If there is an automated system for punishing toxic players

Trias000·2/12/2020, 7:43:48 PM·2 votes·3,443 views

then why not use it for honor also? I.e. if the system doesn't detect any toxic behavior, then player's honor progress should be faster and they should receive more rewards. Conversely, if they exhibit some level of toxicity, but not enough to warrant a penalty, their honor progress should be slower. That should also be visible to the player in their profile, so that they understand why they're receiving fewer rewards and have a chance to improve their behavior.

4 Comments

Arcade Lulu2/12/2020, 7:45:12 PM7 votes

{quoted}

Conversely, if they exhibit some level of toxicity, but not enough to warrant a penalty, their honor progress should be slower.

From what i know, this is already a thing

Kei1432/12/2020, 8:58:27 PM4 votes

That's already how the honor progress system works.

The only thing that is missing is the progress bar, which some people claim that people will learn to abuse the system if they found out the inner workings of the behavioral system.

zPOOPz2/12/2020, 8:35:19 PM3 votes

The IFS does not get triggered unless someone is reported and it learns what is toxic from those reports (machine learning). If someone is not reported by anyone in a game, he can be extremely toxic all he wants and there wouldn't be so much as a black mark on his account.

if the system doesn't detect any toxic behavior, then player's honor progress should be faster and they should receive more rewards.

The problem with your suggestion is that the IFS would have to actively and automatically scan every single game regardless if the 10 players are reported or not to see if there is any toxic behavior or not. This is not how the IFS current works or should work. The idea that everything you typed is scanned by the IFS whether you are reported or not is likely not something the player base would want. At that point, there would be no need for a report system and we will truly be in a draconian (big brother surveillance) punishment system.

Conversely, if they exhibit some level of toxicity, but not enough to warrant a penalty, their honor progress should be slower.

This is already how honor progression currently work provided someone is reported.

hyperion31822/13/2020, 7:54:15 AM1 votes

Its already working like that indeed. Thats why some players never get a chat restriction but never get to Honor 4/5 either. They are surfing at the limit constantly. Not griefing enough/often enough to be punished but not being neutral/positive enough to receive enough honors.

The checkpoints are the visualization of the progression between levels. There is debate for a progression bar but not in the pipes: https://nexus.leagueoflegends.com/en-us/2017/07/ask-riot-honor-edition/