🔒 Grade System needs a serious rework.
We've all been there, playing our best in a match, and we've felt like we've done everything right, and we did all we could have done, and you get so excited after winning and you look at your grade, and it's an A/A+... (basically anything but an S)
This infuriates me when trying to mastery on a champion or just trying to get what I deserve. You can ward, kill all the dragons, take the most turrets, do the most damage, have the most kills and do everything seemingly perfectly, but still get less than you deserve. I think it's time for Riot to look deep on what really does and doesn't matter when evaluating a grade score. I think that grades should be way more role specific. i.e. if you're a jungler, and you get every dragon, rift herald, and baron, and still execute ganks, you should be more rewarded, and less if you don't focus on those things. Other roles can be pretty obvious too.
I think it's something Riot really needs to look into. Even though it might seem silly to worry about grades, it's a good way of League giving us feedback, but I think I speak for most players when I say I think it still needs some fine tuning.