PSA: New Terms of Use

Randomonium·12/7/2017, 2:38:01 AM·2 votes·1,116 views
Terms of Use

Particular sections that people might find useful.

2.2. What happens if my account is terminated? (No LoL for you.) If your account is terminated, you’ll no longer have access to it, including any of the associated data or content (e.g., champions, skins, Riot Points, etc.). You’ll not be entitled to any refunds and we’ll have no liability to you. We also reserve the right to terminate any other accounts you may have created, as well as your access to any other Riot Services (also without any refunds or liability to you). You understand and agree that using the Riot Services comes with the risk that your account may be terminated or suspended and that, whenever you use the Riot Services, you’ll bear this risk in mind and always conduct yourself appropriately.

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4.3. Do I “own” the Virtual Goods I unlock? (No. What you “unlock” is not the virtual good itself, but rather, a qualified right to access it in the Game.) > You have no ownership or other property interest in any of the Virtual Goods you unlock, regardless of whether you acquired access to those Virtual Goods using Riot Points, Blue Essence or Hextech Crafting. Virtual Goods have no monetary value. You can’t redeem them for cash. You can’t obtain any refunds for purchasing Riot Points or Virtual Goods, except as expressly permitted by us. You can find our current content refund policy here. We have the right to delete, alter, move, remove, or transfer any and all Game Content—including Virtual Goods—in whole or in part, at any time and for any reason or no reason, with or without notice to you, and with no liability of any kind to you. We don’t provide or guarantee, and expressly disclaim, any value, cash or otherwise, attributed to any data residing on servers we operate or control, including any Game Content attributed to your account. The sale or transfer of your right to access certain Virtual Goods, Blue Essence, Riot Points or Hextech Items may only be conducted via services approved of or provided by us, if any.

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4.4. Once again: I don’t own these Virtual Goods? (“No!” shouted all the lawyers.) NOTWITHSTANDING ANYTHING TO THE CONTRARY HEREIN, YOU ACKNOWLEDGE AND AGREE THAT YOU SHALL HAVE NO OWNERSHIP OR OTHER PROPERTY INTEREST IN YOUR ACCOUNT, AND THAT ALL RIGHTS IN AND TO YOUR ACCOUNT ARE AND SHALL FOREVER BE OWNED BY AND INURE TO THE BENEFIT OF RIOT GAMES. YOU FURTHER ACKNOWLEDGE AND AGREE THAT YOU HAVE NO CLAIM, RIGHT, TITLE, OWNERSHIP, OR OTHER PROPRIETARY INTEREST IN THE GAME CONTENT THAT YOU UNLOCK OR ACCUMULATE, REGARDLESS OF ANY CONSIDERATION OFFERED OR PAID IN EXCHANGE FOR RIOT POINTS OR VIRTUAL GOODS. FURTHERMORE, RIOT GAMES SHALL NOT BE LIABLE IN ANY MANNER FOR THE DESTRUCTION, DELETION, MODIFICATION, IMPAIRMENT, HACKING, OR ANY OTHER DAMAGE OR LOSS OF ANY KIND CAUSED TO THE GAME CONTENT, VIRTUAL GOODS OR RIOT POINTS, INCLUDING THE DELETION OF GAME CONTENT, VIRTUAL GOODS OR RIOT POINTS UPON THE TERMINATION OR EXPIRATION OF YOUR ACCOUNT.

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5.1. Can I troll, flame, threaten or harass people while using the Riot Services? (No. If you do, you might get banned.) While using the Riot Services, you must comply with all laws, rules and regulations in the jurisdiction in which you reside. You must also comply with certain additional rules that govern your use of the Riot Services (the “Code of Conduct”). The Code of Conduct is not meant to be exhaustive, and we reserve the right to modify it at any time, as well as take appropriate disciplinary measures including account termination and deletion to protect the integrity and spirit of the Riot Services, regardless of whether a specific behavior is listed in the policy as inappropriate. In addition to the Code of Conduct, please review the Summoner’s Code for additional guidance on exemplary gameplay behavior. The following are examples of behavior that warrant disciplinary measures: i. Impersonating any person, business or entity, including an employee of Riot Games, or communicating in any way that makes it appear that the communication originates from Riot Games; ii. Posting identifying information about yourself or other players to the Website or within the Game; iii. Harassing, stalking or threatening other players while using the Riot Services; iv. Removing, altering or concealing any copyright, trademark, patent or other proprietary rights notice of Riot Games contained in the Website, the Game and/or the Software. You also may not transmit content that violates or infringes the rights of others, including patent, trademark, trade secret, copyright, publicity, personal rights or other rights; v. Transmitting or communicating any content which, in the sole and exclusive discretion of Riot Games, is deemed offensive, including language that is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, sexually explicit, or racially, ethically, or otherwise objectionable; vi. Transmitting or facilitating the transmission of any content that contains a virus, corrupted data, trojan horse, bot keystroke logger, worm, time bomb, cancelbot or other computer programming routines that are intended to and/or actually damage, detrimentally interfere with, surreptitiously intercept or mine, scrape or expropriate any system, data or personal information; vii. Spamming chat, whether for personal or commercial purposes, by disrupting the flow of conversation with repeated postings; viii. Participating in any action which, in the sole and exclusive judgment of Riot Games, defrauds any other user of the Game, including by scamming or social engineering; ix. Using any unauthorized third party programs, including mods, hacks, cheats, scripts, bots, trainers and automation programs that interact with the Software in any way, for any purpose, including any unauthorized third party programs that intercept, emulate, or redirect any communication between the Software and Riot Games and any unauthorized third party programs that collect information about the Game by reading areas of memory used by the Software to store information; x. Accessing or attempting to access areas of the Game or Game servers that have not been made available to the public; xi. Selecting a Summoner name that is falsely indicative of an association with Riot Games, contains personally identifying information, or that is offensive, defamatory, vulgar, obscene, sexually explicit, racially, ethnically, or otherwise objectionable. You may not use a misspelling or an alternative spelling to circumvent this restriction on Summoner name choices. Riot Games may modify any name which, in the sole and exclusive judgment of Riot Games, violates this provision, without notification to you, and may take further disciplinary measures, including account termination for repeated violations; xii. Logging out or exiting the Game during live game-play. Riot Games’ automated Leaverbuster® system tracks this data over time and issues a temporary ban when a user is determine to have left mid-game too many times. The length of the temporary ban will increase over time if a particular account continues to leave live game play; xiii. Playing on another person’s account to “boost” that account’s status or rank; or xiv. Inducing or encouraging others to violate this Code of Conduct or the terms of this Agreement.

8 Comments

Telephone Booth12/7/2017, 2:57:15 AM2 votes

Last modified: may 31 2016. I don't consider a year and a half ago to be "new" still.

Chermorg12/7/2017, 2:58:08 AM1 votes

Most of those aren't new sections - I think the majority of the updates were to change IP to BE in the terms.

DeathBurst2/12/2018, 4:34:26 PM1 votes

Hey, sorry to hi-jack this post, but I've got no Youtube account to comment over there.

Thanks for your video about Lunar Revel Hextech crafting. The idea is sound and the results are interesting. However, you made a mistake in your formula to compute the RP values of Skin Shard.

If I understood the video correctly, you did: (Disenchant/Enchant) x RP value. The idea being that a Champion Permanent is worth the full RP value, and also the full Enchant value, and that a Shard compared to a Permanent is worth what it gives when you Disenchant compared to the full Enchant Cost.

But there are two problems there. The biggest one is that when you Enchant a Shard, you not only consume the Enchant Cost, but you only consume the Shard itself, and you won't be able to Disenchant it to get Essence. With that taken into account, the formula should be "(Disenchant / [Enchant**+Disenchant**]) x RP value."


The second problem is more subtle: The value of Disenchanting a Shard is always (20% of its RP Value), but the price to Enchant a Shard is always (RP Value - 300). But this "minus 300" is much more valuable when you Enchant a 750 Skin compared to a 1820 Skin. A 750 Skin Shard basically gives you a 40% reduction on the Enchant price (300/750 = 0.4), whereas a 1820 Skin Shard only gives you a 16% reduction. Another way to see it is to consider that the price in Essence to Enchant a Shard is the same as its RP Value and that the Shard itself always provide 300 Essences. But when you Disenchant a 750 Shard, you get only 150 Essence, so if you Enchant it instead you "get" 150 Essences more. Comparatively, a 1820 Shard disenchants for 364 Essences, so if you enchant it instead, you lose 64 Essences.

A simple way to address all of this is just to say "1 Essence = 1 RP". This is a simple and quick correction, and what I suggest you do. (Caveat is that it slightly over-estimate the value of 1820 Shards and above, and slightly under-estimate the value of 1350 Shards and below.) The (corrected) formula above would give a slightly better approximation, but results may vary a lot based on the mix of cheap versus expansive Shards that one gets, and I don't believe the ~25 Orbs you opened are enough to constitute a representative sample.

And if you'd want to truly take into account the second issue, you need to make assumptions about what kind of Shards one would Enchant and what Shards they would Disenchant, to get the exact Essence-to-RP conversion rate. I don't believe the complex modelization of that would be worth the time spent doing it.


If you end up re-doing your computations, please tell me the results, I'm curious :) Thank you and keep up the good work.