When will we educate the community?

Captain Reyn·11/27/2017, 7:19:03 PM·6 votes·846 views

I'm just curious. I've played this game since beta, and each year it seems that the overall community becomes less capable of understanding the concept and execution of the game. Of course with how the game is currently played I see so many players hunting for kills in the jungle, people have free wards with trinkets and somehow manage to have 0 for a vision score. As a support main I've been playing Leona, Alistar, and Nautilus... if I tell the team to group or call them out at the end for constantly roaming around and feeding the enemy team because they couldn't 1v5 for some reason (gee wonder why), their response is "oh well your kda sucks you had more deaths than kills".

Is it just my imagination or does the third number exist anymore? I feel like the game has gotten to where we are so busy promoting assassins and kills that we've basically corrupted the overall intention of the game.

Granted yes I am Silver 3 and honestly since the overhaul I do truly feel like the power has been given back to the champions instead of being mixed up in random tweaks of runes and masteries. Climbing has been incredibly easy and in just the preseason I am sitting around a 65% win rate. But I do have to sit and ask myself if the concept and ideals of league truly exist.

If you look at overall distribution of league players in rank... almost 70% of the community sits in Silver and below. When you look at other games their ladders post around 45% of players or less in those brackets.

I feel like we need to address this huge disconnect. Are we ever going to educate our players so we can bring back what this game was supposed to be? This is a strategy MOBA and honestly people sit here and play it like a bastard version of CoD.

11 Comments

ModThe Djinn11/27/2017, 7:35:30 PM4 votes

If you look at overall distribution of league players in rank... almost 70% of the community sits in Silver and below. When you look at other games their ladders post around 45% of players or less in those brackets.

Remember that each game gets to define those brackets. Overwatch may have decided to make Silver it's 50% mark, while League might make it the 70% mark, and "Imaginary Third Game" could make Silver the 30% mark and put more players in Gold. The divisions are entirely arbitrary with regards to the breakpoints. :)

RallerenP11/27/2017, 7:39:04 PM3 votes

I think it's more about peoples willingness to learn. There are SOOOO many resources out there for people to learn, and I feel like trying to force some of those resources on people will impact the game negatively.

People has to improve because they want to improve. If they don't seek out the resources to improve themselves, then they simply don't want it enough.

I also think that the reason it is like this is because League is by far one of the most casual MOBA's out there. It's a REALLY simple game to get into, so even those who don't understand vision and win conditions can still have fun because its so casual.

I don't think it's a problem. Some people will claim that they are being dragged down in ELO hell because of their extremely bad teammates that exhibit some bad things you mentioned, when in reality people who actually wants to improve will inevitable climb up to a point where they can call themselves equal with their teammates (if they ever can, some people will always think they deserve rank 1).

junglerboy1611/28/2017, 1:45:47 AM2 votes

The difference is that the older players of League and other MOBAs were pulled from the MMORPG playerbase through DotA, where any sort of newer player tends to be drawn mainly from FPS style team games with varying degrees of "MOBA-ness", except those tend to be built more like a team deathmatch than an objective based game... You're less concerned in a deathmatch about whether your support is backing you up than if you're facing down a raid boss that can instant KO your party if cleric doesn't cast their spells at just the right time in the right order. Same goes for tanking, there's so little differentiation in class abilities in so many games now that anyone can be a glory hog and get kills with their throwing knives and assault rifle, and there's a lot less appreciation for the sort of team macro that is involved in a party raid

TL;DR: old school players are coming from a history of partying up and dungeoneering, which is objective based team play, and newer players tend to come from pvp only which is usually more about kills and glory.

Alimentateur11/27/2017, 7:59:20 PM1 votes

Bronze in League = Platinium in HotS

and the Game is already dead. Riot cant even pay for good Servers anymore, most of the Upload Compilations which come almost every day contain numberous players who either got dc'ed en mass or timed out. This happend since they released preseason and made the Game unplayable unless you're a tank.

In my past 3 Matches on an alt i got a timed out Adc, 3 Trolls who first went intentional feeding and then afk also blocking every surrender vote and lastly 1 afk player and 3 other who would block every surrender vote even tho they never took part in fights. Do you know how frustrating it is to play a Match where you tank the entire Enemy team for up to 15sec but your Zed, Ashe and Teemo just dont care and rather run back with full hp/mana?

DriftingSmoke11/28/2017, 2:11:38 AM1 votes

Toxic kids insist that a lack of game ability is a reason to mock and harass others. When a mindless, chattering, squeaking tween wants you to do something, most people's reflex will be to deny them that. "No, be nice first." The tweens then usually cross the line in one way or another, and over time with a large enough number of incidents, we see people turn away from learning more about the game, because not only is that what the troll wanted, but it'd create a basis of connection between the two that the non-troll finds icky. "Well, I would learn to play better, but then i'd be closer to playing like that little nolife who told me to kill myself." Obstinacy in response to obstinacy.

Kaptain Kuddles11/28/2017, 2:56:47 PM1 votes

I think with any game that is free and accessible on a wide scale you will have a variety of players with a wide demographic that could help explain why you feel as though the community is becoming less objective focused and more "COD-esque".

The game itself is fairly simple: You have a champion with abilities, you do damage and kill things, objective is to kill minions and enemy players and win game.

Now, once you have a slight grasp of a champion's mechanics, you can take it a step further... but WAIT, there are over 130 champions. This may take a while.

This coincides with also having to learn your role or position: Top - Jungle - Mid - Bot - Support

Most people should probably focus on a primary role and start branching out as they begin to understand the role itself. I have at least 2 champions I'm fairly comfortable playing in any role just in case, for example.

Now, once you understand each role and how it plays, you step into the macro game focusing primarily on objectives. Examples: What is our comp strength?
Where do we have pressure? Can we tower dive bot lane? Should we focus on first drag or Rift Herald?

These macro decisions will change based on the phase of the game your in, typically defined as early game, mid game and late game.

Early game is considered the laning phase and is what most players get comfortable with naturally over time. Very few games end within the early game (start of game to 10-15 minutes).

Mid game is where the snowball can begin to happen. Some compositions are focused on the mid game and MUST push an objective to get far enough ahead to get the W. (15 - 35 minutes).

Late game is when the "1 Fight Takes All" starts to come into play. Some team compositions are built solely around having late game strength that will have an edge in these types of fights.

None of this even touches on the different play styles that are available based on the category of champion you play (ie. Bruiser / Tank / Assassin / Mage).

While the game is simple enough for a 5 year old to play, it becomes a much more strategic and in depth experience as you begin to challenge yourself and move up the ladder. A LOT of players struggle to figure out the game.

This is by no means the end all be all description of every nuance to the game but hopefully a brief summary that illustrates why you may find some very strong players and some players who struggle to focus on anything but the kills.

Captain Reyn12/13/2017, 5:40:09 AM1 votes

On a general note I do appreciate all the responses. And to be straight, I'm silver 2 and in the end the best I'd like to get is gold and attempt to continue to be better.

I'd comment more but ... honestly matches tonight have pushed me to the absolute edge of pushing the delete button on this game. I just dont think real strategy is the point of the game anymore.