to why we're comfortable with this path for now:

  1. Allowing permabanned players to return to the game is NOT something we're committed to as a company at this time. There are a large number of risks and factors that we want to take into account before we do this. We're running this small scale on NA with the opportunity to end it at any point if we feel it's compromising the quality of our game and community.

  2. The risk of allowing permabanned players back to the game is so high because it can disrupt our community and create negative experiences for other players. Because of this one of the core pillars of this experiment is that players who fail to change (or who had no intention of changing at all) will be re-banned very quickly and remain banned forever. This extra care is very resource intensive until we decide whether this is a worthwhile process to continue and possibly create some tools to streamline the process.

  3. As we continue this experiment we're very aware that it might show us that permabanned players will need to remain removed from the game for the health of our community. Keeping it limited to a community of players that I am very familiar with makes it easier for us to audit and "shut it down" if necessary and return to our original policy of not allowing permabanned players to return to the game at all. Where as in other regions the culture of their communities can be different and while some norms are similar to that of NA, others are not. And that's without even getting into the language differences that can prove troublesome for auditing behavior. If we find that this experiment is successful we can better share it with our offices all over the world and give them the opportunity to adapt it to their players' needs if they find it useful. Likewise, if we find that the experiment was ultimately not successful we'll be able to better share our results and findings with other regions that highlight the trouble and difficulties we had with the experiment and why we won't be continuing it.

Hopefully this helps share clarify some of our thoughts and goals for this experiment with you all. If I could leave one parting thought with you guys it would be that: this is NOT a change of our policy currently; but an experiment to evaluate the advantages and disadvantages of evolving our PB guidelines. We are not under any obligation to lift a permanent suspension(and there are still a great many permabans we are not lifting, and will never lift under ANY circumstance). Also we will only be doing so under the strict guidelines of our experiment so that we can properly track the impact on our overall community and hold participants responsible for any actions they do upon returning to the game.

OP Garen Support12/10/2018, 1:43:25 PM2 votes

That would never work. Most people become toxic because of the toxic environment. Riot is forcing unskilled meta where everyone dies if you blink once. People are already frustrated, now imagine those 10 toxic people in the same game. They would never reform if everyone is toxic. You need a non toxic environment first. Riot has to fix their own shit before any of your idea would make sense.

Wolfeur12/10/2018, 10:52:10 AM2 votes

"Hey, you're toxic? Here, play with the dumbest monkeys. That'll sure make you keep your calm :D"

"Hey, you're bad at the game? Here, play with the most toxic people. That'll sure make you love the game :D"

BeatzBoyFTW12/10/2018, 5:19:33 AM2 votes

You're just making Iron tier an even shittier place to be in. Most nice Iron players didn't want to be in Iron in the first place.

SanKakU12/10/2018, 11:57:07 AM2 votes

What's the point of it being a ranked tier if no one is allowed in except those that got punished?

CithriaC12/10/2018, 4:56:31 AM2 votes

They would just make another account, and being stuck in an elo is a smurfers dream, not even having to work to lose some games.

The perma-banned get to play games that have them as the best player in the game. Some perma banned people would even keep their perma banned accounts as mains to come back to.

Jo0o12/10/2018, 1:24:19 PM2 votes

You'd have a significant number of high-skill players intentionally get perma'd for a low-effort smurf account, assuming matchmaking is even functional.

Best Vi Earth12/11/2018, 1:27:19 PM1 votes

prolly some hi elo gameplay tbh.

Spekkıo12/10/2018, 7:19:28 AM1 votes

Why not just give toxic players their own queue and let us talk shit and be adults?

Wacky912/10/2018, 8:54:56 PM1 votes

What if you just troll Normal or ARAM games? Restricting someone to Iron Tier isn't particularly effective because they'll just go crazy in an ARAM game where inting is much harder to prove.