Please Support #RankedTrollRemakes

Arcsomniac·11/30/2016, 7:23:32 PM·1 votes·591 views

This was a response to another Summoner's plight in a bad ranked game with a lovely troll:

"Lets math.....................................

Assuming you never feed or afk: Your team: OOOO (4 random players who may feed or afk)

Opponents: OOOOO (5 random players who may feed or afk)

The odds are in your favor. You're focusing on the negative, looking for league to white knight for you like a true beta."

This is my response.

But if you're going to wade in to the Math Pond you can't just stay at the surface......................................

Your reasoning is correct-- ASSUMING you play a (critical point here) LARGE NUMBER OF GAMES. Those odds you're mentioning might play out in your favor given that you have 6-12 hours a day to devote to League. This illustrates what no one wants to recognize about League, or competition in general: It's a matter of time.

League players can get crapped on for the entirety of their placements and start the season in bronze 5, but you're right, those lovely, favorable odds will allow a player to EVENTUALLY move up as far as they wish. The difference is that LEAGUE PLAYERS (kids, wealthy, amateur/pro, and the like) who can afford the consequences of spending many hours a day at their computer will move up more quickly, be able to adapt to an ever-changing meta and game much, much more easily, and generally keep pace.

The casual league player, by contrast, is riddled with the necessities of life (family/work/deployment/relationships/etc) but enjoys League as the incredibly well-crafted game that it is. Reflect: League is defining an epoch of gaming. It is the most successful free-to-play platform in digital history (NOTE: HONESTLY Free to play, in that the pay-to-win mechanics are minimal and mostly consist of Forsaken Jayce), and it offers not only endless gameplay for all ages but is the vanguard for an exploding global eSports movement. Exciting, right?

Yet the cycles of specialization, sadly, will make it a numbers game in the end. Those who can spend more time or enlist the aid of others will have greater success, and the casual (read: working adult/parent/serious student) player will remain as an effigy for the ignorant 12-hour-a-day junkies to feel good about beating.

Complaining without offering a solution is irritating and meaningless. This is why I posted the above regarding a single-target "problem-player" remake functionality. Playing in this arena, with these circumstances, it's enough to tackle. The Lone Nut who trolls/feeds/dumps and craps all over what otherwise might be a good game (if even not a win) will be the straw on the camel-back of many. Again, those who play far more games will be able to absorb and laugh off the lost game, as they have perhaps 12 more games to look forward to (THAT DAY). Implementing something of this nature would be an enormous boon to the community, serving a functional utilitarianism where it is badly needed, and level the playing field just a tiny bit for those of us who sadly, cannot devote the hours we would like to the game...

... until full-pension retirement. Hope League is around in 40-50 more years.

Please support #RankedTrollRemakes. Thank you.

(The aforementioned idea)

Riot needs to implement a /remake function in which four of a team's members can in a unanimous vote get a Loss Prevention within the first 15 minutes of the game, provided everyone's willing to type a couple sentences for corroborating reports.

Please, Santa Gragas. Please. Gragas

5 Comments

Kaioko11/30/2016, 7:34:11 PM2 votes

I'm not going to bother voting because your voting options mean that if I disagree with you means that I either 1) enjoy trolling, 2) don't get it or 3) think casuals (which would include myself) are filthy plebs. If you want your thread to be taken seriously it should be written in a manner that allows it to be.

Now onto your idea - I disagree for one main reason. A lot of games have a clear winner by the 15 minute mark. What would stop players from simply using the remake function and simply reporting the person whose doing the worse? How is your system going to figure out the difference between a "troll" and just someone who has been getting outplayed?

For example what would stop me being on your team reporting you for the game you went 1 - 5 on Kalista? I mean Kalista without the buff currently on pbe is abysmal to play as. You were obviously trolling then and should be punished right? (obviously I don't think you did but you it's an example to show why your solution is flawed).