A warning should be given to players every time the Instant Feedback System confirms a report.

Vexaeria·4/4/2019, 9:11:29 PM·15 votes·7,377 views

Heyo. I recently got a chat restriction after a string of games where I was a little too peeved at other players being toxic or unresponsive. I was sort of on the line where it isn't thoroughly obvious toxicity (hate speech, harassment, etc), but certainly was reducing the quality of the game with all my arguing. This meant that I was fairly surprised when I got a chat restriction, because I wasn't really aware that I was crossing that line.

I had a discussion with a Rioter who explained to me what the IFS (Instant Feedback System) looks for. Essentially: a player reports you, the IFS looks through your chat to see if that report is credible, and if it is credible there's sort of an invisible strike against your account. Enough strikes and you're punished.

"There are 3 pillars of negativity that our IFS (Instant Feedback System) can detect your account for when considering a penalty. Arguing with others (Even if you didn't start the problem, you can slow it down or stop it by ignoring the misbehavior of others) Calling out other player's poor behavior_ (Players want attention so they'll try and push your buttons, don't let them get to you)_ Calling out other player's poor gameplay choices/performance (This is more self explanatory but if you're not focused on future objectives, you're only hindering your chances of having a competitive match)"

These are all things that kind of HAPPEN in League sometimes without it necessarily being clear that you're on your way to a punishment. Personally, if I had received a warning the first time the system recognized I was going a bit over the line, I would have chilled out. But if I did continue after receiving a warning, at least I wouldn't have been so caught off guard when my Honor Level got booted all the way down to 1. I've been Honor 5 since the system started, and had ribbons galore before that. So it stung ;(

TL;DR Players should be given an in client warning every time the IFS determines a report made against them was credible. This will stop some players from continuing to be toxic altogether, and in the case of those who continue at least they can't be as mad about it.

[sg-soraka] just my thoughts~

22 Comments

Immortal Fenix4/4/2019, 10:49:33 PM8 votes

I love how telling a player that they're doing poorly and offering suggestions on how to improve is considered toxic these days. I get that there's a difference between "Bro, you're trash, uninstall the game if you aren't going to last-hit CS" and "You should try to focus on hitting the minions last, so your lane doesn't push out and you get more effective gold farm.", but the algorithm probably can't tell the difference...

This is why we need the Tribunal back. :/

Seruvos4/4/2019, 9:52:37 PM3 votes

I actually did not know at all that explaining someone's poor decision making to them and telling them what the "CORRECT" decision should have been, was toxic. This is very helpful information to me. And now I know I'm just supposed to mute anyone even remotely toxic in my games because if I type anything back to them whatsoever I'm going to get chat banned :).

Krissi21974/4/2019, 10:04:16 PM3 votes

I honestly think it's kinda dumb that explaining someone's poor decision making is considered toxic. How are they supposed to improve without knowing what they did wrong? Even if you explain it politely to them.

S V 4/4/2019, 9:31:29 PM2 votes

I would like a progress bar that shows how close I am to a reprimand. It doesn't have to be fancy, just a single bar that fills the more reports that are made against you.


XXXXXXXXXXXXXXXXXX1XXXXXXXXXXXX2XXXXXXXXXXX3XXXXXXXXXXX4XXXXX5

1 : Minor punish 2 : Moderate punish 3 : Suspend 4 : More Suspend 5 : Perma

RobShizzle4/24/2019, 2:21:28 PM2 votes

Once upon a time, Rito had a system in place that would give you a pop-up warning about your chat/behavior based solely on how many reports you received in your last match. Rito eventually removed the system stating that it was causing undue confusion and alarm among players who were falsely reported and worried that the message meant they were (or soon would be) in trouble. This was before IFS was a thing, so I can understand their rationale behind removing the behavior warnings.

What I don't understand is why a system that's exactly like what's being described in the OP can't be implemented now. We actually have a system in place that can verify the validity of reports, so why not bring the warning messages back?

Kroleigh4/5/2019, 12:44:04 AM1 votes

While I don't disagree with your intention here: Be made aware of your social score card, I am curious as to why you felt you needed to go down that rabbit hole with the team.

In any given match up, I am called the best or worst support ever and sometimes simply ignored. Compare, bot lane in this case, against any two games with the same jg/adc/supports on both sides. The outcomes are generally very different. Some ADC's are very aggro and enjoy a support to go all in with them, some are aggro but not map aware, some like to just sit under tower and just farm. Meanwhile, you have the same characteristics with the jg.

In my case, a support main, I have to quickly gauge my team and constantly monitor the map. Even then, where I think the jg is coming in for a gank is just a "hi, Im morale support spectating you.". Sometimes, I need to keep an eye on everyone's summoners spells and mana. And if that dragon has been there more than 3 minutes, expect a gank soon - watch your back.

Many times I say to myself: "ADC, you are ranged, don't be there" or "You have an ult for that". Stopping to type that out to a player breaks the rattle and hum that is rhythm of the game; it may even enrage a player seemingly not doing well - and they may have already chastised themselves that action.

What I generally do is let the jg lead the charge on neutral objectives and call out their ganks (laners, too). If they aren't ganking and not setting up for neutrals, I just ward what I can. If they roam bot side beyond the river, I generally float their direction should they need help - I expect my adc to take that queue to be safe or follow up with us - this doesn't always happen and I get yelled at because he dove under the tower without me.

So in the macro meltdown situations, I sigh, take my loss and evaluate what I can learn from it and then rinse and repeat.

Now, when something good happens, I do pause to say gj (usually on a back). Also on that back I suggest a next focus (say rift herald). When the enemy says my name in disgust 'damn you Leona', I just grin and think 'yeah that's right, say my name.'. To be fair though, unless I am in a lull or on a back, I rarely watch chat, I am watching the mini map and my lane.

I am sure that I get reported on many losses. Hell, the team is usually fighting/arguing with-in the first 10 minutes of a losing game; my silence must infuriate them. I would like to see how I the IFS regards me on those reports.

What do I know though, for all I know, I could be the reason you are arguing - well not with me, but in general. I've been silver I seven times now, in my gold promos two times now and currently sitting at 0 LP in silver II.

Best Vi Earth4/5/2019, 2:39:35 AM1 votes

that kind of happened before. once before everytime you get reported a notification popped up saying something like"you have been reported, you should be careful in the future to prevent more from happening" or something of that nature. not sure why it was removed

Ambient Snow4/5/2019, 4:58:57 AM1 votes

Riot had it happen in the past that when you got reported it said " hey .. Get your shit together and calm the fuck down"

wonder why they took that away

Telephone Booth4/6/2019, 5:13:19 AM1 votes

Didnt read, just agree with title.

Icy Hot Shoto4/4/2019, 11:28:10 PM1 votes

Going, "Hey, they're mostly ap, rushing an mr item would be better than an armor item." isn't bad. What is bad is, "Dumbass they're all ap, why are you rushing armor? idiot." There's a difference between offering an item suggestion and being rude about it. If you're rude, you're going to be punished, if you're not being rude than you're going to be fine.

Also, giving a players a small warning that their close to being punished will get them to stop being toxic... until they're in the clear to start being toxic again. Or they'll find other ways to be toxic, such as soft inting or just straight up inting, following their teammates around to steal their cs/kills, following their teammates just to force them into a fight and let them die...

I'd rather Riot stick with their current system then risk the chance of toxic people rarely getting punished all because they got a small pop up going, "hey you're close to being punished, stop it."