Potential Revamp To League Report Systems

Commit Regicide·10/6/2017, 12:33:34 PM·2 votes·380 views

Hello all, I'd tell you about my time with league, but that would only seem minuscule in comparison to the thirteen years of hardcore gaming I've done with MMORPGs and other things where report systems where players can have someone of a certain behavior category punished and with league; 'reformed'.

Lets take a look at the word reformed and what it means... improved, changed, reshaped; however, none of those words imply good change.

Now, although some might wish potentially all toxic people just stop playing this game or get 'reformed' as this forum-culture calls it, what isn't being taken into account though is that - banning most people isn't going to 'dampen' their toxicity, it's going to evolve into something worse - and to top it off, the game loses some of what was and still is a decently sized portion of the population that plays this game. Some of us may not want to admit it, others are in denial, and some will never see it - the point is though, don't ban these guys.

Reforming them is just going to make them more conniving than before in most cases. You learn in life that in many cases, it's best to have the person want it for themselves rather than to have an unoriginal thought be the seed that grows, and the best thing to keep in mind when having a strong plant is foundation.

Instead? Create a reform tag system in which anyone deemed toxic is tagged. They enter a status where players before matches and champ select can have a setting that enables the automatic mute towards players seen as toxic (sort of like the censor enable/disable). If the toxic player wants this to no longer be the case, then they must be honored simply through their game play for the tag to be removed.

As a hard punishment, until their reform card reputation is improved - the 4 strike punishment system that's already in place will essentially be the same ruling if they continue to get strikes, but instead of a perma-ban, a perma-mute unless its to talk to other players perma-muted like themselves. The toxic player can earn these extra strikes by breaking their probation. Probation will be; after the tag is removed, the player will have to completely reform before being able to suffer another bad case review. If the review turns out poorly, then a strike is tacked on and they are re-tagged and on the road to reform or being perma-muted to non toxic and non perma-mute players.

The plus side to this is; besides riot maintaining and potentially earning back players, the exclusivity and distinguishing features of being non-'toxic' vs 'toxic' will be felt more impactfully and consistently rather than logging into their account to see they've been perma-banned over words and never playing the game again.

What others don't see is that the non 'toxic' 'insta-report' category of players in this game often don't care that the word was said, rather that the person gets punished out of spite for potentially the same thing happening to them. This goes back to what I said earlier about the toxicity evolving into something worse.

Lately the world is becoming oversatturated with these cults of personality and I think recognizing that now before later can keep this game going longer than it will and potentially change the face of gaming world-wide as the staff for this game and the people playing it move on to other things.

Call it cheesy, but I'm not new around the block, and sometimes you gotta be the change in the world that you want to see and outside of all that... Ezreal ???

26 Comments

Kei14310/6/2017, 1:20:49 PM2 votes

According to Riot, they see that most players get a chat ban never get one again.

Those that continue being toxic (even mildly toxic) either don't understand what they are doing wrong or just as you said, "don't care".

Mizuki Zahra10/6/2017, 1:57:52 PM2 votes

"more violets i say less violence"

but ya mobas are generally more toxic than mmos unless raids are included then its all toxic, fps are also toxic, anything that allows you to communicate through the internet without knowing the other person is a means to be toxic.

"Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth."

people don't show their true colors until they have something to hide behind.

archerno110/6/2017, 4:34:14 PM2 votes

You wrote wall of text to suggest perma mute instead of perma ban. It was tried in the past. It caused more problems. Its not gonna happen again. Perma ban must remain.

Timethief4910/6/2017, 2:34:51 PM1 votes

Showing others who is toxic by automatically muting them is Bad in multiple ways. For once it hinders Communication. Also it Shows people who might get easily triggered. And people Love triggering others. I also can't See what you mean with "getting honored through their gameplay". That's Not what the honor System is for. The current system is imo pretty good. The perma Ban isnt to "dampen" their toxicity Like you say. It's a way of showing them the door. They showed No signs of improvement and Riot doesn't want them in the Community. An about loosing a decently sized Portion. If i remember it's like 0,0006% and if they are , sorry but, too stupid to See their mistakes and get permabanned, i won't Cry a Tear for them.

ModPeriscope10/6/2017, 4:28:43 PM1 votes

the game loses some of what was and still is a decently sized portion of the population that plays this game.

Otherwise, new players would not want to join a game where toxicity knows no bounds. Thus, not banning toxic players leads to a decrease in new players.

Instead? Create a reform tag system

No. Players should be given a clean slate, treated just as any other player were to be treated. You're introducing bias with the tag, and players would be more likely to be treated differently, likely negatively. Here, you're going against your idea of the player becoming less toxic on his own, since he's being directed to behave a certain way.

What others don't see is that the non 'toxic' 'insta-report' category of players in this game often don't care that the word was said

Outside of hate speech and suicide, you're generally not penalized for 1 word. You're penalized based on severity and frequency of adverse actions.