A really simple way to make ranked more rewarding
I have seen a ton of posts on this forum along the lines of my team mates keep doing xyz in my games causing us to lose and it is unfair. Quite rightly, others point out that this averages out over time and I completely agree with the truth of this. However, that still doesn't make for a rewarding experience.
1.) For causal players who play a handful of soloq games each weekend there is far too much variance for things to even out in the short term, which can put a lot of players off completely as they never get to the number of games where averages will start to settle out.
2.) Even if the system is mathematically fair, it still isn't enjoyable as winning or losing a large proportion of games simply based on int feeders or afks does not make players feel like their play affected the outcome of the game (which is the goal with ranked play)
The solution is simple. If a player int feeds or AFKs during a game the rest of their team stay on the same LP. To balance the LP gain of the other team the individual at fault loses the combined total of LP that would have been lost by the rest of the team. (This would have to be shared with their premade to prevent abuse). This has the following benefits.
- Innocent players are not punished for teammates breaking the rules of the game
- Level of variance reduced while trying to climb in soloq - better quality of life
- Greater deterrent against obnoxious behavior for players that are tempted to AFK or int feed.
- Players who are repeat offenders will end up demoted to the bottom of soloq and out of the way of most players trying to play properly
- Players who respect the rules will climb slightly overall as they will gain LP if other team has an AFK or int feeder but not lose LP if their team has one -> This encourages good behavior
This system seems like a pretty simple fix to a pretty big problem - am I missing something here?