Thoughts on Toxicity
Wanted to get some thoughts from others on what my experience has been with League and its rather, unique, player base toxic nature.
I see toxicity often explained as a natural and justified reaction to people "not taking ranked seriously." The thought process, as I can tell, seems to be that ranked is for serious players only, and that winning is the only thing that matters. If someone has a bad game, feeds, or even worse picks an off-meta champion and doesn't win with it, the most common response is passive aggressive comments, outright rage, or any other host of toxic reactions. Having been a part of competitive sports at a high level, I can certainly appreciate the desire to win, the ambition to always give your all, and a hope that your teammates are equally as committed. What I have never seen, at least until this game, was the outright negativity towards teammates, the inability to control emotions when losing, or the high levels of tilt.
My theory for this is that the development of League, the game play design choices and implementations, are based around the same theory that all free-to-play games use- addiction. The concept of levelling up, grinding for exp and gold, and other staples of MMOs and RPGs are certainly not unique to league, but I do think that Riot was able to take the addictive nature of these games and condense them and enhance them into a 40-50 minute in game experience.
Think about all of the mini objectives/markers that each game is a rush to achieve- the level 2 power spike, getting enough gold for your first item, hitting lvl 6... Each time we hit one of these, the reward is larger. It comes with a more intricate visual and sensory output. Just like in an RPG or MMO, the rewards trigger the release of highly enjoyable brain chemicals. It is the same response that a drug addict receives when they are able to use.
How does this correlate to the toxic nature of the community? I believe it is because when a teammate feeds, or an entire team gets behind, the other individuals are denied the rewards and release that comes with them. It is the emotional instability that also appears when a drug addict is unable to use.
This became apparent to me as I was watching a few youtubers play. During a losing streak or a bad game, they are lethargic, prone to raging, and just have an overall down appearance. Watch these same people when they are having a big game- their entire demeanor changes. They will get overly excited, almost giddy.
Essentially, I think that the addictive nature of the game play creates a withdrawal symptom in players when they cannot achieve the various rewards that generally accompany a winning team. This state leaves people prone to emotional outbursts as the brain craves the usual dopamine surge that comes with those rewards. When combined with the general lack of personal responsibility due to the anonymous nature of summoner names, this creates a perfect storm of toxicity.
tl/dr version- players are jerks in league because we are all addicts.
Thoughts?
