Why the current /remake does not work
The current /remake function promotes players with an AFKer to idle for three minutes if a player is AFK to initiate the remake. If the AFKer comes back at 2:59, one is not able to do anything, and the enemy has been given a substantial lead in all lanes and a free jungle. It basically demotes sportsmanlike players who want to play and hope for the AFKer to come back, which I find weird in a competitive game. If one gets a First Blood, like in a game I was in, the remake is cancelled. Botlane can for example stay unaffected by other lanes for pretty long, so I find this a weird decision. A First Blood does not mean that four players can win against five - that is a rather broken logic.
My suggestion is that one should not take First Blood into account at all, nor should one be penalized for trying one's best while waiting for the AFK player:
- If a player stays inactive for 3 minutes at the start of the game, one should be able to /remake - no if/ and/ or.
- If one player has stayed inactive for 80% or more at the ten minute mark, one should still be able to /remake.
- After ten minutes, if a player suddenly is AFK for three minutes, he is switched out with another player who has accepted the additional queue function Defender.
New queue function: Defender You can select this function while queuing up for games and be used as a filler in games with AFKers. This will net you with a 200% IP gain for the match.