i think the "inting sion" strategy causes more harm than it does good

Jennifer420·10/15/2018, 4:51:14 PM·26 votes·14,447 views

as someone who loves to splitpush (because i suck at 5v5) this strat is literally what i always wanted. you are tanky, you waste the enemys time, you destroy their base.

but: the person who did this "first" is a diamond player. diamond players tend to do drake or bot towers when they see 3-4 enemys in top. low elo players tend to spam pings more than they do damage to minions.

inting is still hard to detect: im sure in 99% of int bans it comes down to a manual review. and so far it happened twice to me that i saw a sion walk into tower range, die and dance in his passive and not even try to damage the tower and then says "check reddit guys im doing the 'inting sion' strat" so yeah it is a legit excuse that will only get banned if manual reviews happen. and they are rare to come by.

and last: this player tries to not die until he has his item 3748 done. if you just push the first wave and then go like "idc if i die, i attack tower" then you cause more harm once again. not only will you fall behind way too fast, you also will take forever to get to that itempoint where you are unkillable AND have the godlike push power.

i have to be honest. i dont want to be riot in this situation. it reminds me of the "ascension - pacifist strat" where players didnt kill a single enemy and kept them hostage until they surrenderd. at first riot punished these players. then i read posts saying they got unbanned and now riot allows recalling in ascension so this strat doesnt work anymore (btw it still does. you can still use item 3751 burn to cancel a recall and pretty much every champ has enough lifereg to not die from it)

but in my opinion, this strategy should be banned. sadly. as i used it myself and it was super fun and i won 4 out of 4 games where i tried it.

also i have to question the balance team here. you have a champion who goes like 1,5 dmg items first (titanic + steraks counts as 0.5 as it gives also tankyness) who goes like 0/10 and you need 3+ players to kill him because he is too tanky and destroys your paper i mean your tower. maybe you should rethink how tanks work in general? idk. going 0/10 and being able to keep 3 or more players busy? sounds a bit broken.

40 Comments

Kei14310/15/2018, 6:02:33 PM27 votes

Inting sion is similar to proxy singed strategy. It requires everyone to know what to do from a macro perspective.

If you are going to run in circles to waste enemey's time, you better dam be making sure your team is actually on the map and in position to take objectives, NOT recalling or coming out from base. If they are in base, the sion should play it safe and not run into the enemy's unknown territory.

That actually is the basics of split pushing, and applies to any split pushing strategy, including inting Sion and proxy support smite singed.

woodvsmurph10/16/2018, 12:23:05 AM7 votes

You forgot to mention the build and strat only really works most effectively vs tank toplaners. Bruisers will contain you for much of the game and you'll have to play hide-n-seek to dodge them later and push tower or they can probably kill you and the minion wave mostly negating your strat. And fighters? They'll do what bruisers do only better later in the game.

People use literally everything as an excuse. The majority of people just watch a vid or google crap and run it because they think it's good. Sometimes it is, sometimes it isn't; regardless, they tend to have no clue WHY it works and so they fail with it miserably or play it very sub-par. Because we defend these people and admonish any form of negative feedback - even if done so respectfully - (like bot, you can't win 2v2 right now, please just farm by your tower for now) these players never learn. It's one thing to make a mistake here and there - we all do. It is another when you see someone making the same mistake 3,4,5...10+ times in ONE match. Like does someone have to tell them every damn time they cross the street to look both ways? I'd like to think not. So neither should they need someone to point out it's a bad idea if they fail the same thing 3x or more. Learn... because it's no longer a mistake - you know better. But we excuse these people and punish anyone who dare point out that they need to stop no matter how nicely they explain/ask. And this only serves further to hide people who are hard inting like you mention above and excuse it because we've created a community where pointing out anything bad someone has done (even politely in the interest of helping them improve for next time) is considered toxic. As much as people claim nobody understands what inting is... nobody understands what toxic is.

I'm amazed how many players can have things explained to them very clearly and logically - backed up by facts and examples - and appear to have 0 understanding of what was just said to them. And how freaking blind people are. The perfect example I run into way too often? I'll warn my team several times with pings, type in chat, and go to clear a giant side wave so they know not to get too close and get caught out 4v5 or engage a potential 4v5 fight. As soon as I get wave cleared and building up to slow push to enemy tower? I'll look to group. Only... my teammates ignored everything I said and pinged, forced a 4v5, and died before I could even finish tp - even when I start it before touching the wave cuz I saw they went in anyways. Team all dies, team blames me, team loses game. Utter stupidity. But it gets better. Adc or support runs off without warning as we are about to fight because we NEED to force to defend a game-ending baron or elder? Team (me included cuz I'm prioritizing objective and TEAM over selfish farm) engages 4v5 or gets engaged on, team gets wiped, someone from the 4 man is an "idiot" who cost the game - not the adc or support who ran off to afk farm when we HAVE to teamfight in 3 sec or basically hand the enemy the game for free. Now there's logic lol.

I swear the intelligence level of the typical gold elo player is now where it used to be in bronze... when I started 4+ years ago. There's far too many players who are hella boosted... probably across the board (all elo's). People need to stop excusing this crap as "bad game". If my micro skills and champ mechanics are far below par, my macro is abyssmal for my elo, I refuse to work with team or adjust from making the same bad play(s) over and over again all match long... I'm clearly not just having a bad game. Bad kda does not equal inting, but underperforming by a landslide in every measurable aspect of the game while refusing or proving incapable of adjusting my poor play would prove that I'm highly boosted. These people should be punished. And monitored. If they keep doing it even if it's just a few games here and there... but consistently, they should be insta-demoted a tier or two to the elo that matches their play. I know people are gonna downvote this because they'll think I'm saying a bad game here or there is going to drop them from silver to bronze or something. But that's not what I'm saying at all. I've had teammates start 1/7/0 in laning phase, but they listened to their teammates, worked with them, and ADJUSTED/IMPROVED their play throughout the game. They made an obvious effort to work with their team, make SMARTER plays, and TRY to win. You do that? You aren't repeating the same "mistake" over and over, you aren't intentionally sandbagging or playing boosted all game long. So you shouldn't face any punishment for that. If you were to go 1/7/0 in lane, keep making the same bad plays, refuse to listen to teammates, never adjust your play, have terrible mechanics for your elo... that's a different story.

So in summary: there are massive problems with boosted players (or intentionally sandbagging players) ruining games for other people, inting sion strat can be an excuse to hide this - which is furthered in it's effectiveness due to the overprotective culture we've created, and sion strat is most effective vs tank toplaners.

Råkån ßøt10/15/2018, 7:33:12 PM6 votes

Even riot doesn't want to be riot in this situation, nor in any situation since as you said "manual reviews are hard to come by". They leave their work to robots because they're too lazy to do anything themselves.

Vreivai10/15/2018, 7:37:17 PM5 votes

{quoted}

im sure in 99% of int bans it comes down to a manual review. and so far it happened twice to me that i saw a sion walk into tower range, die and dance in his passive and not even try to damage the tower and then says "check reddit guys im doing the 'inting sion' strat"

There was a thread a week or so ago on here where a guy just inted in the middle of the lane as Sion, claimed he was doing the Inting Sion strat, got a couple of red posts and got his ban reversed. So even in the case you described, it seems as long as someone claims they're doing the Inting Sion strat, they can intentionally feed however they want with impunity.

SaltyToplaneGoat10/15/2018, 6:41:58 PM4 votes

It's a cheese startegy that barely works against a team that knows of it. I had to deal with it, so I sat together with the jungler and the roaming mid and we set out a rule of priority: first of all we kill Sion, then we take an objective. Bot was tasked with stalling until we got him down - and that was quite fast, even with Soraka top and Shaco jungle. If that level of coordination between five strangers is possible in Platinum 1 (where I play), then I doubt this will be a very long lived strategy.

Vreivai10/15/2018, 7:33:16 PM3 votes

From some of what I've seen, the strategy needs a different name. Not that idiotic "strategically minded Sion" that Riot posited, because it doesn't describe the strategy at all. Maybe "single-minded split pushing Sion."

My point is that calling it Inting Sion gives many people the false impression that intentionally feeding is how the strategy is accomplished, rather than deaths that look like intentional feeding being the byproduct of employing this strategy. And as a result you get people that just go and intentionally feed in the middle of the lane during the laning phase because they think they're doing Inting Sion.

SonicAF10/15/2018, 6:58:34 PM3 votes

Being effective should never be about kills.

MegaLobunny10/15/2018, 6:09:34 PM2 votes

I heard that Riot plans to buff towers defenses (though honestly I don’t think that shield is enough and scaling might be needed as well). I haven’t heard anything about Sion and I’ve heard people of all ranks comment on how ridiculously Tammy he gets.

Resolution10/15/2018, 6:33:04 PM2 votes

Riot's already stated that this strategy is allowed. Apparently, as long as a player intends to win, they can play anything.

I'm so playing Nami Jungle and ill just roam healing people instead of ganking. Permission was granted :).

Faneseeker10/16/2018, 10:19:57 PM1 votes

You also need a team of players that has a reasonable league experience to know what's up when this occurs. Even that is true they have to be in the position to capitalize it. So yeah it works, but it will take many loss games to get a win..suicidal sion basically has an extra 5 sec to hit the turret after he dies, any pusher can accomplish the same without dying. Ask a Garen.

xxxDogmanxxx10/16/2018, 1:05:27 AM1 votes

Int Sion works only if the rest of the team aren't complete idiots. I tried it in Normals, and my team literally just kept dying 4v3 while 2 people killed me. Then they have the nerve to flame me when I literally was the only one who took all three towers that my team had.

ZerglingOne10/16/2018, 3:05:32 AM1 votes

Which is why, imo.

Sion soft rework.

Passive: soul furnace. Gains HP for killing shit.

Q: Same

W: Same, but obviously the passive component is gone.

E: same.

R: same, but after the charge the ASPD and life steal of his current passive for a few seconds.

His passive has always been the dumbest part of the rework.

OHminus10/16/2018, 3:41:50 AM1 votes

I welcome any new strat for mah boi Sion

Tank, AP, lethality, crit, support, bruiser and now int

What's next? 5000 MS Sion? (Riot make this happen)

ZaFishbone10/16/2018, 8:28:28 AM1 votes

I think the Roit support team should be doing their damn jobs and manually reviewing reports of inting to ban ppl who really do it. I thing the LoL playerbase should be doing their jobs and report inters instead of raging in all chat and not reporting anyone afterwards. I think it is wrong to discourage a clever strat just because ppl are using it as an excuse to int for real. Adding some counterplay is ok, but not trying to shut down a strategy because of trolls. And funny how the best way to add counterplay to this strat would be to do what the playerbase has been asking for years: BUFF TOWERS!!!

WAZZZUP50010/16/2018, 3:17:20 PM1 votes

Pretty sure sion is a juggarnaut, so is garen, illaoi, yorick, darius, nasus, and mundo. They are all supposed to do damage and be tanky; they're designed to be a big threat that draws attention. I will admit, they are overtuned, but they work the way they are intended to. Actual tanks are champs like nautilus, maokai, amumu, and leona. Honestly, they are completely fine balance-wise, but they suffer from the amount of true damage that is in the game atm.

Danksley10/16/2018, 3:22:50 PM1 votes

Preseason will fix it since cs and towers create shutdown