Improve AFK for player still ingame

Darth Plagueis·1/21/2016, 9:22:39 PM·3 votes·947 views

Riot deleted this in Gameplay, where it should be as this is not player behavior, but well they don't let me post it there, so if someone with control could move it there, would be awesome :)

Everybody knows the proplem with afk people during ranked games, or even in normals. They leave and you basically have no way to win the game anymore. Sucks. These are not ideas for punishment but for how to give a team with afk people still the chance to win/ not lose lp:)

While thinking about some ways to improve something like that I considered following concepts:

What if the people come back during the game Is it possible to create a lead that will not be overcome during the game (e.g. gold, exp) Why are people even losing as 3v5 Also I looked up how other games solve the afk issue, for example Star Craft's custom game modes "Squadron TD" and "Desert Strike HoTS", in which the losing team spawns it's waves faster and the waves are stronger.

Also ( credits to ryuuseiboy96 on twitter for this idea, even tho it is something that was part of the game once) a loss prevented system would be possible. For example, if you have 1 or more people who left before the end of the game, the loss will be prevented. But people would start abusing this and leave shortly before the end of the game, so there would have to be a time (like people are 10 min afk) after which the loss is prevented.

Do you guys have any more ideas? Please share them with me and maybe we can get some Developes to share what prevents them from bringing some of our ideas into reality:)

10 Comments

RookPusher1/21/2016, 9:27:32 PM2 votes

In my opinion, you're attempting to balance a naturally occurring event. While it's the right idea, the major problem is that changes like "faster minion waves" may cause exploits that encourage AFKs. There's no way to calibrate wave generation to compensate for a player. If you've got a terrible person, you might see an increase in harassment so that player leaves.

But I think the problem is you're sampling individual games, and not, for example, 100 games.

Over time, the number of AFK's people are exposed to are probably on a normal distribution curve. So while individual games look imbalanced, a year of games is likely more similar than not. If anything, AFK'ers real issue can be solved by eliminating the Promotional Games where they do the most severe damage. Since you can't accurate predict where an AFKer will appear, their undue leverage should be removed by not having promos occur, OR, having 3 "warning games" when you're about to fall out of your bracket, instead of moving up into the next bracket.

Dominick Destine1/21/2016, 10:31:19 PM1 votes

Absolutely not.

No one should be rewarded for afking.

RyuuseiBoy1/21/2016, 11:24:38 PM1 votes

As I suggested in twitter (thanks to Maxing Micky for giving me credit) the loss prevented is the best option. Easy, the enemy team can decide if you have loss prevented or not. Some of the players are idiots but I want to think that the most part of the community is nice, so if your enemy team see that you have one, two, three AFKs, feeders, whatever that is harmful to the game can decide when the game ends if give your team a loss prevented or not. And no, if you are thinking that all the people will put loss prevented you're obviously wrong. Not in this game.

LordGeovanni1/21/2016, 11:25:39 PM1 votes

im not standing up for people who afk but people really give up to easily when 1 person dc's they may be trying their best to get back on. and for the point that there is no way to win ive won 3v5 before its not that there isnt a way to win its the people arnt willing to work harder when things get tougher which is the same reason why even when there isnt an afk one team surrenders most of the time