Instant Feeback System is a joke and Riot knows it

Dokkaebi·4/25/2017, 12:38:50 PM·2 votes·631 views

The reason behind this is that there is only two types of people.

  • Those who never report anyone and
  • Those who report almost every person who breaks The Summoner's Code

The first one is more common.

The first one has more valuable reports because the system thinks that it's the ideal amount of reports you should do. But that doesn't matter because they never report anyone. The second one has almost worthless reports because the system thinks you report everyone for no reason and just abuse the system. That makes the cycle of nobody getting banned ever unless they have something serious like they int for 10 games in a row. But basic toxic people still exist and are not getting any kind of punishments.

I am the second type and I have gotten 2 times the message that "a player you reported has been punished". And I have easily reported over 100 players.

Now why does Riot do nothing to make the system more decent like in most modern competitive games? It's hard and would cost a lot, unless they would make a community driven system like the "CS:GO's Overwatch" where high elo players could judge if the reported players would be worth bans.

PS. LoL is known as the most toxic game in the world after CS:GO (which has voice chat). It would be easy to remove toxicity, so why not?

28 Comments

EndlessSorcerer4/25/2017, 12:52:46 PM6 votes

The first one has more valuable reports because the system thinks that it's the ideal amount of reports you should do. But that doesn't matter because they never report anyone. The second one has almost worthless reports because the system thinks you report everyone for no reason and just abuse the system.

Report weight no longer exists. The primary use for a report is to flag the game to be reviewed.

That makes the cycle of nobody getting banned ever unless they have something serious like they int for 10 games in a row. But basic toxic people still exist and are not getting any kind of punishments.

They clearly are. If you ever look at the Player Behaviour and Moderation board, you see plenty of people attempting to argue their ban was undeserved while exhibiting obviously toxic behaviour.

I am the second type and I have gotten 2 times the message that "a player you reported has been punished". And I have easily reported over 100 players.

You are only notified if your report was the last one which result in their ban. If they were banned due to reports in the game after yours, you wouldn't receive the notification.

Now why does Riot do nothing to make the system more decent like in most modern competitive games? It's hard and would cost a lot, unless they would make a community driven system like the "CS:GO's Overwatch" where high elo players could judge if the reported players would be worth bans.

We used to have the tribunal, but it was rather flawed and couldn't handle the sheer size of the playerbase. It reached the point where people would receive their notification for a ban months after the last game which triggered it due to the massive backlog.

PS. LoL is known as the most toxic game in the world after CS:GO (which has voice chat). It would be easy to remove toxicity, so why not?

You underestimate the difficulty of the problem. While certain behaviours are easy to identify (i.e. intentional feeding, toxicity in chat, AFKing), many others are not.

  • A player shoving out side-lanes could be trolling (refusing to group or help their team) or splitpushing (i.e. Tryndamere).

  • A player who refused to assist their ally in a skirmish could be trolling or may believe the only contribution they could have made would be to die along with their ally.

  • A jungler who refuses to gank for a specific player (or at all) could be trolling or may not have been seeing any opportunities (or were wary of a counter-gank).

  • A 0/8 player could be intentionally feeding, they could have been focused by the opposing team constantly or they may have just lost lane badly.

It isn't always cut-and-dry.

AeroWaffle4/25/2017, 1:05:55 PM3 votes

The reason behind this is that there is only two types of people.

  • Those who never report anyone and
  • Those who report almost every person who breaks The Summoner's Code

No there isn't

/endthread

ModThe Djinn4/25/2017, 5:14:07 PM2 votes

{quoted}> The reason behind this is that there is only two types of people.

  • Those who never report anyone and
  • Those who report almost every person who breaks The Summoner's Code

The first one is more common.

This seems fairly anecdotal -- I know many people who don't fall into either category, for example, and I know basically no one who doesn't use the report feature.

The first one has more valuable reports because the system thinks that it's the ideal amount of reports you should do. But that doesn't matter because they never report anyone. The second one has almost worthless reports because the system thinks you report everyone for no reason and just abuse the system.

That's not how the system works these days, although I do believe the original system had report weights. It changed a year or two ago, to the best of my knowledge.

I am the second type and I have gotten 2 times the message that "a player you reported has been punished". And I have easily reported over 100 players.

The message is sent if your report is the one that triggers the punishment. Which is an area the system could improve on, definitely. That's one area I'm in full agreement -- it needs a bit more feedback, even if there's just a place where I can see the total number of punishments my reports have helped to trigger (even if there's no instant feedback on my end).

where high elo players could judge if the reported players would be worth bans.

I'm not sure high ELO players are necessarily a better judge of community behavioral standards.

Paquay4/25/2017, 7:24:37 PM2 votes

Glad you brought so many statistical facts to backup your claims.

EvilDustMan4/25/2017, 12:45:57 PM2 votes

Int feeding is harder to detect and what some people take as int feeding is just being bad. Yes, we see the rare person who gets away with it 20 games in a row, but that's not the norm, those are outliers.

Second, just because you reported a person doesn't mean they are in line to get punished. One game of toxicity, unless severe, doesn't lead to a punishment. You could have reported someone who isn't always toxic, or someone who isn't far enough along to get punished.

Mute, report and move on. The system works but dwelling on when that person who upset gets punished doesn't help.

Kei1434/25/2017, 2:59:14 PM1 votes

I'd go for an improved system of the current one over making a new one all over again.

Dokkaebi4/25/2017, 4:38:56 PM1 votes

Here we see it. Toxic little kids downvoting this post because they want to flame without getting banned