If you want them to reform, HELP THEM reform!

Str33TXeR·4/23/2018, 5:30:02 AM·1 votes·1,305 views

It's something that crossed my mind, but this might actually be a good step into reducing the playerbase toxic behaviours. Just hear me out:

When a player gets punished/banned/restricted his honor level drops heavily, but there is still a chance he can recover by showing constant sporstmanlike conduct throughout next games, right? And it actually works, that player gets info on his progress of regaining his honor level through those checkpoints 1/3, 2/3 towards next level. This is a very good and healthy approach!

Why don't we do this for bannable behaviours also? I just mean if one already got this 14 days suspension, on his very next flame he gets perma banned. Insteaaaad... why couldn't it be taken into consideration the time the guy stood sober so to speak, until his next tantrum burst?

I saw several topics where years-serving players got perma banned (for good reason, don't get me wrong) and they haven't gotten a chance to prove they can reform. Or they might have proven so for another 100-150 games, but then shat the bed and flamed again ... therefore perma banned.

I believe the ban system works perfectly fine in detecting bad behaviours, but I would suggest a slight adjustment in acknowledging good behaviour after a punishment and take that into consideration before applying next-step punishment. Just like honor! It drops some levels, but you can still recover!

Can't it be the same with the account reputation? Yeah, let's call it that way, reputation. Your acc rep drops heavily when you flame and get 14 days ban, but it can be improved if signs of good behaviour happens during the next 200 games or so?

This way players who are toxic by nature :D won't simply consider the "fk it, I buy a new one and flame more" option, they will fight for their main acc and get better :)

What do you guys think? I added a simple Voting Poll for TLDR summoner 6

5 Comments

Silent Gravity4/23/2018, 6:47:40 AM3 votes

The system is already designed that good behavior over time will reduce the punishment tier you're on. 200 games is laughably short though. It takes three to six months of regular playing, showing good (not just improved) behavior to reduce one punishment tier.

Karunamon4/23/2018, 5:37:17 AM1 votes

Why don't we do this for bannable behaviours also? I just mean if one already got this 14 days suspension, on his very next flame he gets perma banned. Insteaaaad... why couldn't it be taken into consideration the time the guy stood sober so to speak, until his next tantrum burst?

You only get an immediate 14 day ban for zero tolerance stuff like encouraging suicide or using slurs - and it's zero tolerance for a reason. It's serious enough that, a ban gets handed out immediately rather than letting them play out a chat restrict. It's a "yo, this is seriously uncool, and if we catch you doing it again, you're gone."

The other part of this is that it's a bit of a cheap hack (no offense, Tantram!) on the existing system. This way, people who go above and beyond with their tox just get placed at the end of the ladder, rather than having to do something special with them.

On the other hand, if it's not extreme zero tolerance stuff, then a 14 day ban means that somone's already had three prior chances. It says "alright buddy, you've had three strikes already and you haven't learned. There will not be a fourth."

You have to understand a lot of this system is data-driven. Prior to the current IFS implementation, people would just get infinitely-increasing chat bans. Rather than cooling people off, it increased the amount of intentional feeding. This system, with its flaws, is the least problematic of all that have been tried before.