#heldhostage in 3v5 after 20 minutes is toxic design
I just got done with a match where our yi jg ragequit at level 1 after getting counterjungled and ganked. 2-3 minutes later our jax just gave up and disconnected too. So with less than 6 minutes on the clock we were a 3v5. Now honestly, I'd say it's toxic design to be forced to continue in this situation to the 20 minute mark. But what was EXTRA toxic is being #heldhostage an additional few minutes after 20 minutes because 1 of 3 people wanted to troll us and vote no. Meanwhile, during the ~20 minutes of required play after the two ragequits and everyone knowing the inevitable outcome of the game, several players taunted each other and played the blame game, possibly incriminating themselves for punishment under Rito's broken report system.
Rito please re-evalutate your conditions for surrender and what is considered toxic and banworthy. This kind of stuff happens too often and is what leads to so many players getting frustrated with this game and subsequently banned for behavior stemming from inherent bad game design.