Rewarding Honors During Chat Restrictions

DrtyTrouserSnake·6/4/2018, 1:19:15 AM·3 votes·2,526 views

I've been a toxic lately and have earned myself a 25 game chat restriction, which I realize I deserved. What if there was a way to reduce the game count by honors? Let's say for every two honors you get from randoms (People not in your pre-made) it takes off an extra game from your chat restriction. So if I were to get 2 honors, two games would be taken off my restriction instead of just one. Or instead of taking an extra game off, for every two honors, in your next game, your max amount of chats is increased, so instead of a max of 5, it could be a max of 7 or 8 (Maybe stacking?). Maybe even the ability to earn all chat back for a game with the honors? These are just simple little ideas that I think could improve Chat Restrictions. Let me know what you think.

28 Comments

AeroWaffle6/4/2018, 1:32:36 AM4 votes

Getting honored will speed up your journey out of honor level 0. That's it.

mabdu6/4/2018, 1:22:53 AM2 votes

You're talking to deaf ears mate. The current IFS team are a disaster. I have no idea how they haven't been replaced yet.

mabdu6/4/2018, 1:33:18 AM2 votes

This game is super fun but it's ruined by the current feedback system. Come on Riot you make so much money you have no excuse for not creating a better system.

Chermorg6/4/2018, 1:39:15 AM2 votes

I'm not sure why you're getting downvoted. I do think that it wouldn't hurt to implement something such as: getting honors during your chat restriction from non-premade teammates will result in you gaining chat faster during the game (ex: 5 seconds faster per message per game you're honored in) or getting an extra message or two at the start.

ModUlanopo6/4/2018, 1:50:12 AM2 votes

I can understand the appeal of the idea in general, but it goes against the notion of reform. Simply put, Honor is not always - or even frequently - awarded for being a positive person. Often it's nothing more than a reflection of performance (I know I get more Honor when we win and when I do well). Given that the punished player doesn't have any control over this (they can't guarantee they'll do well every game) and because it isn't direct feedback on the behavior that got them in trouble to begin with, I feel this would ultimately not work.