Context of the Situation

P3rspective·6/27/2018, 3:39:58 PM·3 votes·1,663 views

Preface: I expect to be berated for this post. Whilst I understand that fighting fire with fire is counterproductive, one should not be punished for standing up against toxic players in defense of either themselves, or other players.

As I am sure many are aware, the community on the boards tend to overlook issues with the current report and punishment system, and believe that the current system in place is flawless.

However, there ARE flaws, and there ARE mistakes, as with many judicial systems. The problem with the current one is when it comes to the issue on context.

In real judicial systems, and courts of law, there is an aspect of a case taken into account before administrating a judgement unto any person. This aspect is context.

In order to properly issue a sentence, the context of the situation must first be recognized. For example, in regards to a case of any person killing another, there must be some form of context behind the situation.

Was this in the form of self defense, or strictly for malevolent reasons?

I think that we should have a reevaluation of the current system in place. Not only this, but if a player is ever punished for what he/she has said in chat logs, there needs to also be a context given. Strictly just showing what a player had said themselves is not enough evidence to support a punishment.

Could we please get a system implemented that not only showed a player's chat history, but that of the entire game? It would make cases of punishments far easier to deal with, and make decisions on.

P.S. I know Riot has the capabilities of implementing this, as they have access to a player's full game and chat history, down to the pings. I only know of this from speaking with a Riot employee myself.

Thank you for your time.

~Peace

[slayer-jinx-catface]

17 Comments

ModThe Djinn6/27/2018, 3:45:32 PM6 votes

I expect to be berated for this post.

Let's nip that in the bud, then, and remind everyone to be civil even in disagreement. Thanks in advance, everyone.

Whilst I understand that fighting fire with fire is counterproductive, one should not be punished for standing up against toxic players in defense of either themselves, or other players.

I'd argue than one isn't punished for standing up to toxic players. One is punished for standing up to toxic players in a toxic fashion. I have never seen anyone punished for something like "Dude, lay off him. He's having a bad game, and you'd do better to worry about making sure you pull your own weight instead of chastising him. He's not going to suddenly have a good game no matter how much you insult him."

Could we please get a system implemented that not only showed a player's chat history, but that of the entire game? It would make cases of punishments far easier to deal with, and make decisions on.

The old Tribunal did this. It didn't meaningfully affect how people made decisions at all, which is why we no longer have the context. It turns out that the League community just doesn't like toxicity, no matter who starts it or who uses it in response to other toxic behavior.

P3rspective6/27/2018, 6:32:37 PM1 votes

My point is that simply saying "fuck off" to someone being a prick to you or another player is justified means for a punishment.

Kei1436/27/2018, 11:44:33 PM1 votes

So ..if I was a judge reviewing cases, and see the following:

A case of counter-flaming in retaliation.

I look into his file and see 12 more games of similar behavior.

My verdict: Punish

This is exactly what I saw and did during my times with the tribunal.

The context didn't really matter to me at that point. If it was 1 game only, I would pardon it. If it was more than that, there is a high possibility that I would choose to punish that case.

P3rspective6/28/2018, 2:23:35 PM1 votes

So don't defend yourself or another person's character when it is attacked, because it could result in a punishment.

Nice methodology of teaching ye got there.

"Remember kids, don't stick up for yourself!"

[slayer-pantheon-thumbs]