Bring Credit Score to League of Legends ! - Punish those AFKs and Flamers !!!

Jayce me RoIIing·8/28/2019, 7:07:42 PM·1 votes·2,180 views

Lately there are a lot of inters/flamers/afks in our League of Legends Games. The toxicity is getting worse and Riot doesn't really have a system against this.

The Honor System already failed. It's frustrating because it takes for ever to climb one checkpoint and let's be honest. The people who flame/int/afk do not really care about their games and climbing so why would they care about one skin they get at the end of the season.

Reports also don't really work. You can report for flame and this works at least sometimes. But if you want to report somebody for inting or afk they nearly never get a bann. But if it works it is really satisfying. Everybody loves this message that somebody got a penalty.

So what if I would tell you. We could have this feeling so much more often with a Credit Score!

It's an idea I have from a mobile game (yes I'm sorry but the idea is just to good). Everybody starts with 100 Credit Points and you can't get more than 100 Credit Points. If you go and flame or afk (which the system can easily detect already) you instantly lose 8 Credit Points. If somebody reports you for this you lose another 7 points (only if the system confirmed the flame/afk). If you have less than 90 Credit Points you can't play rankeds anymore and if you have less than 60 you can only play vs Bots.

You earn 1 Credit Point per day by loging in and 1 Credit Point for every match you played. So if somebody afk/trolled a little bit he has to play 30 Games without doing anything bad to play ranked again.

This would be so much better than the system we have now. You can't lose ur account where u spend a lot of money and if you have a bad behaviour you can't really play the game (unless you like playing against KI).

And the best thing is. The system can easily detect if somebody AFK or Flamed and the people who where in the game with this person get a notification how much Credit Points the player lost and what's his Credit Score atm. This is insanely satisfying and so much better than getting a notification in 3% of all the games you reported somebody.

"But what if I lost my connection and I went AFK because of that" well than like now adays you are unlucky (now you have to wait 20 minutes for 5 games). With the new system you have to play 5 normals (in the worst scenario) and you can play ur ranked games again and climb ;)

"Whats with all the Inters" like now they can't be detected sadly. But at least it's better with flamers and afks now ;) And the punishment isn't to hard but hits more often.

That's it from me let me hear what you think about this in the comments below :)

9 Comments

zPOOPz8/28/2019, 7:14:00 PM11 votes

why do people always think of Normal as some kind of dumping ground for toxic people? What would this system do to toxic people who only play Normal or bots? What is the ramification of this system for Normal queue? Rito already did rank restriction once before back in Season 4, it did not end well for Normal Draft (the old queue before TeamBuilder). They're not going back to that failed experiment.

Kei1438/29/2019, 1:48:14 AM1 votes

The system already punishes people based on consistency x severity.

Tailypo8/29/2019, 1:56:08 AM1 votes

bring credit score to LOL? Is this real life?

Adea558/29/2019, 9:07:03 PM1 votes

i get your idea but dumping people in norms not a good idea ....maybe once ur "credit score" hits a certain score ur Queue time goes up and i mean way up after you get below 60 it should be 10 mins=50 20 mins=40 and so on so forth.... i think punishing the person that is afking / flaming is better than punishing people that want to play and enjoy. because i be damned if im gonna wait 20 mins for a game .....and once they hit 0 have to wait and hour and only play against bots... for a minimal for 5 games. your idea is their just needs tweaks .IMO