Social Experiment and Community's Feedback
Hello, I'm not one too high in elo, but I do understand how the game is played out as well as the difference between intentional feeding and having a bad game. I realize that there will always be those players who intentionally feed because their team mates are already flaming them what else do they have to lose? I honestly feel like this is a psychological thing, if a person is going to provoke another within a team environment it defeats the purpose of the game. All of these people are in a desperate attempt to climb by themselves by googling... "how do I carry?" "how do I get out of (Insert Rank)" Often times the answer is obvious and the person that google's said question already knows it. So they begin to ask themselves, "why can't I get out of this elo?" If a person is a master of their craft but struggle to improve, they should look inward at their own lacking rather than trying to blame other's for a problem of their own. Self reflecting can be hard for some people and easier for the rest, but in the end it's a matter of will to improve. How a person communicates with another in a team environment makes a huge difference between winning a losing game and plain losing. Being a positive reinforcement not only makes for an outstanding person it creates a positive environment for the rest of the team members. Approach those around with kindness and expect nothing in return. Either way, kindness has been, for say, planted into the conversation. Rather than feeding a toxic person's natural attitude, it's better to show them what it is to be kind... as lame as that sounds, it works psychologically.
As far as punishment goes for those people who still intentionally feed as well as those who provoke others that are already on the verge of quitting. Facilitators should be held accountable for their actions not just the ones intentionally feeding. If a system of accountability is created within the league community it would change the attitude and environment of the game. Professionalism is something that is upheld in LCS, I mention this because many people aspire to be that incredible player. Coming from an average person making a living for himself, I notice a huge difference in organization of the LCS scene and the Free-to-Play game we have grown to love. I honestly couldn't tell how to make the organization any better, but I know that there are ways to categorize the few that cause these problems for other players.
Would it not be an interesting social experiment to place players with a history of "Honorable Opponent, Teamwork, Helpful, and Friendly" within nearly every game in a 5v5 to see just how they interact? Now how about placing the exact opposite players that have been reported nearly every game for intentionally feeding or being toxic? What if their were 5 honorable opponents Vs. 5 toxic/intentionally feeding players?
...or how about how it is now?
I'd love to hear the communities' answers to these questions and what might happen in each individual situation.
-YES A2A