What LoL could learn from Rainbow Six Siege
Rainbow Six Siege is a strategical, objective based, arena shooter that has a lot of things in common with League. For example: Both have a large cast of unique characters. http://media2.giga.de/2015/08/LoL_ArcadeSplash-rcm992x0.gif https://api-projections-io.s3-accelerate.amazonaws.com/gifs/compressed_gif_final_ef089c0e73557b811d2cbdddb5f743ec4fa9a2db3ad7a3988569f019db664bc9_1518766095054.gif
Both have meme characters that are fun to play, but not in any way useful. https://media.giphy.com/media/PfQD02h8gcUWQ/giphy.gif https://thumbs.gfycat.com/JoyfulHandyGreatdane-size_restricted.gif
Both have characters that are extremely controversial due to their kits or the type of people who play them. https://thumbs.gfycat.com/UnnaturalElderlyCrownofthornsstarfish-size_restricted.gif https://steamusercontent-a.akamaihd.net/ugc/876376085818440694/6807CF03491C8B5D4162E7057FA8BD7DAD8AAC8B/
And both games are fairly competitive. https://riot-web-static.s3.amazonaws.com/lolesports/Image-Assets/nalcs-1400.png https://pcgamesn.com/sites/default/files/Rainbow%20Six%20Siege%20Pro%20League.jpg
And most importantly for this post, both are known to have toxic communities. But Riot and Ubisoft have dramatically different approaches on how to handle these players. Now I'm not talking about what programs they uses to ban these players, that's a discussion for another day, I'm talking about how they address the issue of toxic players. Riot uses what I call the ostrich approach, when a player is banned for whatever reason, they stick their heads in the sand and act like that player was never there in the first place. Ubisoft has a different approach that I like a lot better. Whenever a player is banned, all players (currently in game anyway) are notified with a little line of white text in the upper left of the screen. For example, "Adolf Hitler has been banned for toxic behavior" or "Hackerman has been banned for using 3rd party software". Ubisoft accepts that it's community can be toxic and shows its playerbase that those players are being punished. And since we (the players) are constantly remined of their efforts it 1. Discourages people from being toxic and 2. shows that Ubisoft is actually trying to make the game a better place.
TL:DR; if Riot started telling us what players were banned and why, it could lower the chances of people being toxic and give players an idea that Riot is actively trying to make the community better.