Why I Believe The Punishment Experience Is Flawwed
Something that I've personally had trouble dealing with is the punishment experience surrounding this game. I don't mean the punishment system itself, though it is a tad flawwed as well; I mean everything involving punishment from a player's toxicity itself to how Riot expects us as players to deal with punishment and move forwards from it. Let's start from the beginning...
When you first begin this game, you're told of a rather vague set of guidelines that generally all fall under two categories: The uniform Zero-Tolerance Rules and the more subjective "Don't Be A Jerk" clause. It's easy to figure out what you should and shouldn't say in regards to the Zero-Tolerance Rules, but "Don't Be A Jerk" can be oftentimes trespassed upon without even realizing it. Most likely, anybody punished for chat toxicity were punished because they did not know that what they were doing constitutes as "Jerk" behavior:
- Asking for others to report someone
- Telling someone to stop doing something harmful to the team dynamic
- Telling someone how to play the game
- Speaking against trolling players
Among other situations, these are the most common reasons that people will be punished. The problem is, these aren't situations that any generally new player will know are against the rules. In most times, people would believe these are wholly allowed because it's what they'd see in almost every game. Because it's so regularly, it's even assumed that they're supported actions.
Fun Fact: They're not, and you'll be punished for doing them. So don't.
A person is eventually punished. What's next? Well... "You were punished for negative comms. Hope you learn your lesson!"
...okay? Why isn't there a given...explanation as to why what they were punished for was punishable? How will anybody learn from the punishment? Not everybody bothers coming to Boards. Having to reach out to Player Support shouldn't be the expected result. There's an in-game reform card, isn't there?
Through a series of unexpected incidents or selfish decisions, oh no! That player is permanently banned! Now what do they do?
Well...just make a new account, silly. That's it. There's no series of tests to prove that a second chance at the game is deserved. There's nothing to be done to follow up on the ban. It's just... "Well, guess it's time for another account!"
WOW HOW AMAZING
And so, once again the player enters the gaming environment without a lesson learned. All that's been learned are the certain things that was said that apparently shouldn't be said, until the next time that there's a punishment for saying something else that wasn't known to be against the rules.
Let's say that player decides to come to Boards.
- "That's what you get"
- "You were being toxic because you said this which you weren't told was against the rules"
- "That's why i just /mute all at the start of every match"
- "Imagine how they felt, intentionally feeding and calling you a racial slur, only for you to respond by telling them to stop or you'll report them. Shame on you."
Okay, that's not as helpful and anyone is led to believe. Let's hit up Player Support, then.
BlitzcrankBot:
- "01000111 01100101 01110100 00100000 01110111 01110010 01100101 01100011 01101011 01100101 01100100 00101100 00100000 01100110 01101100 01100101 01110011 01101000 01111001 00100000 01110011 01100011 01110010 01110101 01100010 00100001 00100000 01001000 01100001 00100000 01001000 01100001 00100000 01001000 01100001 00100000 01001000 01100001 00100000 01001000 01100001 00100000 01001000 01100001 00100000 01001000 01100001 00100000 01001000 01100001 00100000 01001000 01100001 00100000 01001000 01100001"
REQUEST A HUMAN PLEASE
- "You may not think so, but you deserved it"
- "You were being toxic because you said this which you weren't told was against the rules"
- "If the other player is being toxic, just mute them"
- "Imagine how the other player feels when you threaten to report them or react negatively to them. Turn the other cheek when they assault you, obviously"
- "Sucks that you went through that but it doesn't excuse you reacting to racists and other forms of toxicity"
...Really?
Well, any individual circumstance generally matters not. They could insult your race, your sexuality, your gender, your family, your friends, your childhood heroes, your animals, put pineapples on pizza, play Teemo, but if you react you deserve the punishment. And no, there will be no consideration for your circumstances at the time. You responded, therefor you're the criminal as well.
Overall, this is in no way an innovative, beneficial nor healthy experience for anyone from start to finish.
My beliefs as to how this experience is flawwed and solutions to which:
1 There are no objective guidelines for players to follow that don't involve subjective ideas, disregarding Zero-Tolerance Rules
- Just tell us what we should and shouldn't do. This shouldn't be so troublesome that it can't be done. Tell us to stop asking for reports. Tell us to not respond to toxicity. Boards Mods actually do this, and they don't even punish us for doing it.
2 Players aren't giving warnings that specific comms are punishable. This would drastically reduce punishments and overall toxicity
- If you have a system that automatically punishes people for specific comms, you can include something that gives warnings for those same specific comms before the punishment is actually given.
3 Players aren't given a list of specific comms that led to punishments, just the entire list of chat, leaving the player to draw their own conclusions regarding why they were punished. This is a terrible practice by principle. Leaving players to determine why rules were broken--rules that lack concrete definition--almost never serves the purpose that rules exist for.
- Kinda obvious that specifics should be given. Even if it's just highlights of specific moments. TELL US WHAT WE DO WRONG.
4 Hear players out. Truly consider whether or not punishments are necessary.
- Even if you don't remove the ban (even though it's possible) at least remove the punishment tier if it's necessary or reinstate Honor Levels. Players who are responding to the stress and negativity that's commonly encountered while playing this game shouldn't be treated as harshly as players who are purely toxic.
I used the term "harsh" because I truly believe that this experience is harsh on players that don't deserve the harshness of it all. They endure stressful, troubling, or otherwise stressful situations without a single inkling that there's someone who's "on their side" regarding it, expected to find a resolution to the conflict that doesn't involve reacting to it, and if they do react to it they're told "You should've just ignored it". It's painfully harsh, and needs a genuine fix that looks at the entirety of the punishment experience.
Don't get me wrong, though. I'm not saying that negative behavior in response to negative behavior should be excused. I'm not saying that people should be encouraged to or even allowed to be negative towards negative behavior. I'm saying that we, as players, should be more well-informed regarding the punishment system, that the system and Support should have more sympathy regarding what players experience and how they respond, that we as players should have more consideration for what our fellow players go through, because it's a common saying that the player-experience with this game is ROUGH. It's not the worst, but man I wouldn't wish it upon anybody.
Your thoughts?